PrincessDarkstar

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  1. 1 - I would think whatever the level you get both Protector Bots, double bubbles + FFG + low level IO's can cap your defence and then you will be ok. Not sure what that level is though. The damage may be low, but I think /traps can do enough debuffs to just about cover it.

    2 - Web Grenade alone can do it, if you are just fighting an AV (No extra mobs) I wouldn't bother with the AoE. If I remember correctly AV's have mag 6 protection, so stacking 3 Web Grenades can immob one.

    3 - If you mean how hard would the AV fight be at the lowest level I would say very hard, because you will be without a fully upgrades T3 pet and this missing a stack of damage. That means you will be fighting for longer, and that means the AV has more chance to get through your defences.

    Note: My bots/traps is only level 9 at the moment - so this is all just going by what I feel will work based on general CoX experience.
  2. Quote:
    Originally Posted by GavinRuneblade View Post
    Commando is about 80% of my damage, but he loves to open with AoE knockback then hit just one guy with two AoE damage powers. So most of his potential is wasted.
    I have never played Mercs so didn't know they had KB. In that case Electric Fences from the Mu parton pool will be even more handy for you.

    It is the only AoE immob available that has -kb, anything caught in the area will stay there and feel the full force of all that AoE damage from your commando. A good example of the difference this makes is that it takes me 8 minutes to deal with a group of romans (+2/x8) who I cannot immob (Yes that is ages, but I am bots/ff), yet only about 30 seconds to deal with a group of longbow on the same level, because they all stay within the AoE!

    Use your taunts on anything still free to move and try to get them grouped together so you can catch them all when Electric Fences is available again. If you move slightly away from your pets while you do this any AoE aimed at you will hopefully miss the pets.

    The actual attacks you can get, even the patron AoE's dont get you much aggro, all I ever concentrate on is using the taunts and whatever heals/debuffs I have to keep my pets standing.
  3. Quote:
    Originally Posted by Justaris View Post
    Most people say something to the effect of "I want to play a Human/Dwarf. Am I going to suck?" We should absolutely tell this person what the most efficient methods are - and we should also give a sense of where the build he/she wants to play stacks up in comparison. What (if any) advantages does the variant have over the optimal choice? What shortfalls should the player expect if he/she elects to play the variant rather than the optimal? Lay it out and let the player who came to us for information make the final determination. That's what we should be doing in this forum. We should be a resource.
    Isn't that exactly how this thread started out?

    The OP asked for a human only build, and got some advice and a build (Good advice - but with a few mistakes) and then there was a bit about what the benefits of tri-form over human form were.

    I guess the part missing was that I (we) never say that human only (Or whatever) is capable of x performance, we just say it is x% worse than tri-form. But what we should really say is: That build is capable of running at x difficulty and can beat an x man spawn in x seconds, but that is x seconds slower than if you did it a different way. Then the person asking the question can decide for himself with 100% of the facts, I guess I present as many facts as I can, but I skew them without realising it.

    Looking at my post about damage I came to the conclusion that human only damage was below the forms but should have mentioned what you gain instead, like the quick access to controls that can lock down whole spawns, massive healing ability etc. AlienOne has proven beyond doubt that human only can be very good, I will start using that as a baseline in future.
  4. Quote:
    Originally Posted by spiritfox View Post
    Force fields won't ever solo an AV, but after SOs you probably won't die to one either.
    That isn't strictly true, you won't solo an AV quickly due to lack of debuffs, but I have soloed a fair few on my bots/ff, and it is safe as houses. In fact if you could put two powers on auto it would be afk'able (Provoke and Aid Self).
  5. PrincessDarkstar

    Nin/TA

    I can't be of much help but I think Glue Arrow is important to PvP, it really makes it hard for them to escape the ninja's and the stationary debuffs from the arrows.
  6. GavinRuneblade: Reading those posts of your made me feel awful for you!

    But I had similar problems when I was levelling up my bots/ff. The only reason he hit 50 and didn't get canned in the 40's was because I really wanted a VEAT (Which promptly got deleted).

    It wasn't until I was 50 that I really started to understand bodyguard mode. And the most important thing about bodyguard mode is to realise that it is useless unless the mobs are firing at you. If the mobs are still shooting your pets then they will still die regardless, so you need some way of keeping aggro, and this is where the presence pool comes in handy - challenge and provoke.

    Another thing that I find really useful is a patron immob power. It keeps the enemy under control and stops then running out of Tar Patch and Darkest Night.

    Once you have that I would try keeping your pets in Defensive Follow and open with the patron immob to trap as many as you can, then use the taunt powers on anything that is still shooting your pets.

    If you are taking all the damage then it is easy to keep the pets near you and heal both yourself and them for the small damage that comes your way.

    At times you will get overwhelmed with debuffs, but it should improve things for you.

    The only thing worth mentioning is that I don't think mercs are considered particularly good, so that might be one other reason you don't kill very fast.

    I really hope that helps you, and if you are still having problems I will try and help as best I can (Though I don't really know merc's or /dark!)
  7. I don't think a MM can be made into much without the pets, you can probably cap defence (Maybe just ranged and take hover to cover melee) and you can also probably get up to 65% S/L resistance on top, so you won't be easy to kill.

    Yet the most powerful tool (Aside from henchmen) that a MM has is his secondary set, and that will never be as powerful as a defender or corruptor. You can possibly end up as a weak defender, but will never be any more, because having such a low starting point means that any other AT with a similar amount of effort can surpass you.

