Pseudonym1

Apprentice
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  1. I've heard it done before with Ninjas, nothing else though.
  2. Meh. If you use IOs towards that goal, you can hit and even exceed the 150% recovery that a fully slotted stamina gives. So, I don't think it's particularly necessary to an MM, though it never hurts.
  3. From what I've heard, you need high defenses (So, /Traps, /FF, possibly /Thermal or /Dark) Presence is necessary, as are ranged pets, Tough/Weave isn't necessary, but helpful, as would be Manuvers and Combat Jumping/Hover. Basically the idea is move the pets a little bit away, but still in Supremacy range, and tankermind the hell out of the AV/Hero.

    I've been told that Soul Mastery is the best one to take as it has the best shield (it does appear to be the best shield, adding Res to 4 different damage types).

    You want to add IO sets that increase +Def or +Res, too. Of particular note is the Shield Wall's special IO that adds +3 Res to all damage types and the special Gladiator's Armor that adds +3 Def to all damage types. Blood Mandate is the favored Pet set as it has +Def, too.
  4. Pseudonym1

    Ninja Run??

    Ah, no? Personally, I don't like Ninja Run. At all. Powers that come with booster packs should be novelties, nothing more. Especially nothing that gives anyone an edge over someone who didn't shell out the extra cash.
  5. Nah. Demons have even gotten some backlash because people claim they look like cows and constantly make annoying sounds.
  6. Pseudonym1

    Mercs/Traps Help

    Just so I know how to judge, what would an average be of Defenses/Resistence/Recovery be of the average end game MM build?
  7. Pseudonym1

    MM farmer

    I'm currently taking a Mercs/Traps through Praetoria, and it's pretty fun, too. It'll get better when I can plug about 4-5 Achilles' Heel Res Debuffs into the build, too (Burst, Soldiers, Spec Ops, Acid Mortar, and Commando)
  8. Pseudonym1

    Mercs/Traps Help

    It's not so much for the mundane effects as it is to maximize as much as possible Accuracy/Damage and keep the +Recovery from the set bonus. If I replace the Soverign Right pieces with flat Accuracy/Damage IOs, if I have all Blood Mandate except for the Achilles' Heel, Accuracy or Damage drops up to 24%. I may try switching them out for Blood Mandates for the +Def bonus, but something's gonna take a hit.

    You're probably right about Medicine and Defenses/Resistances, too. (Though Medicine does offer some good slots for the +recovery spaces) Also, I've been slotting things to both maximize recovery and give the most benefit to the powers as I was trying to run without Stamina.

    As for Gambler's Recharge... isn't that insanely expensive? I'm really trying to avoid the 'Chance for X' procs and other special procs aside from Achilles' Heel because I really want to keep the pricetag down. I see your point, though there are other ways to increase recharge. Let me see what I can do on this build...

