Quantum Evil

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  1. Quantum Evil

    Endurance.

    Quote:
    Originally Posted by Ultimo_ View Post
    There's been a lot of constructive posts here. Try to remain constructive, I'm not going to respond to baiting posts like these last two.


    I went and got the Thunderstrike set from the Merit Vendor in the Atlas Wentworth's, but don't have enough merits to get two sets, let alone three.

    I had most of the necessary salvage already, and the stuff I needed to buy wasn't terribly expensive. Crafting them myself thus cost a total of about 6 million for the entire set. That stings, but I noticed a difference, even with only one set of them. I can imagine three sets will be very nice indeed.

    Just a little update.
    How many merits did those Thunderstrikes cost? Did you buy them individually from the merit vendor?
  2. Just socket them all into one attack power and fire that sucker off in Plank time.
  3. Quote:
    Originally Posted by Jericho View Post

    Toons that seem very fragile to me are Capacitator, my electric/shield scrapper, he doesn't seem to do great dmg either so I am thinking of deleting him to make a Plant/Mental dom.
    When Capacitator reaches level 37 and has both Lightening Rod and Shield Charge fully slotted, you're going to be stupefied by how much damage you are doing to clusters of bad guys.
  4. ABC:

    In all seriousness, join channels 'JFA2010' and 'Justice United'. Even at odd hours, people are consistently looking for people for task forces. I played on Justice for years, mostly solo and pick-up groups until I found those channels and then a whole new world opened up. It's good stuff.


    Don't forget, after you join the channel that you need to right click on your main chat window and add the channels to the text types shown.
  5. I liked this mission. I did it solo with an Ice/EM/Ice Blaster. Upon coming to that last room, I noticed Honoree there and thought "Something tells me that running in and just Blizzarding everything would be stupid." I was right.

    I stopped for a half minute and peeked at the scene and did what made sense: I used ranged attacks to take down the front portals. Sadly, this got Holtz's attention and I got blown away. OK no problem, this is a Blaster and I'm used to it. Hosp trip, grab some purples, back to the action. I did the smart thing upon returning and seeing that Holtz had a LOT of friends: I shot him once and ran outta there to pull him far away. I are purples and took him down, going through maybe 8 purples to do it.

    Honoree time: I are 4 purples and pulled him too. Ah nuts, he landed a hold. Oh WOW letting him wail on me was bad news. Hosp trip, more purples, back to the mission. OK this time I kept him at range (sadly, never using my Nem Staff, as I hear he is very KB prone) and wailed on him. He still got some hits in and it was close, but it worked.


    Really, while this mission end is tricky, it's nothing that a tray of purples and pigheadedishness cannot solve. Just, for the love of Rularuu, don't try to solo him on your Emp/Psi Defender that didn't take any attacks and instead maxed out the Leadership and Medicine pools. Just ask four of the upteen million people standing in Ouroborous these days if they want to do the arc with you. Heck, you might even make a friend.
  6. Quote:
    Originally Posted by Ironik View Post
    Whatchoo talkin' 'bout Willis? I did.

    I respecced her about a month ago, slotting in SOs and crafting generic IOs as they come along. She just got her Alpha slot tonight and got a single SO drop the entire arc. Science. Bleh. Got a couple IOs she couldn't use and no one was buying at WW. So I bought a whole bunch of IOs (you can always tell when I've been through the market because everything I buy ends in "117") and then sold them. Earned about 50k or so. Did the doppelganger arc with a friend, logged her out.
    I'm curious: What do you do with your salvage?

    Because for me, the inf that I get for actually killing stuff often pales in comparison to what I get selling salvage on the market (and I don't mean listing everything at 1 and praying, I mean listing it close to the current values and coming back the next day).
  7. Quote:
    Originally Posted by Shubbie View Post
    So exactly what did I say that is so horrible as to completly offend your senses?
    Quote:
    Originally Posted by Shubbie View Post
    This is one of the worst missions Ive ever seen in the game, getting held and 2 shotted is not in any way shape or form fun.

    This mission is darn near undoable by squishies unless they are bleeding io's from their ears.
    Tada.
  8. Quantum Evil

    clock

    Quote:
    Originally Posted by Master-Blade View Post
    /bind KEY localtime

    Then press the KEY you designated any time you want to see what time it is. The time from your computer's clock will appear in your chat window.
    You should change your forum name to Master-Slash, as in "Master of the slash commands"!
  9. Quote:
    Originally Posted by Mr_Right View Post
    I call Poe's Law on this. I couldn't tell it was a joke because I've seen people post things like that "straight faced" and believe it (or at least defend it and never ever let on they were joking).
    Don't you quote Edgar Allen Poe in my apartment!
  10. Quote:
    Originally Posted by TonyV View Post
    I'm sorry, I do try to be nice, but that's one of the most brainless things I think I've ever seen posted. You can't possibly think that if "balance improves"--whatever twisted thing you've convinced yourself to think that means--that when an exploit is found, a bunch of loser idiots won't milk it for all it's worth.