    As for what a henchman is without his MM, just send a pet into a mob alone and unbuffed, wait 5 seconds and you will see: not very much.
  8. I thought the issue with the self rez was just something they have missed out accidentally rather than by design, though now thinking about it I don't know why it wasn't changed in i13.
  9. Quote:
    Originally Posted by AlienOne View Post
    I apologize if you thought everything I was saying was directed at you personally. I have a tendency to be pretty abrasive at time, especially when something I've put a lot of time and effort into (human-only forms) is being blatantly attacked with a "omg, if you pick that playstyle you're going to get slaughtered!" point of view.
    I have an aversion to offending people so whenever I think I may have done it upsets me more than it should.

    Quote:
    Originally Posted by AlienOne View Post
    It's simply not the case, and no matter how much time I've placed into playing, respec'ing, helping other people build theirs, writing guides, and yes, 'running the numbers,' people still seem to have this skewed view of "how much it really sucks."

    Well, I've got news for them: it may not be the "best of the best of the ubernicity-wow-holy-mother-of-all-that's-sacred" way to play, but it's still pretty darn good.

    And I'll come on the boards and re-state it for any new guy who comes on the boards and gets bombarded with the "stay away from the leprosy that is human-form play!" BS.
    I will give you your due again here, there is a lot of negativity towards human form, and although I am one of the regulars who says that fri-form is better I know that human form certainly doesn't suck. I just like making sure anyone about to play human only knows the difference as well as I can state it, but I guess I do forget to put anthing in about the benefits of human form (Especially the bit where a human only Warshade should be almost unkillable).

    Quote:
    Originally Posted by AlienOne View Post
    If someone asks for a tri-form build, do I jump in the thread and start yelling nonsense about "omg, this way to play is stupid, because I think it is! You really should go human form!"? No!
    True, and if I didn't think people missed out on anything by going human only I wouldn't bother (For example I don't tell Claws scrappers they should be playing Dark Melee), equally if the OP seemed to know what he was missing out on I wouldn't have bothered, but I didn't even think he had started his Warshade.

    Actually I was just trying to reply to Obsidian because I was bored and got carried away.

    Quote:
    Originally Posted by AlienOne View Post
    If the eternally-argued point of "it's much easier to level up a tri-former than a human-former if you're a first-time Kheld" has already been laid on the table, and both parties can agree on that, then.... Why? Because you have some kind of self-entitled notion that everyone should follow your particular playstyle/build choice?
    I just want to make sure that everyone knows everything there is to know before doing something. If there was no difference at all between the styles I would never say anything, I don't care how people play (At all).

    Quote:
    Originally Posted by AlienOne View Post
    Actually, I'm not. What I should have done was specify that the negativity isn't just coming from the boards, nor specifically from you guys... For every person sending me a PM asking about the build that's on VestigeOne, there are 6 ridiculing me for playing a human-only form in the first place. I'm not bothered by comments directed at me, I'm bothered by the overly negative tone/view on human-form play.

    It's a little more than strange... It's almost prejudice.
    You are really getting grief for playing human form? That makes me sad actually, I can happily argue with you on the pro's and con's of whatever style all day but going to PM's smacks a bit of getting personal.

    Quote:
    Originally Posted by AlienOne View Post
    This is where we disagree the most, I think. I believe we're coming from different viewpoints here, because you're thinking in terms of "I can continually fire attacks until my endurance is drained, no matter if that drops me out of the forms, because I can just hit stygian circle by that time," and I'm thinking in terms of "a human former has anywhere from 5 to 8 toggles running at any given time."

    Therefore, thinking in terms of "I could go down to 1 endurance before having a 100 endurance refill" is very incorrect when referencing a human-only build. While, I'm sure that theory works for a bi or tri former, it most certainly would not for a human-former, unless you're a big fan of re-activating 8 toggles after every mob.

    If I can illustrate what I'm talking about, maybe you'll get a better picture:

    Running into a mob of, say, +2s won't pose much of a problem (unless there are heavy mezzers involved, in which case you'll have to start factoring in '40 second mez times'...lol). You'll basically be able to hit Gravity Well (and maybe an Ebon Eye) on one minion and you've got your first dead body for heals. Doing a regular attack chain will get all but the bosses down in a matter of seconds.

    +4s are a different story, again, especially if there are mezzers. You may be able to get a minion down almost as quickly, but since not just the minions are taking longer to kill, it's everyone in the mob that's taking longer to kill, you're going to start running into problems, because at some point during the fight, you may find that the guys you WERE able to get down "quickly" have already disappeared, and you're stuck with a useless Stygian Circle.

    It's also worth noting that when fighting bosses at those levels, THAT is where you're really going to run into the biggest endurance draining issues. Fighting a boss will almost assuredly (during solo play) take longer than it takes for the bodies on the ground to completely disappear--again, leaving you with a useless Stygian Circle.

    On top of that, I'm sure you're already aware that Stygian Circle actually costs endurance to use, and therefore proves that one can't "use 99 endurance before a 100 endurance refill." You could technically cue up the power, and when you have enough endurance in your bar for it to activate, it will re-fill your endurance bar... However, doing so on ANY human-form build will immediately drop your shields for lack of the proper amount of endurance to run them, which brings a human-former back to the "stone age" way of playing, back before the devs fixed the "toggles suppress" issue.
    I get your thinking, and I really should bow to your experience (But for some reason I am determined to argue ). I have a DB/WP scrapper, and although he isn't exactly lacking in recovery he has taken Strength of Will to use as an endurance recovery power. The reason for this is that by the time SoW is recharged his endurance will be low, and SoW will fill it back up, then again it will be low before popping SoW as another refill. As long as you know the attack chain you are using you can calculate endurance use and make sure that you have enough to do everything you need. If you finish a mob with exactly enough corpses and endurance to cast Stygian Circle (Without dropping the toggles, so Stygian Circles cost +1) then that is the most efficient use of endurance (Assuming you haven't given up extra end recovery for no benefit at all).

