Mercs/Traps Help


lareit the evil

 

Posted

Quick question, if you use hasten to speed up recharge on /Traps, can you put down multiples of the same trap? Specifically Acid Mortars & Poison Traps.


 

Posted

Quote:
Originally Posted by pseudonym1 View Post
quick question, if you use hasten to speed up recharge on /traps, can you put down multiples of the same trap? Specifically acid mortars & poison traps.
yes (Capital letters!) Also, the Force of Nature accolade is nice to have on a trapper. Can only have two seeker drones up,though.


 

Posted

Ah, nice. So far I've found that /Traps builds are more difficult than usual to build because there's very little space in the beginning for power pools. Power management is annoying.


 

Posted

Here's a build I was able to throw together.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
Level 2: Soldiers
  • (A) Damage Increase IO
  • (3) Damage Increase IO
  • (3) Damage Increase IO
  • (5) Accuracy IO
  • (5) Accuracy IO
  • (7) Achilles' Heel - Chance for Res Debuff
Level 4: Triage Beacon
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (23) Healing IO
  • (33) Healing IO
  • (34) Healing IO
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
Level 8: Aid Other
  • (A) Healing IO
  • (9) Healing IO
  • (9) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Defense Buff IO
  • (11) Defense Buff IO
  • (11) Defense Buff IO
  • (48) Endurance Reduction IO
Level 12: Spec Ops
  • (A) Damage Increase IO
  • (13) Damage Increase IO
  • (13) Damage Increase IO
  • (15) Accuracy IO
  • (15) Accuracy IO
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Hurdle
  • (A) Jumping IO
  • (23) Jumping IO
Level 16: Acid Mortar
  • (A) Damage Increase IO
  • (17) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (34) Accuracy IO
  • (36) Accuracy IO
  • (37) Achilles' Heel - Chance for Res Debuff
Level 18: Health
  • (A) Healing IO
  • (33) Healing IO
  • (48) Healing IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Super Jump
  • (A) Jumping IO
  • (48) Jumping IO
Level 24: Poison Trap
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (34) Hold Duration IO
  • (36) Hold Duration IO
  • (40) Slow IO
Level 26: Commando
  • (A) Damage Increase IO
  • (27) Damage Increase IO
  • (27) Damage Increase IO
  • (29) Accuracy IO
  • (29) Accuracy IO
  • (31) Achilles' Heel - Chance for Res Debuff
Level 28: Force Field Generator
  • (A) Defense Buff IO
  • (31) Defense Buff IO
  • (42) Defense Buff IO
Level 30: Seeker Drones
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Disorient Duration IO
  • (43) To Hit Debuff IO
  • (45) To Hit Debuff IO
  • (46) Accuracy IO
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (37) Damage Increase IO
  • (37) Damage Increase IO
  • (39) Accuracy IO
  • (43) Accuracy IO
Level 38: Detonator
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Damage Increase IO
  • (40) Damage Increase IO
  • (40) Accuracy IO
  • (43) Accuracy IO
Level 41: Scorpion Shield
  • (A) Defense Buff IO
  • (42) Defense Buff IO
  • (42) Defense Buff IO
  • (46) Endurance Reduction IO
Level 44: Maneuvers
  • (A) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Defense Buff IO
  • (46) Endurance Reduction IO
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Tactics
  • (A) To Hit Buff IO
  • (50) To Hit Buff IO
  • (50) To Hit Buff IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run


 

Posted

A trapping MM doesn't need Stamina and you should get FFG as soon as possible. If skipping Stamina, put one extra slot in both your pet upgrade powers for an extra End Rdx IO.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Presence
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Soldiers

