Nyx

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  1. These would be mine...From my experience playing my toon Rift-Dancer

    Regardless of being a villain, or Hero

    1) Try each AT type out. This will help you learn the role of each AT and ultimately how to best support your team.

    2) Don't feel compelled to follow min maxing or flavor of the month builds.

    3) IO's and sets. Read what they offer and look at the "Allowed Sets" These are optional things and expensive in some cases. They do not expire however. This is a good thing to know.

    4) The market. Look for the number "Bidding" and the number for "Sale" You can make really good coin if you keep track of the bidding number and forcing the price higher than what the highest bidding price is listed at. if there is 0 for sale, then you will walk away richer than before.

    5) Start your own team and LFM redside. Otherwise teaming is not as common
  2. I was RPing...sort of. I mean I was rping with non RPers.

    Player: Ouch. I just got Pwned!!!

    Glitter-Bug (My Toon) It does appear that your skull has been made love too.

    Dead silence...
  3. Nyx

    Scrapper Envy?

    Quote:
    Originally Posted by BrandX View Post
    Last I recall, everything you just said has been disproven. Has this changed? I know this was what people thought before, then it was said the reward table uses a RNG, and only if you sit idle do you get the 10 Threads table.
    Unless you gain rewards based on the individual team of 8 you are on, I can tell you straight up that my Emp defender who runs these trials a lot...or did, but focused on healing and buffing gets nothing but commons or threads.

    If Im on my controller who does a ton of AOE style damage, I get rares or uncommons.

    If this has been disproven then I suck it up and say I am wrong, but I have tried it both ways and Ill say it feels exactly the way I described it.
  4. Nyx

    Scrapper Envy?

    I will - Play my Grav/FF in trials. She gains contribution due to the damage she can deal and the AOE holds that do damage which = "Contribution" and results in rewards. I will not be bubbling you! I will bubble some people...but generally I wont be bubbling. Bubbling you = you getting rares, uncommons or defense, which then = Me getting commons for not doing damage.

    I will not - Play my Emp defender. Damage sucks which = me healing and buffing, = you getting healed and buffed and gaining uncommons, rares etc, which = me getting commons and having to do the trials more.

    Blasters, Scrapper, brutes etc gain more rewards for doing their jobs. Debuffers, gain rewards for debuffing. Healers, bubblers, shielders, support do not gain anything for targeting you. Or so I have noticed, and therefore the general population is ensuring that you play something with A) damage output or B)

    Controllers/MM/Defenders etc gain powers that overlap with incarnate powers. This is not a bad thing. however lets look at it realisticly

    Scrappers/Tanks/Brutes/Stalkers gain a ranged AOE with Judgement, Heals, Barriors, Pets, debuffs etc. While Controllers, MMs, Corrs (This one is debateable only because it can do damage) and other support based AT's already have access to these powers depending on their powerset choices.

    So for the most bang for your buck you choose a scrapper/Blaster/Tank/Brute to do trials with so that you literally become the jack of all trades. Melee with range, pets, heals, shields, debuffs etc. It makes more sense to take these toons to trials because you essentially then can mimic other AT's, but have the added bonus of being melee, defense driven (In the case of Blasters and sometimes Corrs and doms, adding defense or protections to mez) AT's who have the survivability.

    Incarnate benefits make these AT types better than any other AT types with the same incarnate abilities, just because it take them to a new level of versatility that other AT's will not enjoy.
  5. I have read a ton of information here.

    Ill give you my examples.

    I play a defender. Emp/Psi While she does attack, and a lot to be honest I have noticed her drop rate being considderably different than other toons, mainly because I am buffing, healing and well, my attacks, while ok, are never going to be a blaster or a corruptor. I have an AOE and a cone at most allowing me to hit mobs with...dismal damage. She seems to get commons a lot, and rarely recieves anything decent.