    So if you are going to use 20 attacks in the 80 seconds it takes for Eclipse to come back you just have to make sure those 20 attacks (Or whatever powers they may be) use less than 100 endurance (Or more likely 100 + accolades + bonus' + recovery = 120/130 ish). If they don't then you need stamina or something similar, if not then you can get by.

    The psychological factor of watching your blue bar get very low puts a lot of people off that however, plus the knowledge that end drain would cripple you.

    Quote:
    Originally Posted by AlienOne View Post
    Therefore, it is with this thought process that I say a set like "Impervium Armor" actually DOES improve a human-former's build, because it both ups his endurance recovery rate (which he'll need to run all those toggles and fight at the same time--a problem most "form dancers" don't run into, and the viewpoint I assume you're coming from) and it ups his overall endurance capacity.

    This makes for overall better "continuous performance" (especially during boss fights), and ultimately "better numbers," than just franken-slotting, in my opinion.
    Despite making the arguement I just did above I will bow to your experience in this, I thought that I remembered you posting about not needing stamina when I said that it wasn't needed. Hopefully I will remember better next time

    Quote:
    Originally Posted by AlienOne View Post
    As an added note, I'd say that although I agree that I probably wouldn't make a build "specifically for endurance sapping enemies," I would say that it's prudent to build any AT for "all situations," and considering that it's universally agreed upon that any other "human-form" kind of AT in the game is "gimped" without a bit of extra endurance recovery, I'd say a human-form Kheld is no exception to the "rule."
    The universal agreement is more between those who don't run the numbers than those who do. As above the best way is to have exactly enough endurance that you never run out, and not a % more.

    Quote:
    Originally Posted by AlienOne View Post
    I sometimes forget that I'm also taking into account that I'm using other powers some people don't have access to (i.e. Nemesis Staff), and that could be the reason why I don't ever get around to using my Ebon Eye before my "big" powers are already recharged...
    Vet powers really spoil those who have them lol
  10. Sorry this is so huge!
    Quote:
    Originally Posted by AlienOne View Post
    Going on what YOU GUYS have said in the past about being mezzed (go to Dwarf! Go to Dwarf! You're going to be mezzed for at least 40 seconds! Walking around in human form mezzed for 40 seconds sucks! Why use a break free when you have Dwarf form!)....
    ...
    And according to Darkstar, Dwarf is better at multiple-target damage than human-only?

    If this is the case, then what's the point to "form dancing?"
    Seriously...
    Can you not see the disparity in your arguments against human-formers and your OWN playstyles?

    Let's just set aside the "yay, I can take down a mob faster than you!" arguments for a second. You say, "walking around in human form for 40 seconds sucks."

    You're a tri-former, right? Can't you hit Dwarf?
    You say, "I can form dance."
    But, didn't you just also say that the mez lasts for "40 seconds?" Contrary to popular belief, Dwarf form is NOT the equivalent to a "break free." Dropping back to human form OR trying to switch to nova during a "40 second mez" will just drop you back to a mezzed human form.
    Right?

    You say, "Dwarf form has better multiple-target damage than human form."
    So, why not stay in Dwarf form and take the mob down... "Makes sense," right?
    Let’s just say you are human only, and I do believe that human only is the lowest damage form (Yes lower than dwarf) outside of the burst damage (Though the highest mitigation form overall) when you get mezzed you have no option but to put up with it (Discounting break-frees because they are available to all).

    If you were human/dwarf you would just shift into dwarf form and avoid having any time wasted, the human form part would still be just as effective, but you would have no downtime from the mez.

    Let’s say you were triform, you could pre-emptively stun in human form, cause as much damage as possible in nova and then if you did get stunned you still have the option of dwarf.

    So human form is the least flexible, and causes the least damage. The only thing human form has going for it is the readiness of all the control powers, which will reduce the incoming mezzes if used well (And I know you can avoid mez entirely most of the time). The damage is still going to be below what anyone with the forms has.

    The above isn't a "human form sucks" statement, but I think your defence of human builds is going too far, they are not 'bad' but they are less flexible and cause less damage.

    Quote:
    Originally Posted by AlienOne View Post
    What other "tools" does a Warshade have in his arsenal to combat getting mezzed, besides a break-free?

    If it IS a break-free, then that pretty much negates the arguments tri-formers have been using against my human-former, because that's what my human-former uses to combat mezzers.
    Their response has always been "get Dwarf to combat mezzers."
    Why? I've got break frees.

    How can you "form dance?"
    Certainly not "because of dwarf." It's because of break frees.

    If you're like a few of the Khelds who have posted in this section of the forums, and you "refuse to use break frees or inspirations," then your only option IS Dwarf form.
    I don't know anyone who refuses to use a break free from time to time. But a human/dwarf player has the same option as a human only player, plus an additional one, that can only be better.

    Quote:
    Originally Posted by AlienOne View Post
    It's essentially the same point I've been trying to make for human-only builds for years.
    Using your same argument: If not taking a form somehow sacrifices human-only builds' ability to perform in a satisfactory manner, then... Why make a human-former?

    Because it doesn't prevent a human-former from performing well.