  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (7) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (9) Undermined Defenses - Recharge: Level 50
  • (9) HamiO:Nucleolus Exposure
  • (15) HamiO:Nucleolus Exposure
  • (40) Edict of the Master - Defense Bonus: Level 40
Level 1: Web Grenade
  • (A) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (39) Gravitational Anchor - Chance for Hold: Level 50
Level 2: Burst
  • (A) Apocalypse - Damage: Level 50
  • (3) Apocalypse - Damage/Recharge: Level 50
  • (3) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (5) Apocalypse - Damage/Endurance: Level 50
  • (5) Apocalypse - Accuracy/Recharge: Level 50
  • (7) Apocalypse - Chance of Damage(Negative): Level 50
Level 4: Triage Beacon
  • (A) Panacea - Heal/Endurance/Recharge: Level 50
  • (25) Panacea - Hea/Recharge: Level 50
  • (25) Panacea - Endurance/Recharge: Level 50
  • (34) Panacea - Heal: Level 50
  • (34) Panacea - Heal/Endurance: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO: Level 50
  • (19) Endurance Reduction IO: Level 50
Level 8: Provoke
  • (A) Mocking Beratement - Recharge: Level 50
  • (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (37) Mocking Beratement - Accuracy/Recharge: Level 50
  • (37) Mocking Beratement - Taunt: Level 50
  • (39) Mocking Beratement - Taunt/Recharge: Level 50
Level 10: Acid Mortar
  • (A) Shield Breaker - Defense Debuff: Level 30
  • (11) Shield Breaker - Accuracy/Recharge: Level 30
  • (11) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
  • (13) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (15) Shield Breaker - Chance for Lethal Damage: Level 30
Level 12: Spec Ops
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (19) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (21) Undermined Defenses - Recharge: Level 50
  • (21) HamiO:Endoplasm Exposure
  • (23) HamiO:Peroxisome Exposure
  • (23) HamiO:Nucleolus Exposure
Level 14: M30 Grenade
  • (A) Ragnarok - Damage: Level 50
  • (42) Ragnarok - Damage/Recharge: Level 50
  • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (43) Ragnarok - Accuracy/Recharge: Level 50
  • (43) Ragnarok - Damage/Endurance: Level 50
Level 16: Force Field Generator
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (17) Shield Wall - Defense/Recharge: Level 50
  • (17) Shield Wall - Defense: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
Level 18: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Poison Trap
  • (A) Gladiator's Net - Accuracy/Hold: Level 50
  • (40) Gladiator's Net - Accuracy/Recharge: Level 50
  • (40) Gladiator's Net - Recharge/Hold: Level 50
  • (42) Gladiator's Net - Endurance/Recharge/Hold: Level 50
  • (45) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50
  • (50) Gladiator's Net - Chance of Damage(Lethal): Level 50
Level 22: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (46) HamiO:Cytoskeleton Exposure
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 26: Commando
  • (A) Soulbound Allegiance - Damage: Level 50
  • (27) Soulbound Allegiance - Damage/Recharge: Level 50
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (33) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (33) Soulbound Allegiance - Chance for Build Up: Level 50
  • (33) Soulbound Allegiance - Damage/Endurance: Level 50
Level 28: Seeker Drones
  • (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (29) Siphon Insight - Accuracy/Recharge: Level 30
  • (29) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (31) Siphon Insight - ToHit Debuff: Level 50
  • (31) Siphon Insight - Chance for +ToHit: Level 50
  • (31) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 30: Phase Shift
  • (A) Empty
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO: Level 50
  • (42) Endurance Reduction IO: Level 50
Level 35: Trip Mine
  • (A) Armageddon - Damage: Level 50
  • (36) Armageddon - Damage/Recharge: Level 50
  • (36) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (36) Armageddon - Accuracy/Recharge: Level 50
  • (37) Armageddon - Damage/Endurance: Level 50
  • (45) Armageddon - Chance for Fire Damage: Level 50
Level 38: Detonator
  • (A) Recharge Reduction IO: Level 50
Level 41: Fly
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 44: Group Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (48) Endurance Reduction IO: Level 50
Level 47: Dark Embrace
  • (A) Gladiator's Armor - Recharge/Endurance: Level 50
  • (48) Gladiator's Armor - TP Protection +3% Def (All): Level 40
  • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 49: Serum
  • (A) Rectified Reticle - Increased Perception: Level 20
------------
Level 1: Brawl
  • (A) Hecatomb - Chance of Damage(Negative): Level 50
  • (45) Hecatomb - Accuracy/Recharge: Level 50
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run

Putting a +recov IO in Triage or health early on could be used. Try to aim for some +max end bonuses, particularly the one from 3-slotting Gladiator's Net as that operates no matter what level you are. 2-slotting Shield Breaker gives some Recov and 2-slotting Mocking Beratement gives more End.

Modify this template as you see fit.


