Elec-Elec-Cold Critism and Advice please
I'm more or less interested in why you went with Cold Mastery over Electric Mastery. Elec Mastery works a lot better with Elec/Elec than Cold does.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Thanks for your interest. I chose Cold Mastery in this build for one power, Frozen Armor. I wanted to use the Short Circuit and Power Sink combo but every attempt so far using various builds copied from the net has resulted in constant face planting. That is why I did not even bother to take Short Circuit and Power Sink till after Frozen was in place. Stealth based builds just did not get it done, at least not for me. Perhaps when I have more experience that will change. For now, I am attempting to soft cap ranged for Hover Blasting and also have smashing / lethal as close to the soft cap as possible. the builds posted by Tonality in his 'Decisions, decisions' post on 1-11 have given me some ideas and I am redoing this build to implement them. I believe the redone build, which I will post here when complete, will be at the cap for all three without excessive offensive compromise.
Still need ideas for interim slotting while I save up to buy the really expensive stuff. Am eliminating the gladiators 3 slot in the redo. This build will have a really large number of toggles so I need to be sure my power supply is adequate also.
Thanks, Jak
I think you are giving up way too much offensive ability as well as active mitigation trying to soft cap both ranged and s/l. If S/L and ranged bonuses were paired together, it'd be great, but unfortunately they aren't. This means you have to split your efforts towards both, instead of working towards one or the other and getting more benefits, like better recharge and endurance management, increasing your overall sustainable DPS. Remember, a dead foe does 0% damage, while being soft capped lets in theoretically 10% of the damage. Unless you plan on doing crazy things like farm or solo GMs, you just don't need that much defense. They should be dead before they kill you!
So my advice is focus on one or the other, S/L or Ranged. Since you have 3 PBAoEs and 2 melee attacks, ranged def just isn't as valuable as S/L is, because S/L will stop a large percentage of melee attacks as well as ranged.
Worked up a build with capped S/L and very good DPS, at least I think it's pretty good. Large mix of melee and ranged attacks, plenty of AoE ability as well as ST ability, and a metric ton of end drain ability. My advice? Lead in with Thunderstrike, follow it with SC and PS, then Ball Lightning. Pick off whatever is left with melee attacks and ranged attacks for runners. Here's the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Endurance
- (31) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize
- (36) Enfeebled Operation - Endurance/Immobilize
- (A) Devastation - Accuracy/Damage
- (15) Devastation - Damage/Endurance
- (17) Devastation - Damage/Recharge
- (17) Devastation - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Soaring - Endurance/FlySpeed
- (A) HamiO:Microfilament Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (A) Devastation - Damage/Endurance
- (19) Devastation - Damage/Recharge
- (19) Devastation - Accuracy/Damage/Recharge
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (A) Soaring - Endurance/FlySpeed
- (A) Miracle - +Recovery
- (A) Positron's Blast - Chance of Damage(Energy)
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Accuracy/Damage
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (A) Rectified Reticle - To Hit Buff
- (31) Rectified Reticle - To Hit Buff/Recharge
- (37) Adjusted Targeting - Recharge
- (46) Adjusted Targeting - To Hit Buff/Recharge
- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
- (36) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (A) Accuracy IO
- (A) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (46) Steadfast Protection - Resistance/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Endurance
- (34) Efficacy Adaptor - EndMod/Recharge
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - Accuracy/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - EndMod/Accuracy
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Endurance/Recharge
- (46) Paralytic - Accuracy/Hold/Recharge
- (A) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Kismet - Accuracy +6%
- (A) Performance Shifter - Accuracy/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 22.4% Defense(Smashing)
- 22.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 40% Enhancement(RechargeTime)
- 15% FlySpeed
- 248.5 HP (20.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 66% (3.32 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.88% Resistance(Negative)
- 15% RunSpeed
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~WP
Just my opinion, feel free to disregard...
Personally I would forget about trying to cap smashing/lethal especially if you are going to be hover blasting. Focus on getting yourself to about 30% ranged defense and about 50% recharge (excluding Hasten) and drop Thunderstrike if you plan on being a hover Blaster.
I personally have never been a fan of type defense slotting on a Blaster because its far easier to go after positional defense and then refocus on damage/recharge balancing. You will get a lot more use out of the elec pool due to the nature of elec powers, unless you are going for a concept build in which case I can't help you there.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I have been playing about 3 months and would appreciate feedback on this build. It is my first attempt at a full Lvl 50 build. Rather than color any replies by stating my objectives I will let the build speak for itself. I hope what I am trying to do is obvious, if not I have already failed.
