Novella

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  1. I'm more or less interested in why you went with Cold Mastery over Electric Mastery. Elec Mastery works a lot better with Elec/Elec than Cold does.
  2. Quote:
    Originally Posted by Turbo_Starr View Post
    Thanks. I plan to play mainly in human form, but was thinking of an IO build for sets.
    Don't worry about IO sets until around 35-37 in my opinion. I personally don't slot anything but 40s which means you can't use them until 37, but thats just me.

    I would get yourself to 22 and use common 25 IOs to carry you until the late 30s for sets.

    You need to get famliar with the character and what kind of character you plan on using before you can really say which sets you want to use.
  3. First off I have to commend your for actually caring because I personally couldn't care less where the enemies go since they will be dead before it really starts to matter.

    I have found the best way to control your knockback is to focus on using powers like Energy Torrent and Ex Blast only when you are in tight spaces and things dont get spread out. Since you team a lot I will assume that there are Controllers on the team. If there are then they should be locking down enemies which negates your KB, but if there aren't just attack from above to knock things back, but down. I normally just hover and Blast from above which never causes issues with the teams I form.
  4. Quote:
    Originally Posted by Sionwyn View Post
    So...I'm playing with my nrg/nrg blaster and am having a raucous ol' time.

    I believe that it was Fulmens that stated in the Player Questions that NRG2 played well in up to the 20s but afterwards not so easy. Why is that?

    Wouldn't it depend on play-style? After all, you can slot for damage/kb/acc/ etc., etc., which should make it just as fair to play in the lower end as the upper. Well, that's how I think anyway.

    Any help out there or thoughts on this?
    I personally believe its easier to play with Energy/Energy after 22 than getting to 22. Depending on your play-style you could struggle early and flourish later on or vice-versa.

    On my E/E Blaster I haven't had any issues going from 1 to 50 although there was a rough patch in the 33 to 37 range because I was deciding which enemies I wanted to focus on mainly. Depending on your build you can slot for damage as you pointed out, but I would look at damage and recharge because if you can keep your mitigation powers charged you will have a cake walk to 50. Having Energy Torrent, Power Thrust, and Explosive Blast readily available will make your journey all the more easy because you will be able to dish out loads of damage AND keep enemies at bay from knocking them back while you wrap up killing their friends.
  5. I can't speak on your power combinations but I will say that before I deleted my Energy/Devices Blaster and remade her as Energy/Energy she was capped to range defense and it was nice, but it does'nt compare to having very high recharge.

    The utility of Rad Blast see a higher return on investment from having higher recharge than having soft capped ranged defense.
  6. Quote:
    Originally Posted by DrMike2000 View Post
    Wouldn't they be using Aim and Build Up before firing off Blizzard, for a pretty hefty +To Hit?

    I know it won't cover the entire duration of the power (15s) but does the -Def make that much difference? I'd have though it would be more pronounced with other powers if anything, since non-nukes dont always get the full double To hit buff
    Yes Build Up and Aim are used beforehand, but as you pointed out the bonus wears off well before the duration of the power.

    The -def does make that much of a difference. When I had a couple friends join me in the Path of Rage we debuffed them and then I used Blizzard and the damage was flat out ridiculous. You will never see all 150 ticks hit, but you can see a substantial increase in damage from the -def.

    Its also works nicely on a /Storm Controller because you can use Freezing Rain and then follow that up with Ice Storm and you get a nice little damage boost from the -res and -def of FR.
  7. It isn't really a matter of it being all that, but I will say this much. Find an Ice/ Blaster and have them use Blizzard on a large +4 mob after a couple -def debuffs have been applied and you will shed a tear.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    Ice/Electric
    Ice/Elec = Pretty much God

    Ice/Elec/Elec = God
  9. Quote:
    Originally Posted by AlienOne View Post
    See, this is EXACTLY what I've been talking about, Obsidian_Force2....

    Playing a human-form Warshade is VERY viable and VERY surviveable. The only real hole in a human-former build is mez protection.

    If you'd like some advice on properly building a human-only Warshade, click on my guide link below, and/or send me a tell in-game @AlienOne, and I'll be glad to answer any questions you may have.

    Screw the tri-formers "doom and gloom" attitutde about making a human-former...

    They truly have no friggin' clue what they're talking about.

    "Alien"
    I took a human-only Warshade from 1 to 39 and 1 to 50 never having used the forms once and this was before IOs and IO sets and it was a blast and completely viable. Once you get Eclipse just about everything becomes irrelevant and you are then looking for things that can possible kill you.

    In my opinion human only is the only way to play a Warshade, but then I also say the same thing about playing Peacebringers also.
  10. Luminous Detonation and Proton Scatter are absolute garbage if you ask me. They are okay if you are using them as mules for set bonuses, but otherwise they suck.

    If I were you I would slot for recharge first and foremost on a human only Peacebringer because the faster your powers are up the better they are. This applies to any AT, but even more so for Peacebringers because you can stack Essence Boost and keep Reform Essence constantly available.

