Quinch

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  1. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    I might be actually UP for that! LOL

    Ditto. I'll cheerfully lose all the levels on an existing character as long as I get to keep the badges.

    {souvenirs and other historical data too would be nice, but badges are the important thing}
  2. Quote:
    Originally Posted by DarkGob View Post
    What, you expect the detectives who give you radio missions to have wireless communication devices?
    Technically, the detectives don't give you missions - they give you the police band frequency which you tune into and pick your own tasks.

    Quote:
    Originally Posted by Hercules View Post
    Normal contacts don't require you to show in person to choose a new contact, so I don't think that would be an issue if they chose to implement this.
    Well, yes and no. You do need to talk to your contacts to get a new contact from them, and you can do that by calling them. I suspect the reason you never get the detectives' number is a technical one - they have a pretty weird interaction with the radio "contact", especially since the reputation flushes every time you talk to them about the bank mission.
  3. Quote:
    Originally Posted by BrandX View Post
    I can swear it was proven already that the "spine bending" done with Penny was already proven to be possible, and that everyone complaining about it was wrong.

    It wasn't a picture of Wonder Woman giving a full front chest view at the same time as her butt.
    Hey, Green's Disease isn't something to joke about.
  4. 2: Talking to the detective yields you a new story contact, if available. I wouldn't mind having the runaround removed, but only if the new contact mechanic remains.

    3: Pick a mission at random. Then abandon it. That will repopulate the radio list.
  5. When paid-for-VIP powersets started coming out, I decided that, if my monthly vreem stipend wasn't enough to buy them, I'd cancel my subscription and never come back. This, fortunately, hasn't and doesn't look to be the case, and I generally come out a bit ahead each month anyway.

    That said, while I've had time to accumulate the paid powersets as they came out, I can see how this would be an issue from the perspective of a new player. The projected message of being a Very Important Player is undercut by the fact that, at the start, their options are still limited. What if they want to create characters with various paid-for powersets? They'll either have to pay extra off the bat, or wait each month enough points to buy them and the prospect of that, if I were just coming to the game, would leave a pretty bitter taste in my mouth.
  6. /signed

    We have /cmdlist, /wdwlist and /optionlist and probably a few others too - so /emotelist would be nice for a quick reference.
  7. Quinch

    Store Gifts

    Quote:
    Originally Posted by Forbin_Project View Post
    And what does the OP expect to happen when someone uses the feature to make unauthorized purchases for other peoples accounts? Say a child/angry spouse or BF/GF
    An object lesson about keeping your passwords SECRET.
  8. Quote:
    Originally Posted by Primantiss View Post
    It was tough for me to quit, I felt like I was deserting my character, a part of me that I had worked on for years. I have never experienced that feeling in an MMO again.
    I have to say, your experience was much better than mine.
  9. Quinch

    Caption this!

    "Come work at Paragon Studios
    We have the most spacious toilets in the industry"
  10. I'll only support thrown weapons if I get to do this.

    Preferably with axes.
  11. Quinch

    Finally...

    Quote:
    Originally Posted by Kitsune Knight View Post
    When are the Devs going to stop being lazy and introduce max effects! When my super speedsters run, I want every step they take to look like a Nova has just gone off.
    Somehow that reminds me of this particular exercise.
  12. KB2KD conversion.

    I'm annoyed that we need an event random drop IO for it to begin with - having it as a set bonus would help, I guess.
  13. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't know. I think that hits a price (and time) point that just wouldn't be attractive. $10 for two weeks, perhaps. Gives time for marketing to finish, gives time to deal with that "God, this is a long task force - gah, lost internet! And I'm at 24.5 hours, apparently!" moment.
    Not sure what you mean by marketing. And I suppose it would be handled as, well, how is it handled when a normal subscription runs out?

    Quote:
    Plus, I think it'd be a general pain with the billing/sub systems and the support that goes with them.
    I'm sure that profitability {if it would be profitable} would pave the way.

    Quote:
    Besides, how does it affect Paragon rewards?
    I suppose the easiest way to deal with that would be not to count.

    Quote:
    Originally Posted by Blue Rabbit View Post
    You missed the 25 cents a pop arcades by 20 years.
    Yes, but I hear they're making a comeback in online games.
  14. Quote:
    Originally Posted by Forbin_Project View Post
    Right and we've never seen angry threads made where people were complaining about how they have to strip their purpled out builds and start over from scratch because of a change made to a few powers in a set or the introduction of a brand new power set.
    So they'll have to pick between keeping their badges or the enhancements they couldn't unslot. Many of which wouldn't be compatible with their new build anyway. Boo hoo.