    There are only two things that will keep people from using exploits as they're found: a carrot and a stick. The carrot we have now is the Bug Hunter badge. Personally, I think that they need to give it out a lot more often because right now due of its rarity, most people who don't have it already have resigned themselves to believing they'll never get it. The stick that they need to use far more often is to actively nuke the ill-gotten gains of players who use exploits, temp-ban the people who are creating these AE missions, and completely AE-ban people from creating missions who do it repeatedly.

    Will there be outcry? Probably. Will there be ragequits? Yeah, also probably. But consider this. If the only condition under which a player will remain in the game is if they are allowed to exploit it with impunity, is this player good for the long-term health of the game? No. Ultimately, they will cause more damage than good, and they need to go. Meanwhile, the adults who aren't constantly looking for the next new way to screw the developers over, including the people who get slaps on the wrist and learn the concept of "don't do that," will be much happier.

    I'd love to see GMs invisibly deployed to several of these zones and tuning into these global channel, and whenever anyone posts a message like, "LFMF" or "AE farm LFM," silence them for five or ten minutes. If they come back, give them a day or two temp-ban.

    I know my jokes are bad, but I've never been called brainless over one!


    Except maybe a zombie joke.
  11. The exploits will continue until balance improves.
  12. So... pretty much unless I'm making the Inkpot Avenger, this power's completely stupid? Check.
  13. Quantum Evil

    Sonic/MM

    Quote:
    Originally Posted by Nemu_ View Post
    This is what I'm speccing my sonic/mm to for i19. Only thing I don't have is the glad proc but that's just a matter of time.

    **snip**

    I like the capped ranged defense of that build (a lot), but I'm mostly focusing on having a solid attack chain made entirely of cone attacks.

    It's a 'concept' character, maybe?

    I hadn't thought of Bile Spray though. I might try that out..
  14. So, I see that the Complete Going Rouge* is on sale for ten bucks after Turkey Day.

    Among its features, I noted (*in addition to some make-up) the Shadowy Presence invisibility power. I pre-ordered GR back in the spring. How do I now get my mitts on this power without shelling out ten bucks for the Best Buy deal?

    Though I will if it means I can apply the code for the sake of the power *and* a free month of play. Info anybody?
  15. Quantum Evil

    Sonic/MM

    Quote:
    Originally Posted by AWRocketman View Post
    The main thing I'd comment on here is that if your primary purpose is a cone-based blaster then MM as a secondary doesn't fit. Drain Psyche and PS are both PBAoE so to use them you'll be in close, yet cones don't work to their full effectiveness in close. You can potentially do a Sirens Song, jump in, fire off DS, fore off PS then jump out, fire off your cones, but then you'd be jumping back in for PS. Seems like a lot of work.

    If you really want a cones-based blaster, look at AR/EM. Lots of cones on AR and when paired with Boost Range it is a thing of beauty (longer range on cones means more is in the area of effect). I love mine - and it works equally well solo or on teams.
    Mental gives me a very good extra cone attack, though. Plus, while AR has Shotgun, Flamethrower is a DOT that takes a while to fully do it's damage. Plus, Drain Psyche - while forcing me into melee range to fire it - is so darn good that I'll happily trade it for Boost Range (Plus, it's good AV/GM debuff on a Blaster. A rare treat!). Psy Shockwave is there for those times when the bad guys won't stay in nice conic areas and insist on trying to punch me in the face. That's very rude behavior and they deserve the -recharge and chance for stun. Also, I like to team with Kinetics types, so as long as I am there getting a Fulcrum I may as well fire off a PBAOE, no?