    I have given up tricking her up with IO's because she will grind or at least she feels like she grinds. However on TF's she can gain many shards and is decent in those. Trials...she really serves no purpose, but "PARTICIPATION" ticks me the heck off, because I am in fact doing my job.

    On the flip side, I have my Grav/FF controller. While my original tactic was to Bubble all moving people I found I was getting the same reward drops as my Emp defender, until I changed it up. I bubble who needs it, or who is taking damage, but thats about it. I slotted all my holds with damage procs and I recharge pretty quick because of IO's. Now I spam holds and attacks on any mob and deal much more damage than my Emp/Psi. Sonce changing this tactic I am getting rares and uncommons here and there. But I mainly attack and since gravity has only one pet and not a pseudo pet the damage source is "ME".

    Another Superhero game which took this rout failed because healers/buffers were considdered not to be contributing damage to the target of defeat and it's now free to play and sucks.

    Contribution is a fickle thing, but when I look at the overall team structures as of late for trials, I can easily see why Tanks/Brutes, Blasters/Doms and scrappers top the list. Controllers follow somewhere on the list along with some debuffers, but truthfully the attack chain seems to outrank the utilitarian during these trials.
  6. Quote:
    Originally Posted by Ephemeris View Post
    Replace Spectral Terror with Fearsome Stare for a Dominator version of Dark Illusion Control to create 2 ST (hold & confuse) and 2 AOE (hold & fear) mezzes that could be affected by domination.

    This is what I'd like to see, although tar patch may be a bit 'over the top':

    Spectral Wounds
    Blind
    Deceive
    Flash
    Superior Invisibility
    Tar Patch
    Phantom Army
    Fearsome Stare
    Phantasm
    A little OP with this scenario. It literally bows all other sets out of the water. This is very....impossible.

    Spectral Wounds
    Blind
    Deceive
    Flash
    Superior Invisibility
    Group Invisibility
    Phantom Army
    (Perhaps Fearsom Stare or other fear effect.)
    and Phantasm

    Tar Patch and Fearsom stare would make this better than mind, obliterate grav, and well..Is technically better than the controller version of the same name...In my opinion.
  7. I think it's the mechanics of the pets to be honest. I personally only think Flash, Blind and well...yeah thats it would gain domination. Spectral wounds might get a boost in damage, but the other damage effects or fear effects do not come from the Dominator at all. Thereby leaving two effective holds gaining momentum from Domination.

    Since Illusion bases most of it's powers off pets which also do not gain containment effects then they would not, or could not...or should not, gain the benefits of Domination.

    Since it is a very high damaging set to begin with the unbalance would come with the secondary assault. While Gravity does have two attacks the majority of it's powers are holds, stuns or or things that directly come from the caster in the terms of magnitude, while illusion does not. So Grav as a primary with an assault set does not tilt the damage scale as much as illusion would.

    It would essentially make for 4 direct blaster types (Range/Melee) if you count your PA at lower levels. Add in say...Energy which boosts damage would result in unbalance. Add in Phanty at the end and you have another blaster type at your disposal. Adding more to the range direct damage.

    Boost powers found in the assault sets should not effect these pets otherwise definately OP.
  8. Quote:
    Originally Posted by Test_Rat View Post
    I really want to believe that.

    Lets hope your baseless claims come true!
    I hope not. I mean what about the people who will still want to play the first one. Free to play games that were once pay to play suffer dramatic increases of players but at a cost to the player existing toons.

    For example. The Other Superhero game I played went Free to play and so I subbed this game. during maintenance I went back to that game which I played for a year and all of my toons had been destroyed because I did not pay for the powers I chose when I made the character. Soooo as a result I don't bother with it anymore.

    For example IO sets you worked hard for become only available on premium accounts etc. Which means you lose out even if you have played for 7 years.

    I just get concerned when things go Free to Play, I have just been through that song and dance a lot, and well...it's never fun for the player.
  9. Nyx

    Wish List for 21

    I would like the fashion/Tailor to be activated based on a power.

    So you could technically have more than one running on your toon.