 

Posted

Here's one more crack at it. It doesn't have as much all around Def/Res, but it does have a better Recovery and hopefully not the billion inf pricetag.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
Level 2: Soldiers
  • (A) Damage Increase IO
  • (3) Damage Increase IO
  • (3) Accuracy IO
  • (5) Accuracy IO
  • (5) Achilles' Heel - Chance for Res Debuff
  • (7) Defense Debuff IO
Level 4: Triage Beacon
  • (A) Panacea - Hea/Recharge
  • (25) Healing IO
  • (33) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Heal
  • (34) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 8: Aid Other
  • (A) Miracle - +Recovery
  • (9) Healing IO
  • (9) Miracle - Heal
Level 10: Acid Mortar
  • (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (11) Javelin Volley - Accuracy/Damage/End/Rech
  • (11) Javelin Volley - Accuracy/Damage
  • (34) Touch of Lady Grey - Defense Debuff/Recharge
  • (36) Touch of Lady Grey - Recharge/Endurance
  • (37) Achilles' Heel - Chance for Res Debuff
Level 12: Spec Ops
  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) Damage Increase IO
  • (13) Damage Increase IO
  • (15) Defense Debuff IO
  • (15) Accuracy IO
  • (17) Accuracy IO
Level 14: Combat Jumping
  • (A) Defense Buff IO
  • (33) Defense Buff IO
Level 16: Force Field Generator
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (19) Defense Buff IO
Level 18: Super Jump
  • (A) Jumping IO
  • (19) Jumping IO
Level 20: Poison Trap
  • (A) Hold Duration IO
  • (21) Hold Duration IO
  • (21) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (46) Endurance Reduction IO
Level 22: Aid Self
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Panacea - Hea/Recharge
  • (23) Panacea - Heal
Level 24: Assault
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Commando
  • (A) Blood Mandate - Accuracy
  • (27) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (29) Blood Mandate - Accuracy/Endurance
  • (29) Blood Mandate - Damage
  • (31) Blood Mandate - Accuracy/Damage/Endurance
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 30: Seeker Drones
  • (A) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Razzle Dazzle - Accuracy/Recharge
  • (40) Razzle Dazzle - Stun/Range
  • (40) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (36) Cleaving Blow - Damage/Endurance
  • (36) Cleaving Blow - Accuracy/Recharge
  • (37) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (43) Fury of the Gladiator - Chance for Res Debuff
Level 38: Super Speed
  • (A) Run Speed IO
  • (39) Run Speed IO
Level 41: Detonator
  • (A) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Javelin Volley - Accuracy/Endurance/Recharge
  • (42) Javelin Volley - Accuracy/Damage
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Recharge
Level 44: Maneuvers
  • (A) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Endurance Reduction IO
Level 47: Tactics
  • (A) To Hit Buff IO
  • (48) To Hit Buff IO
  • (48) To Hit Buff IO
  • (48) Endurance Reduction IO
Level 49: Scorpion Shield
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 1: Ninja Run


 

Posted

Anyone with any critiques?


 

Posted

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Soldiers

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Damage
  • (7) Achilles' Heel - Chance for Res Debuff
Level 1: Web Grenade
  • (A) Accuracy IO
Level 2: Caltrops
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Pacing of the Turtle - Endurance/Recharge/Slow
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 12: Spec Ops
  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (17) Blood Mandate - Accuracy/Damage/Endurance
Level 14: Health
  • (A) Miracle - +Recovery
Level 16: Force Field Generator
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Luck of the Gambler - Recharge Speed
Level 18: Hover
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 20: Poison Trap
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 22: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - Chance for +End
  • (23) Endurance Modification IO
Level 24: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Commando
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (27) Blood Mandate - Accuracy/Endurance
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Accuracy
  • (31) Blood Mandate - Damage
Level 28: Seeker Drones
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 30: Kick
  • (A) Accuracy IO
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Recharge
  • (37) Aegis - Resistance
  • (46) Aegis - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (43) Luck of the Gambler - Recharge Speed
Level 41: Dark Embrace
  • (A) Gladiator's Armor - Resistance
  • (42) Gladiator's Armor - Resistance/Rech/End
  • (42) Gladiator's Armor - End/Resist
  • (42) Gladiator's Armor - Recharge/Endurance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Gladiator's Armor - Recharge/Resist
Level 44: Provoke
  • (A) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 47: Burst
  • (A) Achilles' Heel - Chance for Res Debuff
  • (48) Decimation - Accuracy/Damage
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Damage/Endurance
  • (50) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 49: Trip Mine
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
Level 2: Ninja Run


First crack at both mercs and traps. Taunt skill is vital for any amount of AV soloing.


 

Posted

Quote:
Originally Posted by lareit the evil View Post
[color=#489AFF]
First crack at both mercs and traps. Taunt skill is vital for any amount of AV soloing.
Unenhanced trip mine is useless ish.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Unenhanced trip mine is useless ish.
The last 2 powers were just gimmicks. I couldn't figure what to take.


