Noxilicious

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  1. Still, updating those missions to involve GR maps, assuming they get new maps, would be awesome, no? It could even be a sneak preview to GR for those that have yet to buy it once it gets released.
  2. Quote:
    Originally Posted by beyeajus74018 View Post
    Yes but BIGGER! =D
    Don't let anyone tell you otherwise: Size does matter.
  3. Noxilicious

    Pax

    That Glowie/Hunt Indicator is the kind of QoL stuff we should've had forever ago. Once that one's implemented, I might not hate Defeat Alls as much anymore.

    I wonder if that Indicator will include hostages, too, because then it would be perfect. If I get on yet another outdoor instance where the hostages hide in the most unnoticable crooks and nannies, I will punch someone in the face. Even when I know where to look, it takes me ages to find that last, sometimes even the first hostage, just because their hidey spots are so easily overlooked.
  4. Mega Mek Man GM. You know you want it, you know you want to beat the crap out of it.

    Though I guess aside from Sharkhead Island and its Council base, the only other zone in the entire game it would fit in would be Striga Island, and that's blue-side.

    I just wanna beat up a giant robot, you know? Aside from Kronos, anyway.
  5. Quote:
    Originally Posted by Nethergoat View Post
    If GR provides an 'alternate leveling path' as we've been told,
    Have they actually promised that? I know they promised new early content and new end-game content, so in the worst-case scenario, only levels 1-5 and 45-50 are accounted for in GR.

    I mean, I do hope we get something similar in scope of CoV, and I've been scouring interviews and articles and such for any information that confirms we get the full 1-50 deal, but I have yet to find anything 100% certain.
  6. Quote:
    Originally Posted by Prof_Backfire View Post
    Isn't NASA desperate for funding at the moment?
    That moon zone has to come from somewhere, after all.
  7. Quote:
    Originally Posted by Icelock View Post
    It was a "Your mom"-joke, I didn't think anyone took those seriously any more...
    Your mom still takes them seriously.
  8. Noxilicious

    Tag censorship

    Tag farmers are ruining this forum.
  9. There's been a Crotaoa mission on a farm.
  10. Quote:
    Originally Posted by QuiJon View Post
    And also then why would the pre-20 level game be getting the xp boost rather then the post 35 game?
    Two words:

    Because Stamina.
  11. Hate to tell you, but you're a zombie now.

    Have fun with your unlife.
  12. Noxilicious

    Kill X mobs

    Quote:
    Originally Posted by Kelenar View Post
    Honorable mention goes to Numina's series of 'HUNT EVERYTHING EVERYWHERE. IN ORDER.' missions. With that many zones involved, it's way common for us to be doing that mission and suddenly need to hunt in a zone that's currently under Rikti/Zombie invasion and thus won't spawn anything for 15 minutes. Sometimes this happens with multiple zones.
    I swear there's a secret society of players that wait around in Founder's Falls, stalking the rooftops for people that want to do a Numina TF, and when they find one, they follow you until they see it's time for the Hunt of Doom, and their secret agents at the last mission of the LGTF as well as those with Halloween salvage all trigger these events at the same time just to **** WITH YOU.

    At least that's why explanation for why that keeps happening.
  13. Noxilicious

    Bad Mouthing CoH

    Quote:
    Originally Posted by Golden Girl View Post
    The devs have altered the deal - pray they don't alter it further.
    No, the deal is still the same.

    Yes, AE was supposed to be the alternative to dev content. BUT, the term alternative implied an equally valid levelling tool, not a vastly superior one.

    The way I see it, I16 is there to bring both methods, AE and dev content, closer to being equally valid choices. The dev content gains several of AE's selling points, like the SSK, and the ability to fight mobs at four levels above your own for maximum XP rewards, whereas AE's boss farms got nerfed and custom mobs with only a select few powers give lesser rewards.

    In other words, if I14 gave us an alternative to dev content, I16 gives us an alternative to MA content.

    For the record, though, I don't agree with letting custom mobs set to Standard give less than, well, standard XP. It's trying to hard to fix that risk-vs-reward ratio, and discourages the use of custom mobs in favour of the devs' own enemy groups. This, I fully agree, does go contrary when trying to express your own creativity without skewering the rewards of a mission or arc completely. I can see why the devs are this strict after the two big exploits and the boss farms, but I still hope they're going to change this before or after I16 goes live, give us a whee bit more leeway. They already took AE's position as holy grail of farming with the removal of boss farms, anyway, I don't think it's necessary to crack down even harder.
  14. Quote:
    Originally Posted by SunGryphon View Post
    Is it the halloween salvage that gives the 6th, or is it just the order you do them in?
    I am fairly certain it's the order you do them in, but I never traded in Halloween Salvage on my VEAT, whether before or after unlocking the level 40 costume slot. Let's just assume it's whatever slot you haven't gotten yet, though.
  15. Quote:
    Originally Posted by Prof_Backfire View Post
    Or an underling, for that matter.
    The Rikti Monkey and Arachnos Spiderling are collaborating to conquer the world, and it's up to YOU to stop them!
  16. The best thing is, you still get the usual costume slots at levels 20, 30 and 40, so you get four normal costumes and the uniform. Furthermore, if you trade in Halloween salvage, you get a 'hidden' sixth costume slot, however, that one is a copy of your second costume slot you make at level 20, it's it can only be accessed through /slash commands, and you can never change it with the Facemaker.

