Sonic/MM
Oops, I forgot to toss in Inherent Fitness, but with Drain Psyche I really don't need it much. It'll be handy, but I'll only keep the one basic IO in each.
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
The main thing I'd comment on here is that if your primary purpose is a cone-based blaster then MM as a secondary doesn't fit. Drain Psyche and PS are both PBAoE so to use them you'll be in close, yet cones don't work to their full effectiveness in close. You can potentially do a Sirens Song, jump in, fire off DS, fore off PS then jump out, fire off your cones, but then you'd be jumping back in for PS. Seems like a lot of work.
If you really want a cones-based blaster, look at AR/EM. Lots of cones on AR and when paired with Boost Range it is a thing of beauty (longer range on cones means more is in the area of effect). I love mine - and it works equally well solo or on teams.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
The main thing I'd comment on here is that if your primary purpose is a cone-based blaster then MM as a secondary doesn't fit. Drain Psyche and PS are both PBAoE so to use them you'll be in close, yet cones don't work to their full effectiveness in close. You can potentially do a Sirens Song, jump in, fire off DS, fore off PS then jump out, fire off your cones, but then you'd be jumping back in for PS. Seems like a lot of work.
If you really want a cones-based blaster, look at AR/EM. Lots of cones on AR and when paired with Boost Range it is a thing of beauty (longer range on cones means more is in the area of effect). I love mine - and it works equally well solo or on teams. |
AR is good for aoe, don't get me wrong. Half the reason I went Sonic though is that I already have 3 AR characters and I wanted to try something a little different. Plus my battle cry can be "I scream cones!".
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
The main thing I'd comment on here is that if your primary purpose is a cone-based blaster then MM as a secondary doesn't fit. Drain Psyche and PS are both PBAoE so to use them you'll be in close, yet cones don't work to their full effectiveness in close. You can potentially do a Sirens Song, jump in, fire off DS, fore off PS then jump out, fire off your cones, but then you'd be jumping back in for PS. Seems like a lot of work.
If you really want a cones-based blaster, look at AR/EM. Lots of cones on AR and when paired with Boost Range it is a thing of beauty (longer range on cones means more is in the area of effect). I love mine - and it works equally well solo or on teams. |
Boost Range, while nice, won't help you get over the 10 target limit for cones.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
This is what I'm speccing my sonic/mm to for i19. Only thing I don't have is the glad proc but that's just a matter of time.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Pottymouth Panda: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(23), Ragnrk-Acc/Rchg(23), Ragnrk-Dmg/EndRdx(25), Ragnrk-Knock%(25)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(21)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(33)
Level 12: Amplify -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 16: Concentration -- RechRdx-I(A)
Level 18: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Dct'dW-Heal/Rchg(40), Efficacy-Acc/Rchg(40)
Level 22: Tough -- HO:Ribo(A), GA-3defTpProc(37), ResDam-I(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), HO:Enzym(34)
Level 26: Screech -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(37)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Hover -- LkGmblr-Rchg+(A)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(46)
Level 41: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Shark Skin -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
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Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
This is what I'm speccing my sonic/mm to for i19. Only thing I don't have is the glad proc but that's just a matter of time.
**snip** |
I like the capped ranged defense of that build (a lot), but I'm mostly focusing on having a solid attack chain made entirely of cone attacks.
It's a 'concept' character, maybe?
I hadn't thought of Bile Spray though. I might try that out..
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
The build is part conceptual but the concept just happens to fit my build tendencies. (pottymouth panda -> bile spray... get it? hahahaha I kill myself)
I didn't realize bile spray is on a 32s timer and that wouldn't go too well with your all cone attack chain. Still, howl recharges pretty fast and it's probably the better cone to spam on a team especially with the kb proc. Playstyle wise I envision a howl-spray-scream-howl volley, followed by PSW. For normal content that should be a lot of AoE damage to level most of the spawn, and then the ST attacks take over.
I like the capped ranged defense of that build (a lot), but I'm mostly focusing on having a solid attack chain made entirely of cone attacks.
|
Soul Mastery has NightFall (identical to the Dark Blast cone) and Soul Tentacles (a re-skinned version of Tenebrous Tentacles)
That would give you a total of FOUR cones, one of which is also an AoE immobilize, so you can keep them bunched up for more cone destruction.
