Obscure Blade

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  1. Quote:
    Originally Posted by EU_Damz View Post
    So the patch is next week . . . . *squeeeee!*
    The patch adding Enhancement Converters is on Beta today.

    Quote:
    Originally Posted by Freitag View Post
    NEW VIP ONLY FEATURES
    • Enhancement Converters (ECs) allow you to convert one Archetype Origin or Invention Origin enhancement (but not Store Bought Enhancements) randomly into another enhancement. You can convert an enhancement into another within the same set (for 3 ECs), same rarity (for 1 EC) or same category (for 2 ECs).
    So, I wouldn't expect them on Live next week - they'll want to test this patch more than a few days. But the week after that perhaps?
  2. Quote:
    Originally Posted by Scientist View Post
    Does anyone know if the new Dimension Shift is supposed to take the Controller ATIOs?
    Yes, the new Beta patch adds that and other updates.

    Quote:
    Originally Posted by Freitag View Post
    Gravity Control
    • Dimension Shift now phases allies as well as enemies. Allies are not immobilized by the patch and can freely move out of it to become un-phased. This allows allies to choose whether to phase and attack the phased enemies, or to stay unphased and be protected from the phased enemies.
    • Dimension Shift's recharge is now 60 seconds, down from 90 seconds.
    • Dimension Shift can now be slotted with ATO sets as well as Immobilize sets.
    • Propel now "splashes" knockdown on three additional targets nearby the primary target, within a 15' radius.
    • Fixed a graphical error with a streaking particle on Dimension Shift.
  3. Quote:
    Originally Posted by Party_Kake View Post
    humans are more evolved than dinosaurs.
    No, we've just evolved in different directions. Evolution isn't a ladder from "less evolved" to "more evolved"; evolution doesn't have some goal it's headed for.
  4. Quote:
    Originally Posted by Johnny_Butane View Post
    Instead, the traffic problem solved itself when the Clockwork started taking apart people's cars for scrap and many commuters switched to using the city's fleet of invisible buses and the Green/Yellow line rail system.
    Imagine Wonder Woman trying to impress Primal Earth people with her invisible airplane; a citizen of Paragon would just shrug and say "Oh, it's made of the same stuff they make buses out of?"
  5. Quote:
    Originally Posted by Fluorescent View Post
    I know BM is strictly for the MM Archtype, however is it wrong of me to also want it as a secondary set for Controllers?! Here me out here... It would not be so wrong to combine Plant Control with BM, which in effect would make for a druidic themed toon?

    Nah... couldn't do that...
    You could, you'd have to radically rework the powers though. Swarms and birds would work pretty well for debuff & slow powers for example, and a giant wolf or lion appearing and howling/roaring would work as a Fear power. You could have a knockdown power where you summon a whole pack of wolves and they run through the target area knocking everything down. That sort of thing.

    It would actually be easier to create an "Animal Assault" secondary for Dominators; the animals would just appear, attack and then vanish instead of hanging around like normal pets.
  6. Quote:
    Originally Posted by dugfromthearth View Post
    Locusts for someone
    Devouring Earth?

    Actually, Devoured animals would be a nice touch for the DE. A warped "wolf" with face tentacles, say.

    Quote:
    Originally Posted by Minotaur View Post
    Wouldn't you respect the PPD if they had lions
    Well, they are LEOs.
  7. Quote:
    Originally Posted by Golden Girl View Post
    The thing that I'm most interested in for Beast Mastery is which character or enemy group will also get it?
    Quote:
    Originally Posted by EU_Damz View Post
    *tries to think of powersets we have that npcs dont*
    Beam Rifle? I've said in the past they should make Beam Rifle Lts for Longbow; it seems an appropriate weapon, and would break up the monotony of Nullifier-Nullifier-Nullifier-Nullifier...
  8. Quote:
    Originally Posted by PoisonHeart View Post
    so it looks like neither staff or beast mastery will not make it to the double xp event, wow, thats a bad call on the devs to do something like that in my opinion, i can just see the artical for next week "hope you all got your characters to lvl 50 with the double xp event, what a great way to celebrate this then by making you do it all over again with our new powerset!" come on devs, come on.
    Actually it makes perfect sense from their perspective. 2XP is a good draw for drawing people back to the game; so is the release of a new powerset. From that perspective, putting both out at once is redundant; it makes more sense to do one, then the other.
  9. Obscure Blade

    Cannot find map!