    If they take the forms, they perform better, but not having the forms doesn't mean they can't perform well.
    That last line is exactly what everyone has been saying, the thread started with some advice, then there were some comments about what human form was losing out on, and then you jumped in tearing everyone to bits. Before your posts I don't think anyone made any kind of 'human sucks' comments.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    All set bonuses do carry over to forms. Some procs do not and some do, it's......complicated...
    To add to this:
    - Anything that counts as a 'set bonus' will work in all forms, and that includes things like the +3% defence IO's and LoTG +7.5% recharge IO's.
    - Things that work as 'procs' do not, that includes things like the Miracle unique and the Performance Shifter: Chance for +endurance.
    - The added complication is that if you have a proc like the Miracle unique that lasts for 200 seconds you can proc it in human and won’t lose the benefit while in the forms, it just won’t proc again after those 200 seconds.

    Quote:
    Originally Posted by LordXenite View Post
    Words to live by.
    Sounds more like someone who has no aspirations to me. There is nothing wrong with looking up to someone better than you and striving to become that good (I like being the best at everything - I just know that it isn't possible all the time but I will still try and emulate those who I can learn from). I think anyone with enough of a personality flaw to get bitter from failing in this case would end up bitter from failing something else regardless.

    Quote:
    Originally Posted by AlienOne View Post
    That only happens if you actually SAY them.
    I will give AlienOne his due here, he may interpret things differently to others at times but he doesn't lie.

    Quote:
    Originally Posted by AlienOne View Post
    I tend to take things at face value, so if you say something "figuratively," and don't explain that what you're saying IS figurative, I will take it as a "literal" statement. (example: the simple statemtent "Black Dwarf does better damage than Human form." I'll call BS on it every time. However, if you say "a Bi-former properly using Dwarf form specifically for the double-mire can achieve a higher DPS than a human-former," I'll say, "You are correct, sir.")
    This is what I mean by interpreting things differently, in my case since I was commenting on a build with massive recharge I would have thought it would be obvious that when I talked about Black Dwarf's damage I was talking about its full potential damage. If I had more time yesterday I might have been able to add that before the thread got too long.

    Quote:
    Originally Posted by AlienOne View Post
    It depends on what you think a "mountain" and a "molehill" is. That's purely an opinionistic statement (and one you're entitled to make, even if it's not true) based on what you personally think is important in this game.

    I happen to think "freedom of build expression" is the most important *flagship* I must "bear," mainly because the "majority" thinks that there is only *one* way to do things "right."
    I happen to disagree, and would add that this thought process goes completely against what Khelds are about (and is most likely why I tend to like this AT better than any others).
    I support your point of view (That’s me being honest) but I have learned not to jump onto every post telling them they must play tri-form, because I see your point of view. In this case it was a post asking about making a good human only build from someone who didn't seem to know much about Khelds, so some build advice was offered as well as some comparisons, that seems perfectly reasonable to me, yet you got very defensive over one line about mez that could have easily been talked about without getting anyone worked up.

    Quote:
    Originally Posted by AlienOne View Post
    Thing is, my opinion seems to tread too harshly on other people's opinions, due to the fact that I have to continually prove that their opinions aren't "always fact." They're opinions.

    Personally, I could give a damn if someone is afraid I'm going to call their bluff when they're spitting BS.
    The reason for the clash is that sometimes you are both wrong and sometimes you are both right. If someone wants build advice the only thing I would ever offer them is how to build the best toon possible to whatever requirements they may have, but there is no harm pointing out that those requirements may be limiting in some way, especially since I do it in as nice a manner as I can.

    Quote:
    Originally Posted by Justaris View Post
    On the one hand, especially since the changes to the inherent, I think it's probably fair to say that certain build variants (a tri-form Warshade, for instance) are probably superior in terms of power compared to other variants. Is this a desirable state of affairs? That's a matter of opinion. Personally, I say no. Based on the quoted portion above, it seems (and by all means, correct me if I'm mistaken in my presentation of your statemets) that you view the Kheldian AT having a clear 'focused' or 'best' build as a good thing. I don't.
    The only way you could convince me there isn't a single best build is if there is a best build for every different variant, all equally powerful. That isn't the case, and based on what I know about CoX I doubt it will be possible (There just isn't enough diversity in what is needed to have several roles). Until that time there must be a single best build, and I don't think it is that bad, you can still play other builds, but you do so in the knowledge of what you are giving up.

    Quote:
    Originally Posted by AlienOne View Post
    Therefore, creating a "build to rule them all" based solely on "this is the best damage per second/fastest recharge you'll achieve, and therefore THIS is the best build," while ignoring all of the other utilities a Kheld has in his arsenal, is just ignorant.
    I don't know who has ever tried to make a build that focussed on damage to the exclusion of everything else.
    Most builds I have made and seen have focussed heavily on damage, because that is the 'primary' role, but to miss out on the survivability and control that Khelds have would be folly.
    However focussing on every aspect other than damage would be worse, because damage is so important to Khelds and CoX in general.
  11. First thing first: Apologies that I am replying to the early posts, they may have already been covered but I need to say my peace anyway. I will reply to the later posts when I get chance.
    Quote:
    Originally Posted by Mr_Enigma View Post
    Could you explain this statement? It seems so counter-intuitive that I would appreciate some further elaboration. Perhaps you are talking about single-target damage?

