Psyte

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  1. Quote:
    Originally Posted by White Hot Flash View Post
    The other side of that coin, however, is that you can feel ok about buying one now and not worrying about a price drop a month after you bought it.
    Murphy's Law dictates the moment YOU buy something (no, not the person beside you or 100's of friends) it will happen

    Seriously though - this has been a very disappointing time for video cards. The only consolation I have is that it favors AMD, who I prefer over Intel (even if its just emotionally).
  2. Quote:
    Originally Posted by Kitsune Knight View Post
    Fluffy is a unwilling servant from the netherworld. Harmless, maybe. Slave? Without a doubt.

    HEROES ARE PRO-SLAVERY!
    Actually, Fluffy is stuck in a job Fluffy doesn't like because Fluffy got over its fluff in debt. On its fluffy-mobile there's a bumper sticker that says, "I owe, I owe, so off to work I go." Massive amounts of fluffy card debt, student loans, fluffy-car payments, and being upside down on a fluffy house plus a lousy adjustable rate mortgage will do that.

    Fluffy would rather be doing a different job, but until Fluffy's financial situation (and job market) improves, this is the only gig that (almost) pays the bills.
  3. Quote:
    Originally Posted by Pedro Schwartz View Post
    This makes me sad
    If its any consolation I've done betas before with other games. There are "working" betas and "marketing" betas. Marketing betas are usually pretty close to being done, and can be neat. Working betas are just that - work. You're going to be reporting a lot of bugs, glitches, missions might often have feedback forms when you're done with them, missions might be glitched or messed up, etc. Trust me - they're not something that 99% of gamers would actually enjoy. The only thing worse than being in a working beta is, heaven forbid, you're in an alpha.

    Been in one of those, and NEVER again. The game is so raw, so ugly, so much changes and in need of work that you might well get turned off to the game proper.

    Oh, and this is why the NDA's exist. You're really seeing a raw, unpolished version of something and its almost guaranteed to change/improve when officially released. Folks who spill the beans on the raw stuff are giving what may well be wrong upon official release.

    Also - if you're in the beta, none what you do carries, achievement-wise over to live. That's a turn off for some folks too (no "new content" smell).

    Whenever my tier gets into beta (loyalty customers), I might well ignore the invite and simply wait for release. I'm not Arcanaville or one of the great number/mechanics crunchers. I have trouble seeing possible abuses or shortfalls. I can tell you what I enjoy (or not), but that's about it. I might log in simply to report how it works on my computer. But honestly, if I never get in (the email gets lost or whatever), I can't say I really care or feel like I'm missing out.
  4. Quote:
    Originally Posted by Golden Girl View Post
    The invite will come when it comes
    And check your spam folder, just in case
  5. Well, this answers at least in part my question about Incarnate levels/thingies/slots scaling downward - "depends." So the Alpha slot doesn't, but anything past that? We'll see. I'm still interested, definitely!

    And I pre-bought GR, but was not and still am not sure how involved I'll be with the Incarnate system, so this really doesn't change much for me.
  6. I suggested to a friend of mine that if he made a "heroic" mastermind that he try a Tech origin Demon or Zombie one. Why? Special-FX Man! Since losing his job to computer-generated special effects, he's taken his robotic monsters, upgraded them, and come to Paragon City!
  7. Serverless would pretty much require instancing. So you'd have Praetoria 1, Praetoria 2, Praetoria 37, etc.

    And as above. Some folks like things quiet, some like it busy, etc. I'm not against a serverless setup but I would be concerned about losing the server communities/personalities.
  8. I can't remember how much I paid for my COV:CE, but I know it was over $60 (joys of living in Hawai'i and Gamestop adding a premium to everything).

    I will say that I think that some of the stuff we've seen and enjoyed over the past two years in terms of system upgrades could've been paid for getting the game ready for Going Rouge, but were released normally instead of GR since the content team was busy as all get out (hence us having so many Systems versus new content). We do know Ultra Mode was going to be part of Going Rogue but was pushed out earlier and independently of it. I personally think Power Customization was the same way.

    I mean, why make people wait for it if its available now? Plus, well, they needed to have things come out with i17, i16, i15, etc., and this allowed them to get the game where they wanted it in time for Going Rouge.

