Noyjitat

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  1. Is there a real reason why you have to wait 30 seconds anyway? Even that long I always wondered.
  2. Can't seem to get these to work correctly with macros. Not sure what I'm doing wrong because Id figure it would be something along the lines of:

    /macro cc1 cc_e 1 cclightning - cc1 being the macro name

    In which I gotta have a macro name otherwise i'd have 5 macros named cc_e
  3. [ QUOTE ]
    this expansion being on cd seems quite pointless

    [/ QUOTE ]

    It's marketing and advertisement which means more people will come to the game. Nothing pointless about that silly.
  4. [ QUOTE ]
    [ QUOTE ]
    20,000 searchable arcs?

    that's a lot of content.

    [/ QUOTE ]

    75% of which are farms.

    [/ QUOTE ]

    Kinda makes you wanna /picard facepalm
  5. Doesn't seem to be true for me. The most ambushes I can ever have in a mission is 3.
  6. I hope a fix is planned because I've received several tells lately where good ole Bile doesn't spawn in my map. Only had it occur once for me but it kinda ruins things since its the 4th mission of my story arc.

    I'm not sure if you can just exit out and reset that one mission or not but I'm assuming you can't because its like tf mode. Really does kinda hurt the rating when people can't complete it.
  7. Any plans for a digital download of this? I want to buy it so I can get the free month plus the boosterpack code. Its actually a better deal that way. Unless its 30$ and not 20$ like the mac edition was.
  8. Are you using release captive feature or add an ally feature for your hostage?
  9. Hostile Amy was happening before issue 13. Seems to only happen in rwz to me though.
  10. I've laughed so hard at the amount of missions I've seen titled Rouge instead of Rogue. I entered one hoping the guy was a joker and just made some mobs with red faces or something but alas... it's just spelling 101.
  11. hmm maybe an option to opt out of tickets and in place work on badges or support badges. Maybe even opt out of inf as well.
  12. I was completely for farming when I first started playing. But I began to see just what it does to the players.

    You get use to fighting easy stuff or small maps. You get lazier and lazier, eventually you're doorsitting. You don't know how to play your AT/powersets efficiently. You quit teams or whine because of the slightest bit of travel. You get bored with the pve aspect of the game fast because your leveling too fast and doing the same thing everyday. If you brought a friend to the game and have him farming with you, he'll get bored out of his mind in no time as well.

    The devs could do a serious blow to farming if they put a limit on how many times you could do the same AE mission in one day. And for non AE they could put a strict limit on how many times you can reset a mission each day. The limits would apply to everyone on your team so you couldn't pass leader or just reform the team.

    Farming is likely to never be nerfed though because people would quit over it. Which is actually quite sad and pathetic.
  13. [ QUOTE ]
    If certain badges are more important to you than playing MA that's certainly your choice. But I wouldn't expect them to change it from how it was intended just to accommodate you.

    [/ QUOTE ]

    Accommodate? You're making me sound like I'm greedy or something in that post. I'm sure I'm not the only support person that would like this. That's why I requested it.
  14. Actually see it several times on heroes. Faultline storyarcs. Arbiter Sands, Captain Costillo (think thats how you spell it) and Nightwidow Noctrine, all teleport out right as you are about to defeat them.

    Faultline oh that lovely forgotten zone... Its such a fun zone that I do the story arcs there on every character. Never could figure out why so many people on my server don't even know it exists lol.

    Also Anti-matter in Tina Macintyre's story arcs will teleport out the first couple of times you meet him.

    But yeah it would be a nice feature, I was planning on using it when I discovered it wasn't an option.
  15. I don't see how it could any different than having my friends account logged in and afk in a big group of red caps while I auto heal other and thats dev created content.

    Something they should consider though because I don't see myself playing support on Architect teams anymore now that I know about this. I'm more likely to turn down AE teams and just try to find teams doing normal story arcs.
  16. Ok it makes sense to me that you can't get the kill badges in AE but when it comes to support IE heal badges why can't we get those? I switched characters last night to heal for some folks only to discover my heal badge wasn't progressing.

    Honestly, heal badges are the toughest badges ingame to get. I've been working on that blasted 10 mil heal badge for quite awhile and its going terribly slow. I think we should be rewarded for buffing and keeping the team alive at all times so how about making it so that at least support based badges progress?

    Its gonna take just as long to get that set of heal badges in Architect as its going to in normal dev created missions.
  17. Should be able to use the minimap to place spawns and such. And the architect would place the spawns as close to your selected locations as possible.

    It would be extremely helpful for a number of reasons. One reason comes to mind and thats the spawn locations of glowies.
    I've had a few missions where glowies spawn inside of objects and I couldn't click them. Mainly in Arachnos bases.
  18. Can't figure out how to fix this. If one of my fixed boss spawns spawns near a freakshow vs arachnos battle for example. The freakboss will start attacking anyone in that group including freakshow. I have checked all of my settings:

    The freakboss spawn is set to enemy, not rogue.
    The freakshow vs arachnos battle is set to both groups being enemy.

    Its kinda like hooligans and fiends from the redcaps shooting other redcaps. Which in that case is probably intended by the devs but this isn't intended.

    Is their some setting that I should have enabled but I don't? Been trying to fix this problem all day.
  19. Noyjitat

    Cargoship maps

    Which cargoship map is it that you start outside on the deck of the ship or on that little boat next to the cargoship? I'm pretty sure I have all of the unlockable content and I can't find the map. Is it a unique map or what? What is the map name?
  20. Well if you're after tickets and such assuming you are. Isn't that the whole point of a big map? Kill the spawns, get more tickets.

    Unless you're one of those people that likes to ghost everything and prefers the mission bonus, which I really don't understand why. Just seems like a waste of time to me.
  21. Yeah I feel the same way about that. I tried to make my costume minus the face look like ghostwidow but she doesn't have that logo on the back of her waist cape.
  22. They kinda expect you to have some common sense mate. Not to be rude or anything but do you really think they intended for people to make easy kill missions to farm up a bunch of tickets with little effort?

    They want people to be creative and not do the same things over and over. Which is the main reason why they put in merits for taskforces.

    I just hope this isnt the end of DEV created zones and missions. I love mission architect. I Just finished making my first story arc and I'll probably start checking out other player created material.
  23. [ QUOTE ]
    [ QUOTE ]
    Story title:

    Demon farm Map


    [/ QUOTE ]

    There's your answer right there...

    [/ QUOTE ]

    More than likely this is it. They made the Mission Architect with the hopes that people would make content, be creative and actually play the game; rather that turn it into another farmers tool.
  24. I can't figure out how to do this or if its even possible at all. But I'd like to have alot of ambushes occur during an escort on my 3rd mission.

    Dashie (I think thats his name) comes to mind in croatoa. When you rescue him from the red caps, tons of ambushes keep happening until you get him back to the mission entrance.

    If this is something that is not currently doable... I'd like to request its implementation.