-
Posts
160 -
Joined
-
So far reactive has been an amazing thing to behold. Your pets alltrigger the proc. Any of your damaging abilities can trigger the proc. Spawns just melt now. I can't say enough good things about this ability.
-
@Jibikao - whoa, innate defenses?!?! That's awesome!
I'm showing 6+% on my Genin and 12+% on the jounin for my 17 ninja/traps.
That. IS. AWESOME!
I think I'm finally convinced to try a ninja/ff -
I think the goal is to softcap your henchmen:
1) Dispersion Bubble 6-slotted with Red Fortune: 11.8%
2) Maneuvers 4-slotted [3 LotG + 1 IO end reduction]: 4.05%
3) Edict of the Master: 5%
4) Deflection/Insulation Shields: 6-slotted each with Red Fortune: 25.1%*
*Take Power Boost from Mace Mastery and cast before refreshing the shields.
Total: 45.95%
I'm sure there is alternative/better way to do it, but this is as good a place as any to start -
Quote:Enhancement DiversificationHow does diminishing return on enhancements work with IO sets, if one particular stats (damage, acc, etc) appear more than three times in the set?
-
I don't understand the distinction. What do you mean by discrimination? Forgive me if this seems dense; I just don't follow.
-
So, why slag the artist when your issue is with the faulty comparison?
-
[QUOTE=Kristina_Cane;3828708
I'm thinking with all the -tohit my pets and I can throw out - I might not need to be soft-capped to be soft-capped if I'm understanding the details at paragon wiki correctly? Might afford some leeway.[/QUOTE]
You got it! ;D -
Primia! Welcome to the mastermind boards!
(I think we were talking a couple days back on Virtue; I was on my bots/ff, Victoria) -
I didn't see your reply while I posted.
Quote:Regarding Hami-O's in slots, you only get the recharge bonus in hasten. The other stuff does nothing for you since hasten can only take recharge enhancements.Mids says I get +56%Def, +94% Recharge and+56%ToHit. Looked usefull to me for getting powers up faster and missing less.
When I get to my home computer, I'll see if I can find some model builds using inexpensive IO slotting. -
OP: Your build looks a whole-lotta-expensive for very little return. If you already have your necro/dark at 50, try seeing where you need extra help and begin building to address that hole.
I had a conversation with Circuit_Boy on these boards about a year ago when I first started building my character. He had this to offer, and I have found it excellent advice for every character I play (not just masterminds):
Basically, I just applied fundamental game principles to what I wrote there. I typically use RedTomax's "City of Data" for the underlying data about powers themselves--it can sometimes be tricky to use, but it's usually 100% reliable. Then I think about how powers can stack with one another, or how a player might be able to leverage the powers themselves for more. Hence the strategy of spamming as much -ToHit Debuffs (in AOE form) from all sources--myself, the Lich (who has AOE -ToHit Debuff), and the Dark Servant (who has even better AOE -ToHit Debuff than I do).
I do this for most characters. "What's the primary thing this power does? How can it work with other powers I have? Is there any synergy between powers that I can make use of?" Sometimes, there is; sometimes, there isn't. (For example, consider Sonic/Kinetics, where a player can hit a spawn with Transference to cap a teams +Damage Buff, putting most at the Damage Cap, and then using Howl to add -Damage Resistance Debuff, to put the total damage over the Damage Cap.) (Circuit_Boy, Nov.2010)
One hand it's so obvious, so sensible. On the other, it makes building far more straightforward.
So (and just as an initial pass-through, and as not to repeat what was commented on above):
1) Darkest night? why use the proc? and why slot accuracy? It is auto-hit.
2) Fly is at the speedcap automatically now. This is overslotted.
3) Howling Twilight with Ragnarok? What do you use this power for? Some use it pretty often for the stun and -regen; others save it for rez. The damage is pretty low in general so I don't know if boosting this aspect is efficient.
4) Why life drain? The damage is pretty pathetic as a mastermind, it costs more than 2x twilight grasp as far as endurance, heals for less, and doesn't heal your pets/teammates. Anytime you would want to cast life drain, it would probably be better to cast twilight grasp.
5) Grave Knights: These are your main damage dealers - here is a good place for procs, the purple pet set, and making sure their accuracy is capped.
6) compare to the Lich - he does wonderful controls and has very few options (relatively) for doing damage. Soulbound allegiance is a waste for this pet.
7) Why the stealth proc in teleport foe?
There are many ways to modify this build to be a) cheaper and b) more effective. Plainguy has linked some of the best resources to start with.
Plainguy - I always love reading your advice.
Quote:Originally Posted by plainguy;3826494[...snip...
I think your loosing sight of the build and what IOs are about. [...]
Here is my tip. Go to these links and read it until you really, really understand it. Then go from there.
http://dechskaison.blogspot.com/2011...important.html
http://paragonwiki.com/wiki/Limits
http://wiki.cohtitan.com/wiki/Attack_Mechanics
Dark Necro is a very common build for simple Thematic reasons. Robot Dark is another popular build. I would search the forums for those builds and look at a bunch of them, not just one build. I would look for posters that have played their builds instead of those that seem to be talking out their backsides. Unfortunately there are several players on these forums that post about doing things that numerically I do not see them accomplishing because their builds do not post the numbers to be able to do what they say. Simply fighting a GM or AV I cannot see if your not resistant cap or defense capped. The only way your gonna know who is genuine is by learning about the game mechanics yourself. -
Welcome back. And last night was fun running BAF with you. Watch out for the medicinal spankings!