    EDIT: After reading my post it occurred to me that it could be interpreted as sarcastic. It was said in the spirit of curiousity.
    Yes I was on about single target damage (It was under the single target section) and happens because the two ST attacks have 1.5 second animations, and even well slotted only do about 100 and 200 respective damage, so 300 damage over 3 seconds = 100dps)

    Quote:
    Originally Posted by AlienOne View Post
    Holy CRAP, I KNEW there was a reason I waited for other replies to this before I responded... There is more human-form hate/ignorance than I thought possible from some of the biggest "Kheld heavy hitters."

    I don't mean to be mean, but I'll have to say, Black Aftermath, that these guys who have given you advice so far do not play human-form Warshades. They're giving advice based on their own dislike of human-form warshades and from what they know on "paper" to be true--many points of which in my (documented and undocumented) *experience* are NOT true. Say, for example, the statement saying that you'd be teleporting into a group only to be walking around mezzed the entire time.
    I hope you noticed that non of that negativity was from me. Using the term "Kheld heavy hitters" felt like it was semi-directed at me.

    Quote:
    Originally Posted by AlienOne View Post
    If that WERE true, that would mean that all tri-formers would have the same exact attack chain: 1. teleport in and hit eclipse and 2. switch to dwarf form and fight the rest of the time.

    Now, if THAT attack chain were true, that just completely trashes any numbers Darkstar just threw out. You know why? Because just like human form, nova form doesn't have mez protection. And you know what else? If getting mezzed is THAT bad, Darkstar's "double-mire" theory ALSO goes down the drain, because dropping from dwarf down to human form is only going to have you dropping back down into "mezzed" form.
    My double mire theory was double stacked Black Dwarf Mire, not including Sunless Mire, because that is awkward to use in the forms.


    Quote:
    Originally Posted by AlienOne View Post
    That said, I will say that I do respect Darkstar's and Obsidian's opinion on Khelds, because they have obviously played Khelds for some time, and know enough about them to be helpful. However, I've learned that some of what they say needs to be taken with a grain of salt, because a lot of the numbers they give are based on the "perfect situation" theory.

    However, I've proven, not on "paper," but in actual documented experience that a human-form Warshade is not only highly capable of surviving just about any situation (no matter the extremety), a human-former is devastating enough to take down any sort of mob solo, without the need of the other forms to get the job done.

    Now, in the tri-former's defense, I will say you could get the job done *a few seconds faster,* but in the case of both a tri-former and a human-former, the job would STILL get done. By "the job," I of course mean taking down a mob.

    THAT is the main gripe I have for any tri-former giving advice on a human-form Kheldian. They are speaking from not only their dislike of human-formers, they're also speaking from only what they know on paper, and not true experience. Or, if they ARE speaking from experience, it sounds as if they are speaking from a failed experience.
    I understand where you are coming from, but you have got me tagged wrongly I think. I will always say "Tri-form is the 'best' way to play" but I have never (I don't think) criticed those who do play human only, or said it will be poor (How in the world anything with 85% res to all and perma mag 4 stun can be called poor I don't know!).

    Quote:
    Originally Posted by AlienOne View Post
    All that said, I will answer your question: No, you are NOT crazy to be excited about having a level 50 human-form Warshade. I can already tell that's the playstyle you prefer, and I can also see you are the sort of person who is willing to pay the influence it takes to make a human-former completely devastating. And by devastating, I mean devastating.

    I think it's a little hilarious that though the tri-former's main argument is that "OMG, there is a HUGE damage disparity between us!" they forget to note that a human-former can, for example, take down, say, the entire mob in front of Imperious in the same amount of time that it takes the entire rest of the team to take down the mobs on the bridge at the beginning of the map on an iTF.
    While that sounds like an example of IO'd Warshade vs poor team the fact that a human only Warshade can win that kind of fight doesn't surprise me.

    Quote:
    Originally Posted by AlienOne View Post
    I'm a bit tired of this overly negative tone towards human-formers.

    If someone wants to make one, it's their decision. Help them or get out of the way. I can admit to a tri-former having better damage and an easier time of leveling... Now can YOU admit that a human-former is not only capable of getting the job done, it can be GOOD at it?

    Regardless of whether or not YOU would choose to play a human-former yourself "even if at gunpoint," you cannot deny that *already proved* fact.
    I think aside from the mez comment by whoever it was (Apologies my internet is too slow to go looking) you are overstating the negativity. Obsidian and myself were just pointing out what we feel is an important thing to know.

    Quote:
    Originally Posted by AlienOne View Post
    It's also important to note that in your build, Eclipse is NOT "perma." It has a full eleven second downtime, which is devastating in any difficult/overwhelming situation. Therefore, for that reason alone, I would consider a "non-perma Eclipse" human-only build a complete "phail." Not really the smartest way to slot eclipse.
    Actually originally in my stupid mistyping I was going to advice dam/end, which was worse. I actually meant Res/Rech! Stupid mistake on my part.

    Quote:
    Originally Posted by AlienOne View Post
    I wouldn't say they are completely "useless." I would say they are "less useful." A Gravity Shield is still a better choice (for set bonuses, getting hit with -recharge for a slow eclipse recovery, and the fact that most enemies in the game have smashing/lethal attacks of some kind) than Gravimetric Snare. However, this could be debateable, and could depend on playstyle, and whether or not you want the extra endurance recovery.
    I don't actually think a shield of that level is much use even without Eclipse, but 'less useful' would have been better, you are right.