    So when I activate Air Superiority, I can have flaming fists, but on the same toon if Im using an ice blast I become all Icy.

    I know it's just frill but I like it.
  10. Flambeaux...not because the writing is good, it's just that I really feel bad for her. She is the worst villain ever! I don't mean she is horrible, she just really sucks at being a villain!

    I really like Doctor Bokor. I wish they would use him a little more, or bring out more of his voodoo style. I really enjoyed that whole thing.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not sure you can argue that. Realism and real-world history really shouldn't be used as precedent for a fictional world, especially one as... Weird as Paragon City. However, if we go from a fictional background, D&D always seems to treat magic as much like a science as it does like "primal forces." The best sorcerers are those who are the most intelligent and magical knowledge is the key to great magical power. The strongest are those who are the most literate and in the possession of the most knowledge that they have the mental faculties to actually comprehend.

    In fact, in many Fantasy settings, Magic tends to be the height of intellectual prosperity, the result of an intelligent, learned person bending the world to his will while the stupid riff-raff have to make due with ox carts and log cabins and fighting wolves for their basic survival. Common men build villages and caravans. Wizards build cathedrals, towers and castles in the sky.

    .
    Actually what I was arguing was more the mirrored effect of the dimensions as opposed to the obvious differences, and while I am not DNDing the game, I think it mirrors well.

    Magic is special yes, but I don't believe that magic in the world of superheroes works like DnD at all. Lets look at two folks who gained their power through magic. Doc Strange...a sorcerer who uses his head to gain mystic forces, however Juggernaught gained his powers through finding a mystic gem...but he is not overly bright.

    Such with the well of furies. A stupid man/woman gaining powers from the well can be either concept..stupid or smart.

    What I was reffering to was the lack of mystical forces in Praet mirroring the very magical Paragon.

    But I believe that realism is not needed in this game, but real life infects any game through lore, location and plot. In any comic book which deals with the world as we know it (Marvel comics generally) if dimensions occure it can be post appocalyptic, scientific, or set technically far in the future, and I believe this is the case here.
  12. My theory is that tehcnology and science reign supreme in Preat. The reason being that the well of furies is the only source of magic, and while I was looking more on the technical in the beginning, all the technology in the world did not aid Cole.

    It was lost sorcery which allowed him to gain access to his extreme powers.

    Praet is so tech advanced compaired to Primal Earth..."Primal" being the key word here. Magical forces have always been seen as primal or archaic in the classical sense of it's approach. "Primal" Earth is the dark age of what would or could become Praetoria.

    Rikti Magus realized that magic was powerfull and although they were science driven felt the need to tap into this power, that before hand they would never have even thought to approach.

    And since science is the defeater of magic and magic the nemisis of logic, it would only make sense in my mind that the contrast between the two themes would eventually collide.

    And just as in ancient days magical practices were replaced with scientific less ritual concepts that bettered mankind as a whole, it's the mirror reverse in Praet. Magic suddenly becomes the Boon...or corruption of mankind, just like science has proven to do in the modern age of man.

    ((As for drops. Again technical here, all mobs drop them. Magic, Mutation etc....so it is random and has nothing to do with my above statement))
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    I've been running a new character through Praetoria the last few days, and it made me wonder: What drops magical salvage here? Now, the answer to that question isn't interesting - I keep getting magical salvage, so SOMETHING drops it - but the follow-up question to that has had me going over existing content and pondering:

    What enemy group in Praetoria is magical?

    Now, yes, I know you can point to Black Swan, Diabolique or Infernal, but those are all old content and they don't show up IN Praetoria. I'm trying to figure out if there is any magical group that new character starting out in Praetoria is likely to meet on his or her way to the old game where magic exists in spades. And I honestly can't think of one. Let's review what we have:

    Resistance:
    -Primarily Tech. They have techno rifles, power armour, neutron bombs and energy gauntlets, plus hackers and inventors on staff.
    -Sometimes Mutation - Vanessa DeVore and the various other psychics they have on staff make this up, but I haven't seen any in the actual rank or file, so there can't be many available.

