Is skipping henchman tier pets viable?
I've heard it done before with Ninjas, nothing else though.
No, it is not.
When I'm on a team in a cave or other tight map, I'll often only summon my Protector Bots and Assault Bot. There's still plenty of firepower going downrange, and survival isn't really an issue.
The architecture of caves lends itself very well to a player's survival against crazy odds, IMHO.
Outside of those natural chokepoints, however, you've got fire and aggro from all sides. It isn't just about the drop in firepower that comes from skipping the minions; you'd also be experiencing a drop in resistance via the lack of bodies with which to share damage with bodyguard mode.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
When I'm on a team in a cave or other tight map, I'll often only summon my Protector Bots and Assault Bot. There's still plenty of firepower going downrange, and survival isn't really an issue.
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But to not even take them in the build..........that's a different story, altogether.
It is a reasonable strategy up until about level 26. Below that level, you are doing considerable damage with your own attacks, and can easily compensate for a missing tier. In fact, in the 18-22 range, having both available tiers AND your own attacks can help you get through a low point in MM damage.
Having said that, once you get to level 32, your attacks no longer remain competitive. You are doing less than 1/5 your overall damage, with the pets each doing 25-30% of the damage. More importantly, the effect of Bodyguard on your survivability, and the support aspects of their powers, make them too important to skip. You may be cutting into your offense by only about 5-10%, but you are cutting into your defense by a huge amount.
Now, this may be different for Demon Summoning. Since the attacks reduce the Res of your foes, that means ALL attacks used against them, yours, your henchmen's, and your team's, all do more damage. This could easily turn the balance against not using attacks at all and using only your pets.
Then again, a viable balance of attacks with pets, with perhaps only two of the attacks taken out of the three, would probably still be better than skipping a tier. You might be able to get away with only moderately slotting one of your tiers, though. (I did this with my Punks on my pseudo-petless build, until I got into my 40s. In fact, if I could have slotted my Arsonist and NOT the other two morons, I would have )
Yes, this can work and the DS attacks are probably one of the best do this with. You didn' t mention secondaries, but I'd say Dark is probably the best choice, if you're skipping a henchmen tier. Plenty of utility and you get a useful pet.
Force Field and Traps offer plenty of defense for you and the Henchies, as well.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
I don't know about DS as I haven't worked with it much.
I only know this to be viable with a Bots/DM Tankermind build.
I agree that the ember demon would allow you to do this without too much extra effort because of it's shield and aoe heal (post 32).
Thank you for all the replies! I stopped looking for a day or two after the third post and now I have useful information!
Anywho, my build is Demon Summoning/Storm Summoning. Currently, I have all the whip attacks and my Ember Demon. I realized a bit late that I should have grabbed my upgrade in exchange for maybe snow storm, but I'll have to pick it up along the way. Though it's difficult at times, once I get at least some DO slotting going, I should be able to pick up the pace. Accuracy and damage (more so, accuracy) are the issues with the whips atm, but Ember is nice because I can either grab the aggro with his buffs or let him do it while I whip the mob.
Thanks for giving your opinion on this controversial subject! Very insightful post Jade!
I'm just not too sold on it. Even if it's a concept build, where tier1 pets are minimized and you emphasize your personal attacks, you are still are faced with the choice of one of the following through level four: O2 Boost, Snow Storm, or Demonlings.
I just can't make a strong argument for taking O2 Boost or Snow Storm over Demonlings. O2 Boost is a very ineffective heal (w/status yes, but still) even compared to Aid Other. Snow Storm is the stronger of the two storm powers, but it's end cost means it's more useful later with slotting/stamina.
I would take the Demonlings anyway, and either use them or not as the whim takes you.
"When heroes fail, the Angels will save you."
MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE
This is what I think. Skipping pets on a mastermind is like making a Blaster and then skipping all those annoying attack powers.
First tier pets at low levels do about 50% of your damage. There's two of them, each does about what your own attacks do, and there's only one of your Tier 2 pets. Plus, as mentioned, they provide 50% of your Bodyguard mode.
How would you like to take a Brute or Blaster, and then say "I'm going to reduce my damage by 50%, and reduce survivability (hit points, defense, whatever.) by 50% too."
No? Didn't think so.
Take the pets ASAP.
Back in ye olden days weren't there a few petless masterminds only taking primary attacks and secondaries?
I started playing my bots/ff again and took her blue side with GR, and can't imagine not taking all the pets. They are for all intent and purpose my hit point pool and my source of damage.
Queen of the Amazons, WP/DB
Sound Judgement Son/Son
Cobra Lily Plant/Kin
Celestia, FF/Psy
Nefertiri, Storm/Elec
Pixie, Ill/Rad
Guardian Server
Back in ye olden days weren't there a few petless masterminds only taking primary attacks and secondaries?
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So the cycle starts again.
Anyway, if you do plan to skip a tier, I would definately pick up Upgrade as quickly as possible. You will need the extra damage. Alternatively, you might pick up the extra pets and NOT pick up Upgrade. Early on this might be a viable strategy, as you would essentially be trading extra damage for the greater magnitude of Bodyguard you will get just from having more bodies.