    For an expansion I think its priced right. The $30 expansion only price is the same price as Guild Wars: Eye of the North, and the $40 all-in-one is the same as EQII's Sentinal's Fate expansion/combo. The new starting experience sounds like its going to be quite substantial, the morality/side-switching affects all characters plus has content associated with it, the Incarnate alternate-leveling system starts with GR and is gated behind the purchase, the new powersets look quite good, etc. Then you've got i19 to consider - what will that "finish up?" We already know it will have 9 more Incarnate levels (GR owners only).

    Worth pointing out too that i18 offers a lot of GR-related content and system changes that will likely benefit more people than i6's PVP zones could dream of.

    I can understand wanting more power proliferations, I really do. Same reasons, even. Or maybe some new IO recipes or something. But, all things considered, I think its still a good issue, and GR set at a good price.
  9. [QUOTE=Shadow Wail;3015034]
    Quote:
    Originally Posted by Sardan View Post
    Ghost Falcon just posted on this. The devs are not actively working on base raids. They have previously mentioned there are things they want to fix in PvP to get base raids going, so I think it's safe to surmise they're not actively working on PvP either.

    whatever you want to think but Ill think in the positive to make me stay in this game!
    http://boards.cityofheroes.com/showt...58#post3013858
    Quote:
    Hey folks,

    With the release of the "Issue 18: Overview" today, I wanted to address some questions that would naturally arise within the PvP community regarding the return of the Cathedral of Pain.

    Previously the Cathedral of Pain was used to acquire Items of Power which were instrumental in Base Raiding. The initial implementation of the CoP was exploitable and ultimately removed. We have always wanted to revisit the CoP and return it to something players could participate in, and with Issue 18 we will be doing just that.

    The new implementation of the Cathedral of Pain gives the choice of a number of rewards to players, but it does not contain Items of Power.

    Base Raiding is currently on hold and not being actively worked on. We understand that this may disappoint some of you in the PvP community, but we wanted to tell it to you straight to minimize any confusion or false hope that Base Raiding would be addressed in this new iteration of the Cathedral of Pain.

    Thanks,

    Ghost Falcon
    Here's hoping it comes back at somepoint after i19 (i18 = GR, i19 will likely be "finishing" GR). That being said, I am glad the reward is not PVP-related any more since there's NO way I'll be able to get my SG or its coalition mates to even try the Cathedral of Pain it if it was.
  10. I think at this point I'll have to agree to disagree.

    I feel that the Architect Edition was simply an updated retail box. i14/AE was never promoted as an expansion. Certainly, while I think the AE is great, i14 did not have anything resembling enough content in it to be worth the cost of an expansion (at least in my eyes). Even if you coupled i13 and i14 I don't think I would have paid for it seperately from my subscription. As-is I only use it when my friends want to run arcs/missions that they've made or I want to try the new Guest Author arcs.

    Some folks cry "money-grab" with the costume packs. I'd hate to see how the AE being paid-for would've turned out, PR-wise.

    I feel that Going Rogue offers a substantial update with what's looking to be a good amount of new content and new systems- even if its spread out between i17's Ultra Mode (I'm happy that came out early), GR and i19 bringing the remaining nine Incarnate levels (similar to COV and i7). Not, its not COV in its scope of content (1-40, new AT's, etc), but given its pricing ($30 ala cart, $40 for everything), I'm okay with that. Hell, I already bought Going Rogue, so I'm not going to get all the extras I mentioned the retail folks are going to be getting
  11. Quote:
    Originally Posted by Pheonyx View Post
    The problem is that the AE stuff was the core focus of the marketing of the physical purchase, yet it was given away free regardless.

    This isn't a dev problem... it's a marketing problem; I14 they basically gave away the big focus of the devs' hard work to the masses without relying on the purchase, thus costing sales. Marketing has now gone the polar opposite; giving practically nothing for free and force you to play twice as much (GR box is $40, AE box was $20) because they'll be bringing in MORE money. It's like the Marketing department can't make up their mind or even find a happy medium.

    Ashes to ashes,
    Pheonyx
    i14/Architect Edition was just an improved retail box. I didn't buy it, but I'm assuming it had an updated installer, plus it also had the Mac version on disc (I bought it for a friend of mine just because of that). Likewise, it did come with a goodie (free Cyborg or Magic booster) and 30-days of playtime so it was actually a good buy for existing players. I bought the GVE box for similar reasons. On top of that its a newer retail box to keep the game on shelves and looking fresh plus advertising new features of the game (retail boxes are basically advertising for a product),

    The GR box is intended to be a good starting point for new players, and likewise provides a nice value for existing players. COH/COV plus 30 days of gametime ($15 if nothing else), GR ($30 if bought ala cart), plus the goodie booster (how much was that again?) and updated discs. Having it "all-in-one" like that is smart since new players only need to buy one thing - no searching for a regular COH/COV box plus picking up GR. Likewise, for only $10 more than buying GR only, existing players get gametime, discs and a goodie pack.