    Take Hasten and drop Combat Jumping along with one of the aforementioned powers because you will get a more use out of them. You don't really need to worry about status protection because things will die fast and having knockback and knockdown as mitigation is more effective. My human only PB is a monster and can go toe to toe with a +1 AV minus insps as the main agroTank if needed, but otherwise is just a damage dealing supermodel of destruction. I don't know if you solo or play on teams, but if you do the latter you will be capped to one form of resistance or another depending on your team make up. My PB averages around 60-80% resistance during play sessions teamed and being mezzed is pretty much nothing to lose sleep over.

    Hope this helps.
  11. Just to add to what they have already said regarding the character. In my experience you also have to consider what you will be fighting. Since not every group is heavy with area of effect you also do not have to worry about capping it if you aren't going to be fighting groups with a lot of it to dish out. I personally focus on melee and ranged first and if I can cap area of effect then cool, if not then no sleep lost. In all my years of playing CoH I have never worried about capping my area of effect defense on defense characters except for my SR and Nin charcters, but my 2 Shield characters and my Night Widow and Fort only worry about melee and ranged.

    DSorrow is correct though, you do not ned to worry so much about capping melee as long as Parry is included in the build because it will always take care of your melee defense being near the cap or over.
  12. Novella

    Power Boost

    Quote:
    Originally Posted by Another_Fan View Post
    Praetorian clockwork are rads ?????????????

    Where were the details spelled out ?
    I am referring to the "Praetorian War" arc from Tina MacIntyre, and the "To Save a Hero" arc from Maria Jenkins. Both Anti-Matter Praetorian Clockwork are radiation and Neuron's are electric.

    I think you have Going Rogue on the brain and I am not talking about GR.
  13. Novella

    Power Boost

    Quote:
    Originally Posted by Windenergy21 View Post
    Do you pvp? Because PFF caps your defense as it is anyways in PVE so PB would do nothing for you outside of facing things like DE quartz and maybe rularuu which nobody ever fights lol
    Nope, no PVP here. I know softcaps me at 45.2%, but I fight a lot of groups with debuffing so the extra defense never hurts. With PB applied it gives me 91.6% which is overkill, but when fighting enemies with Rad powers such as Praetorian Clockwork, hanging out at the Path of Rage in the Shadow Shard any little bit helps.

    I do fight a lot of DE because I like doing the Eden trial and I run Numina one every 24 hours for the easy merits.

    I know its reaching, but I am really trying to find reasons to not have to drop it because I hate respecing characters. I generally have my builds planned out perfectly so that I can just bank my respecs for those rainy days.
  14. Elec/Elec is nasty and that is the only secondary I would pair the Elec primary with.
  15. Quote:
    Originally Posted by Justaris View Post
    Really? Hmm, must be bias of memory on my part then. Probably I just assumed the enemies had already faded or I was positioned incorrectly. Thanks for the correction.
    No problem. Don't quote me on it being exactly issue 5 because it could have slightly later than that. Its been a while since I deleted Nictal Moon so I am only guessing about the issue, it could have been a couple issues before recipes also.
  16. Quote:
    Originally Posted by Justaris View Post
    Stygian Circle has had a number of upgrades over the years, but as far as I can remember it's always been autohit. It didn't always provide the values it does now and in fact didn't used to provide +End at all, but I don't recall ever having a miss with the power (except from timing issues with fallen enemies fading away or positioning issues where I was too far away or KB'd, but that's not the same thing as a to-hit check). I can state with certainty that it is autohit now. I believe it always has been, but it's entirely possible that there was a to-hit check early on. It's been autohit since at least Issue 4, as I got my first 50 and created Iscariot shortly thereafter.

    It really sounds to me like Essence Drain from the information provided, though. And if a neophyte Warshade player was trying to use Essence Drain to pull himself out of a tight spot, I don't fault him his frustration. I always found the power useful as part of a regular attack chain to keep a human-form Warshade topped off, but as an emergent heal in a sticky situation I wouldn't rank it highly.
    Well I know that it hasn't always been auto because I can remember plenty of times when I would have a plethora of dead guys at my feet and only get 2 or 3 green numbers above my head instead of 6, 7 or 8. I don't know what issue it was, but I know it had to be after issue 5.

    Quote:
    Originally Posted by Postagulous View Post
    Third paragraph.

    You specifically mentioned people having trouble with PBs. I thought I'd share. Sorry.

    Edited to Add: I thought Shadow Cloak had a 60 second duration, that's why I went with Stealth. The mistake is easy to live with. Besides, around the middle 30s I'll do a second build.
    Look at the title of the thread, it says Kheldians and my first sentence says that I have noticed people talking about Kheldian's, specifically Peacebringers.....That wasn't me implying that you can't talk about any of them I was simply wondering why people are trouble with either and notably Peacebringers because a lot of the topic lately are about both, but more Peaecbringer than Warshades.