One important thing in comparing attacks to henchmen is to remember that when your Tier 1 splits up at level 6, they both become about 75% of the single henchman you had before. (Because they lose a level) So they're only about 150% of a single henchman, not 200%. Likewise, when they split into 3, they still are only around 170-180% of that original henchman. And the Tier 1 only has about 60% of your damage anyway, although that doesn't hold true prior to 20. (Just as you are going from a starting damage modifier of 100% to your end 55%, so your henchmen scale down prior to level 20, too. So at level 1 you are on equal footing, him with one shot from a pistol, or you with one shot from a pistol)
The only real drawback to your own attacks is that in order to be an "equal share" of the damage, you've got to take three Powers, while each of your henchmen Tiers are one Power. It would be sort of like if, as a Blaster or Defender, it took all three of your first Tier attacks to match an attack like Power Burst or Explosive Blast. (Technically speaking, you have to pick up 5 Powers for your pets, with the Upgrades, versus 3 for your attacks. So 75% of your strength in 5 Powers, and 25% in 3, or 15% for each of the pet Powers, versus 8.3% for your attacks, or two attacks is about equal to a pet)
It is possible, though, if you're willing to make sacrifices elsewhere, and as I said, it can actually help between 18 and 22, where damage is hard to come by from just your Henchmen alone.
i also would put your pets this way, and re-iterate what others have said. I keep tier one pets, not for use, but purely for bg mode at higher levels.
Henchmen are damage sinks, or a combo of a shield/dull pain basically. I use the first tier only for this purpose as i get in higher levels. In low levels, i need the tier one pets, but after a certain point, i use primarily just my tier 2 and tier 3.
If you look at body guard mode, when u summon, its like adding a sheild and small dull pain by effecitvely using a resistance type shield (the henchmen, which absorbs a percentage of the damage just like a shield, then dies) and dull pain (the henchmen absorb some of the damage thus allowing you to take more damage, ie kinda like increasing your hit points).
Basically, its kinda complex, but i have my binds set up, to keep certain pets in BG mode, and others in offensive mode. I can swap out the stances on my pets, to basically change my tankability (i can change the number of pets in BG mode, thus changing my resistance, and my ability to take damage). If my recharges is right, then i can wade in, with all pets in BG mode, re-summon, and bascially keep the alpha. I can then selectively switch pets into offensive mode, and maintain bg mode or shielding as the situation eveolves.
Keep the tier ones, they are invaluble in for your defense (but its really your resistance). That is probably more of the tankermind mentality people talk about.
This is what I think. Skipping pets on a mastermind is like making a Blaster and then skipping all those annoying attack powers.
First tier pets at low levels do about 50% of your damage. There's two of them, each does about what your own attacks do, and there's only one of your Tier 2 pets. Plus, as mentioned, they provide 50% of your Bodyguard mode. How would you like to take a Brute or Blaster, and then say "I'm going to reduce my damage by 50%, and reduce survivability (hit points, defense, whatever.) by 50% too." |
* Without the Battle Drones out, I don't need to run Tactics. Endurance management becomes significantly easier.
* Fights are slower, so Triage Beacon is up almost every fight, and I usually have double-stacked Acid Mortar, Caltrops, and Poison Trap.
* There's no real change in survivability. This is not surprising: three pets are equivalent to 60% resistance, while six pets are equivalent to 75%. Either way, I'm at 40% defense.
* There are far fewer fights where the bots aggro two spawns at once.
* There's a lot less stuff flying downrange. I don't like it.
Note the OP is talking about low levels. Try those mishes at +0x1, with one Protector Bot, and tell me how it is.
Is skipping henchman tier pets viable? |
Long answer: Yyyyeeeeeeeesssssssssssssssss.
/Storm is likely one of the better secondaries for this sort of thing, too.
Now that Dual Pistols is available for other ATs, the Hellfire Whip is NOT. |
I respecced out of my demonlings and took my 3 whip attacks and some other secondary powers and swiftness. I am going to take my ember demon and see how this build does solo. If worst comes to worst, I can always pick it up along the way.
Has anyone have success with such a build? |
Yes, I am evil. :P I was so tired of babysitting zombies. Genins deal better damage so I probably would try to keep them alive.
Demons... those Demon minions actually do more damage than the Lieut pets believe it or not. I would definitely keep those minions.
I think Whip attacks are not bad an idea to take as they debuff. If you really want to lose minion pets, you should slot your personal attacks well to compensate for the lack of damage. I think in a very rough way to look at it, each tier is responsible for 25% of your total damage output (25% minion, 25% lieut, 25% boss, 25 from you). If you slot your personal attacks well, you may out-damage your 3 minions but it also means you have less time to use your secondary powers and less power choices because you will need at least 2-3 attacks that you could have skipped if you kept minions.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I used to run an all ranged build with Necro/Storm (that's before they change -recharge in pets). I took both Dark Blast and Gloom and slotted them well. Myself, Grave Knights and Lich would blast at far distance and what did I do with zombies? lol I put -recharge in them so I can use them to take alpha. I literally just summon them into the crowd to take hits.
Yes, I am evil. :P I was so tired of babysitting zombies. Genins deal better damage so I probably would try to keep them alive. Demons... those Demon minions actually do more damage than the Lieut pets believe it or not. I would definitely keep those minions. I think Whip attacks are not bad an idea to take as they debuff. If you really want to lose minion pets, you should slot your personal attacks well to compensate for the lack of damage. I think in a very rough way to look at it, each tier is responsible for 25% of your total damage output (25% minion, 25% lieut, 25% boss, 25 from you). If you slot your personal attacks well, you may out-damage your 3 minions but it also means you have less time to use your secondary powers and less power choices because you will need at least 2-3 attacks that you could have skipped if you kept minions. |
If your traps it is doable as you can still defense cap and toe bomb mobs. I am doing that myself for a concept build and for a challenge of seeing if I can do it.
I will say though, you need to get stamina as soon as it comes up. The end drain of the attacks with SOs is painful. I ended up slotting some IOs sets just to get by. Sadly Trip mine is 35 levels away. Which is a stinker also.
I am also picking up Detonator, again I don't need the pet so it will be fun having him blow up to protect me.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I respecced out of my demonlings and took my 3 whip attacks and some other secondary powers and swiftness. I am going to take my ember demon and see how this build does solo. If worst comes to worst, I can always pick it up along the way.
Has anyone have success with such a build?