    Technically, that sixth costume slot isn't there, but if you prepare your second costume slot appropriately, you do have in essence five costumes and the uniform.
  17. Noxilicious

    Kill X mobs

    Quote:
    Originally Posted by SunGryphon View Post
    So what you want basically is Fortune's Wheel, but blueside. I can get behind that, but only if they keep the creepy calliope music.
    It doesn't even need to be as extreme as a Carnie-only neighbourhood. I know, two, maybe three spots where Carnies spawn in PI, and even then sometimes another villain group spawns there and screws me over.

    Seriously, Malta, which is all about covert ops and secret operations is more present than a bunch of flashy magic gypsies that need to lure people to their shows for their soul juice. How does that even begin to make sense?
  18. Quote:
    Originally Posted by Flyman View Post
    The only AT's I didn't find interesting was the Villain-side epic archetypes. And that was just because you had so little choice in the appearance. I played a Widow to lvl 5, and got bored because the character looked so boring, and deleted it. Why are the costume choices for them so insanely restricted?
    Psssst, once you hit level 10, you can do a VEAT mission that gives you an early new custom slot and you never have to wear your uniform again.

    I, however, love having the uniform slot, and walking around in a Bane Spider Uniform makes me feel all important and mighty. Then again, maybe I just like men in uniform. Who knows?

    Edit: There is also the option the option to play human-form only WS'es. They *ARE* a valid choice. That way you can preserve your sense of individuality, both by now picking the powers most take, and by always using your costume of your own design.
  19. Noxilicious

    Kill X mobs

    Quote:
    Originally Posted by Prof_Backfire View Post
    Nah, if they revamped CoH and removed half the hunt missions, there would be /e dancing in the streets.
    Just give me more Carnies in PI, and I can die happy. Or enjoy doing Maylor's arc. Whichever.
  20. Noxilicious

    Bad Mouthing CoH

    Out of curiosity, Folonius, if a MArc has rewards equal to your average mission outside the AE, because it doesn't use custom mobs or because it uses minion/lieut/boss groups all set to Hard or whatever the reason might be, would you still rate it 2 or 3 stars because it's not a boss farm? If so, would you then, theoretically, rate dev content lowly for these reasons?

    You're in it for the rewards, cool, whatever. Not my cup of tea, but if you like it, that's your prerogative. Still, the movie analogy is still spot-on. It's easy to tell what arc is story-focused, and therefore unlikely to give boss-farm XP, and which is a boss-farm and therefore unlikely to tell an engaging story. These two try to accomplish completely different things, and so they should be judged by different standards. If you actively choose to play a story-focused MArc and then rate it lowly because it doesn't give farm-like XP, sure, you are excercising your right to rate arcs as you see fit, but you are also missing the point of the arc entirely, which makes one wonder why you played it in the first place.

    Similarly, I don't play any farms when I see them just to 1-star them. Sure, I think they miss the point of the AE entirely, and I consider them dull even by MMO standards, but they're not what I'm after when using the MA.

    The AE is an entire ghetto full of dining establishments. If you go to a 5-star restaurant only to remark on your blog that it took more time for your dinner to arrive than at a fast-food chain, you'll only make yourself look rather foolish.
  21. This is an interesting question, actually.

    I wouldn't call it a story being confusing, though, but intriguing, rather. It's a mystery, you don't get the full picture immediately. You get familiarised with the setting, yes, but all the finer plot details are progressively unveiled, and the fun is in crafting your own theories, being your own detective in uncovering the mysteries. It's simultaneously wanting to know what happens, as well as a race to beat the characters to the conclusion.

    However, I also believe that a lack of details can be a valid literary tool as well. I haven't done the Radio yet, but froom looking over the arc at ParagonWiki, and also comparing it to the Television, I do get the impression the authors purposefully left out many details.

    It's the idea behind propaganda, you know. You have no idea what exactly Radio is telling you, but it's RADIOOOOOOOOO, Free Opportunity!, so you feel compelled to just do it what it says, anyway.