    {also was a bit upset about the no freespec, but that was mostly because it was kinda traditional, like a mini-christmas}
  15. Random thought - so far people can buy monthly and multi-monthly subscriptions, and that works well enough for most of us. Others, such as freem and preem players, probably don't fire the game up very often, and thus consider a running subscription a cost-effective thing.

    So, how about selling daily subscriptions? For, say, a dollar, a player has VIP access to the game for twenty-four hours. Since that amounts to twice the cost of a single monthly subscription, it might not take away from the income CoH gets from normal subscribers while still opening up an approach for intermittent players who want to play the full game once in a while.

    Thoughts?
  16. Quote:
    Originally Posted by Forbin_Project View Post
    Did you stop to consider what will happen to all the IO's, ATO's, and Attuned IO's?
    Scrap'em.

    Or invest in enhancement trays and burn any respecs you've got.
  17. Quote:
    Originally Posted by emperorsteele View Post
    "due to a lack of proper equipment, the soccer match has been replaced with hellion repeling! All stormies, ffers, kins and anyone who may have actually taken whirlwind, please report to the soccer field!"
    football dammit!!
  18. Quote:
    Originally Posted by Aggelakis View Post
    "Join event in progress" will only allow people in if the team falls below the minimum required teammates.
    That... makes it nearly useless.
  19. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Once you've joined the queue, it will wait until you have the bare minimum number of players to start an event and THEN begin a(n invisible) 90 second countdown. Any other players that queue up during that countdown will be invited to the league at the end of the countdown, and if the maximum number of players happens to queue in then it will jump straight to the accept screen, skipping whatever is left of the 90 second countdown.
    Gotcha. Assuming no communication between queued players, there's no way to game the system, then, considering...

    Quote:
    That functionality has always been flaky at best, and I've never personally been able to join someone else's in-progress trial through the LFG tab.
    At least the tradition of half-***** feature implementation is alive and well... unfortunately.


    Quote:
    No, but they can join a team where the leader has it unlocked and get queued in as a team.
    Hmm. Doesn't help very much, but useful to know.
  20. ..encore.

    Can someone please replace the forum software? I'll even help you burn it down if I get to dance around its corpse.

    Anyway, relating to the topic in my signature, is there a page that explains, in detail, the exact mechanics of turnstile teaming?

    Specifically, when does the turnstile kick in? For example, I've had DFBs start with four people, but also with eight - and in the latter case, I am certain there weren't seven other pre-queued players before I, too, joined.

    Second, what about the "join events in progress" option? In one case I was sent to an empty, half-cleared instance. Another time I instructed another player how to queue himself with that option enabled, yet he never received a prompt to join our existing four-man team, nor anyone else's.

    And finally, DFB-unrelated, is it possible to queue for unlockable TFs, such as Cavern or Hess, if the player doesn't have it unlocked, but another queued player does?
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    Except no-one ever uses it.
    Part of that is that the queue itself got a... well, I wouldn't call it a stigma, but definitely a dismissal, because it was initially introduced for something it was completely inadequate for {namely the incarnate trials}. This philosophy carried over to all turnstile events as being simply a means of transporting pre-assembled teams into trials, with the assembling part of the whole mechanic being relegated to neglect.

    Quote:
    Originally Posted by Mr_Morbid View Post
    What's so bad about Burger King?
    His parents killed the Burger King when he was a child.
  22. Quote:
    Originally Posted by Steelclaw View Post
    Why you should stop inviting people to DFB...
    Steelclaw, ladies and gentlemen!

    Quote:
    Originally Posted by Warkupo View Post
    I also prefer to have the option to kick people who can't, for instance, understand what "don't attack the minions, focus on the boss, don't use AOE's" means.
    Remember that you have the option to votekick folks now.

    Quote:
    EDIT: People talking in LFG doesn't bother me either as I have it on a separate tab that I ignore until I need it. I suggest doing that as opposed to reinventing the way our society does things.
    That's fine, I guess - but this is as much about helping people DFB easier than any problems with /LFG.
  23. Quote:
    Originally Posted by Hopeling View Post
    I mean that, once there are 4 people queued up for DFB, the system waits 90 seconds, then takes everyone in the queue and gives them the window with the green and the red button. That window will itself expire after 60 seconds, so you can't necessarily wait until a satisfactory number of players have joined.
    And because you get the confirmation whether you want to enter or not, you can opt not to enter until enough people have joined.