    I really didn't want a build with a hefty price tag, but it doesn't look like I'll be able to make one that won't have alot of shortcomings in one area or another.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Burst
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 1: Web Grenade
    • (A) Empty
    Level 2: Soldiers
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Accuracy/Endurance
    • (3) Blood Mandate - Damage/Endurance
    • (5) Blood Mandate - Accuracy
    • (5) Blood Mandate - Damage
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 4: Triage Beacon
    • (A) Panacea - Heal
    • (7) Panacea - Hea/Recharge
    • (9) Miracle - Heal/Recharge
    • (9) Recharge Reduction IO
    • (11) Miracle - +Recovery
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense
    • (17) Red Fortune - Endurance
    • (19) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    Level 10: Acid Mortar
    • (A) Shield Breaker - Accuracy/Recharge
    • (31) Shield Breaker - Accuracy/Endurance/Recharge
    • (31) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (33) Shield Breaker - Accuracy/Defense Debuff
    • (33) Achilles' Heel - Chance for Res Debuff
    Level 12: Spec Ops
    • (A) Blood Mandate - Accuracy/Damage
    • (13) Blood Mandate - Accuracy/Damage/Endurance
    • (13) Blood Mandate - Damage/Endurance
    • (15) Blood Mandate - Accuracy/Endurance
    • (15) Blood Mandate - Damage
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 14: Super Jump
    • (A) Empty
    Level 16: Force Field Generator
    • (A) Red Fortune - Defense
    • (19) Red Fortune - Endurance
    • (21) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    Level 18: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense
    • (23) Red Fortune - Endurance
    • (48) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 20: Poison Trap
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (34) Basilisk's Gaze - Accuracy/Recharge
    • (34) Basilisk's Gaze - Recharge/Hold
    • (34) Hold Duration IO
    • (36) Recharge Reduction IO
    Level 22: Boxing
    • (A) Hecatomb - Damage
    • (23) Hecatomb - Damage/Recharge
    Level 24: Tough
    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Recharge
    • (25) Aegis - Psionic/Status Resistance
    Level 26: Commando
    • (A) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Accuracy/Damage/Endurance
    • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (29) Soulbound Allegiance - Damage/Recharge
    • (29) Soulbound Allegiance - Accuracy/Recharge
    • (31) Blood Mandate - Damage/Endurance
    Level 28: Seeker Drones
    • (A) Absolute Amazement - Endurance/Stun
    • (37) Absolute Amazement - Stun
    • (37) Absolute Amazement - Stun/Recharge
    • (39) Absolute Amazement - Accuracy/Stun/Recharge
    • (39) Absolute Amazement - Accuracy/Recharge
    Level 30: Provoke
    • (A) Perfect Zinger - Taunt
    • (40) Perfect Zinger - Taunt/Recharge
    • (40) Perfect Zinger - Accuracy/Recharge
    • (40) Perfect Zinger - Taunt/Recharge/Range
    • (50) Accuracy IO
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 35: Weave
    • (A) Red Fortune - Defense
    • (36) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Endurance
    • (39) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 38: Trip Mine
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 41: Detonator
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Dark Embrace
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Gladiator's Armor - Resistance/Rech/End
    • (45) Gladiator's Armor - Resistance
    Level 47: Oppressive Gloom
    • (A) Endurance Reduction IO
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run

    I was able to get defenses up to 35-40+ on almost every category, Recovery rate of 142%, and bonus recharge of 41.3%
  9. Pseudonym1