 

Posted

Hm. You sure that Presence/Fighting and all that is absolutely necessary to take on AVs? I'd prefer not to drop Leadership if I could. The buffs are pretty useful, especially for Mercs.

Also, how much height can Combat Jumping give when used with Super Speed?


 

Posted

Quote:
Originally Posted by Pseudonym1 View Post
Hm. You sure that Presence/Fighting and all that is absolutely necessary to take on AVs? I'd prefer not to drop Leadership if I could. The buffs are pretty useful, especially for Mercs.

Also, how much height can Combat Jumping give when used with Super Speed?
Presence is most DEFINITELY required for any serious soloing against hard targets. And very nice even in small (2-3 person) size groups for GMs and AVs.

Noto Bene: GOTO Defensive IS bodyguard mode as long as your d00ds are in Supremacy range. This gives Ranged pet sets an advantage to Tankerminding as you can position your pets outside the AoE area while you taunt enemies away.

Fighting or Leadership is a personal choice, however.


 

Posted

Alright. Is just Provoke good enough or should I get both Challenge and Provoke?


 

Posted

Quote:
Originally Posted by Pseudonym1 View Post
Alright. Is just Provoke good enough or should I get both Challenge and Provoke?
Just Provoke.


 

Posted

Alright, here's one more crack at it.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
Level 2: Soldiers
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Accuracy/Damage/Endurance
  • (3) Sovereign Right - Accuracy/Damage
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (5) Edict of the Master - Accuracy/Damage
  • (7) Achilles' Heel - Chance for Res Debuff
Level 4: Triage Beacon
  • (A) Panacea - Heal
  • (37) Panacea - Hea/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Miracle - Endurance/Recharge
  • (39) Miracle - Heal/Recharge
  • (40) Miracle - Heal/Endurance/Recharge
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 8: Aid Other
  • (A) Miracle - +Recovery
  • (9) Miracle - Heal
  • (9) Miracle - Heal/Recharge
Level 10: Acid Mortar
  • (A) Javelin Volley - Accuracy/Damage
  • (11) Javelin Volley - Accuracy/Endurance/Recharge
  • (11) Achilles' Heel - Chance for Res Debuff
  • (34) Shield Breaker - Accuracy/Defense Debuff
  • (34) Shield Breaker - Accuracy/Recharge
  • (36) Recharge Reduction IO
Level 12: Spec Ops
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (13) Sovereign Right - Accuracy/Damage
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Edict of the Master - Accuracy/Damage
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Combat Jumping
  • (A) Defense Buff IO
  • (19) Defense Buff IO
  • (31) Defense Buff IO
Level 16: Force Field Generator
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (19) Defense Buff IO
Level 18: Super Jump
  • (A) Jumping IO
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
  • (21) Ghost Widow's Embrace - Accuracy/Recharge
  • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (33) Ghost Widow's Embrace - Hold/Range
  • (34) Ghost Widow's Embrace - Accuracy/Endurance
Level 22: Provoke
  • (A) Mocking Beratement - Taunt/Recharge
  • (23) Mocking Beratement - Accuracy/Recharge
  • (23) Mocking Beratement - Taunt
  • (43) Accuracy IO
  • (50) Accuracy IO
Level 24: Aid Self
  • (A) Panacea - Heal
  • (25) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
Level 26: Commando
  • (A) Blood Mandate - Accuracy/Damage/Endurance
  • (27) Blood Mandate - Accuracy/Damage
  • (27) Soulbound Allegiance - Damage/Recharge
  • (29) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (29) Soulbound Allegiance - Accuracy/Recharge
  • (31) Achilles' Heel - Chance for Res Debuff
Level 28: Seeker Drones
  • (A) Javelin Volley - Damage/Recharge
  • (40) Javelin Volley - Accuracy/Endurance/Recharge
  • (42) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
Level 30: Assault
  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Armageddon - Damage/Recharge
  • (36) Armageddon - Damage/Endurance
  • (36) Multi Strike - Damage/Endurance
  • (37) Multi Strike - Accuracy/Damage/Endurance
  • (46) Force Feedback - Recharge/Endurance
  • (46) Force Feedback - Recharge/Knockback
Level 38: Detonator
  • (A) Javelin Volley - Accuracy/Damage
  • (39) Javelin Volley - Damage/Recharge
  • (40) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage
  • (46) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 44: Flash Freeze
  • (A) Recharge Reduction IO
Level 47: Hoarfrost
  • (A) Gladiator's Armor - Recharge/Endurance
  • (48) Gladiator's Armor - Recharge/Resist
  • (48) Recharge Reduction IO
Level 49: Frozen Armor
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run


