Question!


Blue_Fenix

 

Posted

I did a few searches but everytime I looked up something, it always returned with a melee class.

My brother wants to be a blaster/corruptor. Well, mainly those two but any ranged caster will work.

We're looking for the best overall damage done. Single target is preferred. Any suggestions, please?


 

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Fire blast. It's damage king both single target and AoE. Pair with Dark Miasma for extra awesome.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
Fire blast. It's damage king both single target and AoE. Pair with Dark Miasma for extra awesome.
Fire? Really? Even though almost everything is moderate? I never would have guessed! Assault Rifle looks way damaging... I would have figured that!


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
Fire? Really? Even though almost everything is moderate? I never would have guessed! Assault Rifle looks way damaging... I would have figured that!
DoT(damage over time).Fire has a chance to do a couple of ticks of damage, as if the foe was on fire, this can also bypass the oneshot code.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

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Quote:
Originally Posted by Terminal Velocity View Post
DoT(damage over time).Fire has a chance to do a couple of ticks of damage, as if the foe was on fire, this can also bypass the oneshot code.
So you think blaster is the best dps for ranged?

Not a corruptor or dominator?


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
Fire? Really? Even though almost everything is moderate? I never would have guessed! Assault Rifle looks way damaging... I would have figured that!
Fire's secondary effect is extra damage over time. It really adds up. It trades any and all utility for more damage.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
Fire's secondary effect is extra damage over time. It really adds up. It trades any and all utility for more damage.
And you also agree that Dark Miasma is the best compliment to fire for single target DPS?


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
And you also agree that Dark Miasma is the best compliment to fire for single target DPS?
On corruptors it's my favourite, maybe not for top damage but it offers really good mitigation, something fire itself lacks. The -res in Tar patch helps a lot with your dmg output too.

Kinetics is a good choice. Lots of +dmg and +speed there.

But if it's damage and only damage you want, you're probably better off getting a blaster.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
On corruptors it's my favourite, maybe not for top damage but it offers really good mitigation, something fire itself lacks. The -res in Tar patch helps a lot with your dmg output too.

Kinetics is a good choice. Lots of +dmg and +speed there.

But if it's damage and only damage you want, you're probably better off getting a blaster.
So if it was blaster, what would you think? Definitely fire... still so weird to see that! And energy/electric?


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
So if it was blaster, what would you think? Definitely fire... still so weird to see that! And energy/electric?
I'd say Fire/energy or Fire/psi, fire/fire maybe but I personally dislike /fire it lacks mitigation and is harder to keep alive because of it.

Energy/ is mid level damage (I like it a lot, though the knockback annoys some people) and /elec is probably dead last.

Basicly all blasters do loads of damage, but fire/ more than others. In AoE it's only rivaled by Archery and then only because of the rediculously powerfull tier 9 Rain of Arrows.

I'm not really a blaster player though. Others might feel different.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Basically, most elemental types have a secondary effect, Cold can slow and lower recharge, Elec drains Stamina, Dark tends to debuff, Fire's secondary effect is... more damage.


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
I did a few searches but everytime I looked up something, it always returned with a melee class.

My brother wants to be a blaster/corruptor. Well, mainly those two but any ranged caster will work.

We're looking for the best overall damage done. Single target is preferred. Any suggestions, please?
Fire/Dark corruptors are awesome, single target and AoE. A Mind/Fire dominator should have some good single target ranged damage potential (and locking the spawn down with the sleep and then picking them off one at a time is very effective).

If I wanted to play a ranger/damager, I would choose either a corruptor or a defender.

Blasters will start with more damage and on a team they can often deal much more damage, since they are not spending time activating powers that buff/debuff. However, I have a great deal of trouble playing a blaster or dominator without taking and using the melee powers, as the melee attacks are often very potent (and they also often look/feel impressive on top of actually being good numbers-wise).

That being said, blasters can be played as pure rangers very effectively, so they are still a good choice. Controllers can be played very rangery, but not so much as a damage thing.

Fire, Assault Rifle, and Archery are very effective AoE damage dealers. Rifle's single target lacks some punch at later levels. Fire's single target is very strong, but you have to be within 40 feet for Blaze (and Blaze is one of the most amazing powers in the game, so it is worth it). Energy Blast is not the most damaging, but it gets all its single target attacks early and the knockback can be quite satisfying as well as helpful to staying alive.

Ice Blast is also an excellent choice with a good secondary effect as well as a great hold in Freeze Ray.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by ChrisUlrich84 View Post
Fire? Really? Even though almost everything is moderate? I never would have guessed! Assault Rifle looks way damaging... I would have figured that!
Don't trust the 'Moderate', 'High', 'Low', etc. damage ratings. Some of that text hasn't been updated in years, and it's too vague.