The only specific thing I will mention is that I have looked at current prices and this build is extremely expensive, or seems so to me. Advice on a filler strategy I could use to fill the slots with the 1-2 billion inf enhancements and the none for sale at any price PvP 3 slot while I save up would be very helpful. Feel free to tell me I am totally off base and suggest a completely different slant including Epic as I am not welded to this build. |
a. Sleep a mob
b. Use powersink without waking up the mob. Powersink doesn't interrupt sleep so you can drain half their endurance without waking them
c. Use Short Circuit to drain the rest of their endurance and wake them up, as long as SC hits they should be drained.
d. Well you need to figure out how to arrest the mob.
Elec/Elec is a great combo, its an amazing toolbox of powers. I just noticed you had a few powers in your build that you could leverage to get what I guess your objective is, sapped then arrested mobs.
I think you need to look into dropping the Fighting Pool and picking up Telsa Cage, Shocking Grasp and Maneuvers. How come you don't plan on taking the holds?
Guys how is this build?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
MolotovRespec: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(27)
Level 1: Electric Fence -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(37), TotHntr-Acc/EndRdx(37), TotHntr-Immob/Acc(40), TotHntr-Acc/Immob/Rchg(42), TotHntr-Dam%(42)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(29)
Level 4: Charged Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 6: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), DefBuff-I(7), DefBuff-I(9)
Level 8: Short Circuit -- Acc-I(A), Acc-I(42), EndMod-I(46), EndMod-I(48), EndMod-I(48)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Heal-I(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(27)
Level 24: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(43)
Level 26: Tesla Cage -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(31), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37)
Level 30: Zapp -- ExecCtrt-Dmg/ActRdx(A), ExecCtrt-Dmg/EndRdx(33), ExecCtrt-Acc/Dmg(34), ExecCtrt-Stun%(34), ExecCtrt-Dmg/Rchg(34), ExecCtrt-Dmg/Rng(36)
Level 32: Thunderous Blast -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36)
Level 38: Shocking Grasp -- Lock-Acc/Rchg(A), Lock-Acc/Hold(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-%Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 41: Flash Freeze -- RechRdx-I(A), RechRdx-I(46)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 47: Stealth -- DefBuff-I(A), DefBuff-I(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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I want to thank everyone for their input. I learned a LOT from your posts.
I am abandoning this idea based on your collective advice and my further research, thinking and additional play. This build commits too much for too little return and that return is all end loaded, so it would not exemplar worth boo. It might be ok for level 47 plus only, but I want to be able to do anything after my next respec. It would not be easy to clone on another server if I wanted to do that, and it would take forever to actually buy all the parts. Until it is complete it is not soft capped for anything and the use of the Gladiator's Armor 3% Def boost is a huge gotcha. Having said all that here is my final version as promised (after about 15 versions) of the Soft Capped Range and Smashing/Lethal no budget limit, unlimited time to complete, build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Case v3 - Max Def R and S-L: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/EndRdx:50(34)
Level 1: Electric Fence -- HO:Endo(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Dmg/EndRdx:50(31)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rng:50(42)
Level 6: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(36)
Level 8: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(31), KntkC'bat-Dmg/EndRdx:35(33)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dmg/Rchg:50(25), Mako-Dmg/EndRdx:50(48), Mako-Dam%:50(50)
Level 12: Zapp -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/ActRdx:50(13), ExecCtrt-Dmg/Rchg:50(13), ExecCtrt-Dmg/Rng:50(15), ExecCtrt-Dmg/EndRdx:50(15), ExecCtrt-Stun%:50(27)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(25)
Level 16: Swift -- HO:Micro(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(19), Mrcl-Heal:40(43), Mrcl-Rcvry+:40(43)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(23), HO:Membr(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(40)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:40(27)
Level 28: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Dmg-I:50(42)
Level 30: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx:50(40), RedFtn-EndRdx/Rchg:50(40)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg/EndRdx:50(50)
Level 35: Combat Jumping -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(36), LkGmblr-Rchg+:50(36)
Level 38: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(39), RechRdx-I:50(39)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep:50(A), LgcRps-Acc/Sleep/Rchg:50(43), LgcRps-Sleep/Rng:50(46), LgcRps-EndRdx/Sleep:50(48)
Level 44: Frozen Armor -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx:50(46), RedFtn-EndRdx/Rchg:50(46)
Level 47: Short Circuit -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48)
Level 49: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(50)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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- All attacks but Charged Brawl retain red level damage.