    Mercs/Traps Help

    Alright, here's one more crack at it.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Burst
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 1: Web Grenade
    • (A) Immobilisation Duration IO
    Level 2: Soldiers
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Accuracy/Damage/Endurance
    • (3) Sovereign Right - Accuracy/Damage
    • (5) Sovereign Right - Accuracy/Damage/Endurance
    • (5) Edict of the Master - Accuracy/Damage
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 4: Triage Beacon
    • (A) Panacea - Heal
    • (37) Panacea - Hea/Recharge
    • (37) Panacea - Heal/Endurance/Recharge
    • (39) Miracle - Endurance/Recharge
    • (39) Miracle - Heal/Recharge
    • (40) Miracle - Heal/Endurance/Recharge
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    • (7) Endurance Reduction IO
    Level 8: Aid Other
    • (A) Miracle - +Recovery
    • (9) Miracle - Heal
    • (9) Miracle - Heal/Recharge
    Level 10: Acid Mortar
    • (A) Javelin Volley - Accuracy/Damage
    • (11) Javelin Volley - Accuracy/Endurance/Recharge
    • (11) Achilles' Heel - Chance for Res Debuff
    • (34) Shield Breaker - Accuracy/Defense Debuff
    • (34) Shield Breaker - Accuracy/Recharge
    • (36) Recharge Reduction IO
    Level 12: Spec Ops
    • (A) Blood Mandate - Accuracy/Damage
    • (13) Blood Mandate - Accuracy/Damage/Endurance
    • (13) Sovereign Right - Accuracy/Damage
    • (15) Sovereign Right - Accuracy/Damage/Endurance
    • (15) Edict of the Master - Accuracy/Damage
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 14: Combat Jumping
    • (A) Defense Buff IO
    • (19) Defense Buff IO
    • (31) Defense Buff IO
    Level 16: Force Field Generator
    • (A) Defense Buff IO
    • (17) Defense Buff IO
    • (19) Defense Buff IO
    Level 18: Super Jump
    • (A) Jumping IO
    Level 20: Poison Trap
    • (A) Unbreakable Constraint - Hold/Recharge
    • (21) Unbreakable Constraint - Accuracy/Recharge
    • (21) Ghost Widow's Embrace - Accuracy/Recharge
    • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (33) Ghost Widow's Embrace - Hold/Range
    • (34) Ghost Widow's Embrace - Accuracy/Endurance
    Level 22: Provoke
    • (A) Mocking Beratement - Taunt/Recharge
    • (23) Mocking Beratement - Accuracy/Recharge
    • (23) Mocking Beratement - Taunt
    • (43) Accuracy IO
    • (50) Accuracy IO
    Level 24: Aid Self
    • (A) Panacea - Heal
    • (25) Panacea - Hea/Recharge
    • (25) Panacea - Heal/Endurance/Recharge
    Level 26: Commando
    • (A) Blood Mandate - Accuracy/Damage/Endurance
    • (27) Blood Mandate - Accuracy/Damage
    • (27) Soulbound Allegiance - Damage/Recharge
    • (29) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (29) Soulbound Allegiance - Accuracy/Recharge
    • (31) Achilles' Heel - Chance for Res Debuff
    Level 28: Seeker Drones
    • (A) Javelin Volley - Damage/Recharge
    • (40) Javelin Volley - Accuracy/Endurance/Recharge
    • (42) Stupefy - Accuracy/Stun/Recharge
    • (45) Stupefy - Stun/Range
    • (45) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (31) Endurance Reduction IO
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Damage/Endurance
    • (36) Multi Strike - Damage/Endurance
    • (37) Multi Strike - Accuracy/Damage/Endurance
    • (46) Force Feedback - Recharge/Endurance
    • (46) Force Feedback - Recharge/Knockback
    Level 38: Detonator
    • (A) Javelin Volley - Accuracy/Damage
    • (39) Javelin Volley - Damage/Recharge
    • (40) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage
    • (46) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    Level 41: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 44: Flash Freeze
    • (A) Recharge Reduction IO
    Level 47: Hoarfrost
    • (A) Gladiator's Armor - Recharge/Endurance
    • (48) Gladiator's Armor - Recharge/Resist
    • (48) Recharge Reduction IO
    Level 49: Frozen Armor
    • (A) Defense Buff IO
    • (50) Defense Buff IO
    • (50) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 2: Ninja Run
  10. Pseudonym1

    Mercs/Traps Help

    Alright. Is just Provoke good enough or should I get both Challenge and Provoke?
  11. Pseudonym1

    Mercs/Traps Help

    Hm. You sure that Presence/Fighting and all that is absolutely necessary to take on AVs? I'd prefer not to drop Leadership if I could. The buffs are pretty useful, especially for Mercs.

    Also, how much height can Combat Jumping give when used with Super Speed?
  12. Pseudonym1

    Question!

    Basically, most elemental types have a secondary effect, Cold can slow and lower recharge, Elec drains Stamina, Dark tends to debuff, Fire's secondary effect is... more damage.
  13. It's best to have Sandolphan's keybinds, as you have to stay defensive, and the original macros don't generally help with that.
  14. If you go the debuff Mercs route, you might want to try /Traps, too, it fits thematically and it has some skills that Achilles' heel can fit into (It can fit into Burst, too)
  15. Pseudonym1

    Mercs/Traps Help

    Anyone with any critiques?
  16. Quote:
    Originally Posted by Pseudonym1 View Post
    Could always go the route that I think one version of DnD uses, Animate Dead doesn't raise the dead but summons them from an alternate dimension of dead people. Odd, but somehow it works.
    That is, an alternate dimension of undead things that you summon up and control. DnD is... kind of odd that way.
  17. I would have really liked Munitions Mastery for a Mercs/ MM, it's really too bad.

