Is Stamina necesary for Masterminds?


Alkirin

 

Posted

Ok, I'm toying with my second Mastermind, after having got a Necro/Dark to level 50 and I'm wondering, is Stamina really necssary to a Mastermind if you avoid the toggles such as Leadership?

At the moment I'm looking at a Demon Summoing/Thermal and I'd really like to get all my primary and secondary powers, as they all look useful to the character, letting me fill the niche of a support character, whilst still retaining a good damage output.


 

Posted

I think it depends on your build. My bots/traps hasn't got it and doesn't miss it; my DS/Dark is feeling the lack a little.


 

Posted

I got Stamina on my DS/Therm because I was needing to use my heals and buffs alot (And summoning all my demons, upgrading them and buffing them takes a huge hit to my end bar)

It really does depend on the secondary and build (Passive secondaries such as FF or ones that have noticable recharge like Traps shouldn't need it)


 

Posted

Depends. The problem with stamina for most MMs falls back to the toggles.

Running DM on +1 or +2s isn't all that bad between spamming Twilight Grasp, pitfall, and running Darkest Night.

Running all of those while you have 4/5 toggles running offset what little stamina recovery you DO have. So yeah...You can MM without stamina. You just need to make every skill count and hope nothing goes wrong.

Best way to put it:

You can do without it. But you'll never regret taking it.


 

Posted

Unless you have big plans for IO sets, you could just get a few sets that add to recovery. Lots of sets do with only 2 pieces of the set, so if you're trying to dodge Stamina you can do it pretty cheap without sacrificing anything (other than other sets you may have wanted). MM need so little help with endurance usually that it works well for them, too.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

I've always taken fitness with a MM, but it does depend on the secondary. /Traps wouldn't be too bad and could probably do without it, /Dark I find needs it if you like spamming debuffs, /FF and /Therm I can see needing it if you don't want to waste slots on EndRedux, /TA? not sure, never went too far with it. /Storm would definitely need the end imo. after io sets though they could all live without it I bet.


 

Posted

Yeah, chiming in with the rest, here. It really depends on your secondary, and how you like to play it. The more active your secondary is, the more endurance it will burn through, the more likely you will want stamina.

To be honest, /Traps and /Force Fields are the only two that currently exist that I think can easily get by without Stamina.

In general, it's not only about the toggles - although they play a part. You only have 100 points of Endurance with a full Blue Bar. Take a look at the endurance costs of the powers you are likely to be using a lot in battle - do a quick tally of what they cost. I mean, take /Thermal. Within about 10 seconds, a thermal can burn through more than 80 points of their endurance. Without Stamina, they would only get about 16 points back over the course of the cast times of those powers. That leaves them a net of... roughly 33 points of endurance left. Stamina, at the ED cap, with bring that up to about 25... leaving the caster with 42. This isn't considering multiple casts of Warmth or Cauterize - which is the most likely case - or the presence of any toggles. It gets even worse if you are playing a DS, and are spamming some of your personal attacks too.

That of course, it a worst case scenario for a solo /Thermal, but you get my point. A /Thermal would have to take several breaks from the action to recover endurance, so slotting powers for End Reduction AND taking Stamina would be highly recommended.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by Alkirin View Post
You can do without it. But you'll never regret taking it.
I dunno. If I were to take my bots/traps MM, and then remove three powers from her in exchange for more blue, I might well recommend that.

The tradeoff is that if you don't take Stamina, you can't use all of your powers -- but you have more powers to pick from. If you take Stamina, you can probably use all of your remaining powers, but you can spam them more.


 

Posted

Meh. If you use IOs towards that goal, you can hit and even exceed the 150% recovery that a fully slotted stamina gives. So, I don't think it's particularly necessary to an MM, though it never hurts.