-
-
-
Here is a handy breakdown of the incarnate system:
All About Incarnates by Dispari
and a bit about mastermind - specific concerns here in Master Zaprobo's Guide to the Modern Mastermind.
Welcome back!
Edit:
And you can get a character planner from here. Download mid's and have more fun doing math than you ever thought possible! -
Did you take powers from your secondary? By 21, you should have Darkest Night, Fearsome Stare, Howling Twilight, and Tar Patch in addition to Twilight Grasp. Between those powers, no one should be hitting you. Maybe a lucky hit here or there, but all that -hit, the fear, slow, and stuns, it should be damn hard for creatures to get anywhere near you. And when they do they should be hitting like tissue wielding noodles of impotent fury.
A safe way to get everyone in your tar patch is to drop it around a corner, target the biggest meanie and give it some darkest night, then run around the corner. The spawn will follow the big meanie and all run into your tar patch. Commence the killing from there.
In addition, keep your bots out of melee range - use your goto command to move your bots back to where they will fire their pulse beams instead of trying to brawl. -
Quote:Thanks for the suggestions. Regarding oppressive gloom I intend to spec back into o cert I can drop recall friend. For hasten, I grabbed it more for extra breathing room when thicken get crazy- fluffy is already permanent and she can't be double-stacked.I am not going to pick too much little details, people do things differently and all that jive.
I would personally say that do dual slot the hasten with reductions. I mean optimally you might get it run allmost nonstop. This will help alot in summoning Mr. Fluffy and making his fluffygoodness appreciated without break.
Hmm, do you really need so much endurance that your slotting stamina with multiple things that affect endurance rates?
Get rid of soul tentacles and get opressive gloom, its suprisingly good and even better when used in bodyguard mode. It wont kill you as pets draw minimal damage it running and stunning critters.
I use full Aegis set in my patron resistance shield, the status effect duration reduction bonus Aegis's unique button gives is nice.
Your Howling Twilight is pretty heavily slotted too, but I admit some necromancers like using it as a offensive weapon.
For the end, I see what you mean. Most times (99.999%) it's overkill. I don't remember the last time I copper toggles.
And howling twilight- oh how I love thee. I use it very offensively. So I want it like I want a partner: cheap and up often (whoops- pretend I didn't write that).
Now to address an earlier issue:
Regarding soulbound allegiance procs, search-fu revealed it functions in tier1 and 2 pets. See: http://boards.cityofheroes.com/showt...llegiance+proc
In addition it shows up in the combat log when the process goes off. My Grave knights get some serious mileage out of the invention.
Thank you all again for your help. This process really helps with getting a solid grasp on developing a solid, informed style of gameplay. -
Quote:This all the way.For the most part its probably a toss up. Traps will come out ahead on a really nice build but its a different playstyle..
Traps never seems fun to me even though I know it kicks ***. Dark on the other hand is just .... just ....well words fail to describe. My bots/dark is one of my favorites (as well ad necro/ and merc/). I would play /dark with any primary, even a hypothetical smurf primary that buffed your opponents instead of attacking. Even if the only way to play /dark was to wear a ballerina costume over lederhosen. In real life.
Fortunately, if you like traps, there are many solid builds posted on the forums. -
Anything /dark is a boat load of fun. It is a secondary that pairs well with everything. It also has a million tricks and supports many styles of play.
-
I had similar problems with mezzo detoggles until I switched from a defence focus to relying on indomitable will (app). LocalMan has a series of posts on the boards that go through his approach to this which were extremely helpful and instructive.
I think I might still have one of the builds he posted some months back, but I can't check until I'm back home. -
The short answer is "I don't know."
However, I'm building my merc/pain towards a tankermind sort of direction. As the build fleshes out and experience catches up to theory ill certainly let you know. As for serum, o have never taken the power. No experienced here. I think I got scared off from it from prior threads on the topic. -
I have a mercs /pain up in the late 20s; it is fun but leveling solo has been a challenge. I eventually moved my difficulty to -1 while increasing my equivalency. So far at -1/+3 it it is manageable with a decent feeling of danger and risk. Endurance is an issue if I only heal, but using attacks and lots of LOS pull seems to be good. Grouping is awesome.
Overall, playing this toon feels more like playing a crappy corruptor with petulant attacks than a mastermind. Or better yet, herding gun-toting autistic cats. -
Quote:Ugh - I missed that announcement. At least I didn't use a vacation dayI think double xp was delayed until a different weekend.
I do have a thugs/storm and a necro/poison I need to work on tho.
Lewis -
Anyone working on a mastermind during the upcoming weekend?
I'm hoping to give some attention to my bots/ff - 32 or bust! at least get her out of the early twenties - /em shudder. -
I think there is some overselling of the knockback portion of the /storm secondary. The only random, chaotic knockback effect comes from tornado. Everything else is (ideally) under the player's control, and that involves only two other abilities: hurricane and gale. And hurricane is fantastic for herding a group together for the benefit of your melee pets. Overall, it's a pretty stellar and active secondary for any pet group.
(I love it with my demons! And fire PPP for bonfire loving)