    If the problem was from some of the attacks I dunno why they couldn't change it around with a couple powers from the Devices Blaster Powerset

    Taser, Targetting Drone, Smoke Grenade, heck, even the Time Bomb and Gun Drone would be neat to have and aren't available in /Traps
  18. Pseudonym1

    Ninja Run??

    Vet Reward... wait, Power Slide isn't included in that. Now I need to check to see if Power Dash, Rush, and whatever else that is included works...
  19. I dunno about you, but I survive Mayham Missions just fine
  20. Pseudonym1

    Mercs/Traps Help

    Here's one more crack at it. It doesn't have as much all around Def/Res, but it does have a better Recovery and hopefully not the billion inf pricetag.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Burst
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 1: Web Grenade
    • (A) Immobilisation Duration IO
    Level 2: Soldiers
    • (A) Damage Increase IO
    • (3) Damage Increase IO
    • (3) Accuracy IO
    • (5) Accuracy IO
    • (5) Achilles' Heel - Chance for Res Debuff
    • (7) Defense Debuff IO
    Level 4: Triage Beacon
    • (A) Panacea - Hea/Recharge
    • (25) Healing IO
    • (33) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Heal
    • (34) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    • (7) Endurance Reduction IO
    Level 8: Aid Other
    • (A) Miracle - +Recovery
    • (9) Healing IO
    • (9) Miracle - Heal
    Level 10: Acid Mortar
    • (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (11) Javelin Volley - Accuracy/Damage/End/Rech
    • (11) Javelin Volley - Accuracy/Damage
    • (34) Touch of Lady Grey - Defense Debuff/Recharge
    • (36) Touch of Lady Grey - Recharge/Endurance
    • (37) Achilles' Heel - Chance for Res Debuff
    Level 12: Spec Ops
    • (A) Achilles' Heel - Chance for Res Debuff
    • (13) Damage Increase IO
    • (13) Damage Increase IO
    • (15) Defense Debuff IO
    • (15) Accuracy IO
    • (17) Accuracy IO
    Level 14: Combat Jumping
    • (A) Defense Buff IO
    • (33) Defense Buff IO
    Level 16: Force Field Generator
    • (A) Defense Buff IO
    • (17) Defense Buff IO
    • (19) Defense Buff IO
    Level 18: Super Jump
    • (A) Jumping IO
    • (19) Jumping IO
    Level 20: Poison Trap
    • (A) Hold Duration IO
    • (21) Hold Duration IO
    • (21) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (46) Endurance Reduction IO
    Level 22: Aid Self
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Panacea - Hea/Recharge
    • (23) Panacea - Heal
    Level 24: Assault
    • (A) Endurance Reduction IO
    • (25) Endurance Reduction IO
    Level 26: Commando
    • (A) Blood Mandate - Accuracy
    • (27) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Damage/Endurance
    • (29) Blood Mandate - Accuracy/Endurance
    • (29) Blood Mandate - Damage
    • (31) Blood Mandate - Accuracy/Damage/Endurance
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 30: Seeker Drones
    • (A) Absolute Amazement - Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Stun/Recharge
    • (39) Razzle Dazzle - Accuracy/Recharge
    • (40) Razzle Dazzle - Stun/Range
    • (40) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (36) Cleaving Blow - Damage/Endurance
    • (36) Cleaving Blow - Accuracy/Recharge
    • (37) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (43) Fury of the Gladiator - Chance for Res Debuff
    Level 38: Super Speed
    • (A) Run Speed IO
    • (39) Run Speed IO
    Level 41: Detonator
    • (A) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Javelin Volley - Accuracy/Endurance/Recharge
    • (42) Javelin Volley - Accuracy/Damage
    • (46) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Recharge
    Level 44: Maneuvers
    • (A) Defense Buff IO
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    • (45) Endurance Reduction IO
    Level 47: Tactics
    • (A) To Hit Buff IO
    • (48) To Hit Buff IO
    • (48) To Hit Buff IO
    • (48) Endurance Reduction IO
    Level 49: Scorpion Shield
    • (A) Defense Buff IO
    • (50) Defense Buff IO
    • (50) Defense Buff IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 1: Ninja Run
  21. Pseudonym1