 

Posted

Quote:
Originally Posted by Pseudonym1 View Post
Alright, here's one more crack at it.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Burst
  • (A) Achilles' Heel - Chance for Res Debuff
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
Level 2: Soldiers
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Accuracy/Damage/Endurance
  • (3) Sovereign Right - Accuracy/Damage
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (5) Edict of the Master - Accuracy/Damage
  • (7) Achilles' Heel - Chance for Res Debuff
Level 4: Triage Beacon
  • (A) Panacea - Heal
  • (37) Panacea - Hea/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Miracle - Endurance/Recharge
  • (39) Miracle - Heal/Recharge
  • (40) Miracle - Heal/Endurance/Recharge
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 8: Aid Other
  • (A) Miracle - +Recovery
  • (9) Miracle - Heal
  • (9) Miracle - Heal/Recharge
Level 10: Acid Mortar
  • (A) Javelin Volley - Accuracy/Damage
  • (11) Javelin Volley - Accuracy/Endurance/Recharge
  • (11) Achilles' Heel - Chance for Res Debuff
  • (34) Shield Breaker - Accuracy/Defense Debuff
  • (34) Shield Breaker - Accuracy/Recharge
  • (36) Recharge Reduction IO
Level 12: Spec Ops
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (13) Sovereign Right - Accuracy/Damage
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Edict of the Master - Accuracy/Damage
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Combat Jumping
  • (A) Defense Buff IO
  • (19) Defense Buff IO
  • (31) Defense Buff IO
Level 16: Force Field Generator
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (19) Defense Buff IO
Level 18: Super Jump
  • (A) Jumping IO
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
  • (21) Ghost Widow's Embrace - Accuracy/Recharge
  • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (33) Ghost Widow's Embrace - Hold/Range
  • (34) Ghost Widow's Embrace - Accuracy/Endurance
Level 22: Provoke
  • (A) Mocking Beratement - Taunt/Recharge
  • (23) Mocking Beratement - Accuracy/Recharge
  • (23) Mocking Beratement - Taunt
  • (43) Accuracy IO
  • (50) Accuracy IO
Level 24: Aid Self
  • (A) Panacea - Heal
  • (25) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
Level 26: Commando
  • (A) Blood Mandate - Accuracy/Damage/Endurance
  • (27) Blood Mandate - Accuracy/Damage
  • (27) Soulbound Allegiance - Damage/Recharge
  • (29) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (29) Soulbound Allegiance - Accuracy/Recharge
  • (31) Achilles' Heel - Chance for Res Debuff
Level 28: Seeker Drones
  • (A) Javelin Volley - Damage/Recharge
  • (40) Javelin Volley - Accuracy/Endurance/Recharge
  • (42) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
Level 30: Assault
  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Armageddon - Damage/Recharge
  • (36) Armageddon - Damage/Endurance
  • (36) Multi Strike - Damage/Endurance
  • (37) Multi Strike - Accuracy/Damage/Endurance
  • (46) Force Feedback - Recharge/Endurance
  • (46) Force Feedback - Recharge/Knockback
Level 38: Detonator
  • (A) Javelin Volley - Accuracy/Damage
  • (39) Javelin Volley - Damage/Recharge
  • (40) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage
  • (46) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 44: Flash Freeze
  • (A) Recharge Reduction IO
Level 47: Hoarfrost
  • (A) Gladiator's Armor - Recharge/Endurance
  • (48) Gladiator's Armor - Recharge/Resist
  • (48) Recharge Reduction IO
Level 49: Frozen Armor
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run
This build seems really ineffecient and has some dramatic gaps. MM's don't need Smashing/Lethal in the same way a brute/scrapper or tank does. We don't need or want to melee. The complete disregard to other defenses means fire, toxic, energy, psi, negative, etc will shred you. There are LOTS of Psi AV's.

Also alot of your pet slotting doesn't seem to make too much sense either, you're slotting for End recharge which all added up is about the equivilent of Stamina. I know you're trying to avoid fitness and I'm probably a bit traditional that everyone should take stamina(except /ELA). All you're doing though is wasting potential set bonuses just to avoid an extreamly useful power in the first place.