    Quote:
    Originally Posted by Electric-Knight View Post
    <claps>
  10. Trying to log on to my Grav/Time on Liberty; I got an error message, then a character model that was all untextured blank white. I rebooted the game & tried again; when that failed I decided to go off and have dinner (spaghetti, yum!) Then I came back and found out it was the game in general, not just me.
  11. Quote:
    Originally Posted by Ideon View Post
    Well, if they do show up, then dismiss or release command should work. I wouldn't know, since I've not got a Dark Control character, haha.
    OK, I've just tested it. You can dismiss them using 'Dismiss' from the pet window, but /releasepets doesn't work.
  12. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    If you or your team relies on the damage enemies inflict on eachother from confuse, in this day and age of incarnates and ridiculous power, there is a problem.
    That assumes that everyone power levels to 50s and Incarnates, never playing anything lower level.
  13. Obscure Blade

    Am i a giant?

    Quote:
    Originally Posted by Schismatrix View Post
    Can't use grow on indoor maps. BAM!
    More like Squish!

    "What's all that...stuff coming out of the windows?"

    "Some idiot hero tried to use growth powers indoors."

    "Ewwww."
  14. Quote:
    Originally Posted by Ideon View Post
    If they don't actually appear in your Pets window, I don't think there is a way of dismissing them unless you're defeated, and even then, that's not always the case for all of them.
    Haunt pets ("Shades") however do show up in your pet window if you have it enabled.
  15. Quote:
    Originally Posted by Saltyhero13 View Post
    I don't see any particular synergies between the two but I may be missing something.
    Well, for one thing /Poison has separate powers for debuffing the enemy's defenses and offense, so it can use Seeds + Envenom on them and speed their ability to kill each other. As opposed to, say, /Rad; Radiation Infection debuffs defense AND accuracy, and Enervating Field debuffs resistance AND damage.
  16. Quote:
    Originally Posted by Winterminal View Post
    What will it be like when we get Beast Mastery before Staff Fighting?
    "Why didn't they just send all those doggies to fetch them a stick?"
  17. Quote:
    Originally Posted by InsipidClownfish View Post
    I'm also playing a fledgling Illusion/Dark and just want to raise the question of invisibility. Is there any valid reason to choose Superior Invisibility over Shadow Fall? Assuming, of course, a Stealth IO is involved.

    I WANT to choose Superior Invis. But the min/maxer in me screams Shadow Fall.
    IIRC, the stealth on Superior Invisibility is a bit higher the the SF/ IO combo (not sure if it matters though) and it lowers your Threat Level. When faced with a similar choice on my Ill/Storm though I just took both, put a LOTG in Superior Invisibility and used it purely for stealth, and slotted Steamy Mist for end reduction & resist for use as an armor in combat.
  18. I've made a Dark/Storm named The Queen of Tempests, dressed mostly in Imperial Dynasty. And a Dark/Dark named Martial Artist, whose powers (and outfit) are all bright colored and who is supposed to be using "paint control" via an enchanted paintbrush, rather than Dark Control.
  19. Quote:
    Originally Posted by Yorukira View Post
    Witch NPC in CoH you want to KILL?
    Mary MacComber, 10 times over.
  20. Quote:
    Originally Posted by AncientSpark View Post
    Okay... That is weird that they would only announce in-game and not in the news section... odd... but no biggie really... just thinking it was not a fully hatched plan then or well thought-out... with this user-base you would think they would still make an actual post.
    What do you mean? The Patch Notes have been up for a while now.
  21. Quote:
    Originally Posted by Shadowblaze View Post
    It seems all the fixes made to the set on beta haven't made their way to live yet. Those changes will probably come with I22 next week or the week after.
    Yeah, as I recall Dink mentioned that it would take that long for the updates.
  22. 28th is the end of Spring Fling; Events don't usually shut down without the servers going down.
  23. The single-cylinder pack is maybe a little big, but the two-cylinder backpack looks just right to me. And yes, it would be nice if they came in "small" and "large" versions, although I've no idea how much or how little work that would take.
  24. Nifty! Looks like a definite sale for me, I already have various characters who could use that stuff.