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Posts
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G'day. Yeah, you find a lot of us on Justice.
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I want one of those australo-centric maps to hang on my wall that are "upside-down" relative to the maps that most other people use, the ones where Australia is on the top and kind of U-shaped, but all of the labels on the map are right-side up in that orientation.
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What the hell? Our maps have Australia in the middle, yes, but they're the same side up as every other map in the world. -
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a catgirl is the primary tool of the furry used to be terrible
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No, they have worse.
Trust me.
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Y'know, I had an idea that playing as a Tarantula or an Arachnobot would be awesome. We already have the spider skeleton, may as well put it to use. I believe squids already use a playable nonstandard skeleton, why not let us be something weird full-time?
There could be a trial tied to it, where you help an Arachnobot gain sentience. -
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Yes, because all Japanese people are known for is their ability to wield a sword and a gun at the same time.
Wait, what?
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You haven't seen the City of Hero trailer, clearly. -
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Another thing Dual Pistols should have, besides quick animations and easy combos, is no grounding effect when attacking. I don't understand why any of these ranged attacks cause you to stop when your attacking, but DP should definetly allow you to keep running and jumping while firing your weapons.
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You probably have no idea how hard that would be to animate. -
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had been only playing a week. Got his first 50 in that time.
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Seriously. It has very little to do with the OP, but if you don't see something horribly wrong with this, you need to share what you're smoking.
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You may as well try to salvage a bad situation. He probably wouldn't have appreciated being told off. -
I'm building my Wolf Spider as a sort of in-spirit version of one of my favourite original characters, which boils down to basically firepower+melee with a little defense. Basically a Blapper really. But while it's a concept build, I also want it to be a viable build. I'm thinking of staying mostly Wolf Spider, dipping into Bane a bit for defences, skipping a travel power (never done it before, might as well give it a go) and taken all melee attacks. Is there any general advice you can give me for this concept?
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That's one of the things I love about the ITF, there's multiple ways you can go about it depending on your team, skill level and mood.
I like how Rom gets easier as you take him down and he uses up his bunnies (using that name forever now), and then you go and rampage on the towers. It's a great catharsis to one of the most epic Task Forces in the game. -
Before you make the arc, a Mender comes and trashes your computer.
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What's your secondary? Yes, that's actually important. I think.
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GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.
The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.
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except that most of them aren't building-sized... sure, maybe 10-15 ft. tall, but that's not building sized.
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Depends on the building.
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Even a 1-story house is taller than 15 ft.
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An outhouse? -
Don't forget GM=don't even bother if you don't have a rad
Might be on one of the usual stat sites. -
Yeah, us bad scrappers hate MMs, with Bodyguard Mode and all your pets out you're a freakin fortress. If you're part of a PvP team, you'll be the rock that shelters them.
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GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.
The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.
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except that most of them aren't building-sized... sure, maybe 10-15 ft. tall, but that's not building sized.
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Depends on the building. -
Most likely, those tokens are from when Issues are released at around the same time as game events. Updates with major costume changes, especially to existing pieces, almost always come with a token.
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thanks for the great advice everyone !
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team with controllers that have AoE immobilize. Then KB won't be effective
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Gravity is the one exception to that tactic though. Crushing Field does not prevent KB effects.
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But Gravity's hold and single target immob grant KB protection.
Dark's Tentacles don't grant KB protection.
In fact, I find that's it's rather random which immobs and holds grant KB protection and which don't.
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It might depend on whether the set's other powers include KB or not... I think. -
The game has changed massively for the 2 years I've been playing, I imagine you may as well roll a new character (maybe with some of the new powersets) to learn from the ground up.
I imagine your controller is gonna need a respec too, depending on how many of its powers have been changed. And if you were here before ED, then you almost definitely need a respec. -
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Soloing is great. Things always go the way I want them to.
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Never solo'd a Kin/Rad I see. -
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Lowbie Sidekick, "I didn't get anything. @#$$#, mage!"
Lowbie Sidekick, "Waaaaah." (I actually got a chuckle on that one.)
...Lowbie Sidekick rage quits
Another possibility is if Lowbie Sidekick had all the radio missions down
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There are children who play the game...it's hard to tell online but the behaviour gives it away. So I think Lowbie Sidekick would not have been capable of the type of thinking/persuasion to get himself his pack.
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There are also adults who act like children when they play this game. -
Techically, every AT in the game has branching, with Ancillary/Patron powers.
If there's any hero group with the most potential for a EAT, it's the PPD. 'Supercops' are already a popular superhero-esque trope, after all, they'd fit in fine. -
You need to download the entire game to play it in any capacity, even on a trial account.
Having the disc really helps when you want to reinstall though. -
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Mez Resistance is kinda like ghetto Mez Protection, and combined with the new feature of defensive toggles not turning off when you get mezzed (though they get temporarily disabled), it makes life a bit easier for squishies. I think they should use that more often, myself.
In the case of Knockback, I believe Magnitude also effects the distance the foe gets knocked back. Knockdown is the lowest Magnitude of Knockback. This is also why Force Bolt is so much fun.
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For knockback, resistance merely lowers the magnitude, it's an instant effect.
Higher mag does equal more distance - and .75 is where "KB" goes from Knockdown to Knock back.
Note Knock Up is different, and when you up the mag it merely sends them HIGHER. Which is why some prefer KU to KD - it doesn't send them away from the melee types.
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Well, depending on how long it takes for them to come down. -
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I have a couple merit/ticket "farmers" locked in at various levels. They all have a concept of some sort but since there is no way to specify the exact level of a random roll except have a character at that exact level I'm stuck "farming" because the options are worse than this "solution".
The devs seem to be trying to move away from forcing this type of "abberant play style" on the player base but since the choice is lock in at level 37 for random rolls at 25 merits a pop or spend ten times as much on a non-locked toon to get the desired level the choice seems pretty clear to me.
When the devs fix this problem those characters will be free to progress again.
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The devs probably consider your playstyle to be the abberant one. -
Vigilance may as well be a plain old endurance discount or +recovery.