Why Random Rolls can be gold (warning: ancedotal)


Archantos

 

Posted

While I don't have screenshots uploaded yet, here are the results of my latest A-merit roll, for 5 30-34 rare recipes:

1 Miracle: +Recovery
1 Luck of the Gambler: Def/End/Rech
1 Touch of Death: Acc/Dam/End

And to cap it off:

2 Luck of the Gambler: +Recharge.

Estimated market value for the 5 crafted enhancements: 670 (ish) million influence for one A merit. Obviously better than spending 2 to get 1 LotG, right?


TW/Elec Optimization

 

Posted

In spirit of your luckiness...I will give this a try one more time despite my UHluckiness of rolling.

Edit: Yup, same old crap. This is what I got:

You received Devastation: Chance to hold (Recipe).
You received Unspeakable Terror: Acc/Fear/Rech (Recipe).
You received Luck of the Gambler: Def/End/Rech (Recipe).
You received Neuronic Shutdown: Acc/Hold/Rech (Recipe).
You received Impeded Swiftness: Chance for Smashing Damage (Recipe).


 

Posted

Don't recall all of my random rolls except for the last Hero Merit that gave me a Zephyr minus Knockback, two LotGs and a Mako's Bite, I finally got to 1 billion on one char with them. And he's almost 49 so I'm hoping to hit the big 2 bill during the weekend. As well as 50. One can hope. it will be my first for both.


 

Posted

I happen to have a character who's exactly level 25, and just recently finished his first Morality Mission. I think I'll take a whack at this as well, just to see what happens.

Code:
 You received Stupefy: Chance for Knockback (Recipe).
You received Perfect Zinger: Rech/Acc (Recipe).
You received Basilisk's Gaze: Chance for -Rech (Recipe).
You received Aegis: End/Rech (Recipe).
You received Dark Watcher's Despair: Recharge/Endurance Reduction (Recipe).
Boo.


@Roderick

 

Posted

I now wait for the day when someone in the forum whines about random rolls and says "But Combat posted that doing a random roll will generate over 600 million inf worth of recipes!"

RagManX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

Quote:
Originally Posted by No Torius View Post
You received Devastation: Chance to hold (Recipe).
You received Unspeakable Terror: Acc/Fear/Rech (Recipe).
You received Luck of the Gambler: Def/End/Rech (Recipe).
You received Neuronic Shutdown: Acc/Hold/Rech (Recipe).
You received Impeded Swiftness: Chance for Smashing Damage (Recipe).
Yeah, I've given up on random rolls except for when I really don't care if I make cash or not. 90% of the time, it results in disappointment.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Yeah, I've given up on random rolls except for when I really don't care if I make cash or not. 90% of the time, it results in disappointment.
This. I tried it out a few times... and I want my merits back dangit. The 50K inf the quartermaster gave me was a distinct disappointment. Oh well, easy enough to make inf other ways and just save those merits up for some purples when I can settle on a character to put them into.


 

Posted

When there are one-AM purchases that can go for over 100m, it's hard to justify spending that one AM on five randoms. I've been doing it on a couple of characters in their mid-30s, just to seed the market a little bit, but in terms of inf generation I know it's sub-optimal. For every time I hit an Obliteration or a Zephyr or a Kinetic Combat, there are a bunch of Touch of Deaths, Decimations, Devastations, and other stuff that may get me 10-20m crafted. I'm sure that eventually I'll hit some Miracles and LotGs with those characters, but for pure inf I'd be better off picking a sure thing.

That's fine. I'm going to keep rolling randomly with everybody I have below 40. It's just more fun, I have more inf than I can use already, and I like being the only person selling a given item - even if things do take longer to move...


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by Combat View Post
Estimated market value for the 5 crafted enhancements: 670 (ish) million influence for one A merit. Obviously better than spending 2 to get 1 LotG, right?
Question is, do several good rolls offset bad rolls? Organica ran an experiment over 30 rolls.

End inf: 2,336,380,651 (includes 3 other IOs sold after she reported final total)

Per A-merit roll: 2,336,380,651 / 30 = 77,879,355

1 Lotg 7.5 is 2 A-merits. As of today, selling for around 220 mil crafted. Subtracting cost of crafting: 220 - 4 - 1 = 215
Lotg 7.5 per A-merit: 215 mil / 2 = 107 mil
This is the number to beat. Each A-merit random roll must generate a profit of at least 107 mil. Based on Organica's experiment, each roll generated an average profit of 78 mil or 107-78 = 29 mil less than a Lotg7.5.
Rolling random is only profitable when Lotg7.5 crafted dips down to:
77,879,355 x 2 = 155,758,710.

What is the profit per recipe based on Organica's experiment? Each merit roll yields 5 recipes:
77,879,355 / 5 = 15,575,871 profit per recipe

I doubt that a lot of recipes can generate this sort of return.


 

Posted

Bear in mind that my experiment was in November (during the AE monkey business even). Prices change rapidly on the market, so comparing what I got in November vs. what you can get from LotG today may or may not be informative. ^_^

Even so, I think if you can get 220 million out of your LotG then you're probably ahead. That even beats the PvP IO selling for ~ 3 billion.



my lil RWZ Challenge vid

 

Posted

Organica also had the overhead of 20M for converting merits to A-merits for some of those rolls, and the numbers also reflected market fees, I think (didn't see that in your calc unless I was overlooking it). And at the time I could have sworn LoTG were going for about 150M.

But if they're going for 220M now...yeah, that's a pretty easy way to make a buck.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by Combat View Post
While I don't have screenshots uploaded yet, here are the results of my latest A-merit roll, for 5 30-34 rare recipes:

1 Miracle: +Recovery
1 Luck of the Gambler: Def/End/Rech
1 Touch of Death: Acc/Dam/End

And to cap it off:

2 Luck of the Gambler: +Recharge.

Estimated market value for the 5 crafted enhancements: 670 (ish) million influence for one A merit. Obviously better than spending 2 to get 1 LotG, right?
In the spirit of random-ness.. i figured i too would try a nice random roll (level 30-34) for one A-Merit:

and got:

Obliteration:Chance for Smashing damage
Touch of Death: Acc/Dam/End
Obliteration: Chance for Smashing damage
Unbounded Leap: +Stealth
Sciroccos' Dervish: Dam/Acc/End

Much better luck than most of my random rolls!


Currently Playing:

A bunch of toons! (Freedom, Virtue, and a few on Infinity)

 

Posted

Some more semi-related ancedotal evidence:

Purples: Are they rare? My level 50 scrapper begs to differ. Not only has he received purples in decent amounts, he has even got 2 of them in a single room, on an 8-man team. Therefore, purples are not rare (fyi, it was the last room of the LGTF).

PS- The moral of the story is that ancedotal evidence is not acceptable. Unless you average it over many, many repititions.


TW/Elec Optimization