Omega_MCX

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  1. Omega_MCX

    Dear Devs,

    I salute you sir! total agree with everything, only one thing will the devs ever bring more to pvp
  2. Omega_MCX

    Need a new PC?

    Wooo Smexy looking computer, yes please
  3. [ QUOTE ]
    yeah with 6 slotted hasten ftw

    [/ QUOTE ]
    Lol! please tell me your joking psy?
  4. i must say wow, these buffs have really made stalkers worthwhile for something other then solo play and pvp. Just spent a good solid couple of hours on my db/wp stalker and i was so noticing the difference, boss's i was having problems with before, where now a lot less hard to take down solo with out the need of a lengthy fight involving hit and run tactics.
    in fact the buffs are so good I'm expecting a nerf to come up soon which i hope not.
  5. Ouch sounds like a bad night for crystal_cat
  6. I suppose we can all get a better idea of Optimized builds once midnight releases his official update for the hero builder, then we can try things out for ourselves.
  7. Seems with all the negative focus on banes lately, what with the whole banes are nerfed and thus are Suxors attitude some have been having it was somewhat a breath of fresh air to come across this build on the us forums Link (scroll down to the bottom of the page to see the build)

    Showing that with the right slotting you can achieve some most impressive figures in terms of both defense and offense.

    But in short this person not only made a bane but a night widow build both aimed at maximum offensive potential and overall the bane came off better. Heres some of his findings:

    [ QUOTE ]
    BANE SPIDER

    First I explained where I went with this toon. I built this character to be the very best at maximizing it's damage mitigation as well as it's damage output. I also thought it important that the AT maintain a decent amount of usefulness in team settings against EB's/AB's and the like.

    Now these numbers and stats are from my Bane build which is filled to the BRIM with purple IO's and rares so this is the absolute IDEALIZED Bane Spider build if one had an unlimited checkbook and could build it as they saw fit.

    This build is a melee based build taking none of the ranged attack powers and built to take as much punishment as possible.

    VITAL STATISTICS

    Defense to S/Leth/Fire/Cold/Energ/Neg/Psi/Melee: 31.9%

    Defense to Ranged: 43.5%

    Defense to AoE: 31.9%

    Resistance to Smash/Lethal: 39.6%

    Resistance to Fire/Cold: 16.9%

    Resistance to Energy/Neg: 13.1%

    Resistance to Toxic: 11.8%

    Resistance to Psionic: 14.9%

    Regeneration: 266%

    Max HP: 1503.48

    Endurance Recovery: 2.79 eps

    Endurance Use: .87 eps



    In addition to these overall statistics. Every attack in the line is under 5 seconds. The toon's placate recharges in 16.4 seconds. The character has the Call Reinforcements pet which is two -1 Arachnos Disruptor's that are PERMA. Essentially this turns my one man Bane into an army of 3 hard hitting damage dealers and the pets also have strong melee ranged holds and immobilization's.

    The build also has perma Hasten and the real kicker I of course saved for last. The most powerful weapon in the Bane's arsenal is the power Surveillance which is a single target debuff to an enemy. The power on this build has a recharge of 13.2 seconds and a duration of 20 seconds rendering it effectively perma. It debuffs the target's defense by 19.3% and debuffs the resistances by 20% with an Achilles Heel proc for an additional 20% making it a 40% RESISTANCE debuff.

    In addition to Surverillance which is a huge enemy debuff power this build also has one of the Maneuver toggles which provides a huge 15.4% Def buff to all players on the team.




    NIGHT WIDOWS

    I built this toon exactly as I built the Bane Spider. I concentrated on a melee build that maximized damage output with superior survivability while also maintaining a strong supportive role to the team make up.

    Again this build is the OPTIMUM Night Widow build complete with tons of purples and unique IO's to make the Widow as powerful as I possibly could make it.



    VITAL STASTICS

    Defense to S/L/Fire/Cold/Energy/Neg/Psi: 27%

    Defense to Melee: 50.1%

    Defense to Ranged: 38.5%

    Defense to AoE: 38.5%

    Resistance to Smash/Lethal: 23.1%

    Resistance to Fire/Cold: 6.3%

    Resistance to Energy/Neg: 1.3%

    Resistance to Toxic: 0%

    Resistance to Psionic: 60%

    Regeneration: 261%

    Max HP: 1244.86

    Endurance Recovery: 2.77 eps

    Endurance Use: .87 eps




    In addition to these overall statistics. Every attack in the line is under 6 seconds. The toon's placate recharges in 19.9 seconds. The Night Widow does have better status protection that is true than the Bane. However with careful IO placement and slotting the Bane has almost no problems with in game status protection and better still. With the auto powers having the status protection built in that means there is no way you can have it 'knocked off' by either endurance drain or negligence hitting the wrong key.

    The character does have a tier 9 God mode which with perma Hasten which this build has has an uptime of 180 seconds and a downtime of 90 seconds before it's recharged..

    The most powerful weapon in the Night Widow's arsenal is the power Mind Link. This power is PERMA with my build and provides a 30% self boost to Psionic resistance, 15.4% Defense buff to all forms of attack to the team, and a 7.71 To Hit buff to everyone's attacks. In addition to that this build also provides a 7.71% Maneuvers defense buff to all forms of attack to the team.

    One note. In addition to these stats this build also has the dreaded Smoke Grenade which has a -perception debuff and a 5.1% to hit debuff to all foes that are hit by the power. This also helps the team and is a small but added welcome to the team.