    Quote:
    Originally Posted by Rufus T Fyrfly View Post
    Meh, this won't stop people from spamming the LFG channel for DFB (oddly enough, I rarely see anyone run a DIB nowadays....)
    I think it might, actually - some folks spam because that's the prevalent way of forming DFBs. If the method shifts - especially if it's more convenient - the perceived need to spam is reduced as well.
  24. Quote:
    Originally Posted by MisterD View Post
    I get where your coming from..but..

    Joining the Q and waiting is not really viable. As you say, if MORE people did it, the wait time would be much less, meaning that then even more Q up. It just does not work well enough.
    I know - I realize it will be a gradual process, which is why I'm calling on DFB leaders to tell people to queue up instead of inviting. The result will be the same, and it would serve as a slow introduction to the turnstile as it is.

    Quote:
    The speed of which a person can go to AP, broacast, 'DFB, pst plz!' and invite 7 people (assuming the zone is failing full..even use lfg chat too) is just so fast. Just cause the event does not need any set team make up, does not make Qing any better.
    You're kind of contradicting yourself - sure, DFB as it is is fairly fast. But because it bypasses the need to go to AP, broadcast, get invited etc., the turnstile makes it even faster.

    Quote:
    Also, a HUGE advantage of actually forming the team via invites, is that you can TELL everyone to come to you at Mis Lib (or whatever) so that when you Q, there will be NO one afk, hopefully.
    You do need to click "Enter" to actually enter the trial - if you're AFK, your spot is replaced by the next person in queue.

    Quote:
    From teh amount of times I did the summer event..I can totally say that the amount of teams held up (even disbanded to due not enough people, I guess that could happen) due to someone not click Yes, were huge. That is even more likely if someone Qs up, gets a bit impatient and perhaps goes afk, alt tabs, spaces out etc.
    The summer event... had its own share of problems unrelated to the turnstile, especially relating to the AVs.


    Quote:
    Originally Posted by Hopeling View Post
    Problematically, the turnstile will start an event with as few as four people, but for DFB you want at least six, so that you'll get AVs instead of EBs. And the AVs are a huge chunk of the trial's XP. There's a delay (I think 90 seconds) between when the turnstile has enough people to start and the trial actually launches, so if another two people queue up in those 90 seconds, you'll be fine.
    I'm not entirely sure what you mean - a trial run {no pun regretted} I put together a couple of hours ago started with seven, which gradually queued up to that number. If there's not enough people queued, you can simply wait until they do, as the window shows how many people are currently queued while it waits for the confirmation to enter - the same thing you'd need to do if you were assembling a team manually.
  25. Now that I have your attention...

    This is not about DFB in general. It's a great way to knock out the first few levels.

    It's not about people grinding it up to some arbitrary level. What you do with your characters is none of anybody's business.

    It is, in fact, about how to make sewer trials easier.

    What most people know, but not quite register, is that Death From Below trial is that DFB is a turnstile trial. That means that, while most who start DFB runs do so by pre-assembling a team and then queueing, whereas those looking for a trial ask or wait for announcements to be made, at which point they contact the leader.

    Now consider the role of the leader once the trial is underway. It becomes, to all intents and purposes, superfluous. Certainly, there is always room for leadership, but it ceases to be enforceable and so far I haven't seen a situation where enforcement is needed. As with all trials, the team composition is locked, and mission is fixed - all the team leader can do is kick a teammate should the need arise, and that too can be done via kick voting.

    Consider the team composition. Whereas most task forces do require a certain versatility {leading to turnstile's rather... anemic reception following incarnate trials}, low levels are an almost universal equalizer - with nearly no powers at their disposal, there is very little difference between most archetypes at the outset.

    Now, in turn, consider the turnstile mechanics. All it requires of its participants is to queue themselves for the trial. All it requires of the trial is a critical mass of queued participants. Once these two requirements are fulfilled, all the participants are whisked away into the trial and can merrily go on their way.

    It bypasses the need to organize a team - the game does that for you. It bypasses the need to assemble everyone into the same zone, or for that matter, the same instance - it works anywhere, even inside a mission. In short, it provides a degree of convenience with no cost involved.

    So the next time you're forming a DFB - or looking for one - don't tell people to send you a tell {if they can}. Instead, tell them to queue up. I have little doubt this will not be an overnight change to the DFB teaming mechanics, but as more and more people begin using the queue to join the trial, the quicker and more convenient it will become to the point where forming DFB teams will become as quaint and outdated as the old sewers themselves.