Capture the Flag!!
How would stalkers be spotted if they are taking the waikie?
Lets not forget temp phase shift could be abused in this :/
but apart from that its sounds like a really good idea
Could this not be sorted by.... say for example..
If an enemy is phase shifted, you could phase shift also to attack them? as in shift into the same Dimension as them so you can attack.. would be a neat idea also..
Frostbourne: lvl 50 Scrapper Katana/Regen
Energenica: lvl 50 Tanker Invuln/Energy
Ionised: lvl 50 Defender Empathy/Electrical Blast
Avalonica: lvl 50 Controller Ice/Storm
SunSphere: lvl 50 PeaceBringer
Good luck making this work.Which wont happen.
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Now for this to work requires some genuine honesty!!
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Yeah...Expecting honesty in PvP is having great expectations imho
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Obviously the defending teams are NOT allowed to kill the FLH/FLV either lol
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Which is highly likely considering the rate AoE powers are used.
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Now, for this to work we need roughly the same number of heroes to villains.
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This also cant happen because RV is not limited entry but open to all.
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This person must then make it back to a Judge (located very close to the Flag hero) and hand the judge the Wakey.
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Abusable.One person stands at judge with tp friend and insta teleports.
I wish for a capture the flag mode but it must fulfill some requirements first.
a)To be able to combat/defend the flag carrier while it travels (which means no tp friend working,no SS,no SJ,no CJ debuff on flag carrier)
b)To be entered through arena so the numbers are balanced
c)The flag/flag carriers to be visually recognisable really easy
d)The map to have a total lack of PvE and have open landscape
e)To actually receive rewards through participating in a CTF
This is a very nice idea, I appreciate that you're trying to make PvP events and I'll join in if you manage to get it going. However. I have to agree with TG on some of the points he made, in general there's nothing honest about PvP and alot of the things you suggested sound abusable, and so they will be abused.
If you ask me, someone will enter the zone seeking to disrupt the event and then everyone in the zone will hunt and kill that person, and then start killing each other.
So yeah, I'm in.
Kin buffs would make this crazily easy lol
Both sides have kins in each team, maybe a thermal/empath. No one's dying before they reach their base tbh. Defending is a bit impossible without everyone having TP foe and slowly doing it to your own side's drone.
@Rooks
"You should come inside the box... Then you'll know what I mean."
how bout heroes capture the north west turret, villains capture the south east turrets and they defend their posts, say 2 teams of 8 for each side or more, 1 defending the turrets and 1 attacking the oppositions or both attacking or both defending (however they want to do it) and the have to hold the oppositions turret fort for 3 minutes
just a suggestion
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold
I quite like the idea but as with AV hunts in RV other players can ruin the fun.
Just to say i am not saying idea sucks or something seri.I think is great but i doubt will work cause of many many reasons.Its really necessary to have a controlled situation for things like this.
You could have it so the flag supressed movement speed/TP maybe.
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You could have it so the flag supressed movement speed/TP maybe.
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This is a must.For viable capture the flag pvp.
Seri great idea mate but i must agree i cant see this working. I do think CoX needs some PvP zones like capture the flag or other things.
While I am a masive fan of CTF gameplay something similar to Defend/Attack (though hopefully this'll come with a base revamp with [u]decent[u] item stats this time) or, thinking about it, something like King of the Hill might be better suited and easier to implement.
mmmm, i like the suggestion of using the arena, but cant see it happening unless we get selectable maps.
As with all things, honesty is a must. If you want CTF,this is a way we could do it. Im thinking of trailing it with some friends first, see how it goes. It's quite simple really, if you want CTF AND you realise for it to work you mustn't cheat, then it is possible. If we can get the names of 8-12 players whom are interested we could give it a go. As for players cheating, I know what iwould say to players in my team I saw cheating
Now, for the other issues, I agree with the following:
1) Phase shift should be banned for all players, except the FLV/FLH.
2) As TG mentioned the FLV/FLH may be succeptable to AoE powers, but unless they are specifically targetted by single target attacks, im sure they could survive just fine. Especially if the FLV/FLH was a granite brute/any Tank.
3) Travel powers could be limited to sprint and speed boost.
4) I cant see farmers etc causing a big issue, however, if they do, we could always do this on test.
Again, im not saying this is a game for the general pvp communitity, as indeed it would be abused severely. All im sayng is a group of pvp'ers like ourselves that crave CTF could manage to do this as long as we can trust the others not to cheat. The minute i spotted someone cheating i'd name and shame them, and they wouldn't get invited to future events.
So are there 8-12 peeps with either heroes or vills that could want to play CTF badly enough, o warrant giving this a go?
I am willing to participate for testing purposes you can contact me @Tainted Greek when you have more
good-o.
ok anyone else?
i may be up for it! depending on the time/date
granted im not a power PvPer but i enjoy it none-the-less
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold
Ill help you mate.
What if you change the wakie for a Granite Tanker? Can't lie with a Granite Tank and it'd be difficult to take them out from AoEs alone. It's still open to griefing but there wouldn't be any teleport (Tank would be neutral, afterall), cannot fake having the Tank to get a point and it would slow them down (unless they have kins, however the other team could use slows) because of Granite's -speed.
It's sadly still open to people ASing or specifically attacking the tank to stop the competition, then there's the problem of using a player because then only one team could use powers on them to slow them down (immobs, -speed, intangibles) although using Warburg would fix that.
Just my bit of input on this.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
OK guys, as the devs kindly haven't given us a capture the flag area in zones or arena
, i've an idea...

Before I organise another competition, i want your feedback on my thoughts:
OK, this will take place in RV. One villain (KNOWN AS THE FLAG VILLAIN or FLV) will sit in the train station and hold a Wakey insp.
A hero will do the same (FLAG HERO FLH), at an as of yet undecided part of the map.
Now, for this to work we need roughly the same number of heroes to villains.
Now heroes will DEFEND the flag villain in the train station. Villains must enter the train station and attempt to 'trade' with the Flag villain. If they manage to do this, the FLV will give the Wakey to the person attempting the trade.
This person must then make it back to a Judge (located very close to the Flag hero) and hand the judge the Wakey.
The Judge will the brodcast a score.
Now, stay with me on this (hehe)
lets say we have 2 hero teams of 6 and 2 villain teams of 6. One will defend their FLV or FLH, whilst the other team attempts to retrieve the wakey.
If at any point the person carrying the wakey is killed, they must use the wakey to rez, hence the 'flag' returns back to the FLV/FLH.
Now for this to work requires some genuine honesty!! No other Wakeys must enter the zone at all. Only the FLV/FLH must hold ANY wakeys(flags)
Obviously the defending teams are NOT allowed to kill the FLH/FLV either lol. Once either the HeroJudge or Villain Judge holds 5 wakeys that side is the winner.
Its a simple plan, and could work with as little as 8 players on heroes and 8 on villains (2 teams of 3 (attack and defend) on heroes and vills, and one FLV/FLH and one hero Judge/ 1 Villain judge.
Ive thought it through, and with some good suggestions, support, and everyone genuinely looking for fun, this could work.
Capture the flag is always an awesome addition to any pvp game, and I think we could get it started here.
I would like to trial it on union, and then move it to test, where we could get some really huge fights going! Maybe with some red name support...
Suggestions welcome.
If you think i'm mad, feel free to say so, but please leave a decent opinion why it couldnt work.
Seri