    In the end it doesn't matter either way. I just want information as to why people deleted their characters.

    Also its Nebulous Form that has a timer, not Shadow Cloak.
  17. If I'm not mistaken, Stygian Circle hasn't always been autohit if it is in fact autohit now. It's been a long time for me since I last played a Warshade, I think I5 or 6 but I do recall it requiring a to-hit check at one point in time.
  18. Novella

    Power Boost

    Actually I will be keeping it after all. I completely forgot that my build has Personal Forcefield in it so that alone is more than enough of a reason to keep Power Boost.
  19. Novella

    Power Boost

    Well that makes sense if they use it for the stun protection.
  20. In all fairness 16 levels is hardly enough time to see how excellent they can be.

    Also who's advice did you listen to about slotting up Incandescent Strike as a means of dealing with Voids/Quantums, that just flat out stupid and I can only hope they weere being facetious when they told you that.
  21. Novella

    White Dwarf IOs

    Just joining large groups isn't going to do the trick. He/She still needs to team with the correct archetypes to have the inherent kick in. Slotting for defense on a Peacebringer is foolish unless you are slotting for ranged defense. Peacebringers can cap the reanged defense rather easily and even though they have melee, the cost and results of slotting Touch of Death in RS and IS are kind of pointless and even if the dwarf form has melee IO it still still be a small amount of defense to melee and for the price its doesn't really work out as being sensible
  22. Quote:
    Originally Posted by Grey Pilgrim View Post
    Hmmm, this makes me wonder why they allowed Kheldians with PB-like powers into the Imperious TF/SF. Supposedly, they're all nictus, so it's rather iffy that they allowed that coloring in.
    You do realize that Requiem, the Crystals, and the final AV are the ONLY Nictus in the task force. Three enemies is a far difference than "all" as you say. I only say three because I don't count all the Crystals as difference enemies.
  23. Quote:
    Originally Posted by Socorro View Post
    Finally, if we can pick our Animation (never gonna happen )...Hmmm. I dunno, maybe apply SS's Knockout Blow animation to Incadescent Strike, and maybe a Handclap for Pulsar, or maybe even Solar Flare...

    Anybody else given this any thought?
    That would look completely stupid in my opinion.

    The animations fit perfectly, the only one I would like changed is Radiant Strike needs to have Havoc Punches animation instead of jab.
  24. Post, this topic is about why a person deleted their Kheldian, not about what they plan on doing with their Kheldian.

    Just a little bit of advice since you are still early in your Warshade's development. Do not take Stealth you have ZERO need for it since you have Shadow Cloak. Also if you plan on taking SS (which I also find is not needed) then you will have full invis that way. another alternative would be to take a +Stealth IO and use that in teleport and then you would have full invis again.

    Once you get Stygian Circle and Eclipse your proposed plan will change because you will not need to help your team because they will be following you in support since you will be Tanking and dishing out damage.
  25. Interesting responses.

    Bill no offense, but your reply sounds a little bitter. Also if the sound bothered you why not just turn down sound effects? If that was one of the contributing factors to why you deleted your character wow is all I can say.

    Mike its okay that you mentioned your Warshade, I asked for people refering to Kheldians so talking about either is fine. I am ultimately just curious why so many people have so many issues playing with a Kheldian character. I agree that Kheldian do not have a clearly defined role, but its also not really hard to define their role once you know what you want to do with your Kheldian. Take Warshades for example, in your post you said "I feel like if you don't pick early on what area in which you want to specialize, you'll never end up with a solid character," but I have to disagree. I think you could easily go through your level progression into your 20s or 30s with a very solid character. I used to play a completely human Warshade and she level up very quickly. Now I only team so I am only speaking from the viewpoint of teams, but she was an absolute monster and I lead Task Forces with her all the time. Warshades are much like Scrappers when it comes to their mitigating powers. Take an Invul Scrapper for example, you aren't getting Invincbility until level 28 and many would argue that Invin is the staple power in the secondary. With Warshades Stypian Circle or Eclipse could be the set defining powers for Umbral Aura. I personally think Stygian, Inky and Eclipse are the only mitigating toggles you need, but thats just me.

    Either way thank you for your reply, much appreciated.

    AF, I have to agree with the person that said a lot of people are expecting God-mode from a Kheldian, especially since they are called "epic" classes. In the PvE game Warshades and Stone Tankers are about the closest thing you can have to being completely immune to harm and even Granite Tankers have a penalty when they are using Granite that Warshades don't have to have when using Eclipse so its not hard to see why some would think about them being God-like.

    That being said, I am more curious about your endurance issues you mentioned. I recall leveling up my human form Peacebringer and there were some issues with endurance but those didn't really come until the mid 20s and even then they weren't crippling like the ones a Night Widow faces.

    Since you said you solo primarily that may be the main difference between us because I team 98% of the time and for those times I am not teaming I am probably not at the computer for one reason or another. Thanks for your feeback also, much appreciated.