    Mercs/Traps Help

    Here's a build I was able to throw together.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Burst
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 1: Web Grenade
    • (A) Immobilisation Duration IO
    Level 2: Soldiers
    • (A) Damage Increase IO
    • (3) Damage Increase IO
    • (3) Damage Increase IO
    • (5) Accuracy IO
    • (5) Accuracy IO
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 4: Triage Beacon
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (23) Healing IO
    • (33) Healing IO
    • (34) Healing IO
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    Level 8: Aid Other
    • (A) Healing IO
    • (9) Healing IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (11) Defense Buff IO
    • (48) Endurance Reduction IO
    Level 12: Spec Ops
    • (A) Damage Increase IO
    • (13) Damage Increase IO
    • (13) Damage Increase IO
    • (15) Accuracy IO
    • (15) Accuracy IO
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 14: Hurdle
    • (A) Jumping IO
    • (23) Jumping IO
    Level 16: Acid Mortar
    • (A) Damage Increase IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (34) Accuracy IO
    • (36) Accuracy IO
    • (37) Achilles' Heel - Chance for Res Debuff
    Level 18: Health
    • (A) Healing IO
    • (33) Healing IO
    • (48) Healing IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Super Jump
    • (A) Jumping IO
    • (48) Jumping IO
    Level 24: Poison Trap
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (34) Hold Duration IO
    • (36) Hold Duration IO
    • (40) Slow IO
    Level 26: Commando
    • (A) Damage Increase IO
    • (27) Damage Increase IO
    • (27) Damage Increase IO
    • (29) Accuracy IO
    • (29) Accuracy IO
    • (31) Achilles' Heel - Chance for Res Debuff
    Level 28: Force Field Generator
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (42) Defense Buff IO
    Level 30: Seeker Drones
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (33) Disorient Duration IO
    • (43) To Hit Debuff IO
    • (45) To Hit Debuff IO
    • (46) Accuracy IO
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (37) Damage Increase IO
    • (37) Damage Increase IO
    • (39) Accuracy IO
    • (43) Accuracy IO
    Level 38: Detonator
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Damage Increase IO
    • (40) Damage Increase IO
    • (40) Accuracy IO
    • (43) Accuracy IO
    Level 41: Scorpion Shield
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Defense Buff IO
    • (46) Endurance Reduction IO
    Level 44: Maneuvers
    • (A) Defense Buff IO
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    • (46) Endurance Reduction IO
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Tactics
    • (A) To Hit Buff IO
    • (50) To Hit Buff IO
    • (50) To Hit Buff IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 2: Ninja Run
  22. Could always go the route that I think one version of DnD uses, Animate Dead doesn't raise the dead but summons them from an alternate dimension of dead people. Odd, but somehow it works.
  23. Pseudonym1

    Mercs/Traps Help

    Ah, nice. So far I've found that /Traps builds are more difficult than usual to build because there's very little space in the beginning for power pools. Power management is annoying.
  24. Pseudonym1

    Mercs/Traps Help

    Quick question, if you use hasten to speed up recharge on /Traps, can you put down multiples of the same trap? Specifically Acid Mortars & Poison Traps.