    Quote:
    Originally Posted by AlienOne View Post
    On the subject of defense, I'm not sure looking at 15% and 19% defense on a build is necessarily "slotting for defense." It's more of a "more defense is nice if I can get it," position, not a "I will sacrifice my damage output for more defense" position. While I'll say your 26% defense is better than his 15% defense, I'll also direct you to this, and mention that it's really not that much better when looking at the big picture. If you're losing slots or powers that could up your damage/damage mitigation potential just so you can slot for 10% more defense...
    I wasn't actually building for defence really, all I did was 5 slot the powers for recharge as per the original build and stick the free slots where I could. Personally I would never go for defence at all, but if you go for some you might as well go for as much as yo ucan get easily. I don't think my build really sacrificed anything for the defence (Bar the Eclipse mistake!).

    Quote:
    Originally Posted by AlienOne View Post
    ...I'd say that belongs in the same category you tri-formers place someone "who doesn't take dwarf form for mez protection."

    Nice, but not *necessary for survival*.
    I agree totally.

    Quote:
    Originally Posted by AlienOne View Post
    In fact, I'll go even further:

    In my personal experience (and this has been backed by several accounts on these very forums), the Dwarf form toggle is just a "delay my death for a minute longer" toggle.
    I would never use Dwarf as a panic toggle, it is good to fight in from start to end, but Eclipse and Stygian Circle are what save your life, not Black Dwarf.

    Quote:
    Originally Posted by AlienOne View Post
    Sure, they buffed the forms not too far back, but if you're using Dwarf form as the tri-formers suggest (for mez protection in mez-heavy mobs, or as a "oh crap I need to survive!" button), you're just delaying the inevitable. A dwarf's damage (in any extreme situation) is not going to be enough to "put you over the top." You can't switch to nova for "more damage," because you'll be mezzed, remember? You can't switch to Human-form, because you'll be mezzed, remember?
    I think my look at single target damage in Black Dwarf form does hold here, the new Black Dwarf Mire is AWESOME. If you did drop to a well slotted Black Dwarf to avoid mezzes you wouldn't be losing out on anything damage or survival wise in most situations.

    Quote:
    Originally Posted by AlienOne View Post
    Actually, no, it can't. I'm suprised one of the "mathematician" types would even suggest this.

    As stated before, your Eclipse is not perma in your posted build. It has a 101.7 second recharge with Hasten. Eclipse's duration is 90 seconds. That's an 11(almost 12)-second downtime.

    Now, if you had franken-slotted with Resistance/Recharge IOs instead of Resistance/Endurance IOs, then you'd have a 76.9 second recharge. However, although this may be a *few seconds* faster than slotting it with, say, 1 recharge IO and 4 Impervium Armors, it would not technically be "better numbers," as the franken-slotting would have no set bonuses associated with it, while doing the recharge IO/4 Impervium Armor thing would give you an endurance recovery bonus, up your total Endurance, AND keep your Eclipse "perma."
    Can't see the quote you are replying to on this, but you are right I did suggest the wrong slotting on Eclipse. However I think the set bonus' on Impervium armor are absolutely worthless to a Warshade in any form.

    Quote:
    Originally Posted by AlienOne View Post
    No argument here, except I will mention this:

    If you've got a +recharge build, and everything is coming up THAT fast (Shadow Blast every 2 seconds, Dark Detonation every 5 seconds, and Gravity Well every 5 or 6 seconds), you'll find that you don't even use your Ebon Eye during an attack chain. Your higher damage power Gravity Well will be back up before you're done using Shadow Blast and Dark Detonation alone.

    So, if you're thinking in terms of that, putting more than 1 slot into Ebon Eye really is just a waste.
    The activation times of all the powers leave quite large gaps in the attack chain from what I could see. Gravity Well have a ~2 second activation, then you need to fill the next 5.5 seconds with something. Using only attacks Dark Detonation + Shadow Blast are both 1.67 second animations, meaning you still have 2.16 seconds to fill, and I would be using Shadow Bolt in that time.

    Quote:
    Originally Posted by AlienOne View Post
    Actually, it's very, very useful for a human-former, and I wouldn't advise skipping over it, ESPECIALLY after looking at your build... With your toggles, you're consuming nearly as much endurance as what your recovery rate is just standing there. Start working in a few attacks, and your endurance bar drops like a rock, unless you got some endurance recovery to counter that.

    Try facing some +3s or +4s with that recovery/usage ratio, and come back and tell me if you can take down a minion (especially if you're fighing Arachnos, Malta, or Carnies) in enough time to use your Stygian Circle before your endurance runs out. Then come talk to me about the fitness pool being "not needed" with that sort of endurance usage in a build like that.
    Considering Eclipse and Stygian Circle can easily recover you to full endurance I would think you can quite easily let the endurance bar dip quite low and then refill it, if you can't kill a few minions (Even at +4) before using your whole endurance bar then I would suggest the human form damage isn't as good as I thought (Because I didn't take damage per endurance into consideration, just damage per second).

    Quote:
    Originally Posted by AlienOne View Post
    That's not even taking into consideration what it would be like to take down anything OTHER than a minion (especially after that minion you just killed has disappeared, making Stygian Circle useless) with that sort of recovery/usage ratio.

    I'm suprised at what you guys (not just you, Darkstar) don't take into consideration, considering how much I've been berated about "not using numbers" to prove a point.
    The way I see it is any endurance not being used is a waste of time having, so the most endurance efficient build in the world would actually use 99 endurance before having a 100 endurance refil. You don't need stamina to keep the endurance topped up. Unless fighting endurance sapping enemies, but I would never make a build with that in mind.