    The Night Widow as you can see has more to offer the team at least that way I built it then the Bane does in respects to an overall team buff. It provides a 23% buff to the team's overall defense as well as a not too shabby 7-8% buff to the team's to hit buffs.

    However other than a buff to the defense to the team which is very powerful and helps tremendously all the parties involved. As you can see from the defense, resistance numbers. Night Widows are outclassed by banes in almost every significant category. The Bane has more HP and far more resistances and defenses than the Night Widow. Furthermore the Bane in my build has perma pets which in affect add 2 more combat bodies to a team composition increasing the overall team DPS as well as helping to spread about aggro and give the team time to rest and focus their energies on the most powerful foes first.


    FINAL CONCLUSION


    The Night Widow is very strong with a powerful tier 9 to help it against strong and dangerous foes. But outside that tier 9 the Bane is just stronger on almost every other field that matters. The Night Widow does have a few more melee attacks that is true. But the Bane has extremely powerful melee attacks especially it's Executioner's Strike which with Build Up I clocked at dealing an absolutely stunning 682 damage when the proc fired. I could then immediately placate the foe I was fighting and with my superior recharge hit the enemy AGAIN with 682 damage.

    For this reason and the other's I have included in this little rundown I find the Bane Spider to be the better choice of the two AT's and I have no regrets with mine and have enjoyed him immensely.

    [/ QUOTE ]

    After reading this I'm now somewhat glad that banes have a lot of potential and can in fact outclass some of the other SoA, I'm also glad that I had planed on leveling up a bane spider and nightwidow first before trying the other 2 paths out.
  8. Omega_MCX

    Overpower?

    [ QUOTE ]
    It feels brilliant. Especially if you're firing of AoE's constantly.


    [/ QUOTE ]

    Here here!!
    Love seeing all the overpower prompts poping up when i used my total dominate, mass confuse and terrify
  9. Well if anyones up for it how about running a few tests on defiant i can use my mind/emp which has the confuse slotted with 5 purples.
  10. [ QUOTE ]
    Well, since they already work with costumes, how about a comprosmise - unlocking SoAs also unlocks the pre-order helmets account wide, both CoH and CoV side. Sound fair?

    [/ QUOTE ]

    /signed
  11. [ QUOTE ]
    you do of course realise you have contradicted yourself.

    wanting the preorder stuff you clearly odnt have

    but not wanting to share the collectors edition stuff you do have

    [/ QUOTE ]

    Got a point there, reminds me of the whole vet rewards wings Vs craftable wings.

    I myself however think that it would be fair if the pre-order cape and helmets are released through vet rewards or craftable items or if the devs feel like it just release all of them to everyone. I know my Nightwidow would appreciate being able to ware her helmet on her other costumes
  12. Omega_MCX

    Overpower?

    [ QUOTE ]
    So does Dark Defenders Fearsome Stare do this as well (it can also Crit)?

    [/ QUOTE ]

    No this is a controller thing only.
  13. Omega_MCX

    Looking for a Sg

    Well since I'm stuck at home to work on coursework for this whole week post down any time, day you want to meet up this week and ill meet you then.
  14. Omega_MCX

    Defiant RP

    If something does get started up I'm rather keen to try RP never done it before and it's probably the only thing i haven't done on heroes yet. Also would we be doing rp on villains too since it's always more fun being a bad guy
  15. Omega_MCX

    Looking for a Sg

    Well the Order of Crucified Swords are currently in the process of recruiting new blood our numbers have gone down a bit but we are still a fun group of people, as for the real life stuff i can understand that seeing as how I've had to be away from the group for a while due to coursework and the such, heres a link to our website linky if you like what you see give us a buzz.
  16. Omega_MCX

    Defiant RP

    Or you could start a new roleplaying craze on defiant, see who else is interested and then try and start something from there.
  17. Just a heads up Union Soldiers of Arachnos

    and heres the defiant one too
    Should be plenty of teaming up options for either for when I12 hits live wither your on the sg or not.
  18. Good to see brutes Finally got sorted. The only thing I'm confused with is the powerboost nerf would a dominator still be able to use powerboost, domination and megalomaniac all at the same time for uber mezzing potential?
  19. Woo what time on sunday for the rularuu hunt?
  20. Might want to change the third image, by the looks of things you accidentally reposted the first one, also kinda hard seeing your point with the bio window in the way.
  21. Actually wouldn't mind doing some rularuu overseer hunting on my db stalker, i want the badge before i12 hits live so i can get those tasty looking rularuu blades
  22. [ QUOTE ]
    Well its only 2 people atm, so anything to do with arachnos is welcome

    [/ QUOTE ]
    Seeing as we have equal members how abouts a merger? I'm pretty much game for going with either group.
  23. [ QUOTE ]
    Awwww and Sandy and myself just spent ages making one for Arachnos based toons too called Army of Arachnos..

    [/ QUOTE ]

    Well if its already up and running can always go with yours spawnus.
  24. [ QUOTE ]
    45 days, you sure...???? I'm pretty positive that I've had mine set to 60 days + before... Will have to check that out!


    [/ QUOTE ]

    Ill save you the time nine claws, i've got my one set to a 100 days you can increase the amount of days before demotion.
  25. Lets not forget temp phase shift could be abused in this :/

    but apart from that its sounds like a really good idea