Pasiphae

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  1. http://boards.cityofheroes.com/showthread.php?t=259992

    ultrawatt, Syntax and I all post good softcapped PVE generalist builds there. A softcapped SS/Fire is tremendously effective in most PVE and still quite good at farming.
  2. Pasiphae

    plant/cold

    This is my Plant/Cold/Stone's build. It's a wicked fun combo. My build might not be tailored to your precise needs, because I play mine more like a brute with controls and debuffs than as a team support toon. It's good at everything -- control, stealth, team support, farming, soloing AVs, tanking spawns in the trials, debuffing the **** out of trial bosses, etc. It's become my main, quite unintentionally, because it's so much fun.

    Not taking Hasten on this character is a terrible idea, though. Both sets are all about recharge. I highly recommend your wife rethink her opposition to it.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ritualist: Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Strangler -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Hold/Rchg(5), UbrkCons-Dam%(5), Apoc-Dam%(7)
    Level 1: Infrigidate -- Acc-I(A)
    Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11), TotHntr-Dam%(11)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Acc/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/Rchg(17), CoPers-Conf%(19), Range-I(19)
    Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), LkGmblr-Def(25)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 16: Assault -- EndRdx-I(A)
    Level 18: Vines -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(21), GladNet-Rchg/Hold(21), GladNet-Acc/EndRdx/Rchg/Hold(23), GladNet-EndRdx/Rchg/Hold(23)
    Level 20: Arctic Fog -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx(31)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), ResDam-I(27), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31)
    Level 26: Carrion Creepers -- HO:Nucle(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), ImpSwft-Dam%(33), Posi-Dam%(34), JavVoll-Dam%(34)
    Level 28: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36)
    Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Sleet -- RechRdx-I(A), ImpSwft-Dam%(37), Posi-Dam%(39), ShldBrk-%Dam(39), LdyGrey-%Dam(39), Achilles-ResDeb%(40)
    Level 38: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(40), Efficacy-EndMod/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45), FrcFbk-Rechg%(45)
    Level 44: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), UbrkCons-Hold(48)
    Level 47: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
    Level 49: Rock Armor -- HO:Enzym(A), HO:Enzym(50)
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Containment
    Level 4: Ninja Run



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  3. Quote:
    Originally Posted by Amy_Amp View Post
    Hence, I'm not doing the level 3 one. I think the maker of it said it comes across as something that's good for lower levels, but might be bypassed by other farms later on as people add in more powers. 0x8 would be good for the lower levels in terms of exp. Higher up I would prefer the higher diff even if it means it takes longer. I should be able to go from 30-35 in two runs with the cyborg mission set at +3x8 with bosses*. You aren't getting that on the level 3 locked farm. It will be faster, but you have to do it a lot more as well.

    * I expect I will have to go beyond the initial farm area to ding 35 on the 2nd run, but it will still be two missions total.
    Ahh, okay. Thanks!
  4. Quote:
    Originally Posted by Amy_Amp View Post
    I did another run on mine and I'm still making 2+ levels per run while at +2x8 with bosses. I got up to 27. I'll do another run later on so I can get Burn and put a couple slots in it.
    Every time I try setting that farm to anything above +0, it exemps me to level 1 instead of 3 and consequently I don't get Spin. Is there some trick to it?
  5. Thanks for the feedback, you've all given me stuff to think about.
    Quote:
    Originally Posted by Mega_Jamie View Post
    My Demons/Dark is softcapped, and I think its great.

    I can tankermind most AVs and most situations, including itrials.
    This is really nice to know too, thanks! Would you mind sharing your build?
  6. Oh, also worth noting -- I didn't forget about the -tohit in Dark, it's just that I don't want to rely on it to softcap me where possible!
  7. ...Please?

    I couldn't decide between Necro/Dark and Demons/Dark. I think I've read Demons are a little more damaging, but it doesn't really matter for the purposes of this build, not a lot changes if I change the primary.

    I was aiming for a Tankermind build, so my main build goals so far have been:
    --Self-softcap. I don't think it's possible to softcap Demons with Dark, so I softcapped S/L/E/R, with F/C/AOE within 1 small purple of softcap.
    --Perma-hasten. Didn't quite get there at 77.5% global rech.