    I think they're being pretty smart about it, myself.

    edit: I strongly suspect GR would not have happened as a single free expansion. It seems like its way too big with too much work behind it. Having all that content and such gated behind a paid expansion makes sense to me - it lets them make something significantly larger than a single update (easily equal to several, methinks) and have it pay for itself.
  12. Quote:
    Originally Posted by Pheonyx View Post
    As for those free Issues tied to physical products, the scale right now is this in terms of content:

    I6 > I14 > I18
    I dunno. If you didn't buy COV, then i6 offered very little for COH players. I think it was the PVP zones and that was it. i18 will bring about a lot more stuff even if you don't get GR, especially since there's only one "niche" bit of content (CoP) while the rest is more or less for everyone.

    Also, since i14 didn't require the Architect Edition, so I don't think its necessarily a good comparison. You got everything i14 had to offer. i6 and i18 have both a free update portion and their premium portions (gated by purchase, at least initially).

    Quote:
    Originally Posted by Dark_Respite View Post
    *begins making notes for the I-18/GR trailer*

    Michelle
    aka
    Samuraiko/Dark_Respite
    And I thank you in advance

    Quote:
    Originally Posted by Doc_Scorpion View Post
    *Ouch* That means I cannot switch my alignment at will - only when a series of random drops finally gives me the ability to do so.

    That is Not Fun.
    As I understand things you never were going to be able to switch sides at will. It was supposed to be a process, and I think the devs said you'd be able to switch sides in about a week? At no time was it supposed to be like "flipping a switch" if I remember past redname comments correctly.

    I'm thinking that the Tip missions are to help accrue points towards a change if you want to, and I wouldn't be surprised if there are regular missions that will let you make the switch.

    For instance, I wouldn't be surprised if Leonard Silmon's arc would be an example of that...
  13. Quote:
    Originally Posted by Arbiter_Shade View Post
    QR:

    So CoP is coming back but the way to improve it is to remove all PvP aspects to it when that was part of its original purpose? Okay. I can live with that. 24 people? Does anyone else realize that this means for the most part this will never be done past a couple of weeks past release? 24 people...Considering the merit reward rate this probably wont give enough for people to really want to try all that hard at it. But people still do Hami so I might be wrong but I am rather cynical.
    Well, as I recall the original Cathedral of Pain was made for SG's to do (maybe coalitions? I dunno). Big SG's. This is back when everything base related was still super-expensive with rent being based off of plot size and nobody having that much prestige yet. It was a big, fat, nasty thing (in theory) that gave a SG-wide buff through the Items of Power. The IoP's then opened you up to mandatory base-raid PVP.

    If base-raiding isn't up and running, well, no point in having a PVP-inducing reward, either. I would imagine they could add it in at a later point in time.

    I'm hoping this will be a good activity for large groups, although its still a lower headcount requirement than any Mothership raid I've done.
  14. I am very happy to see this. It looks, to me, that i18 will be better for folks not buying GR than i6 was for folks who didn't buy COV. I applaud that!
  15. Am I the only person who deletes salvage, enhancements and recipes between missions?
  16. I like'em, myself. In all honesty, I'd rather have a vending machine spit them out, and the pistol being remade into a paintball gun for use in the Arena ("Hey, I got a Splotchmaster!"), but that's just me.

    Until such time, being able to conveniently get them is good enough.
  17. Psyte

    Mender Silos...

    I think it could be:

    1. Nemesis experimentation. If you've got back-up plans for your back-up plans for your contingency plans and everything is a plot? Well, messing with timelines/dimensions is a good way to test ideas.

    2a. Enforcement of a status-quo (of course, one could ask if there's more than one Ouroboros/Silos or you're being used to keep other Ouroboros-enabled folks in check).

    2b. Resetting the status-quo. Perhaps each go into the past or future isn't bringing about the exact results Silos wants/needs. As such? Reset, try again.

    3. Testing YOU out... to see how you might act or react in potentially pivotal moments. Will you choke? Will you come through?
  18. Psyte

    AT Differences?

    For me and the way I play? I've found...