    PPD:
    -Primarily Tech. They have power armour, energy shields, energy blast gauntlets, scanning devices and so forth. They're technocops.
    -Partly mutation. The PPD do have many Seers on staff and they show up with regular occurrence, so they definitely count.
    -Sometimes science. Occasionally, they'll employ Ghouls, Failed Experiments and then there was that Second Division with the reincarnated Colonel Duray as a cyberghoul.

    Syndicate:
    -Primarily Natural. They employ a wide range of martial arts, both unarmed and using melee weapons and guns of all kinds
    -Partly Mutation. Most of the Syndicate Suits are psychic, be that through direct psychic powers or telekinesis or pyrokinesis.
    -Maybe Tech? I mean, they have computers and labs and... Motorcycle helmets. That ought to count for something.

    Destroyers:
    -Purely Science. "Me have body by Superadine!" Well, Fixadine, but the difference is academic at this point. They rarely use guns, they rarely use skill. They're mostly Raging and Crushing through pure brute strength.

    Ghouls:
    -Primarily Science. They're the Praetorian Earth Vahzilok - mutated human beings and possibly reanimated corpses via scientific experimentation.
    -Sometimes Tech. The Failed Experiments have cybernetics, though it's not clear how much those help, and Noble Savage is pretty much a cyborg.

    Clockwork:
    -Pure Tech. They're robots. Simple as that.

    And that's it. That's all the factions I've seen in Praetoria. Mostly tech, sometimes science or mutation. Even if we went ahead and added Natural to all the factions that involve humans, I still don't see a single faction that's actually magical. I never really noticed that before, but it seems like all the Praetorian content enemy factions are all mostly technological.

    I don't really mean this as a complaint, really. The last thing I want is to shoehorn in a faction that doesn't fit in, but it's just... Odd that the Praetorian setting is THIS different from the rest of the game. Some people have called it a major departure from established themes (though probably not in those exact words) into a much more sci-fi bizarro future environment, and I can kind of see why. Paragon City and the Rogue Isles are sort of a mish-mash of different fictional worlds that clash in-fiction where they don't go well together in-theme. Praetoria, on the other hand, feels like a Minority Report style alternate future that's focused on its theme to the exclusion of esoteric elements.

    I keep wondering: What happened to the Praetorian Circle of Thorns? Cole can't root the Resistance out of his own tunnels. How could he have rooted out incorporeal ghosts out of their miles of claustrophobic catacombs? What about the Midnight Squad? What happened to the Tsoo's ancestral magic? Where did all the demon-worshipping street gangs go? What happened to factions like the Legacy Chain? What about the descendants of the Mu? I mean, we KNOW magic exists on Praetoria, or at least we know by proxy, so where is it? I can see keeping it out of the eye of the public, but would the Resistance seriously never care to explore black magic as super weapon?

    I hear we're due for more in-Praetoria content at some point in the indeterminate future, and I really hope they bring some more magic back into the world. It feels a bit too much like Mass Effect as it is now - all tech and science, no magic and mysticism. And we've proven those can coexist.
    I noticed this as well Sam. But I noticed when fighting destroyers that they drop magic salvage. Which makes little sense. However I have also recieved magical salvage from resistance member, which I am assuming are considdered "Natural" and drop Dual origin Magical/Natural Enhancers and perhaps that is why they seem to drop magical salvage.

    Of course in Praet Drops seem to be more random than on primal earth. I have gotten Clock work winder from ghouls etc. So while I have a theory of things, I truely believe it works on random tables as opposed to what we are acustomed too.
  14. Quote:
    Originally Posted by Necromatic View Post
    I am wondering if this is working now with the new patch. I've noticed my creepers are doing the procs now (awesome). It appears the bramble procs it too.
    I believe Brambles appear to be the same power as your AOE Imob though. So that could be the reason. I believe the larger big slappy vines are marked special because they are a unique mode of attack not comparible to any other in the game.
  15. I don't have much experience with Reactive but testing Singularity, what you can slot might have to do with the main slotting , not actually enhancers.