You can look at the real numbers by using the 'Show Details' button at the top of each power column either during character creation or on the level-up or enhancement management page, and then mousing over the power you want to examine. You can learn a lot about both a power's exact numbers and its mechanics that way. There's also City of Data at http://tomax.cohtitan.com/data/powers/


 

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Quote:
Originally Posted by StratoNexus View Post
Fire/Dark corruptors are awesome, single target and AoE. A Mind/Fire dominator should have some good single target ranged damage potential (and locking the spawn down with the sleep and then picking them off one at a time is very effective).

If I wanted to play a ranger/damager, I would choose either a corruptor or a defender.

Blasters will start with more damage and on a team they can often deal much more damage, since they are not spending time activating powers that buff/debuff. However, I have a great deal of trouble playing a blaster or dominator without taking and using the melee powers, as the melee attacks are often very potent (and they also often look/feel impressive on top of actually being good numbers-wise).

That being said, blasters can be played as pure rangers very effectively, so they are still a good choice. Controllers can be played very rangery, but not so much as a damage thing.

Fire, Assault Rifle, and Archery are very effective AoE damage dealers. Rifle's single target lacks some punch at later levels. Fire's single target is very strong, but you have to be within 40 feet for Blaze (and Blaze is one of the most amazing powers in the game, so it is worth it). Energy Blast is not the most damaging, but it gets all its single target attacks early and the knockback can be quite satisfying as well as helpful to staying alive.

Ice Blast is also an excellent choice with a good secondary effect as well as a great hold in Freeze Ray.
So you think fire/kinetics is a good match when mostly pairing with a battle axe/stone brute?


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
So you think fire/kinetics is a good match when mostly pairing with a battle axe/stone brute?
Kinetics + brute = win

Seriously though. Kinetics is a great pairing with melee classes; it has a nice heal, Speed Boost is awesome and when you get Fulcrum Shift there's no stopping you.

It's especially good with something like ba/stone, which both are very slow and endurance heavy sets. The +recharge, +speed and +recovery from speed boost helps negate all those drawbacks.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
Kinetics + brute = win

Seriously though. Kinetics is a great pairing with melee classes; it has a nice heal, Speed Boost is awesome and when you get Fulcrum Shift there's no stopping you.

It's especially good with something like ba/stone, which both are very slow and endurance heavy sets. The +recharge, +speed and +recovery from speed boost helps negate all those drawbacks.
You think the fire/kin setup will do similar damage to battle axe/stone brute?


 

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Quote:
Originally Posted by ChrisUlrich84 View Post
You think the fire/kin setup will do similar damage to battle axe/stone brute?
I don't have any numbers to back it up, but my hunch is that a fire/kin corr will outdamage a BA/stone brute, especially at higher levels and against groups of enemies.

BA lacks aoe damage and while the tier 9 from stone, Granite armor, makes you near indestructable, it also takes a penalty to damage and speed.

Edit to put in: Of course this is them considered seperatly. With the buffs from kinetics most of those drawbacks are erased. A speed boosted and damage buffed brute is a wonder to behold. For stone armor, kinetics is really the thing you want behind you.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by ChrisUlrich84 View Post
So you think fire/kinetics is a good match when mostly pairing with a battle axe/stone brute?
A fire/kin corruptor and an axe/stone brute would be a fabulous duo. While the corruptor could focus on their single target attacks, I would encourage you both to consider that Mud Pots + Whirling Axe + Taunt + Rain of Fire + Fire Breath + Fireball is a thing of beauty early in the twenties (and in the teens, sans Whirling Axe), that can be followed by those single target attacks.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Corrupter or Blaster... well, out of the box the Blaster wins. However depending on the secondary a Corrupter may catch up and surpass the Blaster in damage output.

Here's a little experiment team my SG rolled up: 4 Fire/Dark Corrupters. From the mid-teens this team was showing promise, now in the upper 20's it devastates everything it's come across. It goes like this...

  1. Open up with Fearsome Stare to cower the mobs and hit them with a huge tohit debuff. (15% for each Stare, all 4 gives a -60% tohit debuff. Unslotted!)
  2. Two people drop Tar Patch underneath the feared group. This slows the group to prevent them from running and hits them with a -60% resistance debuff... effectively adding 60% to your damage output.
  3. Everyone drops Rain of Fire on the group followed by Fireball. Any bosses that live get hit by Blaze.
  4. Move on to the next group and repeat the process. By alternating Tar Patch you'll always have two up for each group. Slotted for 3 recharge it's up every 45 seconds.
This is quick, clean and very safe. If you have something dangerous you toss Darkest Night on it and it's harmless. Very little up to +3 survives 2 Tar Patch + 4 Rain of Fire + 4 Fireball... for those survivors you have Blaze & Fire Blast.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Fire/Kin Corruptor, Fire/Electric Blaster