    Television is even more blatant about not being blatant about anything at all. Television just tells you what's good, what's not, and what to do, and you believe it because it is Television.

    I guess you could call it social commentary, or something, how two major tools of spreading information in our world, Radio and Television, that help us stay up to date and continually shape our perception of the world at large, give you very limited information, if any at all, to purposefully manipulate your perception of the world in CoV. Since Radio and Television control information through the sheer scarcity of which you get from it, you also get a very limited picture of your greater surrounding on which you're forced to act.

    This is also why not getting a proper conclusion is the best possible conclusion you can get. It leaves you wondering why you did what you did. Just who IS Television, and why does it do what it does, and most importantly, why did you help it in the first place? Even the souvenirs reflect you don't know why you did what you did, and that's the key part. The point isn't finding out about Television, but asking yourselves these questions.



    tl;dr: The point of Radio and Television isn't who they are and why they do what they do, but that they are tools of information you usally trust, yet manipulate you through sheer scarcity of information. A 'proper' conclusion would undermine the point because then there's no rooms for questions to be asked. Also: Propaganda.


    The authors of CoX are not exactly George Orwell and these contacts and story arcs are not exactly 1984 material, but I still love that they're around, because it's those kind of stories that realise that proper use of formal aspects of a story can enrich the experience so much more than merely using them as a foundation for the narrative aspects.
  22. I don't care about benefits or efficiency or anything of the like, I just know that CoX's first person does nothing to help my immersion. I'm not a game designer or psychologist or anything like that, but I know that first person in CoX doesn't *FEEL* like first person, unlike other MMOs. It doesn't feel like I'm looking through my character's eyes, it feels like I'm looking through a camera lodged in my toon's brain while they have a cranium made of glass.

    It actually *hurts* my immersion into the game. So, really, for me to enjoy the game I have no other choice but to play in third-person mode. Not that that's bad, at least you can have some pretty cinematic camera angles if you rotate around a bit.
  23. Noxilicious

    Kill X mobs

    Quote:
    Originally Posted by SwellGuy View Post
    You cannot hate it yet. Wait till you have to defeat X where X is 45 or higher Carnies in PI.
    This. A thousand times this.

    I want to kill Harvey Maylor so much for making every fifth mission a Carnie hunt.

    See, the thing I love about CoX is that there's no grindy missions where I have to collect 10 wolf livers, but only one in fifty wolves actually HAS a liver. But those hunt missions? Oh, they get so very close to these type of quests, and the Carnie hunts actually succeed at simulating the tedium perfectly by making them the single rarest villain group in CoH.

    It's why I vastly prefer CoV. It did a much better of job doing away with the MMO school of thought that making even necessary tasks grindy and tedious to achieve. Farming for ultra-rare loot? That's cool with me, but when a normal mission by a normal contact is sending you to hunt down a rare group, and they explicitly tell you to clean up Peregrine Island, well, I'd rather quit CoH for the next three days just to recharge my mission-droppy-thing because I USED IT FOR THE VERY SAME KIND OF MISSION FIVE MINUTES AGO!

    Yes, I am ranting, but this is the kind of archaic MMO design that made so many other MMOs unappealing to me. New and fancy content is always nice, but I'd really love it if 2010 becomes the year of revamp Issues for CoX. Then again, I heard lots of people really love CoH the way it is, and I like my CoV the way it is, so I guess keeping CoH the way it started will keep all sides happy. I dunno, I just know what I want to see done differently.
  24. Quote:
    Originally Posted by DarkGob View Post
    You know, it sure would be nice if the devs could be less obtuse about trial account restrictions. Seriously, that's just insulting.
    None of the limitations are as bad as the window in the MIDDLE OF THE BLOODY SCREEN saying "hey you're still in trial, wanna buy the game?" And of course, every time you move it away to make some room to actually bloody play the game, you'll enter an instance and it's BACK IN THE CENTER OF THE SCREEN.

    Back during my trial, I honestly didn't notice most of the limitations, but it's that 'reminder' that pissed me off every time. It is honestly highly disruptive of the game, and the worst part of a trial account.

    Yes, I know I'm on a trial account. Yes, I know it will eventually expire and I need to buy the game proper. You don't need to remind me ALL THE ******* TIME. Just let me play the game, and you'll see I like the game enough to buy an account, anyway.

    But this? This is like going to Wentworth's only to be swamped by beggars when you have barely five million inf yourself. Don't be like the inf-beggars, game.
  25. Me, I love playing Masterminds and then pretending that all the other ATs on the team are just more meat-shields. But in all seriousness, I love Masterminds because they're a fairly unique experience to play in CoX, even if it often errs on the side of being easy-mode in an already-easy game.