    Singy allows for Recharge intensive pet sets and while in Personal Force Field letting him do his stuff it does show that there is the yellow Diamagnetic glow effect when he attacks. However he is not using "Special" Damage. He is using Crush, Lift and Grav Distortion all of which are damage related single holds that grav already has.

    My observation is that the allowed pet slotting for sets might determine if this is considdered "Most Damaging Attacks" or not.

    Because Carrion Creepers and PA are using "Special" damage it might be that the illusion pet does not proc because it's damage is not a static "In game attack" as opposed to Venus who uses the controllers already available powers.

    Again I am not counting Psudopets like Lighting Storm etc because I believe they take sets different then PA, And Carrion but I would have to double check this.

    This is just an idea on my part, but I have noticed Melee Centric pets seem to proc it, as well as pets using blastor single target effects that are already marked in the game. Things marked with Special seem to be the ones that are the main topic contention.
  16. If I don't have a buff on you it's because you are blocked. I personally do not find rebuffing people all that annoying. then again I prefer buffing as a controller and not as a defender, corr or MM.

    It's easier because as a Force Fielder I find that once I get my lockdowns on the enemy I have the time. Other AT's do not have those benefits and are reliant more on attacks.

    However if running incarnates Ill do my best, but I cannot ensure everyone will be bubbled.

    Personally though I do not find it a chore.
  17. I absolutely love my Grav/FF. Grav is mega power!

    It's the Storm Pairing I would not like. But thats just me.
  18. I swotched out Void for Cryonic because of the nature of Void being a PBAoE and my toon being a controller. Just did not work as well as I would have liked, however Cryoninc shouted to me the loudest.

    Mainly because the tier three has a hold proc and that helps a lot when I am focusing on building magnitude.

    Each of the types is very dependent on what it is that you are looking for.

    Actually all of the Incarnate powers generally are.
  19. My list is dull...and Im biased towards Controllers.

    Propel - Pulling mobs with a Urinal, a sink or a couch is awesome! Nothing says come get meh like a soiled mattress!

    Force Bubble

    Gravity Distortion Field combined with Psionic Tornado and Diamagnetic Interface. As a Bubbler...this is win sauce!

    Ice Slick...cuz hello

    Personal Forcefield...I know it sounds boring...but hamsterball travel power is awesome!

    Those Tenticles in Dark Blast, the name eludes me. But when fighting GM's thats some big tenticles.

    Widows Dart Burst and Poison Dart...only because of the wicked sound effect.

    Phantasmal Terror, because it's scary looking.

    Lastly.

    I really like all of Trick Arrow. All of it...not one single power in it sucks.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Pretty sure the rate you earn iXP is anticipating you converting some threads into XP.

    If you end up with an odd number of threads each time, there's no real reason not to. Those 7 threads aren't going to do you much good on their own, so you might as well convert them to XP
    This is what I have been doing all along...It just makes sense.

    I just unlocked lore this way, but I have not slotted it because well...I can't find a pet that makes much sense for me...I might take the power ranger.

    So when Im alone in Pocket D...if someone tries to molest my "Virtue" with their ERP, I can say hes my BF.
  21. Quote:
    Originally Posted by StratoNexus View Post
    I don't care what you think you experienced, I am telling you you are mistaken. The adds were not ignored as you believe, either they were taunted into the group, or people were turning off the AVs to kill them. I choose to believe you just missed smart people on your team handling the trouble, since your story does not make sense to how I have seen that encounter function countless times when the adds are actually ignored.
    Actually...you are both technically right, not wrong. But perception is an odd thing.

    During a BAF it does appear to most people that pulling Nightstar and Siege on the Helo pad cause their adds to come there.

    I have seen three or four tactics, but the most common are these two.

