Panzerwaffen

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  1. Hover uses quite a bit less endurance. 0.2/sec vs. 1.0/sec for Fly.
  2. Quote:
    Originally Posted by Neg_rogue View Post
    I'll have a look at it. Usually if I'm starting a team I'll do a combo of broadcast + search the zone I'm in and individually send tells to people to see if they want to team, but already in your guide I'm getting the impression it's better to look for people in all zones for your level range...
    Absolutely! Don't leave out other zones. I've almost filled entire teams with players recruited from other zones, especially at low levels.
  3. Quote:
    Originally Posted by Neg_rogue View Post
    Ok, I'm not some noob who's just started playing the game and doesn't know how to use all the tools. I didn't make this thread to ask how to find teams, I just wanted to vent about my hatred of AE farms and how they impede on my leveling.
    Nothing wrong with venting..
  4. Standard teaming recommendations:

    • Use the team search tool to set your flag so others will see that you are LFT.
    • Join & monitor your server's global channels.
    • Form your own teams.
    • When you find other players that have compatible play styles, add them to global friends.
    • Join an active SG.
    • Look in your server's section here on the forum for events (this is also where you can find global channels and possibly an SG)
    As long as you are willing to put forth even minimal effort, you should have little to no problems finding teams. I'd say close to 90% of my teams are from global friends and global channels alone.
  5. Don't forget Build-Up. A blaster without Aim & Build-up is missing out on quite a bit of potential damage.
  6. It's not just people with impaired vision. It is not that hard to lose track of the mouse pointer when there are a lot of graphic effects going off at the same time. An adjustable mouse pointer would be an awesome addition.
  7. Once you have the monitor window open with the attributes you want in it, you can also right click on those attributes to move them up or down in the monitor display if you want them arranged in a certain order.
  8. My prediction is the rep system will be shut down within 30 days. Too many forum members will use its anonymity as an excuse to make personal attacks in violation of the forum rules.
  9. Quote:
    Originally Posted by RottenLuck View Post
    Okay biker banjara you might want to try another server if you want more players. Like Blpup said Virtue and Freedom are the most populated.
    While this is true, there are plenty of players on the other servers as well. None of the servers are "dead", as some might claim.
  10. Quote:
    Originally Posted by Acemace View Post
    Have you been on some of the servers not Freedom/Virtue recently, they are ghost towns.
    Not this tired old silliness again.. Yes, I have been on servers other than Freedom/Virtue lately. In fact, I am on one every day. And I have zero issues on my "ghost town" server, Protector, forming or joining teams.
  11. I sense the early stages of altitis here... Trust me, it only gets worse. Welcome to the game!
  12. Panzerwaffen

    Blaster Balance

    Quote:
    Originally Posted by ThunderPuncher View Post
    Okay, dude...,

    - Look, I've been playing blasters probably since beta (or earlier)...you wanna complain? You wanna talk about no mez protection...no, serioiusly...let's TALK about no mez protection. Let's talk about a Sapper (Malta Minion/Lt) KILLING you because you could NOT fight back...because you were stunned. Yeah, I shut down this arguement...you can thank me later...'nuff said.
    What are you trying to say here? Your post makes almost no sense.
  13. From the latest build on Test:

    Quote:
    Rewards
    • Reduced experience and influence rewards for all Freakshow entities. Minions and Lieutenants modifier reduced from 1.2 to 0.8, Bosses modifier reduced from 1.4 to 1.0.
    http://boards.cityofheroes.com/showthread.php?t=188805
  14. Quote:
    Originally Posted by Organica View Post
    Make the pain stop!
    Nah! Solo Posi is fun!
  15. Quote:
    Originally Posted by Hell_Jumper View Post
    Theres a Party??? where??? where!!! I will bring the Patron
    Too late. The party has already been flipped and is now too expensive to get into.
  16. Quote:
    Originally Posted by eryq2 View Post
    I can make more by actually playing and selling the drops than standing in WW flipping. That's more boring than farming or running missions to me. But please, carry on and help raise the prices in WW for eveyone.
    Those darn evil marketeers! If it wasn't for them there would be purples for all to be had, every player would get a magic rainbow pony and candy gumdrops would rain from the sky.
  17. Quote:
    Originally Posted by Caniption View Post
    Well then .. I'll have to wait it out I guess
    And to be honest, the kb in buckshot isn't really that bad. I routinely use a Full-Auto, Flamethrower, Buckshot chain on my AR/EM, and it has never been a significant problem.
  18. Quote:
    Originally Posted by Caniption View Post
    So i tried out assault and I think that's way more knockback even in just the first few levels than i would be comfortable using in ae ticket farming. Gonna try a few other things out I spose
    There is no knockback in Full-Auto, Flamethrower or Psychic Scream. Skip M30, which doesn't mesh well with all the cone attacks anyway, and Buckshot, and you will have no knockback issues.
  19. Quote:
    Originally Posted by Nihilii View Post
    If you can finish something at all, you can finish it without deaths if you're careful enough and/or given enough attempts, unless the only way you won was with vengeance/fallout. That is (should be?) common sense.