You also don't need Aid other as a end game build. While leveling it's extreamly useful for a traps build since it lacks direct heals but at the end you'll be controlling the fight by tanking or with your variety of abilities(Seeker/Caltrops) limiting the damage your minions take.

As for your desire to run with leadership. You don't need tactics for a mercs build. All of your guys have -defense. You also have acid more for more -defense. Even against Mako and a few others you'll be stacking more then enough -defense to hit the 95% hit rate.

I also don't think Assault is worth it, but thats just me haha.

Some of your pet slotting doesn't make much sense either. 5/6 Blood Mandate+achilles is both effective and affordable. I don't understand the 2 and 3 slotting for the mundane effects.


Also add Gamblers Recharge to all Defense powers that you can. Such as Ice Armor, Combat Jumping, etc. You'll still keep your defense inc cap and get a free 7.5 recharge.

If you're going to add Gladiators, an expensive set, definitely add the +3% defense.

I'm sure there's more but you get the idea.


 

Posted

It's not so much for the mundane effects as it is to maximize as much as possible Accuracy/Damage and keep the +Recovery from the set bonus. If I replace the Soverign Right pieces with flat Accuracy/Damage IOs, if I have all Blood Mandate except for the Achilles' Heel, Accuracy or Damage drops up to 24%. I may try switching them out for Blood Mandates for the +Def bonus, but something's gonna take a hit.

You're probably right about Medicine and Defenses/Resistances, too. (Though Medicine does offer some good slots for the +recovery spaces) Also, I've been slotting things to both maximize recovery and give the most benefit to the powers as I was trying to run without Stamina.

As for Gambler's Recharge... isn't that insanely expensive? I'm really trying to avoid the 'Chance for X' procs and other special procs aside from Achilles' Heel because I really want to keep the pricetag down. I see your point, though there are other ways to increase recharge. Let me see what I can do on this build...

I really didn't want a build with a hefty price tag, but it doesn't look like I'll be able to make one that won't have alot of shortcomings in one area or another.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
Level 1: Web Grenade
  • (A) Empty
Level 2: Soldiers
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Accuracy/Endurance
  • (3) Blood Mandate - Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (5) Blood Mandate - Damage
  • (7) Achilles' Heel - Chance for Res Debuff
Level 4: Triage Beacon
  • (A) Panacea - Heal
  • (7) Panacea - Hea/Recharge
  • (9) Miracle - Heal/Recharge
  • (9) Recharge Reduction IO
  • (11) Miracle - +Recovery
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense
  • (17) Red Fortune - Endurance
  • (19) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
Level 10: Acid Mortar
  • (A) Shield Breaker - Accuracy/Recharge
  • (31) Shield Breaker - Accuracy/Endurance/Recharge
  • (31) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (33) Shield Breaker - Accuracy/Defense Debuff
  • (33) Achilles' Heel - Chance for Res Debuff
Level 12: Spec Ops
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (13) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Damage
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Super Jump
  • (A) Empty
Level 16: Force Field Generator
  • (A) Red Fortune - Defense
  • (19) Red Fortune - Endurance
  • (21) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
Level 18: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense
  • (23) Red Fortune - Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 20: Poison Trap
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Recharge
  • (34) Basilisk's Gaze - Recharge/Hold
  • (34) Hold Duration IO
  • (36) Recharge Reduction IO
Level 22: Boxing
  • (A) Hecatomb - Damage
  • (23) Hecatomb - Damage/Recharge
Level 24: Tough
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Recharge
  • (25) Aegis - Psionic/Status Resistance
Level 26: Commando
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Accuracy/Damage/Endurance
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (29) Soulbound Allegiance - Damage/Recharge
  • (29) Soulbound Allegiance - Accuracy/Recharge
  • (31) Blood Mandate - Damage/Endurance
Level 28: Seeker Drones
  • (A) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
Level 30: Provoke
  • (A) Perfect Zinger - Taunt
  • (40) Perfect Zinger - Taunt/Recharge
  • (40) Perfect Zinger - Accuracy/Recharge
  • (40) Perfect Zinger - Taunt/Recharge/Range
  • (50) Accuracy IO
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 35: Weave
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Endurance
  • (39) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 38: Trip Mine
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 41: Detonator
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Dark Embrace
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - Resistance
Level 47: Oppressive Gloom
  • (A) Endurance Reduction IO
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run

I was able to get defenses up to 35-40+ on almost every category, Recovery rate of 142%, and bonus recharge of 41.3%


 

Posted

Just so I know how to judge, what would an average be of Defenses/Resistence/Recovery be of the average end game MM build?