bots/traps or bots/dark?
Bump, anything? Please?
Both are good, but I think Traps is better then Dark simply because of the game mechanics.
Traps provides true defenses numbers where as Dark provides defense through debuffing a enemies ToHit. The difference is ToHit debuff can be resisted, especially by AVs. I would rather have a sure thing then hoping stuff works out, especially when it really counts. But that's just me, I'm sure some Bots Dark player will put out examples of how great Dark is.
I can solo 4/8 setting with my Bots Traps. I've fought AVs solo with my bots trap. Heck I fought 2 AVs at the same time during the incarnate missions before I understood how to fix the settings for no bosses.
I would need to hear a bots dark player say honestly what they are doing with dark.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
For the most part its probably a toss up. Traps will come out ahead on a really nice build but its a different playstyle for sure.
As far as slotting..
Tier 1: 3 Acc/3 Dam
Tier 2: 2 Acc / 2-3 Dam / 1-2 Def
Tier 3: 2 Acc / 3 Dam / 1 End R
Also pet sets are cheap and many give pretty good bonus' so if you decide to slot sets check them out. They will provide everything pets need, acc/dam/end r.
For the most part its probably a toss up. Traps will come out ahead on a really nice build but its a different playstyle..
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Traps never seems fun to me even though I know it kicks ***. Dark on the other hand is just .... just ....well words fail to describe. My bots/dark is one of my favorites (as well ad necro/ and merc/). I would play /dark with any primary, even a hypothetical smurf primary that buffed your opponents instead of attacking. Even if the only way to play /dark was to wear a ballerina costume over lederhosen. In real life.
Fortunately, if you like traps, there are many solid builds posted on the forums.
Dark may run into a situation where you're hitting enemies that are resistant to debuffs but those times are extremely rare throughout the vast majority of the 1-50 game. Dark can safely lay down control from range, debuff from range and it has fluffy. Glorious fluffy. You can keep pretty much anything at the to-hit floor.
Traps can do all of these things as well, it's just different in it's application. Ultimately I would suggest playing whatever you feel more comfortable with. I think dark is much safer in normal content and traps is a bit more effective but it forces you to put up with long animation times, being in melee all the time, and you risk having your FFG and Acid mortar destroyed. It's also been my experience that Acid Mortar tends to set off some kind of flee flag on foes. You can hit em with it once and they'll run around the map for 40 minutes like madmen. You also have to be aware of what your stupid FFG is doing at any given time.
It's also imperative that you get some form of KB protection on a trapper. Nothing more annoying than to be KB'd while you're planting a poison trap, only to have it be placed where you land, 15 feet away from where you wanted it.
Both sets are very successful. After just playing my traps/dark defender, I have a little quibble with traps in that they feel half used if used at all on upper level fast-moving teams. This is playstyle purely. Traps numbers rock on so many levels, defense, regen debuff, fast recharge.
Bots/Dark is a different animal. I feel more 'ranged' on dark. I am not running in. I play a 'pounce' style with my */dark mm's. The mastermind opens unless there are seeker drones from the protector bots still around - either way. I pop off A) Howling Twilight, the auto-hit stun/slow/ and -regen that happens to rez unlucky non-robotic allies, B) Fearsome Stare, resisted by some (like nemesis) which although fear may be resisted the -tohit is the usual strength of debuff, or C) the mastermind's photon grenades. Stun, stun, fear, and then the robots usually fire photon grenades of their own. Stacked stuns will disable lieutenants (that means longbow nullifiers) and bosses if enough stun is stacked. Robots seeker drones have chances to stun. I don't usually get seerkers as a primary power.
Work with your terrain using tar patch. In wide open areas, put the patch on the opposite side from the bots. The knockback will push them there. Put a nice little cozy patch against walls and corners and let the minions make the killing field of knockback and incendiery missiles.
If you need a 'pull', there is none better than twilight grasp. It debuffs their accuracy and damage potential, right off the bat.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thanks guys looks like stickin with my bots/dark may not be so bad. wewt! Because I dont like the idea of traps honestly.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
They are both good, but Killing AV's/Heroes easier is the domain of the Bots/Traps MM.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
So I have read up on some forum posts and starting to think that bots/traps is king of kings? My bots/dark is level 17 right now, but is it worth to just reroll to traps?
I really like the heal from dark, and it seems like without it my bots would die quick. They already die quick.
Also, how should I slot my summon robots with enhancement wise?