    Concerns with this build:
    --I would have really liked to Hover, but having to take Presence pretty much means I can't.
    --End use is high. Cardiac may be mandatory; I obviously would have preferred Spiritual.
    --Not a lot of global accuracy. Without tactics, Twilight Grasp only has a 88% chance to hit +4s.
    --I don't really know how Bodyguard works out in practice. I'm thinking softcapped + tough + shadowfall + twilight grasp means I'll be pretty tough.

    Anyway, Masterminds aren't really my thing so I'd definitely appreciate any advice!

    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Presence
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Acc-I(50)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Darkest Night -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(15), Cloud-Acc/Rchg(15), Cloud-ToHitDeb/EndRdx/Rchg(17), Cloud-Acc/EndRdx/Rchg(17), Cloud-%Dam(23)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Crack Whip -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(21)
    Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(27), Stpfy-KB%(46)
    Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(31), BldM'dt-Dmg(31)
    Level 14: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(34)
    Level 18: Hell on Earth -- RechRdx-I(A), RechRdx-I(36), SvgnRt-PetResDam(36), EdctM'r-PetDef(37), ExRmnt-+Res(Pets)(37), C'Arms-+Def(Pets)(50)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(37), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-%Dam(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(40)
    Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Acc(42), BldM'dt-Dmg(42)
    Level 28: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43), HO:Enzym(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Petrifying Gaze -- Acc-I(A)
    Level 38: Dark Servant -- Cloud-Acc/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-Acc/ToHitDeb(46)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(46), Ksmt-ToHit+(48)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Tactics -- HO:Cyto(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(13), EndMod-I(13)



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  8. I'm a big fan of softcapped SS/Fire. Here's a softcapped build with 70% global rech from sets on top of Hasten. I agree with ultrawatt; you can still have plenty of recharge and while being softcapped.

    I do highly recommend Soul if you're not a farmer at all. I do like to farm, so I stick with Mu, but Soul is sweet.

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  9. This is impressive. I've worked on similar builds before but I don't think I've made one this solid yet.

    My one suggestion, if this matters to you, would be to swap the LOTG Def in Maneuvers for an Enzyme -- you lose 10% regen but get fully softcapped. Personally, being under 45% bothers me, even if it's only a little bit under.
  10. Fire defense helps, especially at +3 or +4 -- they hit hard, even with capped fire res. However, thanks to the glory of insp combine macros, you probably don't have to build for fire defense -- inspirations drop so fast you can keep yourself readily capped with a few clicks.

    Edit: Also, if you're PLing lowbies or taking friends/a second account along, I highly recommend going 3 deep into the Leadership pool. Maneuvers and Veng are good lotg mules and you'll always have a nearby corpse for Veng. One-slotted Veng + CJ + Weave puts me at about 40% fire defense, with a nice damage buff to boot.
  11. Quote:
    Originally Posted by Doomslayer_NA View Post
    Hi,
    Thanks for the replies. I do intend on getting Ball Lightning. So would it be smarter to use fences more as an endurance drain and slot it that way? That would also provide mitigation between the ELA damage aura; power sink and ball lightning. Thanks again!!
    I kind of disagree that you should slot Fences for anything but damage, especially if you're farming at all. The damage it does isn't inconsequential at all. Over a series of farm runs this is the damage Herostats reported for my AOE powers:

    Reactive Interface: 394k
    Blazing Aura: 362k
    Foot Stomp: 340k
    Bonus Fire: 212k
    Ball Lightning: 204k
    Electrifying Fences: 178k
    Burn: 103k
    Bonus Damage: 89k
    Unknown: 59k

    That's a decent chunk of damage for Fences. Mu's main advantage in my opinion is that it gives you two AOEs instead of just one, so I like to capitalize on it. I slot it with 5 Posis (no dam/range). I'd put the immob lethal proc in it too if I could spare a slot.

    It's going to be less of a heavy hitter if you're not farming, so YMMV.
  12. Out of curiosity, why guns over crablegs? Mostly the DPA on Channelgun being so bad?
  13. Traps has everything you want!

