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Posts
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How would a few lines of text or icons below a character name be clutter? I'm talking icons no bigger than what currently show up revealing your archetype and origin when someone clicks on your name currently. And also note the discussed feature above to optionally disable it entirely. Also take into accont that they don't show up unless you are a team leader, league leader or have them always turned on. And you can also have them always turned off. It's COMPLETELY OPTIONAL. If you don't want to use it you don't have to but for those of us that could appreciate such a feature it would be there for us. Much like the autoblock ingame email feature.
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Really? Is nobody interested in such a nice QOL feature? I often share in and hear people complain about having wasted time inviting people to do things such as tin mage only to find out midway in the tf that 3 or 4 people were not even alpha slotted. People complain about those that don't notice the queue window for trials and this nice green check mark ui addition helps there. And soon their will be more problems when many people on your team don't meet account requirements to run certain story arcs (signature), tfs and all trials.
This potentially solves alot of headaches with pugging. Making sure well ahead of time that everyone has all of the account requirements and "dungeon keys" (alpha slotted, correct alignment for that team that wants to do opposite side content, Everyone has AE unlocked, etc.)
Is their no interest in this or is my idea confusing in some manner. I guess I can't understand why such UI improvements wouldn't be wanted by alot of pug players or for that sg that needs to find a few pugs to start a trial, tf, AE, etc. -
I would think the labels/titles or icons would appear under badge titles.
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One of the signature heroes is dying huh? Don't think I'm a fan of that.... Not a fan of signature characters in a comic book or game getting killed off. I still hate and despise DC to this day when they killed Supergirl in crisis. Biggest mistake of all time to kill arguably one of the most loved DC heroines.
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Wanted a feature like this for quite sometime.
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Quote:I suggested this in a thread already and the usual people that are completely against and unwilling to compromise about anything that improves knockback control will be in here shortly. And here's the thread: http://boards.cityofheroes.com/showthread.php?t=264703I was thinking with the addition of the little bird in Pocket D who can turn +movement off in Speed Boost, he should also be able to turn Knockback off in personal powers.
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If anything I want the timer removed from sending items to MYSELF. I can see the timer being in place to cut down on gold farmers spam emailing people and spam in general but if its an email to myself then please let me send them to myself as quickly as I can type.
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Really? I was under the impression that while city of heroes and villains are going free to play that you still have to buy going rogue and be a subscriber to do things like incarnate trials.
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I don't know if this has been suggested yet or not but I'm going to suggest it. I'm unsure as to what to even search for to see if this has been suggested. But with Freedom approaching and account restrictions I think were going to need some sort of label/title system to avoid lots of grouping headaches.
Lets say I form a team or league to do trials or whatever and people from free to play, vip and premium accounts all join said team or league. We try to start an incarnate trial and boom. Spent all that time inviting all those people to find out that half of them didn't know they could not participate in the trial, or whatever content it might be. So what we need is some labels that appear under player names just like a title. Here are some suggestions
Going Rogue (required for incarnate trials)
Alpha slotted (apex / tin mage requirement
VIP (required for incarnate trials)
AE (since AE is purchasable)
Cimerora (has unlocked Cimerora)
Alignment (so you know if everyone on your current team can goto paragon/rogue isles)
Vanguard (has completed the welcome to vanguard arc and can now earn vanguard merits)
Probably other unlocks or purchasables I'm forgetting.
So if someone has all 3 of those it would read "Playername" and then Going Rogue alpha slotted vip below the character name.
These account labels/titles would have 3 options:
Always show
Only show I'm a team leader
Only show when Im a league leader
Never show
So as you invite people you will immediately know whether or not they can even do the content you plan on doing. If they don't meet the account requirements to join you, you can politely send them a tell letting them know why they can't join.
Not allowed on this content prompts:
Lets just say you invited someone but forgot to read labels and you then try to start the trial, tf or whatever. You get ready to start but now you gotta find out who it is. And that person may or may not know that they can or cannot go on the content. So each time you try to start each ineligible player will have big red X above their head and next to the player name on the league / team window. Easily informing you that they cannot join.
Accepted the Queue:
Similar to the above this is simply a green Check mark that appears on the league window when someone has accepted the queue while you are waiting to start a trial. This might help you to quickly send that not paying attention person a tell to click accept.
Add it to the search window and chatwindow click menu:
Searching for players in the search window or inviting them from global chat? A simple window pops up if clicking the name in chat informing you of what they can do. With the search window add some Icons for each of these or just use the clickwindow as well.
For the private people:
For those that don't want this information shared allow them to hide it in the hide options. But then again they are probably already hidden anyway but here's your option!
Icons
Instead of titles perhaps you'd rather have icons?
$ for vip subscriber
AE map icon for AE unlocked
Alpha incarnate icon for alpha slotted
Current ingame alignment insignias for alignment
Desdemona / Maelstrom or Emperor cole icon for going rogue purchased
Spartan helm for cimerora?