    Quote:
    Originally Posted by AlienOne View Post
    Although I don't like the power personally (because of KB problems, and having to run back out of melee range for a good hit--therefore making me have to hit it first before going into a mob, and possibly ruining my Eclipse hit.... Yeah... the cons outweigh the pros in this situation for me), it can be pretty powerful if used correctly.

    It's one of those "use with caution" powers though... Especially if you're on a team that has problems with KB, due to lack of control.

    This power choice is completely up to you.
    Agreed, it is a power that can get you in trouble if used wrong, but for me too the pro's outweigh the cons.

    Quote:
    Originally Posted by AlienOne View Post
    I'll also mention that Darkstar's build is *mostly* good, though I'll reiterate that not having perma-Eclipse will kill you, and having any global recharge over 180% (for perma Hasten) is a bit funny, considering that changes very little (Gravity Well recharges in 5.44 seconds with your 177.5% recharge build, whereas it recharges in 5.2 seconds with Darkstar's 195% recharge build... The change is so minute, it's really not worth it, unless what you're going for is "bragging rights for "build with highest recharge.")
    I admit the mistake on Eclipse was unforgivable! And you are right about the recharge too, on my build I stopped the second I hit perma-Hasten, so some of the powers could be slotted with different sets for other kinds of bonus' while still keeping perma-Hasten. I was at work though so didn't put 'too' much thought into it at the time.

    Quote:
    Originally Posted by AlienOne View Post
    Can you get me the numbers or how you calculated this? Because Black Dwarf (from what I've seen) can't even come CLOSE to comparing to my human-only AoE numbers. Either your numbers or wrong, or your opinion is biased or skewed.

    Last I checked, Black Dwarf only has two possible (damaging) attacks that can affect several targets at once (not counting having a proc in the taunt, and even that only hits the enemy you're currently targeting), and that's including Dark Extractions being up.

    Human has six.

    And you say Human-only AoE is lacking compared to Dwarf?
    Well correct me if I am wrong, but the only damaging AoE's available regularly in human form are Dark Detonation and Orbiting Death (And Sunless Mire), Unchain Essence I don't count because it isn't up enough to be used in a chain, neither is Quasar. Black Dwarf Mire can be up almost as often as Dark Detonation and has higher base damage, as well as giving a massive damage buff on top of that. Your video's have proved that human form isn't bad and I have never said that, but I can't see where you can match the damage of Black Dwarf Mire from.
  12. Argh havent finished my reply and have to go home.

    Saved it in notepad and will finish tomorrow!
  13. Woah this kicked off (And why I didn't post on here for about a month or so until recently, too much hassle). I knew I should have stayed out after giving the build advice.

    Hopefully I will get some time later to respond properly but my boss is sat next to me at the moment!

    The only thing I would say (In my defence) is: AlienOne - My first advice was actually me being as helpful as possible (I thought it was a good build I did!), and the post on damage was just stating some numbers from what I saw based on that build, there was actually no bias there at all. My reply to ObsidianForce was purely adding something to his damage comment.
  14. Bodyguard mode works best if you have some way of keeping yourself alive, such as good defences or a heal.

    Edit: And some way of keeping aggro, like the Presence pool
  15. When you start going past +2 levels the base accuracy starts dropping, and that is when you will notice the slotting.

    If you never plan on doing that you won't need so much.
  16. 1 - They will stack because they do count as seperate casters
    2 - Once on casting, then once every 10 seconds until the power ends
    3 - Procs on everything, but the damage is so low I don't think it is worth the slot, let the thugs bring the pain
    4 - Scorpion Shield if you are using IO's to increase the defence it provides because you can softcap S/L easier. I wouldn't pick the -KB in Electric Fences because by the time you have reached 41 I would hope you have learned to use the KB in /Storm effectively and shouldn't need to negate it.
  17. I think someone told me that once upon a time the MM got 2 bubbles, but it was far too powerful, and that would have been pre-IO's I think. Having 22% defence given from the bots would mean nobody would play anything else and the softcap would be in easy reach on any budget with any secondary.
  18. Quote:
    Originally Posted by Obsidian_Force2 View Post
    in the interest of others thinking this looks good i'll point out almost all your damage is going to be on a lower damage scaler
    Thought I might back this up (Not trying to change your mind, but just for comparisson):

    Your AoE damage is going to be completely lacking with just Dark Detonation as the only real AoE attack (Orbiting Death will help here, but not by a great deal). Sunless Mire and Unchain Essence are on too long timers to really count for that, though Dark Extraction will help. 130 damage every ~5.5 seconds isn't much (Counting for 7 targets in Sunless Mire - quite achievable) and will probably only be used as an opener if I was playing this toon.

    A Warshade with Nova and no buffs from Sunless Mire can put out 2 AoE's for on average 40 more damage, and on shorter recharge.

    The focus therefore would be on single target damage, and you do have Gravity Well slotted for damage which is good, however your attack chain is limited (Even on a perma-Hasten build) because there are not many other attacks, you will literally be having to keep spamming Shadow Bolt over and over again.

    Over 10 seconds I can see your build (Actually the one I put up) doing around 1700 damage (Working on a very rough attack chain - it could be better but I haven't the time to think much more), add in 13 from Orbiting Death and you could even be pushing 200. Which is very good.

    A Warshade in Nova form can only manage around 100dps!

    The difference in single target damage actually surprised me quite a bit, but then I looked at Black Dwarf:

    With double stacked Black Dwarf Mire (Easy on a recharge build) you can be hit 200 dps quite easily, and the more targets you get round you the more AoE damage you do on top of this since Black Dwarf Mire > Dark Detonation

    Conclusion: Human only AoE is very lacking even compared to Black Dwarf, and although single target damage is respectable it is only comparable to Black Dwarf. Meaning you will never outdamage a tri-former in any situation.

