New Pet option


Bookkeeper_Jay

 

Posted

Hi. I know I'm asking for alot here but in issue 17 could we get an option for our pets to have like a switch like they have passive defensive and aggresive do, have a switch like that except it's for melee and snipering. Because lately I have been heaps annoyed with my pets, when I have them in the perfect position for shooting their enemy they run straight in the group of enemies and if there is a group next to it I just end up having to run and sometimes I die because my pet just wont stay snipering. I'm just saying sometimes people would love for theyre pets to be using their melee attacks but if they're trying to kill something that does tremendous melee damage like a Giant monster they die constantly and they have no chance. I have tried using the go to option but the pets just leave where I put them and they run straight into the mob and if they survive after the fight they go back to where i told them to go to. So if you do the melee/sniper thing basically I see it as the 3 circles with options in advanced controls for pets the two on the right at the ones that control aggressive, defensive and passive and the very right the follow, attack my target, stay, go to etc, and on the very left there would be another circle that when you click on it it would give you the option of melee or sniper. When you would pick sniper your pets always stay a distance from your enemy( if your enemy come to your pets they just stay there until the mastermind gives the pets an order to follow) but if they pick melee they will swarm all over theyr'e enemies and stick to them until they die or the pet dies or giving other orders. If you cannot do this atleast make a way to get your pets to stay at a spot and still protect you or attack your target. Thanks for reading

does anyone agree that this would be a great thing for pets?
I think someone else already said they wanted a melee/sniper thing but I just wanted to make a thread of it.


 

Posted

I am not bothered about giving extra options, I just want 'stay' to mean 'stay no matter what the hell happens - do not move!'

I would think they could code something like that much easier than melee/ranged options.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I am not bothered about giving extra options, I just want 'stay' to mean 'stay no matter what the hell happens - do not move!'

I would think they could code something like that much easier than melee/ranged options.

I will take the option to have them chill the hell out in that spot in "Stay" before ANYTHING else.


 

Posted

Both the melee/ranged toggle and the 'stay right here no matter what' have been requested since beta. Neither have or likely will see action...


If I recall correctly:

The melee/ranged issue was one of making sure the player was in the loop and not running on autopilot. In other words, they want you to be active in controlling your pets. Their opinion of what constitutes active play through pet management is what matters here.

The Stay command was one of programming, where the pets don't retain their absolute location when issued the command, but are tethered to the MM's location (ie they stay in a relative sense in place until circumstances dictate they move, and no longer have a location to return to other than the MM).



...but it's always worth asking again periodically I suppose!


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

Quote:
Originally Posted by Sandolphan View Post
Both the melee/ranged toggle and the 'stay right here no matter what' have been requested since beta. Neither have or likely will see action...


If I recall correctly:

The melee/ranged issue was one of making sure the player was in the loop and not running on autopilot. In other words, they want you to be active in controlling your pets. Their opinion of what constitutes active play through pet management is what matters here.

The Stay command was one of programming, where the pets don't retain their absolute location when issued the command, but are tethered to the MM's location (ie they stay in a relative sense in place until circumstances dictate they move, and no longer have a location to return to other than the MM).


...but it's always worth asking again periodically I suppose!

Hey, we got color customization, so why not ask for stay to actually mean stay? Lord knows how long people have begged to actually color their powers.