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Posts
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Joined
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Mine is in that little blue glowing cylinder behind City hall. It is a big base though because we have doors in pretty much every part of the city. For some odd reason though the exit and entrances are not in the same location.
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Quote:So when my wife is on her newly created level 1 character she is in 2004 Atlas talking to my current day level 50 character? Interesting concept, we don't even need some silly mailbox for us to communicate.I'm sorry, but I disagree with you. In City of Heroes, time passes not with real-world time passage, but with level progression. When you're level 15, Jim Temblor is still just barely coming to grips with his father's fate. When you're level 35, time has past, he's confident in his powers and he's acting as a legitimate hero. That's how time passes. If you zoom back to level 1 on a new character, you zoom back in time back to 2004, back when Vahzilok was still alive, when the Clockwork King hadn't been beaten, when Countess Crey was still a free woman, when the second Rikti invasion hadn't happened yet.
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Good gosh, I so need to learn to do these things. That's awesome.
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Prior to I17, mobs that I have not gotten to had generally remained in close quarters to one another. Yes there may have been a straggler but in general they remained in place. This issue has them all over the place. I am not complaining but I do see it happening.
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Quote:You will have access to powers up to level 34 if you are doing a flashback at level 29. Exemping to a lower level gives you the next 5 levels of powers you have available.Hi,
I'm doing the Me, Myself, and My Other Selves flashback, and I'm supposed to be level 29, but I noticed that I have my lvl 32 upgrade power on my mastermind. My combat level shows 29 in the UI, my big bot is lvl 29. /whoall shows combat lvl 29. The character I'm doing this on is a lvl 50 Bots/TA villain through the flashback system.
I tried searching on the forum, didn't find anything. Anybody else notice this?
Thanks,
Duey -
This is happening to me as well. No ports forwarded and connected to a wired LAN. It isn't as often, maybe once or twice a play session and others in one of my chat channels have it happen as well at the same time. Now, this is Freedom server and as it is happening to more than just me I am inclined to think it is not my rig.
To the op, are you soloing? Does it happen to any of your friends at the same time? -
Thanks Rangle,
I am not that familiar with SS and wasn't sure if I made the right choices. Was half expecting to hear that I made some wrong choices for what I was looking for.
Again, thanks for giving it the once over. -
Greetings tankers,
I was cleaning out some old characters I wasn't going to play and came across a level 21 SD/SS tank on page three of my character list. I started with a Fire/Stone tank and moved on to a Stone/EM tank. Over the past year and a half I have been controlling, scrapping and put about 700 hours into my Warshade.
Seeing this, I have decided to return to tanking. I have read a few posts about them on the forums and have come to a build I think I might be interested in. I think this build might be a tad pricey but I can cover much of it as I run a lot of TF's and seem to have pretty good luck with reward rolls to get most of my influence.
Here is what I am looking for;
I would like durability for team tanking and still be able to move solo rather quickly. Below is what I have come up with that I "think" will suit my needs but would like a once over to be sure I haven't missed anything too important. I still have two slots I need to find a place for as well.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (5) Resist Damage IO
- (50) Resist Damage IO
- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (17) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Healing IO
- (13) Resist Damage IO
- (13) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (21) Healing IO
- (21) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Endurance
- (23) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Multi Strike - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Recharge
- (33) Resist Damage IO
- (34) Resist Damage IO
- (A) Empty
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 17.4% Defense(Ranged)
- 6.75% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 5% FlySpeed
- 330.3 HP (17.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 9.9%
- MezResist(Immobilize) 11%
- MezResist(Stun) 4.4%
- 5.5% (0.09 End/sec) Recovery
- 76% (5.95 HP/sec) Regeneration
- 5% RunSpeed
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Never mind, I can get in now.
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Guess I shouldn't tell him that I have lost that much bidding on recipes at the market and added an extra zero to the stack I wanted.
Can I blame the dev's for that? -
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I wasn't the good little soldier I should have been and taken screenies but we topped 70 deaths and finished both in about 3.5 hours. Oddly enough the two places we didn't die were the cyst that spawned on the last map and with the good doctor. I couldn't hold enough aggro in dwarf to make a difference.
I do thank all those on the team for sticking it out as it was a nice change from the original TF though. -
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I am sure this issue will have many more like me but I just made the club and am halfway to 700.
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Quote:That's a big if though. I have an Nvidia 260 GTX with 1.8GB of memory running on a quad-core I7 processor with 9GB of RAM so I think my system specs are within reason yet I saw tremendous lag.If the server only lags when your computer needs to have a better graphics card, hey, that's such a strange coincidence.
I am sure that many times it is on the end user side but last night on Freedom was as bad as I have experienced. I gave up after two hours because I couldn't do anything. I was really hoping for those AV badges, getting them on a Warshade in a PVP zone is brutal, though it may have been easier than last night. -
Quote:I agree, I was hoping to get at least one badge from the AV's. I tried but no matter what team I got on we couldn't break the 10% marker to get them. Didn't help that I had to wait an average on 60 seconds before my next attack would go off.While the server "fun" on the Freedom server may have been a good idea on paper, there has to be a better way. For instance I had the graphics option turned down to mimimum, have (what I feel is) a pretty decent internet connection (FiOS) and a computer that runs fine normally.....I was lagging and was kicked off the server as well. The thing with the GM's, AV's and "zone events" being contained to mainly 2 zones causes the vast majority of the players to congregate and causes severe lag spikes. The one thing that caused essentially "flash mobs" in a given zone. I know I am ranting here and I do not know if others feel the same way, however I am not saying that this was a terrible idea, I am saying that it needs to be reworked.
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Today, Freedom is an entirely different story for me. Click a power, go get a drink. Come back and wait for it to finish and then click the next power.
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I must be one of the lucky ones, I didn't experience any lag.