    The hardest part in a specific MSTF/MLRSF setup (i.e., all scrappers) is gathering enough players with the right AT, a good internet connexion and the ability to login during the same time period. It's already hard enough to organize a normal allscrapper or allblaster STF/RSF, claiming the lack of public proof that a blaster or scrapper MSTF/MLRSF has been done proves it isn't possible is ludicrous.
    Please don't say I made a claim that I never did. What I do specifically take issue with is the claim that "You can achieve the Master badges with any team makeup."

    And to respond more directly to your comment about what I allegedly 'claimed': Generally the burden of proof lies with the person who states something is true or possible, not the other way around. There would be no burden on me to prove something is impossible, even if I had originally made that statement.

    However, seeing as how an all scrapper STF run on Test, made up of scrapper forum regulars, who would generally be regarded as among the most experienced and most knowledgeable scrapper players out there resulted in 121 deaths, when a Master run requires ZERO, I am going to remain skeptical that it is even possible.

    I stand firmly by my assertion that the claim that a team of any makeup can successfully complete a Master TF run is false. It does not require a cookie cutter exact team build, but certain things must be taken into account and planned for. For example, on an STF, there must be some plan and tactic for dealing with Ghost Widow's Soul Storm and Dark Regeneration. There are various ways to approach this, but there still has to be a specific plan for it on a Master run.

    Remember, I'm the kind of player that will take anything for any TF in the game. I have never said "we need a tank/healer/troller". I avoid teams like that. I have, in fact, quit teams with that attitude. When Issue 15 went live, I started a team to run the Kahn TF within 20 minutes of the servers going up and went with the first 7 players to respond. Some of the best times I have had on TF's were with teams that didn't fit the expected mold. All that flies out the window when talking about No Temp/No Death Master runs.
  20. Quote:
    Originally Posted by Rejolt View Post
    Fire. Always Fire. When in doubt: Fire. Some people like a little Static Discharge from the Epic Pool in with their Fire.

    You may need some meatshielding/buffing to team with Fire/Fire (unless you heart IOing all your toons) as you need things dead fast or you're in trouble. Otherwise, Archery/Mental gets much love from the farmers and is about as good a AoE killer + survival build as you'll find on a blaster.
    Everyone always says Fire when it comes to blaster AOE, but in reality Fire has less AOE ability than either Archery or Assault Rifle.
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    You can achieve the Master badges with any team makeup, the only reason people put together specific teams is it is a little easier and everyone knows their role from the start. Or because they're of the mistaken belief that that is the only team that can do it.
    Speaking as someone who will take the first 7 people to form any TF team in the game, and actively avoids teams that say "We need a...", I'm going to call shenanigans on this. Prove me wrong. Show me an all blaster MoSTF. Heck, show me an all scrapper MoSTF.

    Master teams don't need to follow an exact cookie cutter format, but the team composition does need to be balanced a fair bit better than other content.
  22. Quote:
    Originally Posted by New Dawn View Post
    I don't think up dream teams. I basically think that if you can't devise a way of achieving anything with any team then you are still learning.

    Then I think that team work is essential and if players can't get things right despite trying then, they may want to change their slots a bit better, or adapt the build to have the power they skipped, that allows for better flexibility, with other team dynamics.

    You can get things done more than one way but some people simply stick to the one method like glue. Why I don't know.

    I certainly don't like to value people over what they chose at the powerset selection screen.
    That's generally a very good philosophy and one I embrace wholeheartedly, however when talking about Master attempts on TF's, whether STF, LRSF or the new ones, completely disregarding team composition and powersets is pretty much setting the team up for failure before even starting.
  23. I loved this power on my FF Defender. Having it on a Blaster with even more damage? Awesome.