    Brutes = Kamikaze. Very seriously, the Rage meter is a demanding, but satisfying, master/mistress. As such I've found myself being far more aggressive and taking more risks just to keep my Rage up.

    Tanks = Slow and steady. Old reliable.

    Scrappers = Machete. They're pretty awesome, I think. Just go through, whacking everything, and you're pretty darn sturdy at that. Might not be the prettiest thing but it works. I consider high HP enemies to be like banana plants - *whack*whack*whack*whack*whack* till it finally goes down. Great, reliable, solid.

    Stalkers = Scalpel. Granted, I've not played since the changes, but I loved using them to surgically remove problems. If it buffs, debuffs, or is high in rank? It dies. I usually waited until the enemies were engaged/aggro'd before taking my shot when on teams.
  19. And to answer this a bit more directly...

    Quote:
    Originally Posted by Atemis View Post
    That could be overlooked, except for one thing: What would a SG leader lead his people to? In EQ, there were zones to work toward, big enemies to defeat, big loot to get. In CoH, there's no ultimate goal for people to work together toward... or is there?
    There is no ultimate goal, so to speak, and that's considered a perk of sorts for many players.

    Task Forces are COH's dungeon raids, so to speak. They usually end with an Archvillain (ie, a big baddy). They get harder, more challenging. The newer ones are better than the older ones, I find, leaning more on "challenging but short" which is great for most of my SG mates.

    You're getting near eligability for the Imperious Task Force. I like that one, even with its warts

    Oh, some story arcs can end with big baddies too, although you might want to check your difficulty settings to see if you'll end up with an AV or an Elite Boss instead. And finishing off an arc is another good time to call folks together if there's a biggie at the end.
  20. Oh - when Going Rogue comes out we'll get more options for gameplay. Side-switching, new starting area, and the beginning of the Incarnate System.

    http://paragonwiki.com/wiki/Incarnate_System

    By the way - welcome to the game! I hope you enjoy your time here
  21. First of - let me introduce you to your new best COH-friend
    http://paragonwiki.com/

    * Badging. Different activities earn you badges, which you can then select and get a cool little title under your character's name. But, earning sets of badges can earn you Accolades. Accolades actually buff your character or give you powers. You can even get an Inventing/crafting accolade, memorizing Common IO recipes along the way - so you can indeed have a SG crafter if you like, or if you want to get rich on the market, slowly but surely, that's a good way too.
    http://paragonwiki.com/wiki/Badges
    http://paragonwiki.com/wiki/Accolades
    http://paragonwiki.com/wiki/Field_Crafter

    * High to Max level characters have almost all their faction's content in the game available to them via Ouroboros/Flashback system. But just as important, they can lead lower level players through higher-level content. The Super Sidekick System is pure awesome for getting together and playing. On top of that? You still have all the Task Forces available to you, and will be auto-exemplared for those. So you can help your SG mates through if you want.
    http://paragonwiki.com/wiki/Flashback
    http://paragonwiki.com/wiki/Sidekick

    * Maximizing or tricking out your character is another past-time thanks to the Invention System. Now, its not as simple as "get the highest possible bonus" - when you build, you really do want to have a goal, and you've got a LOT of options available to you to reach that goal. For instance, I do a lot of exemplaring. A LOT. So my main character's IO sets are almost all at level 25. Insane? Not really. I had an Ah-Ha! moment when Catwhoorg pointed something out to me. As such my build is made so my character is pretty freakin' awesome levels 22-50 (a nice global recharge bonus, +regen and +recovery), and merely awesome below that

    You might well have different goals, and different goals per character no less. Common IO's, Set IO's, Hamidon/Synthetic Hamidons and Accolades all positively benefit your character. Since the baseline for performance is set by TO's, DO's and SO's, you can, if nothing else, simply use Common IO's to effectively take yourself off the upgrade treadmill, too

    http://paragonwiki.com/wiki/Enhancements
    http://paragonwiki.com/wiki/Invention_Sets
    http://paragonwiki.com/wiki/Inventio...n_Enhancements

    * Chase Purples. Purples are the uber-loot of COH. If you want them, they're there, but be prepared to spend a lot of time and/or Inf to get them. Of course, if you're not interested in them (I'm not, personally), getting one dropped on you means you just got a massive boon for other projects once you sell it

    * Social events. COH is a great social game. My friends and I have been in (and hosted a few) costume contests, biography contests, role-played, subverted the PVP arena to play Tag (only "It" may use sprint, tagging is done by hitting someone with Brawl, etc), gotten together to just shoot the breeze, etc. Remember too - your custom chat channels are cross-server and cross-faction.

