Wrong chestplate for Banes?


Dark_Ebon_Spider

 

Posted

I noticed while trying to make perfect copies of the Bane Spider NPCs, that the chestplate used for the Bane costume is too large compared to the real Bane's. The ones used by us are Crab Spider-size.
Here are some screenshots of the info window on two Executioners I made, and an NPC Executioner.

The first Bane Spider Executioner I made, with physics around 50-70% on the slider. Notice the size of the chest piece covering the "mouth".

Second Bane Spider Executioner, with chest slider at 0%.

An NPC Bane Spider Executioner. Very thin and small compared to my characters.

Bane Spider Executioners were like the ultimate Arachnos NPC Boss for me. How am I supposed to feel awesome while playing one if they still look different than my Bane Spider Soldier


@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter

 

Posted

Might want to change the third image, by the looks of things you accidentally reposted the first one, also kinda hard seeing your point with the bio window in the way.


 

Posted

The point is to look at the chestplate _in_ the bio window, also, fixed link


@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter

 

Posted

I can see what you mean but seriously does it really matter that much? im sure the reason its like that is due to a physiology slider.

Only think im a lil confused at is why we are able to access Bane and Crab outfits from lvl 1 surely they should be locked until you branch?

Regards

Spider


 

Posted

Either its a bug, glitch or due to the fact Wolf Spider, Bane Spider and Crab Spider all look extremely different they are giving you the option see how you would look, colours, etc.

Unfortunately Blood Widows, Night Widows and Fortunata all look the same, they even provided the Night/Seer Helm in that respect, but for some reason didn't add the buttcapes. This is partly what made me think that the Wolf/Bane/Crab is a bit of a glitch.

Live I wouldn't be surprised if those armors are locked away until 24.


@Drakmarth & @Drakmarth2
Avatar by S. Wall
#415877 - An Uncivil War: Preclude - Looking for Feedback

 

Posted

And then you'll probably have to go through the character creation screens again when you branch. I think it'd be the best way to do the power respec at the same time.


 

Posted

[ QUOTE ]
I can see what you mean but seriously does it really matter that much? im sure the reason its like that is due to a physiology slider.

Only think im a lil confused at is why we are able to access Bane and Crab outfits from lvl 1 surely they should be locked until you branch?

Regards

Spider

[/ QUOTE ]

if you look at the powers tab you can see all the wolf/crab/bane powers

so i think they're respec-ablr


 

Posted

they are mate, fully able to respec between Crab-brute (if ur a wolf spider) or fort-night (if your a blood widow) we also strangely get PPP's (Brute ones)

I always thought that the dif between blood widows and night-fort would be the shiny metalic cossy over the matte color one and the armor ofcourse.

then theres the buttcape that the devs stated probably wouldnt make it into Live when released but they are being worked on.

Regards

Spider


 

Posted

i wish soldiers could get helmetless though


 

Posted

[ QUOTE ]
we also strangely get PPP's (Brute ones)

[/ QUOTE ]

I think this must just be place holders, given that most of the powers are duplicates/very similar to powers that are available anyway.


I really should do something about this signature.

 

Posted

Yeah I assumed that Praf I also assumed the *Simply dumping you in Mercy* was an indicator on a new Tutorial (albeit not really a tutorial just a lead in to the story since we all have over 50 chars )

Regards

Spider