    No buffing! Traps' one major buff is something you fire once every 4 minutes and otherwise forget about. Its other buff is something you fire when you feel like it, no one cares.
    Soloing! You can softcap fairly easily and you have mez protection so soloing is a breeze.
    Debuffing! You cover all of the really important debuffs. Smart teams love you for the -res, -regen, and -dmg.
    Damage! Your damage is... well, you're still a corruptor. But your secondary is active and fun and quite literally makes things explode.
    Big game hunting! You can solo AVs and GMs when you're bored.
  14. I have been led to believe that the best ST DPS chain for DB, at least pre-Bruising, is a chain that eschews combos entirely; BF -> AS -> SS.

    If this is the case, I'm thinking about dropping one of the powers needed for AV. If I try to take both Sweep and AV, I have to take every power in DB, which means I miss out on one of the passives in my primary (Inv). I really want Sweep for the mitigation and PBAOE. So, if AV isn't needed for the best ST chain DB can put out, I'd rather just chain Sweep for AOE damage and use the above chain for ST.

    Two questions for DB vets:
    1.) Is this basically correct? (i.e. max DPS is without AV)
    2.) How does Bruising affect the attack chain? Should I stick a NS in before the BF?
  15. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Couple things that jumps out at me here....

    You have the Glads +def but you don't have the Steadfast...
    Heh, I must have taken it out when I was playing with something and forgotten to put it back in. Nice catch, thanks!
  16. Res: Capped to S/L. Def: Softcapped to S/L/E/N with one in Invincibility; need 4 to get softcapped to F/C. 75% global rech. I think I should be able to chain BF-Sweep and/or BF-AV endlessly, I think, when hasten is up. with maybe a taunt in there for filler.

    End use should be fine, I'm thinking about the damage alpha. I'm not happy with this build quite yet, so I'm open to suggestions. I'm thinking about rerolling as DA maybe, I'm really not crazy about that psi hole, but there's nothing I'm willing to give up for it.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DB/Inv: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Dual Blades
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam(3), TtmC'tng-ResDam/EndRdx(23), GA-3defTpProc(33)
    Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
    Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx(13), Numna-Heal(15), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx/Rchg(17)
    Level 6: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21)
    Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(21)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(23), Mocking-Taunt/Rchg(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(42)
    Level 14: Resist Physical Damage -- ResDam-I(A)
    Level 16: Typhoon's Edge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg(31), Armgdn-Acc/Rchg(31), Armgdn-Dam%(31)
    Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(48), LkGmblr-Rchg+(48)
    Level 20: Blinding Feint -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Rchg(36), Hectmb-Dam%(36)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(37)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx/Rchg(39), LkGmblr-Rchg+(46)
    Level 28: Tough Hide -- DefBuff-I(A), DefBuff-I(29), LkGmblr-Rchg+(40)
    Level 30: Vengeful Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(40), C'ngImp-Acc/Dmg(42)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 35: Sweeping Strike -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg(43), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Dmg/EndRdx(46)
    Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-%Dam(45), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Dmg/EndRdx(48)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Resist Energies -- ResDam-I(A)
    Level 49: Hover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-End%(50)



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  17. Pasiphae

    Farming Scrapper

    Quote:
    Originally Posted by Disappearing Man View Post
    Thanks! Where can I find a fire/SD build? I tried searching the scrapper forum, but the only thing that popped up was this thread.
    This is a good starting point to figure out how to get to the softcap, even if it's not I19 compliant.

    Electric/Shield and Fire/Shield for any budget
  18. Awesome, good to know. Thanks guys!
  19. Hi guys,

    Trying to decide between brute or scrapper for my Elec/SD. It seems like scrapper is the superior choice for LR/SC damage, but I hate how mobs tend to run from most of my scrappers. None of my brutes have this problem.

    Is the taunt in Scrapper AAO sufficient to keep them from scattering? Or is it the brute taunt-attacks that keeps them clustered up better?
  20. I'd be very interested in seeing videos of you vs. GMs or Pylons, or at the very least timestamps of how long the fights take. I'd like to quantify what exactly "better, stronger and more powerful" means.
  21. I did a search for "pylon" and couldn't come up with it. No way I can figure it out myself.