    1) Team A on Siege. Team B on NS, and team 3 where the adds arrive.

    2) Pulling both AV's (My prefered and ignoring where the adds come in and letting them come to the AV's

    The issue where you are both right...is that if you allow the adds to swarm, judgment while fine, does not prevent the adds, however it's the constant AOE spam, Ice Storms, Ice Slicks, Burning Oil Slicks, Blaster Cones, Controller AOE DoT, and Defender secondaries which anchor on one of the AV's in order to hinder them. In this process many if not all the adds get stuck with these powers.

    I hover and while not an AOE master as a controller, My Grav Distortion Field is up all the time, added with Other DoT's and my Psionic Tordado I am contributing to the AOE spam which eventually melts everything. Especially when you add something like my Diamagnetic tier 3 which hampers regen.

    However if an add is hitting you, you usually take it out, but not much survives the Judgement, Holds, AOE Spam that takes place around a bunch of enemies in the first place.

    So while you are not eagerly focusing on the adds as much as you would in other more typical task forces, it hardly matters because with level shifts, Lore Pets, and enough blasting power, anything around said AV's makes very little dent.

    The only argument of getting shot by things might be when the towers activate and you get shot regardless unless you use a certain area of the map which prevents it, but as for ignoreing the adds, you don't need to focus on them as much and that why people think they are being ignored.

    They are not, they are just not everyones priority as much as the AV's.
  22. Quote:
    Originally Posted by catsi563 View Post
    They finally added my two favorites together with Hawkeye and Mockingbird,
    Yeah!!!!

    Although...Damn Avengers West Coast!

    I loved all the Avengers but they killed Mocking Bird!

    Seriously though It's nice they went with Wasp, Pym and others of the originals then alternate cast members.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    Farmville is more hardcore than CoH is. At least based on the number of people who seemingly spend all their time playing it.
    I am surprised no one really mentioned this...Maybe because you are right...Or maybe you responded to an accessability issue. Which of course means investment of time.

    However simplicity attracts...and so...oddly enough, this post is much more important than many would think...even if just being a jestful barb.
  24. I get by perfectly fine with my origin pack I bought and the mutant pack. I bought the architect edition on sale at a store for 7 bucks. I then upgraded to the no frills edition of going rogue.

    Then the origigen pack was on sale for 6.99 so I bought it. The magic pack wasincluded in my Archtect edition and I wanted the mutant pack.

    Overall I saved money.

    I don't need Ninja Run...no one needs Ninja Run.

    I win a lot and I don't usually buy stuff unless I really want something, and while ninjas are awesome in their own way, it never appealed to me.

    I don't understand this thread.
  25. Quote:
    Originally Posted by ClawsandEffect View Post
    I took Void as well for concept reasons. He's a Broadsword/Dark Armor scrapper, it's the only Judgement that made any sense at all for him. It's actually kinda cool looking for him, looks like his Death Shroud just exploded.

    It doesn't do overwhelming damage at tier 2, but it does enough to make me smile when I use it.

    I took Ion with my main, who is a Claws/Regen scrapper. It was the closest to a concept fitting power that was available. Of course, my main is a cyborg too, so I can explain damn near anything as simply being an upgrade to his systems. That one feels a little broken, and way more powerful than it should be.
    Mine is a Grav/FF/Psi. The main concept is that she was a Kheld and then sepperated. So she mutated. Gravity made sense, Forcefields made sense, I developed the Psi aspect for her because of the empathic quality of being merged with the Kheld, and so it worked out.

    So Void...being negative energy worked! I was pleased. Although on a scrapper a PBAOE woould be great. As a controller it sort of leaves me more open for attacks, but Ill trade saftey for theme.

    But the pets. Man. Im looking at them all and well. I don't know if any of them make sense for my creation, but I am assuming that this is happening to half of he community.

    Even though it could be just a simple write up of captureing, brain washing, befriending, freeing the mind of, or hacking one of these pets.