- Haste from IOs is 37.5% and accuracy 32%.
- Damage boost from IOs is a disappointly meager 9%.:(
- Because of huge bonus to speed from Hami Swift and multiple IO sets (41.2% if I added right) Fly speed hard caps with just 1 max Botz allowing 3 Botz Knockback reducers (mag 12 KB protection.)
- Removing 4 slots from tough and making it a slot mule reduced toggle load and permitted the 6th sniper slot and the 3 slot addition to flash freeze (4ttl) many thanks and Major Props to warden_de_dios.
- Reducing toggle load slightly is also why I have a fly/endurance Botz in hover (22mph as shown 23.1 with a max flight speed Botz.)
- Build Up has a Hamidon to get a 3% To Hit increase at a penaly of 2.3 sec longer recharge vs a straight recharge IO.
- There is major to significant defense vs all other damage notably 38.7% Energy/Neg Energy, 22.1% Melee.
To Jay Peace, your build was extremely useful to me and is going to be something I study as I make my next attempt for Sable. I tinkered with it and want to share the changes I made.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jay Peace SL build w Jaks tinkering: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(15)
Level 1: Electric Fence -- Enf'dOp-Acc/EndRdx:50(A), Enf'dOp-Immob/Rng:50(31), Enf'dOp-Acc/Immob:50(34), Enf'dOp-EndRdx/Immob:50(36)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(17)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 6: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), Srng-EndRdx/Fly:50(7)
Level 8: Swift -- HO:Micro(A)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(13)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(19), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/EndRdx/Rchg:50(21), Mantic-Dmg/EndRdx:50(21), ExecCtrt-Dmg/ActRdx:50(37)
Level 14: Fly -- HO:Micro(A)
Level 16: Health -- Mrcl-Rcvry+:40(A)
Level 18: Ball Lightning -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/EndRdx:50(25), Posi-Acc/Dmg:50(27), Efficacy-EndMod/Acc/Rchg:50(27)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(40)
Level 22: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), AdjTgt-Rchg:50(37), AdjTgt-ToHit/Rchg:50(46)
Level 24: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(36), AdjTgt-Rchg:50(36)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Thunder Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(31), S'fstPrt-ResDam/EndRdx:30(46)
Level 32: Thunderous Blast -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/EndRdx:50(34), Efficacy-EndMod/Rchg:50(34)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Lock-Acc/Hold:50(43), Lock-Rchg/Hold:30(46)
Level 41: Flash Freeze -- CSndmn-Acc/Sleep/Rchg:50(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), Ksmt-ToHit+:30(45)
Level 47: Short Circuit -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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I changed the Zapp to a Sniper set because I have found interrupt reduction to be critical for repeat shots with Zapp once the battle starts. Even a reduction to 2 sec, as I have on my present Sable build, lets me find a hole in the rhythm of mob attacks to get it in. In fact I feel so strongly about this I will be frakensloting my snipes whenever possble in future to a 1.5 sec range interrupt window. That is what I did here using Sting of the Manticore to up the already great univarsal recharge you had. I pulled a slot from aim to make the 6th sniper slot. Aim already has a huge To Hit bonus and can spare the dab of recharge, and the loss of the 2% Damage IO buff is off-set by the gain of the 3% IO Damage buff in Sting.
Since Power Sink is an auto hit I also pulled 1 slot there and moved it to Stamina to max that and retain the 2.5% DA buff, then double 2 slotted Power sink for end mod and recharge, removing unneeded accuracy buffs.
Your build has GREAT boost totals in Haste (47.5% up 7.5% after tinkering) and Damage (22% up 1% after tinkering.) Thanks a heap for your help.
warden_de_dios, as I already said major props on the slot up for the Flash Freeze. I skipped the holds because there just did not seem to be room for them if going for soft cap in two unrelated Defensive areas. As ColdWarRelic showed that is a false conclusion on my part. I also think based on reading and game play so far that you really need 3 holds (with 2 ranged) or none and Ice Epic does not give the 3rd hold. Another good reason to abandon this build idea.
Novella, to paraphrase Captain Jean-Luc Picard, 'The Forums are a crucible where we burn away irrelevancies to arrive at a pure product, the Truth, for all time!' or until issue 17 anyway. Thank you for your simple statement of the truth. My thought was to hover blast at lower levels and have Short Circuit / Power Sink up my sleeve at max Lvl. Just took me a few days and 50-60 hours of reading and beating my head against the Mids planner wall to 'get it'.
