Ill/Dark at Troller ATO
I think for an Ill/Dark, my priority will be recharge. Still, ranged defense, and defense generally, is a decent secondary consideration. It never hurts to have more defense, and stacking defense with darkedt night could be nice, esp in incarnate/Dark Astoria situations.
As for where to put it, I would either put it in flash, or if it can go in, I might consider spectral terror (no idea if wotc can go there). Basically, it would be a tweaky min/max decision which is highly dependent on slot availability and comparative recharge benefits.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I'm also playing a fledgling Illusion/Dark and just want to raise the question of invisibility. Is there any valid reason to choose Superior Invisibility over Shadow Fall? Assuming, of course, a Stealth IO is involved.
I WANT to choose Superior Invis. But the min/maxer in me screams Shadow Fall.
I think a certain percentage of Superior Invis' defense remains even when you attack, so you could use both. Well, I assume you can run both. Not sure. Just make sure to have lots of end reduction, it is pricey for some reason.
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Nah. They are exclusive, like all stealth powers. One or the other. I forgot about that and spent a respec earlier than I planned just to dump one of them.
well, i am glad no one has caught my typo in my subject line yet
Anyways, yeah currently i have the Troller AT IO in Flash...i will have to look into Phantasm, i just foresee a million respecs on this guy, which is fine....
Yeah i decided to go with Shadow Fall instead of the other 2 invis powers....just seemed to make sense in my head...my only gripe so far with Dark Aff is Fade......its only on for 15 seconds with a 3 minute recharge if i remember right...i dont see much benefit but will figure it out since this is going to be a high end Recharge build.....
Thanks to everyone for the fast responses and help thus far.....this toon screams to be AMAZING so i owe it to him to make him amazing...
Nah. They are exclusive, like all stealth powers. One or the other. I forgot about that and spent a respec earlier than I planned just to dump one of them.
|
Oh well.
Does anyone know for sure whether spectral terror does or does not take Will of the Controller?
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I'm also playing a fledgling Illusion/Dark and just want to raise the question of invisibility. Is there any valid reason to choose Superior Invisibility over Shadow Fall? Assuming, of course, a Stealth IO is involved.
I WANT to choose Superior Invis. But the min/maxer in me screams Shadow Fall. |
Arc #40529 : The Furies of the Earth
While I have some massive love for Superior Invisibility, for my planned Illusion/DA troller, I am going to use Shadow Fall and Group Invisibility (which is easily perma) for full invis. Group Invis is also a one slot wonder & a nice place to stick a LOTG proc so it works out pretty nice.
Also, yes to recharge. Defense should be a secondary concern if at all and becomes almost pointless when PA is perma. Perma PA is a game changer and what makes Illusion the AV/GM soloer control set.
Shadow Fall is the better defense power. Its base defense for a controller is 3.75% (or about 5.85% when slotted up). The reliable non-suppressed defense in Superior Invisibility is 2.25% (or about 3.51% slotted up). Considering that SI might need an extra slot to frankenslot in end reduction, and that therefore the same number of slots in Shadowfall would let you put in the global defense IO (steadfast), Shadow Fall is much better.
8.85% & lower end cost and resists > 3.51% & higher end costs and no resists. Even without steadfast, SF is significantly better than SI.
Of course, you could still use both, one at a time, situationally, depending on how extreme your stealth needs are.
As for using either SI or GI as LOTG mules, that is another story. However, I will have CJ, Hover,Maneuvers, Shadow Fall and Fade for LOTGs, and 5 is the limit, so I dont really need them for mules either.
YMMV. As always!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
There are really two levels of stealth. Shadowfall, Steamy Mist, Arctic Fog, Stealth IOs and Super Speed all have "half invisibility." Group Invis and Superior Invis have full invisibility. To get full invisibility with Shadowfall, you have to combine it with Super Speed or a Stealth IO -- it won't stack with any other half invisibility.
Yes, Shadowfall has slightly higher unsuppressed Defense. Also, Shadowfall shares Defense and stealth with other members of the team and your pet. On my Ill/Storm, I skipped SI and went with Steamy Mist+Super Speed and it worked well. But Shadowfall alone will not give you full invisibility.
As for what to slot for . . . The key to any Illusion controller is going to be Recharge, as you want Phantom Army up as much as possible. Perma-PA is the goal. Once you have Perma-PA, Defense isn't all that important since your strategy should be to let PA gather all the aggro. I would put sufficient Recovery second to Recharge. But some folks still think Defense is key.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Important note for shadowfall: The stealth in it never supresses. This is true for the other aoe stealth buff powers as well, like the ones in cold and storm. This allows you to fight a group that's close to another without aggroing it, unless someone hits something in the other group.
Culex's resistance guide
hey all...so i have been playing the game on and off since its release and never could fall in love with a troller....well, i found one!! made a ill/dark Troller and i am having a blast. Given that i have no real troller experience and am awaiting Mids to update for Dark Affinity i am a little confused. My main questions is what is a good power to slot the Controller AT IO's? And is it wise to go for ranged Def on an Ill/Dark or not even worry about it due to all the holds and mitigation the combo has? Any other small recommendations would be great on slotting, i think i can for the most part hit up Local Mans guide on the Ill part, but anyone with alot of Dark Aff experience please help, thanks! I am a Melee player at heart, but finally, i can cheat on Melee with some holds!