For the color blind, you may want to make the red x and green check mark customizable in the options. And also make it an option entirely for those that for some reason don't want to even see.
So potential headache solution? Probably a few other things that I may have forgotten but I figured this probably needed to be brought up before issue 21 goes live. It might save you alot of time if effort so you don't waste time inviting people that can't attend your trial, tf or event to begin with. -
This week:
Friday 7/29 at 9:30pm est
Sunday 7/31 at 9:30 pm est
Leader: @noyjitat (likely as Glorious Girl)
For Fun: Rikti Robot RAGE! Bring your Vanguard HVAS and a Longbow Lore pet with you. The more robots the better. This is optional but man is it fun and entertaining watching all of those Giant robots tear up some rikti. I will call for pet summoning as usual when we make it to the bowl. So save your bots for that time at least the timed Lore pet. Unless you want to summon one before we start and then another if he dies before the bowl. Kins should try to speedboost as often as possible so the pets can keep up.
I will attempt to start forming the league at 8:45pm each night with a planned start right at 9:30pm or sooner if the league fills up very quickly. League formation will be in whichever rwz has the fewest players which lately has been rwz1.
!Warning! Mass amounts of Robots on your team may occur. Robots may be equipped with vanguard merit cannons and may cause your team to be drenched in merits.
I will post here if for some reason raid times change or if I have to find someone to lead.
As always I look forward to seeing you there. -
*waves hand* You messed up and now you want to give us a double xp week instead of a weekend.
Further more you also want to include the proliferated sets and beam rifle for said week. Freedom can wait -
That's my biggest worry. If my exemplar builds don't still work at the exemplar level I build them for then these are kinda pointless to me.
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Replace the power supply asap or you could lose everything if it goes out.
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They could also make the new version of galaxy city into a high level incarnate zone outside of the tutorial. Like when you complete the tutorial you get the popup to goto atlas park if you pick hero or goto mercy island if you pick villain. The starting contact then informs you. "You made it out of there just in time as other more deadly threats arrived on the scene. Don't get too busy because you might be needed there again in the future"
Essentially using the new galaxy city for the low level tutorial separate from the rest of the game but when you exit the zone updates. Kinda like the Millennium city Tutorial in Champions. In that game you later return to it at midlevel for other problems that need to be taken care of. -
What I want to know is if those enhancement boosters only work on standard invention or if they work on sets such as Hecatomb and Doctored Wounds. I don't expect them to boost set bonuses but I guess I'm just wondering if they work on the actual enhancement strength of a set and how does that affect me when I exemplar?
I assume that You'd have to be the level of the boosted enhancements for the setbonuses to still work at the -3 level rule. If they don't work on enhancement sets at all or if they break them for exemplaring it kinda sucks.
Quote:HHHHHHOOOOOOOOLLLLLLLYYYYYYY CRAP THAT'S COOL!
I was a bit ambivalent about the points system. Ya, now I'm not, looks pretty cool.
my OMG AWESOME!!!1!!!!1 list
-Celestial armor
-Energy wings (Seriously love it, my new MM is getting them in about 2 seconds after they come out)
-I get a metric naughtyword-ton of reward tokens when this goes live.
-The signature character summon power (I mean imagine a team of 8 Ghost Widows, assuming you get to choose who shows up)
-And whatever that crumbly crack earthquake trail thing is looks amazing.
In all love it love it love it.
OK I'm done acting all excited-teenage-girlish now.
If I had to guess, Id say they have boss level damage and controls (not ghostwidows mag 100 hold if you were hoping for that Lol.) -
I really kinda pictured something like this originally. The zone being split into with the tutorial section being in one area and the incarnate heroes and villains fighting in the other half of the zone. Instead of gates to click the player would goto the edge of the map like you do in praetoria to enter the other half of the zone. Ofcourse the lowbies might be level locked out of the other half to keep them from wondering into certain doom (although that would be funny) So Once they finish the tutorial the popup window appears and they select hero or villain (I'm guessing atleast that part is in place)
Would of been a cool deal though. Firstward a new zone to expand praetoria, Galaxycity tutorial / warzone - a new tutorial (Galaxy city south) and incarnate hazard zone. (Galaxy city north) -
Quote:Mako has some kinda of roaring attack he does similar to dreadful wail. I don't know if its completely the same or not but it does make a neat sound that could be used with a sonic nuke.One for weapon users, your weapon charges up and when you slam into the ground causes a massive lighting strike engulfs you paoe
A Sonic yell, A cone type attack with the option or -res or Fear. Rather then customizing the color of it You would be able to select what it sounds like. between Male, female, A deep Lion roar, Wolf Howl, or Bird squawk -
I think a free-form thing could be made for existing archetypes but on a limitation basis.
A blaster could only pick powers from existing blast sets. He could not take tanker or scrapper primary or secondaries.