    * Go after tough stuff. Hamidon. The Rikti Mothership Raid. Getting Shivans from Bloody Bay or Nukes from Warburg. Beating Giant Monsters. Rikti Invasion, Zombie Apocolypse, Paladin Constructions, Troll Raves and holiday events. I think Giant Monsters are supposed to be getting looked at for the future to make them more interesting.

    http://paragonwiki.com/wiki/Hero_Zone_Event_Message
    http://paragonwiki.com/wiki/Winter_Event_2009
    http://paragonwiki.com/wiki/Valentin...Day_Event_2010
    http://paragonwiki.com/wiki/Halloween_Event_2009
    http://paragonwiki.com/wiki/Giant_Monsters

    And let me tell you - if nothing else the Halloween Salvage is HIGHLY appreciated. Nothing like getting another costume slot, and getting it ASAP

    * Go after milestone stuff. My SG has never failed the call of one of our members or coalition-mates wanting help with Cape, Aura or Costume missions. Honestly, I find this to be one of the best "binding" activities out there, even though we've all done them dozens of times.

    * Base Building. That's what Prestige and even some badges are for! I've seen some amazing bases that have been built, not only functionally but cosmetically. Setting a goal - "We need X-much prestige plus Y and Z badges so then we can get A, B, C added to our base!" A well made base can be a source of pride (I love showing ours off), and provides very useful services to your SG members through providing teleporters, mediporters, Invention crafting tables, Ouroboros pillars, and storage for Invention Salvage, Enhancements, and Inspirations.

    http://paragonwiki.com/wiki/Bases

    * Provision. Be it for high or low level characters, you can make sure everyone has what they need (at the least) or help towards what they want. Having a base and storage helps a lot. Get a good drop you can't use? Store it in the base. If its a recipe you can send it to other players, or make the Enhancement and store it. You can set permissions on storage, I might add, so if you're worried about someone stealing stuff, make on SG rank the official treasurer and limit access to that rank only.

    What's nice is that providing can overlap with other things. If you want to stockpile specific types of Salvage, medium to large Inspirations, or even try getting recipes the Architect Entertainment buildings can provide those through earning Tickets and redeeming them. And if your SG mates like making missions (and make fun ones!) you can certainly play their missions with them earning Tickets too (win/win in my book). Going for Field Crafter or want to be the Donal Trump of COH? Help out your SG mates by providing them with Common IO's they need/want. Or send your salvage and recipes to anyone trying for Field Crafter. Like running through content? Earn merits and buy recipes you want for yourself or others may want/need. Stuff like that.

    The better off your SG mates are, the better off the SG is.

    This is just off the top of my head. I'm sure others can come up with more
  22. How much of a recharge do you need to get PA to be perma? I've got a global recharge of 58.75%, plus have 97.7% recharge on PA itself. No Hasten, so I'm figuring I'm going to have to work that in somehow (blah to respecs).
  23. I think this conversation really does emphasize why we players would want/need Heroes, Vigilantes, Rogues and Villains in the game. Certainly, a Vigilante would have no problem putting a bullet into the Joker's head. A Rogue might not either for similar reasoning. If a Villain did it then its to get rid of competition.

    Would a Hero do it? That's the long, messy argument, and might well have long-term ramifications. Of course, there's a difference between being executioner (ie, you are legally authorized by the governing powers with the appropriate jurisdiction and likely have a ton of strings/controls/accountability attached) and being a murderer (killing with no such license). That's the difference between a SWAT officer, an actual executioner on death row and the Punisher, for instance.
  24. Quote:
    Originally Posted by ThongSnapper View Post
    Oh! Guess I was wrong!

    Nevermind! Unless you like the side you're on. @@
    http://boards.cityofheroes.com/showthread.php?t=227995
    Quote:
    Q5 “What exactly is the reward for Heroes not switching to the Rogue Isles and Villains not switching to Paragon City?”

    GF: We will be providing Heroes and Villains benefits for reinforcing their respective alignments. Those benefits will not be available to Vigilantes and Rogues. As we get closer to launch, more details about these rewards will be revealed.
    So if you go through stuff and stay true to your side, you will see a benefit. I think this is good, since by not going Vigilante or Rogue you lose out on being able to play on the other side's content. This might be nice compensation (we'll see what it is first - Scoot Puff Jr. temp power? blah!).
  25. I thought Golden Girl was just joking about the cars.