    I know the reason most people pick human only isn't straight damage however, but it is worth knowing this.
  19. Are you already 50? The journey to 50 tends to be much easier with the forms.

    Comments on the build however:

    Put the Steadfast Protection -KB in Absorbtion, with Eclipse you don't need the extra resists so don't need the slots there, so you will free up 2 slots (One from Absorbtion, one from Gravity Shield).

    You have slotted for defence but missed the opportunity to get BoTZ sets into all the free travel powers.

    The human shields are useless with perma-Eclipse. I would swap Gravity Shield for Gravimetric Snare for better set bonus' if you have the slots spare, or the Chance for Hold proc if you don't (When you get hit with -recharge you might have to use it, so the proc could work nicely here)

    Eclipse can be frankenslotted with 4 res/end IO's for better numbers.

    Ebon Eye with the Chance for Build Up proc might be good since you will be using it a lot. Though Shadow Bolt is actually a better attack (Faster animation so better DPA) and will recharge faster so help fill your attack chain better.

    The Fitness pool isn't really necessary (Considering you can get 40 end from killing 1 foe with Stygian Circle), consider dropping it for Combat Jumping andSuperjump or Superspeed. You can slot an extra LoTG +7.5% and some BoTZ sets then.

    You might consider picking up and running Inky Aspect as the third choice, it stuns minions, can get some good set bonus' and has very little cost.

    My favourite slotting for Dark Extraction is 4 Expedient Reinforcement and only 2 from Soulbound Allegiance (Including the proc). You get more global recharge and similar numbers.

    No Gravatic Emination? This is one of the best control powers in the game. Added to Inky Aspect can stun bosses. (The tactic is open with Gravatic Emination to position the mobs, run in with Inky Aspect on, stunning all that wasn't stunned, hit Sunless Mire)

    Consider putting the +stealth IO into sprint, or one of the prestige sprints if you have it. It will be cheaper and easier to activate that way.

    Lastly the defence from Shadow Cloak is mostly supressed, so might not be worth enhancing (I am not sure about exact %'s).

    I would get a Winters Gift Slow Resistance somewhere too.

    Other than that it looks a good solid build

    Here is what I came up with after my changes:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shade of Destruction: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Shadow Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Gravimetric Snare -- GravAnch-Hold%(A)
    Level 4: Orbiting Death -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(5), Armgdn-Acc/Rchg(5), Armgdn-Dmg/EndRdx(7), Armgdn-Dam%(7)
    Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(31)
    Level 18: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(21), Hectmb-Dam%(21), UbrkCons-Dam%(27)
    Level 20: Boxing -- Empty(A)
    Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Acc/Rchg(27)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
    Level 28: Inky Aspect -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(40)
    Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(43), LkGmblr-Rchg+(43)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Build%(37), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
    Level 35: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx(40), LkGmblr-Rchg+(40)
    Level 38: Eclipse -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx(39)
    Level 41: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(48)
    Level 44: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(46), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 49: Stygian Return -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- Winter-ResSlow(A)
    Level 10: Shadow Recall -- Empty(A)
    ------------
  20. PrincessDarkstar

    New Pet option

    I am not bothered about giving extra options, I just want 'stay' to mean 'stay no matter what the hell happens - do not move!'

    I would think they could code something like that much easier than melee/ranged options.
  21. The way IO's work is that they give you dimishing returns, so it is rarely worthwhile slotting 3 of anything, you get full benefit from the 1st, slightly less from the 2nd and hardly any from the 3rd.

    Not sure what you are seeing in combat attributes, because tohit and accuracy are actually different, the thing I monitor is the Last Hit Chance, since that lets you know how all your accuracy and tohit are working together. You wont see anything in combat attributes for any of the slotting you give to your pets aside from the pet uniques.

    The sets however are well worth it, not only do they give good set bonus', but a dual effect IO (Like an acc/dam) actually gives a greater % increase than just a single effect, so 2 acc/dam's are better than 1 acc + 1 dam.
  22. I would always take Force Bubble, because with it you can pin mobs against walls and into those lovely burn patches.

    In your build I would also find room for Electric Fences (The AoE immob) because that also keeps large groups in those burn patches.
  23. Quote:
    Originally Posted by GavinRuneblade View Post
    God, I wish that were true. I really want to find a MM build where I can put the pets on aggressive and then ignore them while I do my thing. Haven't found one yet.
    It isn't about aggressive mode, it is about bodyguard mode.

    All you need to do is draw some aggro and then sit about while the pets win the fight.
  24. Quote:
    Originally Posted by Obsidius View Post
    Fighting level 53 and 54 AVs/ Heroes at lvl 49 was definitely not "play(ing) the game as it was intended."
    While true, just because there is an option for abuse doesn't mean that everyone abused it. I can't see why they didn't just leave it as is and let those of us that want to play the game actually do so on proper difficulty.

    Hell just get rid of the Mo badges for a while, they weren't there before so it can't be hard to remove them.
  25. Quote:
    Originally Posted by vernichterhelge View Post
    forcebubble is repel and knock up (mag 0.1 kb) only togglecost (0.86 end/sec)
    repulsion field is high knock back (mag 4.99 kb) togglecost and endcost per target which is knocked back (0.98 end/sec and 1.25 end/target)
    I really shouldn't have just gone from memory. Thank you for correcting me.