If I make a Blaster and I want power bolts as my tier1 primary and full auto as my tier 9 primary I could do that. What I could not do is mix in a footstomp from the brute or tanker choice of powers or anything outside of blaster sets as a tier 9.
If I made a scrapper I could thunder kick as my tier 1 primary and siphon life as my tier 5 primary. -
Personally, I don't think any of the badges need to be changed. I just think disintegration needs to be rebalanced. I think all of the other badges are obtainable by practice but not dying on the final part is pure luck due to disintegration.
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Why would they get rid of a zone in favor of it making it only be a tutorial area? I thought it was just going to be a low level co-op zone with a tutorial in it. Not that it would completely disappear. Seems kinda silly to completely get rid of it when they are revamping it. Why revamp it only to use it for tutorial when you could get so many other uses out of it?
What happens to all those explore badges and the explore accolade? The history plagues etc. Id figure they would just destroy every part of the zone for the most part but leave some very much destroyed structures intact for those badge locations. -
No this part is always going to be hard and outright unfair and I've outlined all the reasons why. And I think you misunderstood my previous post. I was saying the other 2 still remain challenging without instant death mechanics. You get stupid with nova punch and don't move and people die but its dodgeable so if you die its your fault. (same thing for obliteration beam and apex blue stuff) The ambushes on the baf do insane damage the longer they are up. So if you don't aoe them and kill them your raid group dies. People usually fail on ambushes due to the lazy factor.
sigh... I don't know why I even bother posting feedback anymore. All folks here wanna do is praise and worship the devs for everything. It's clear to me now that nothing the bosses use is unbalanced on these trials. You've convinced me, you really have! -
The already have several single target, cone and aoe water powers ingame for coralex to use such as waterspout. Some of which was made available in villain patron pools.
Some of the power are already there, they just need to be ported over to player use and added from patron pools to full powersets. -
Quote:The only thing I'm getting from people here is that I'm doing something wrong and I just need to accept it. Could it be possibly that I'm correct and the power is simply unfair in it's current state?When being disintegrated, the only thing that should be damaging you is disintegrate. If you are remaining next to AM or you are standing on top of allies you need to adjust your tactics. There is no reason that with heals and respites you should be below full when the last tick hits. That is the point of the Disintegrate game. Before the final tick, you must be at full health. If they change that last tick to anything less, the game loses any play value.
Honestly, if it was less and you could likely ignore it while just spamming attacks and letting AoE healing fix you up. It sounds like that is what you are asking for, something you could ignore and just let AoE healing cover. The entire point of this mechanic is to force one person to disengage for 15 seconds while they and leaguemates use respites/heals/regen buffs to keep them alive.
Checklist of things I do:
I stop and get away from entangled team mates
I use a "help me I'm being disintegrated" macro
I use greens, aid self and rebirth
If available other team mates can also use ranged heals on me. But what if our form of healing is kinetics, Dark Miasma, or someone with an aura like radiation? This puts that 1 shot rule in the pointless bin because they have to come near me with an entanglement aura on causing me to lose health or I have to go in melee for the kinetics heal resulting in other melee players auras damaging me so boom dead.
So there are 3 problems with the current state of this power:
One being there might be some bug.
Two being if I don't get healed all the way or run out of greens to max before the last tick, I'm screwed. (seems to always happen)
Three being that our form of heals is kinetics or aura from radiation. meaning I have to be in melee so I'm getting hit by the DoT from the red and blue circles either from other melee players near the AV or from a person that runs up to me in melee to attempt to heal me or hand me some greens.
The other trials still remain a challenge without an undodgeable death sentence power. No reason that this one trial needs one to be difficult. Keep the power but adjust it to a more reasonable level that isn't relying on you to always be at full health. -
With the new tutorial giving you a choice as to whether you want to be a hero or a villain which side are you going to do said regen brute superteam.
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Quote:I have both rebirth t4 radial and core I used core this last time for the extra hp. Others on the team had one or the other.Quick question, was anyone on your trial using the rebirth +hp T4? Because that provides about 5% perma additional HP, which could be the difference your experiencing. Lemme do some quick math here and find out:
1895.08 is about 104% higher then your normally capped hp of 1807, so in order for that last tick to really be about 99% of your hp, you had to have about 5% more HP then you normally have, or about 90.35 more HP. If in the event you had that additional hp, putting your total at 1897.35, then the 1895.08 damage would be exactly 99.8% of your HP.
Granted, you probably have slightly more then 1807 hp, but not quite 1808 hp, so the decimals may be off slightly, but that could explain the issue your having. Someone popped a t4 +HP rebirth, and gave you an additional 5% HP.
For that above comment these people aren't pugs that I've been doing this trial with and were all t4 slotted out. No bit of practice is really going to matter for when I just happen to not be at full health when a tick happens. And again really why does it have to tick for so high and rely on the 1 shot rule. It should tick lower and tick more often like a fire dot. So its still hard but not an outright death sentence.