    AR is good for aoe, don't get me wrong. Half the reason I went Sonic though is that I already have 3 AR characters and I wanted to try something a little different. Plus my battle cry can be "I scream cones!".
  16. You could also go hunt them in the woods facing the Arachnos base in Bloody Bay.
  17. Quantum Evil

    COH cyber monday

    How do you see exactly what boosters have been applied to your account? As far as I can tell, I can only see the serial code and a fat lot of good that does me.
  18. I'll size you up for your straightjacket order.
  19. Quantum Evil

    Sonic/MM

    Oops, I forgot to toss in Inherent Fitness, but with Drain Psyche I really don't need it much. It'll be handy, but I'll only keep the one basic IO in each.
  20. Quantum Evil

    Sonic/MM

    So, I'm going to fuss around with a Blaster focused on cone attacks. I'm thinking of the following slotting, with the goal of have an attack chain made of cone attacks and a few powers for utility purposes.Any advice or commentary would be great. I'm not going to put in any more purples though, as I don't want this to be a multi-billion inf build. Here goes:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Agent Cones: Level 50 Natural Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Medicine
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Scream
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    • (15) Thunderstrike - Damage/Recharge
    Level 1: Subdual
    • (A) Accuracy IO
    Level 2: Howl
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (3) Positron's Blast - Damage/Recharge
    • (5) Positron's Blast - Damage/Range
    • (5) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Recharge Reduction IO
    Level 4: Mind Probe
    • (A) Crushing Impact - Accuracy/Damage
    • (45) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    • (50) Crushing Impact - Damage/Endurance/Recharge
    Level 6: Shockwave
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Recharge Reduction IO
    Level 8: Shout
    • (A) Decimation - Accuracy/Damage
    • (27) Decimation - Damage/Endurance
    • (29) Decimation - Damage/Recharge
    • (29) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    Level 10: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (17) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    • (19) Positron's Blast - Damage/Range
    • (19) Positron's Blast - Accuracy/Damage/Endurance
    • (21) Recharge Reduction IO
    Level 12: Amplify
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 16: Concentration
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 18: Sirens Song
    • (A) Fortunata Hypnosis - Chance for Placate
    • (31) Fortunata Hypnosis - Sleep/Recharge
    • (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (33) Fortunata Hypnosis - Accuracy/Recharge
    • (33) Fortunata Hypnosis - Sleep/Endurance
    Level 20: Drain Psyche
    • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (34) Touch of the Nictus - Accuracy/Healing
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Recharge
    Level 22: Fly
    • (A) Flight Speed IO
    • (45) Flight Speed IO
    Level 24: Aid Other
    • (A) Healing IO
    Level 26: Aid Self
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Contagious Confusion
    Level 30: Telekinetic Thrust
    • (A) Accuracy IO
    Level 32: Dreadful Wail
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 35: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (45) Freebird - FlySpeed
    • (46) Soaring - FlySpeed
    Level 38: Psychic Shockwave
    • (A) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Damage
    Level 41: Static Discharge
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Recharge Reduction IO
    Level 44: Surge of Power
    • (A) Resist Damage IO
    Level 47: EM Pulse
    • (A) Absolute Amazement - Stun
    • (48) Absolute Amazement - Stun/Recharge
    • (48) Absolute Amazement - Accuracy/Stun/Recharge
    • (48) Absolute Amazement - Accuracy/Recharge
    • (50) Absolute Amazement - Chance for ToHit Debuff
    Level 49: Charged Armor
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 1.875% Defense(Smashing)
    • 1.875% Defense(Lethal)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 3.75% Defense(Melee)
    • 1.25% Defense(Ranged)
    • 2.25% Max End
    • 71.25% Enhancement(RechargeTime)
    • 89% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 4% FlySpeed
    • 49.7 HP (4.124%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 4.95%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 20% (0.334 End/sec) Recovery
    • 12.6% Resistance(Fire)
    • 12.6% Resistance(Cold)
    • 4% RunSpeed
  21. Great stuff!!

    Now if only you could have worked in a car chase...
  22. Heisenberg, I'm (slowly) leveling up a NW, and have him to 42 now. I think I'll try your build for sure, as it is pretty darn good and saves me a few billion (that's 'illion' with a capitol B) inf and as much as I like market PvP, I'd rather save the money. I'll hopefully be back here to report some time before too long.
  23. Quote:
    Originally Posted by TyrantMikey View Post
    A New City. Paragon is supposed to be Providence, RI. That opens up Boston to the North, or New York to the South. Or even New Jersey.

    I can see it now:

    A new hero, fresh from the tutorial spots some Hellions pushing around an old lady. He runs up and yells his battle cry, only to get "HEY!! I'm robbin' here! What's your friggin' problem?!"
  24. Quote:
    Originally Posted by Fleeting Whisper View Post
    Rikti Drones do not have increased perception. They ignore stealth.

    I must misunderstand the Stealth mechanic then -- I thought it reduced your own 'viewable' range, not directly affected enemies. Can anyone clarify?