You also get Dark Embrace, which is a pretty good Smashing/Lethal/Negative armor, and Oppressive Gloom , which will stun any minions that make it into melee range with you.
Oppressive Gloom will also give you more versatility, in that you can immobilize them with Soul Tentacles and hop into melee to fire Psychic Shockwave, which will stack with OGloom to stun even bosses.
If you really want a cone-based blaster, Soul Mastery is too good to pass up.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Go villain with it and take Soul Mastery.
Soul Mastery has NightFall (identical to the Dark Blast cone) and Soul Tentacles (a re-skinned version of Tenebrous Tentacles) That would give you a total of FOUR cones, one of which is also an AoE immobilize, so you can keep them bunched up for more cone destruction. You also get Dark Embrace, which is a pretty good Smashing/Lethal/Negative armor, and Oppressive Gloom , which will stun any minions that make it into melee range with you. Oppressive Gloom will also give you more versatility, in that you can immobilize them with Soul Tentacles and hop into melee to fire Psychic Shockwave, which will stack with OGloom to stun even bosses. If you really want a cone-based blaster, Soul Mastery is too good to pass up. |
1. Arc. Static Discharge's 45 degree arc is much better compared with the narrow 20 and 25 degree arcs of Souls cones.
2. One power, short recharge. You only need to pick+slot one power for a full cone chain.
3. Frontloaded damage.
As for the other powers, Charged Armor covers the more common energy damage type, and while Oppressive Gloom is nice, you still have access to World of Confusion that deals with stray minions quite well and lets you slot the really cheap purple set.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
So, I'm going to fuss around with a Blaster focused on cone attacks. I'm thinking of the following slotting, with the goal of have an attack chain made of cone attacks and a few powers for utility purposes.Any advice or commentary would be great. I'm not going to put in any more purples though, as I don't want this to be a multi-billion inf build. Here goes:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Agent Cones: Level 50 Natural Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Scream
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (15) Thunderstrike - Damage/Recharge
Level 1: Subdual- (A) Accuracy IO
Level 2: Howl- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (3) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Damage/Range
- (5) Positron's Blast - Accuracy/Damage/Endurance
- (7) Recharge Reduction IO
Level 4: Mind Probe- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
Level 6: Shockwave- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (11) Recharge Reduction IO
Level 8: Shout- (A) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (29) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
Level 10: Psychic Scream- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (21) Recharge Reduction IO
Level 12: Amplify- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 14: Hasten- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 16: Concentration- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 18: Sirens Song- (A) Fortunata Hypnosis - Chance for Placate
- (31) Fortunata Hypnosis - Sleep/Recharge
- (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (33) Fortunata Hypnosis - Accuracy/Recharge
- (33) Fortunata Hypnosis - Sleep/Endurance
Level 20: Drain Psyche- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (33) Touch of the Nictus - Accuracy/Endurance/Recharge
- (34) Touch of the Nictus - Accuracy/Healing
- (34) Doctored Wounds - Heal/Recharge
- (34) Numina's Convalescence - Heal/Recharge
Level 22: Fly- (A) Flight Speed IO
- (45) Flight Speed IO
Level 24: Aid Other- (A) Healing IO
Level 26: Aid Self- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
Level 28: World of Confusion- (A) Coercive Persuasion - Contagious Confusion
Level 30: Telekinetic Thrust- (A) Accuracy IO
Level 32: Dreadful Wail- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (45) Freebird - FlySpeed
- (46) Soaring - FlySpeed
Level 38: Psychic Shockwave- (A) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Damage
Level 41: Static Discharge- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Recharge Reduction IO
Level 44: Surge of Power- (A) Resist Damage IO
Level 47: EM Pulse- (A) Absolute Amazement - Stun
- (48) Absolute Amazement - Stun/Recharge
- (48) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Chance for ToHit Debuff
Level 49: Charged Armor- (A) Resist Damage IO
- (50) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 4: Ninja Run
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Set Bonus Totals:
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.