Request: allow Some Non AE badges in AE missions


AddamsFamily

 

Posted

Ok it makes sense to me that you can't get the kill badges in AE but when it comes to support IE heal badges why can't we get those? I switched characters last night to heal for some folks only to discover my heal badge wasn't progressing.

Honestly, heal badges are the toughest badges ingame to get. I've been working on that blasted 10 mil heal badge for quite awhile and its going terribly slow. I think we should be rewarded for buffing and keeping the team alive at all times so how about making it so that at least support based badges progress?

Its gonna take just as long to get that set of heal badges in Architect as its going to in normal dev created missions.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Because you could create a mission designed to farm healing. I can certainly think of several ways to go about it.


If Brevity is the Soul of Wit, Why are You Reading This?

 

Posted

I don't see how it could any different than having my friends account logged in and afk in a big group of red caps while I auto heal other and thats dev created content.

Something they should consider though because I don't see myself playing support on Architect teams anymore now that I know about this. I'm more likely to turn down AE teams and just try to find teams doing normal story arcs.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

If certain badges are more important to you than playing MA that's certainly your choice. But I wouldn't expect them to change it from how it was intended just to accommodate you.


Dec out.

 

Posted

The problem here, is that they probably have to completely disallow progress in the mission or completely allow it.


This is a problem because you don't just get healing credit for just your teammates. You get it for allies/pets.


If Brevity is the Soul of Wit, Why are You Reading This?

 

Posted

[ QUOTE ]
If certain badges are more important to you than playing MA that's certainly your choice. But I wouldn't expect them to change it from how it was intended just to accommodate you.

[/ QUOTE ]

Accommodate? You're making me sound like I'm greedy or something in that post. I'm sure I'm not the only support person that would like this. That's why I requested it.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Not greedy. Just in the vein of "make an exception for my concern" when that's exactly what they didn't want to do. If they open the door for one, that will just lead to everyone else wanting it. Better to just leave it as is.


Dec out.

 

Posted

hmm maybe an option to opt out of tickets and in place work on badges or support badges. Maybe even opt out of inf as well.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

my guess.. its one of the plusses of playing CoH dev materail. they still want a reason for you to play there stuff, badges are a huge one.

play MA, for freinds storys, fleshing out more lore, specific SG missions..

Play normal coh, badges, story arcs, normal loot.

Both have there plusses. if you gave all the exact same rewards for MA then there really wouldnt be a reason to play normal game. Though my guess is that MA missions that get DEVS choice would most likely give out the badges as they give out the other normal rewards.

You would have to double check this one as i really have no clue


 

Posted

[ QUOTE ]
If certain badges are more important to you than playing MA that's certainly your choice. But I wouldn't expect them to change it from how it was intended just to accommodate you.

[/ QUOTE ]

Playing a support character, especially at level 50, isn't all too exciting. The heal badges help to give 'em a goal to work towards.

But if that's not doable in Architect, then there's little reason to play a support character for it when you could play something more interesting. Personally, I've been doing MArcs, even heroic ones, solely on my Brute. Most people who have played a -true- support (IE, not just a "Healer") all the way to 50 would probably agree.

But, if it's not going to happen, then there's no point in holding our breath.


 

Posted

TBH, I'm not sure I understand why Inf was excluded other than because everything was, since it's not like you can pack a mission with magic Inf-producing mobs. I probably wouldn't care if it weren't for a certain unlockable contact redside, though.


One drawback of the internet is how it has trained so many people to think that one day is a long time.

 

Posted

[ QUOTE ]
The problem here, is that they probably have to completely disallow progress in the mission or completely allow it.


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I am thinking this is unfortunately the case. I could be wrong, the new Architect badges progress after all, but they could have been written differently. I have no idea.

Its a shame, really, as I am very interested in running a character 1-50 in the MA, in fact I've already started the project. Its disappointing that I won't be able to get the badges you normally get on the 1-50 journey, like the damage badges, debt badges, influence badges, etc.

I guess I will just have to farm those badges using dev content after I reach 50. This was supposed to discourage farming how again?


 

Posted

I don't think it was ever intended to discourage farming. They simply put things in to keep it from being "farmer's paradise", but that was a sidebar issue, not the point.


Dec out.

 

Posted

[ QUOTE ]
Not greedy. Just in the vein of "make an exception for my concern" when that's exactly what they didn't want to do. If they open the door for one, that will just lead to everyone else wanting it. Better to just leave it as is.

[/ QUOTE ]

I think what the OP is doing is providing feedback and asking a question. That IS what this forum is for, isn't it? They aren't asking for everything opened up, just the healing badge which is EASILY the hardest badge to get.


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Paragons of Victory

 

Posted

The thing here is this: MA missions are meant to be virtual reality diversions.

Based on the nature of Badges apparently being meant to show off real accomplishments of your character, I'd argue that anything achieved during a simulation plain does not count. There's a huge difference between giving CPR to a training dummy and giving it to a real person whose heart has stopped. One makes you a trainee, the other a lifesaver.

Granted, the comparison kind of breaks apart when you consider Influence gains and XP debt gained from Architect missions. Getting XP in itself is fine as you can learn stuff during training exercises, but why be penalized for not learning to cover your head? That's what an exercise is for after all. But obviously, those two stipulations must be in there to keep the MA interesting and to prevent even more rampant abuse, respectively.

But from a storytelling point of view it makes no sense to award non-Architect Badges for Architect activities, because they're not real within the canon of the game world.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

[ QUOTE ]
I think what the OP is doing is providing feedback and asking a question. That IS what this forum is for, isn't it? They aren't asking for everything opened up, just the healing badge which is EASILY the hardest badge to get.

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So that means I can't throw in my two cents?

My point stands. She's not asking for anything but the one. But if they do that, others will want the "one" that they're concerned with excepted, too, and that just snowballs. Pretty tough for the devs to justify to populace "OK, that ONE, but none of the others".


Dec out.

 

Posted

Except the storyline situation is already all blown to hell.

First, you can get these badges in super-secret missions no one will ever know about because it's highly classified (and apparently, while in the middle of this mission in another dimension and another time frame, someone is monitoring your and pops up and hands you a badge then slips away.

Second, influence or infamy is supposed to reflect how the public sees your accomplishments. For heroes, people think so highly of you, that if you go to a store and say "Citizen, I need to requisition this item" they say "Sure, whatever I can do to help, Superguy!" For villains, people are so afraid of you, they pay you off to avoid being the next target of your wrath.

And yet we're earning influence/infamy while doing these virtual reality missions.

So I'll second that request. No kill badges, fine, I understand the reason. But the other badges you get from earning influence, burning off debt, taking damage, giving it, healing, held...I think those should be earnable. Why?

The biggest issue the game has always had is "end game content". The epic badges have sort of been that...but mostly they're earned in boring ways. And one of the the standards CoH used to have when talking about "exploits" or "farming" is, "if you're doing something not-fun just for a reward, it's not what we want."

Yes, custom missions could be created for the farming...but the players know what "real" missions to use for the farming as well, so at most, it would be slightly more efficient farming. For those of us who don't like farming, this is a chance to do something fun while earning those badges.


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