ColdWarRelic, the best thing about your build is it could actually be bought and implemented. I really like that it fitted in Hibernate. I tinkered with yours too, but not as much as I was running out of steam and every change I made ran up the cost and defeated the affordability. Mostly I just pulled the Def IO slots out of Hover and Stealth where their impact was so minimal and moved them to other areas. I also IO slotted your Nuke for damage and recharge. I will be studing you build more as I decide on which way to go for Sable, ranged or S/L.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
MolotovRespec: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 1: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(37), TotHntr-Acc/EndRdx:50(37), TotHntr-Immob/Acc:50(40), TotHntr-Acc/Immob/Rchg:50(42), TotHntr-Dam%:50(42)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 4: Charged Brawl -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Acc/Dmg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 6: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(7), DefBuff-I:50(7)
Level 8: Short Circuit -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(9), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(46), P'Shift-EndMod:50(48)
Level 10: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Heal-I:50(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(23), RedFtn-EndRdx/Rchg:50(23), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(25), RedFtn-EndRdx:50(27)
Level 24: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(43), RechRdx-I:50(50)
Level 26: Tesla Cage -- Lock-EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(31), Lock-Acc/Hold:50(31), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(33), Lock-%Hold:50(33)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(37), RechRdx-I:50(50)
Level 30: Zapp -- ExecCtrt-Dmg/ActRdx:50(A), ExecCtrt-Dmg/EndRdx:50(33), ExecCtrt-Acc/Dmg:50(34), ExecCtrt-Stun%:50(34), ExecCtrt-Dmg/Rchg:50(34), ExecCtrt-Dmg/Rng:50(36)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Dmg/EndRdx:50(46), Posi-Acc/Dmg/EndRdx:50(48)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod:50(48)
Level 38: Shocking Grasp -- Lock-Acc/Rchg:35(A), Lock-Acc/Hold:35(39), Lock-Rchg/Hold:35(39), Lock-EndRdx/Rchg/Hold:35(39), Lock-%Hold:40(40), Lock-Acc/EndRdx/Rchg/Hold:50(40)
Level 41: Flash Freeze -- RechRdx-I:50(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(50)
Level 47: Stealth -- EndRdx-I:50(A)
Level 49: Hibernate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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I have been playing about 3 months and would appreciate feedback on this build. It is my first attempt at a full Lvl 50 build. Rather than color any replies by stating my objectives I will let the build speak for itself. I hope what I am trying to do is obvious, if not I have already failed.
The only specific thing I will mention is that I have looked at current prices and this build is extremely expensive, or seems so to me. Advice on a filler strategy I could use to fill the slots with the 1-2 billion inf enhancements and the none for sale at any price PvP 3 slot while I save up would be very helpful. Feel free to tell me I am totally off base and suggest a completely different slant including Epic as I am not welded to this build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx:50(34)
Level 1: Electric Fence -- HO:Endo(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx:50(33)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rng:50(36)
Level 6: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(7), LkGmblr-Rchg+:50(34)
Level 8: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(23), Mako-Dmg/EndRdx:50(40), Mako-Dam%:50(40)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(19), Mako-Dmg/EndRdx:50(37), Mako-Dam%:50(37)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(33)
Level 16: Swift -- HO:Micro(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(40), RgnTis-Regen+:30(43)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(25)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(25), AdjTgt-ToHit/EndRdx/Rchg:50(31)
Level 24: Boxing -- HO:Nucle(A)
Level 26: Tough -- GA-ResDam:50(A), GA-End/Res:50(27), GA-3defTpProc:50(27), S'fstPrt-ResDam/Def+:10(39), S'fstPrt-ResKB:10(42)
Level 28: Thunder Strike -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg:50(43), Oblit-%Dam:50(43)
Level 30: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(31), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-EndRdx:50(39), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/Rchg:50(42)
Level 32: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(46)
Level 35: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(36), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(50)
Level 38: Combat Jumping -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(39), LkGmblr-Rchg+:50(48)
Level 41: Flash Freeze -- HO:Endo(A)
Level 44: Frozen Armor -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-EndRdx:50(45), RedFtn-EndRdx/Rchg:50(46), RedFtn-Def/Rchg:50(46)
Level 47: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc/Rchg:50(48), Efficacy-EndMod/Rchg:50(50)
Level 49: Short Circuit -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(50)
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Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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Set Bonus Totals: