Human Form PB Advice Please


Fireheart

 

Posted

Hello folks!

I've just reached L29 and I'm wondering if I shouldn't start looking at IO Enhancements - Either plain, or Semi-Franken-slotting Sets. (I say 'semi' because I like slotting pairs of a given set, for some basic bonuses, when practical.) I'm not rich, so I'd like to keep it relatively cheap - Honestly, not every player with a L50 has multi-mega-millions to toss around!

This SO slotting is what I have Now and approximately the 'minimum' effect I'd like to see in my new, improved plan - whatever it is.

I am willing to consider changing powers/slotting, if you can explain Why, though I don't think I have any free-specs left.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Starlight Saint: Level 29 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(21)
Level 1: Incandescence -- ResDam(A)
Level 2: Glinting Eye -- Acc(A), Acc(3), EndRdx(9), Dmg(21)
Level 4: Gleaming Blast -- Acc(A), Acc(5), EndRdx(11), Dmg(23)
Level 6: Shining Shield -- EndRdx(A), ResDam(7), ResDam(7), ResDam(13)
Level 8: Radiant Strike -- Acc(A), Acc(9), EndRdx(13)
Level 10: Essence Boost -- RechRdx(A), RechRdx(11), Heal(29)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Proton Scatter -- Acc(A), Acc(15), EndRdx(15)
Level 16: Luminous Detonation -- Acc(A), Acc(17), EndRdx(17)
Level 18: Incandescent Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(23)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Reform Essence -- RechRdx(A), RechRdx(27), Heal(27)
Level 28: Glowing Touch -- Heal(A), Heal(29)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Empty(A)
Level 10: Combat Flight -- Empty(A)
------------

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So, I hope you experts will give me a hand!
I do have a plan that goes to L50, but I'm not sure I want to completely expose my ignorance. I'll say that Hasten IS in the build, but it's a later addition, with the nukes, and I have not missed it at all, so far, in leveling up to here.

Be Well!
Fireheart


 

Posted

It has been a good while since I played a PB so I will leave advice on what to slot up to other people, but I would say 32 is the ideal time to start level 35 slotting IO's. Some people slot early, and I don't bother until 50, but if you are thinking about budgetting then 32 is the best time imho.

The level 35 IO's give better % bonus' than the level 50 SO's, and last forever, plus they are not all that expensive (Especially if you know a vet who has them all memorised to save you the recipe costs). So I would definately move to normal IOs at that point.

If you are feeling a bit more adventurous it would probably work out better to start frankenslotting at that level rather than normal IO's. I wouldn't go for set bonus' until level 50 (Because those sets tend to be more expensive) but 2 Acc/Dam IO's will work out better than 1 Acc and 1 Dam, and the more aspects enhances IO gives the better % you will get.

So if you were advised to slot an attack with 2 Dam, 1 Acc and 1 Rech, you could look at 3 Dam/Acc/Rech for probably better bonus' then stick an EndRdx on the end and be better for it.

Also with frankenslotting you are often using the less desirable recipes, so they tend to be even cheaper than normal IO's.

Edit: After those who know more about PB's than me give you build advice I can have a look at what they say and give you advice on how to frankenslot it if you are struggling with it.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I also do not have enough experience to give advice on PB builds comfortably, but I will throw in what I advise everyone of when building for some (or alot) of the set bonuses.

If you slot all level 50's (sets) and regularly exemp below level 47 for TF's, Oz missions, or helping out lowbies, be warned you will lose all your set bonuses.

I know everyone says "I hardly ever exemp, so I wanna get the best %'s I can" but the truth is after you hit 50 "alot" of the content you will do in the game will be TF's and missions that drop you under level 47 (perhaps even more so after I16 and super sidekicking).

If you truely do not plan to do much other than ITF/STF/Khan/LGTF and a few others, or if your set bonuses are not that important to your build, then go ahead and get them 50's.

But if your builds set bonuses are important to you then concider carefully what your particular style of play involves and what levels you most commonly find yourself playing in and buy sets in THAT range.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

I think your build is just fine for leveling up, but once you get a little further along, and have another respec, I would consider dropping those melee attacks. Radiant Strike has an obnoxious knockback, and Incandescent Strike's animation is forever. They are good for quick bursts of damage, but their DPS isn't much more than your ranged attacks, and naturally you're safer with those. Without the melee attacks I would just push the Fitness pool up to earlier levels, and then use the later power picks to grab the stuff you wish you had.

As far as slotting, a human form blaster type will get by pretty well with just basic enhancements. The previous posts' advice apply, it's not any different than slotting the next AT. Good sets to Franken-slot in your ranged attacks are Entropic Chaos, Thunderstrike, and Devastation (10% regen, 2% recovery, 12% regen for 2 pieces respectively). If you're flat broke, do Triage in your heals (4% regen) and if not Numina's (12%). For targeted AoE damage, I would either do Positron's Blast when you've got some money, or just leave it at 3 damage/2 recharge/1 accuracy or range.

If you get the money, the slots, and start thinking about ranged defense, Blessing of the Zephyr. As a Peacebringer you get 3 travel powers for free (sprint, combat flight, energy flight), and between the other forms, group fly, and power pools (combat jumping!) you can easily slot 5 pairs of that set for a cold 16% ranged defense.

Other things to consider at varying costs are Steadfast Protection: Resistance/+3% defense, and knockback protection, Aeigis: Psionic/Status resistance, and Impervious Skin: Status resistance. Any of those 4 would be awesome for Incandescence. Performance Shifter: Chance for +End would be great for Stamina. Karma: Knockback Protection in Combat Jumping is sweet too. There's other things that could go there but they're a lot more expensive!


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
I think your build is just fine for leveling up, but once you get a little further along, and have another respec, I would consider dropping those melee attacks. Radiant Strike has an obnoxious knockback, and Incandescent Strike's animation is forever. They are good for quick bursts of damage, but their DPS isn't much more than your ranged attacks, and naturally you're safer with those. Without the melee attacks I would just push the Fitness pool up to earlier levels, and then use the later power picks to grab the stuff you wish you had.
The rest of the advice in the post was good, but for dropping the melee attacks it really depends on what you want out of your PB (And what level you are).

I have just ran the DPS calculations (Without Arcanatime) using 100% damage from enhancements and Radiant Strike comes out absolutely fantastic. Does it really animate in 1.07 seconds? If so it gives you 173 dps, which is more than twice any other power, and Gleaming Blast works out 2nd best at about 87 dps.

If you were concentrating on a single target damage dealer then I really wouldn't consider dropping that power.

I don't know how bad the KB is on it however, but I would definately keep Radiant Strike for AV's etc.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I don't play Human-only, or heavy Human-form builds with my Kheldians, so I stayed away. However, I'd never advise any PB to give away a one-two combo punch that together with Build Up can help take out a target. RS+IS done right can end up either with a defeated foe whose body is tossed away, or a held foe who is close to being defeated so a blast or two finish them off. Even if it's a Boss, those two punches would soften him up quite a bit, so I'd never give up on that combination, especially not if I was going Human-only!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
I don't play Human-only, or heavy Human-form builds with my Kheldians, so I stayed away. However, I'd never advise any PB to give away a one-two combo punch that together with Build Up can help take out a target. RS+IS done right can end up either with a defeated foe whose body is tossed away, or a held foe who is close to being defeated so a blast or two finish them off. Even if it's a Boss, those two punches would soften him up quite a bit, so I'd never give up on that combination, especially not if I was going Human-only!
I-Strike is one of those powers that is great for an opening move against a boss or dangerous LT/Minion (As you say, it is a great 1-2 combo, or maybe 1-2-3), so is worth taking if you have the room, but due to the animation time doesn't really have a place in an attack chain that would be used against a hard single target like an AV.

It is a copy of I think Total Focus and I skipped that from my energy brute when making an AV build.

So decide where you want to focus your build before dropping powers.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Give up the Melee attacks?!?! *shudder*

Once you get some decent recharge going, Buildup, Radiant Strike, Inc. Strike, then another Radiant Strike = World of Hurt!!! Your ranged attacks will not touch this level of damage...

Yes, Radiant Strike does cause KB, but it doesn't knock them to Antactica. Close back in, perhaps firing off a Lumious Blast while doing so, and smack them again. I've also discovered that, using the above attack chain, that even if Radiant Strike causes KB, if you have immediatley fired of Inc. Strike right after, it will still connect, even if they're 10 feet away.


 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
...so is worth taking if you have the room, but due to the animation time doesn't really have a place in an attack chain that would be used against a hard single target like an AV.

It [I-Strike] is a copy of I think Total Focus and I skipped that from my energy brute when making an AV build.

So decide where you want to focus your build before dropping powers.
QFT, but I would like to mention that with the consensus already being that most A/V soloing builds are somewhat less comfortable in high-level PvE, making use of the 2nd build feature to have an A/V build and a regular PvE build isn't a bad idea at all. One build can focus on a single-target sustainable attack chain that excludes I-Strike because of its animation time, and the other build will include it for dealing with other more docile threats.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Working out the PB dps has made me rethink the AV soloing thing that I still haven't got around to looking at (I have my best thoughts at work then when I get home I tend to forget all the things I plan).

With Radiant Strike being available every <2.8 seconds on a high recharge build, more than perma-Essence Boost, and Reform Essence able to heal 50% every 17 seconds a PB build for recharge and defence could do well against the same AV's I was thinking about putting my Warshade against.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
The rest of the advice in the post was good, but for dropping the melee attacks it really depends on what you want out of your PB (And what level you are).

I have just ran the DPS calculations (Without Arcanatime) using 100% damage from enhancements and Radiant Strike comes out absolutely fantastic. Does it really animate in 1.07 seconds? If so it gives you 173 dps, which is more than twice any other power, and Gleaming Blast works out 2nd best at about 87 dps.

If you were concentrating on a single target damage dealer then I really wouldn't consider dropping that power.

I don't know how bad the KB is on it however, but I would definately keep Radiant Strike for AV's etc.
That's a good point. I did not consider AVs, etc. I've soloed quite a bit human form though, and I always ended up using Radiant Strike like it was Energy Thrust on an /Energy Blapper. I'd use it to shew someone away if they got too close for comfort. When it came time to just dousing a single target that was left though, that was the last thing I'd use.

I also should have been more specific too. I meant much later levels where on large teams (sans AV teams) I would much prefer cycling through the AoEs (which PBs have a good amount of) rather than chasing around one guy.

On a purely "subjective" side of it, I have tried a purely melee human form and a purely range/AoE build, and I much much prefer the ranged. I feel more potent and safer. Bearing in mind, however, that Solar Flare also causes knockback (melee knockback gets really old really fast for me), and that this is probably more a matter of my style. Number crunching or how you prefer to play may lead you elsewhere.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
I also should have been more specific too. I meant much later levels where on large teams (sans AV teams) I would much prefer cycling through the AoEs (which PBs have a good amount of) rather than chasing around one guy.
When fighting Large Mobs, this I agree with. I have all my AoEs 6-slotted and my PB can lawnmower thru some pretty good-sized mobs...

Quote:
On a purely "subjective" side of it, I have tried a purely melee human form and a purely range/AoE build, and I much much prefer the ranged. I feel more potent and safer. Bearing in mind, however, that Solar Flare also causes knockback (melee knockback gets really old really fast for me), and that this is probably more a matter of my style. Number crunching or how you prefer to play may lead you elsewhere.
I prefer having both. I have Lum. Blast, Rad. & Inc. Strike all 6-slotted as well; they're better tools for bosses and EBs... with a PB, we *can* have our cake and eat it too


 

Posted

Quote:
Originally Posted by Socorro View Post
When fighting Large Mobs, this I agree with. I have all my AoEs 6-slotted and my PB can lawnmower thru some pretty good-sized mobs...

I prefer having both. I have Lum. Blast, Rad. & Inc. Strike all 6-slotted as well; they're better tools for bosses and EBs... with a PB, we *can* have our cake and eat it too
QFT but from a TriFormPB perspective with emphasis on Nova blasting and Dwarf tanking.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Thanks for the Feedback, friends.

I'm building this Peacebringer to take advantage of the superb flexibility of Kheldians, without going so far as the actual shape-shifting. The Character is a slightly non-ordinary College Professor, turbocharged by cosmic energy, and not a shape-shifting alien synthesis. He is 'just a human'.
I have other Kheldians I'm working on with tri-form builds. On the other hand, this guy is So Much Fun!! He's gotten more time and leveling than the others and I fell in with some great groups that really rocketed him forward.

So, the tactics involved are basically free-form blaster/scrapper with shields and a touch of defender - for emergency heals. He freely shifts ranges on the fly and KB is just another range-shift - and a means of reducing incoming damage, of course.

This is for PvE, both teams and solo, I'm not trying to make an AV-killer out of him.

That said, Mez's are kicking my butt and I don't always have a BF available. I thought I could get some protection from Set IOs? Perhaps build for Defense, as well as resistance?

Do any of you have suggestions for how I might get there from here?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
That said, Mez's are kicking my butt and I don't always have a BF available. I thought I could get some protection from Set IOs? Perhaps build for Defense, as well as resistance?

Do any of you have suggestions for how I might get there from here?
I've found that for my PB, having the Presence Pool on her allowed her to fear the mezzers, and double-Fear mezzing Bosses, before she got mezzed. This of course requires more work than passive mez-protection found in Break Free inspirations or Dwarf form, but as far as a Human-only build goes, you're out of luck in that regard without putting in a lot of INF to get IO's that would increase Mez Resists but not Mez Protection.

With I13, your shields at least do not shut down but simply get suppressed, so Mez Resists are better than nothing, but still inferior to Mez Protection that would've prevented the mez from affecting you in the first place.

The best thing to do for Human-only mez protection is naturally run with a bunch of Controllers, or Emps that can stack CM on you, but ironically, if you run with Controllers, they'd probably lock stuff down before you guys even get to the actual fighting anyway!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Yes, it's a necro-post, of sorts, but it's my own post and so it makes sense to continue it.

Thanks LordXeninte, I looked at picking up Presence, but I don't really have room for 3 more powers... well, maybe, just barely.

I've leveled Starlight Saint (my human-form PB) almost to 31, now. Frankly, I've been messing with some Independence Port arcs that I didn't want to out-level, so I've had XP switched off for a bit.

I think L32 will be my time for working heavily on IOs and Sets.

However, for Planning purposes, I find a 'generic' build useful. I can adjust slots to the powers, but also clearly see what I want to Enhance. If I get lucky and get the IOs I want, then I can tweak the build slightly for slot efficiency - if needed.

Anyway, looking to the Future of the character, I tried to pick out the powers and slots and come up with a good build.

I'm looking to continue my experience thus far - PvE, Solo and Teamed, extraordinarily flexible, Jack-of-All-Trades, Blaster/Scrapper with emergency heals. Now we enter the Nuking Zone!

Here is the build I'm contemplating - I invite critical advice about powers and slotting, but please make a point to tell me Why, not just "because it sucks". I also invite IO Set advice, but please go easy on my checkbook, I'm not rich.
For my last two powers, I am considering Leadership - Assault & Tactics. Alternately, I might fit Fighting - Boxing, Tough & Weave, but that will mean some major sacrifices. Or I could just skip more Power Pools and take Build-Up and Thermal Shield and call it done.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Starlight Saint: Level 46 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Gleaming Bolt --
Acc(A), Acc(3), EndRdx(5), Dmg(21), Dmg(40)
Level 1: Incandescence --
ResDam(A)
Level 2: Glinting Eye --
Acc(A), Acc(3), EndRdx(9), Dmg(21), Dmg(40)
Level 4: Gleaming Blast --
Acc(A), Acc(5), EndRdx(11), Dmg(23), Dmg(43)
Level 6: Shining Shield --
EndRdx(A), ResDam(7), ResDam(7), ResDam(13)
Level 8: Radiant Strike --
Acc(A), Acc(9), EndRdx(13), Dmg(34), Dmg(43)
Level 10: Essence Boost --
RechRdx(A), RechRdx(11), Heal(29), Heal(34)
Level 12: Combat Jumping --
DefBuff(A)
Level 14: Proton Scatter --
Acc(A), Acc(15), EndRdx(15), Dmg(34), Dmg(43)
Level 16: Luminous Detonation --
Acc(A), Acc(17), EndRdx(17), Dmg(37), Dmg(45)
Level 18: Incandescent Strike --
Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(45)
Level 20: Hurdle --
Jump(A)
Level 22: Health --
Heal(A), Heal(37), Heal(40)
Level 24: Stamina --
EndMod(A), EndMod(25), EndMod(25)
Level 26: Reform Essence --
RechRdx(A), RechRdx(27), Heal(27), Heal(37)
Level 28: Glowing Touch --
Heal(A), Heal(29)
Level 30: Solar Flare --
Acc(A), Acc(31), EndRdx(31), Dmg(31), Dmg(46)
Level 32: Quantum Shield --
EndRdx(A), ResDam(33), ResDam(33), ResDam(33)
Level 35: Dawn Strike --
Acc(A), Acc(36), EndRdx(36), Dmg(36), Dmg(46)
Level 38: Photon Seekers --
Acc(A), Acc(39), EndRdx(39), Dmg(39), Dmg(46)
Level 41: Light Form --
RechRdx(A), RechRdx(42), RechRdx(42), ResDam(42)
Level 44: Conserve Energy --
RechRdx(A), RechRdx(45)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl --
Empty(A)
Level 1: Sprint --
Empty(A)
Level 2: Rest --
Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight --
Empty(A)
Level 10: Combat Flight --
Empty(A)
------------



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Be Well!
Fireheart


 

Posted

Alrighty, then.

Here is approximately how this seems to boil down. There doesn't appear to be a practical way to get significant Defense in this build, without seriously compromising other stuff. So I turned to Status Resistance... which is okay, but not super. I tried to build in significant levels of +Recharge without dipping into Hasten - If I were to take Hasten, what would I take out???

Build Up could be very useful much earlier and things could be bumped around a bit, but where, when? Light Form could be displaced to later in the build - or not, As for Conserve Energy... If I trigger that, before Light Form crashes, will it mitigate things? Do I need it at all?

Hero Plan by Mids' Hero Designer 1.601
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Starlight Saint: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(21), Decim-Acc/Dmg/Rchg:40(40)
Level 1: Incandescence -- ImpSkn-Status:30(A)
Level 2: Glinting Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(21), Decim-Acc/Dmg/Rchg:40(40)
Level 4: Gleaming Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(23), Decim-Acc/Dmg/Rchg:40(43)
Level 6: Shining Shield -- TtmC'tng-ResDam/EndRdx:40(A), TtmC'tng-ResDam/EndRdx/Rchg:40(7), TtmC'tng-ResDam:40(7), ImpSkn-Status:30(13)
Level 8: Radiant Strike -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(9), C'ngImp-Acc/Dmg/Rchg:40(13), C'ngImp-Acc/Dmg/EndRdx:40(34), C'ngImp-Dmg/EndRdx/Rchg:40(43)
Level 10: Essence Boost -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(11), Numna-Heal/Rchg:40(29), Numna-Heal/EndRdx/Rchg:40(34)
Level 12: Combat Jumping -- Krma-ResKB:30(A)
Level 14: Proton Scatter -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(15), Posi-Dmg/Rchg:40(15), Posi-Acc/Dmg/EndRdx:40(34), AnWeak-Acc/Rchg/EndRdx:40(43)
Level 16: Luminous Detonation -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(17), Posi-Dmg/Rchg:40(17), Posi-Acc/Dmg/EndRdx:40(37), AnWeak-Acc/Rchg/EndRdx:40(45)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(19), C'ngImp-Acc/Dmg/Rchg:40(19), C'ngImp-Acc/Dmg/EndRdx:40(23), C'ngImp-Dmg/EndRdx/Rchg:40(45)
Level 20: Hurdle -- Jump-I:40(A)
Level 22: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(37), Numna-Heal:40(40), Numna-Regen/Rcvry+:40(50)
Level 24: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(25), P'Shift-EndMod/Acc:40(25), P'Shift-End%:40(50)
Level 26: Reform Essence -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(27), Numna-Heal/Rchg:40(27), Numna-Heal/EndRdx/Rchg:40(37)
Level 28: Glowing Touch -- Numna-Heal/Rchg:40(A), Numna-Heal/EndRdx/Rchg:40(29)
Level 30: Solar Flare -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(31), Sciroc-Dmg/Rchg:40(31), Sciroc-Acc/Rchg:40(31), Sciroc-Acc/Dmg/EndRdx:40(46)
Level 32: Quantum Shield -- TtmC'tng-ResDam/EndRdx:40(A), TtmC'tng-ResDam/EndRdx/Rchg:40(33), TtmC'tng-ResDam:40(33), ImpSkn-Status:30(33)
Level 35: Dawn Strike -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(36), Sciroc-Dmg/Rchg:40(36), Sciroc-Acc/Rchg:40(36), Sciroc-Acc/Dmg/EndRdx:40(46)
Level 38: Photon Seekers -- ExRmnt-Acc/Rchg:40(A), ExRmnt-Acc/Dmg:40(39), ExRmnt-Dmg/EndRdx:40(39), ExRmnt-Acc/Dmg/Rchg:40(39), ExRmnt-EndRdx/Dmg/Rchg:40(46)
Level 41: Light Form -- ImpArm-ResDam/Rchg:40(A), TtmC'tng-ResDam/Rchg:40(42), Aegis-ResDam/Rchg:40(42), ImpSkn-Status:30(42)
Level 44: Conserve Energy -- RechRdx-I:40(A), RechRdx-I:40(45)
Level 47: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-ToHit/EndRdx/Rchg:40(48), AdjTgt-ToHit/EndRdx:40(48), AdjTgt-Rchg:40(48)
Level 49: Thermal Shield -- ImpSkn-Status:30(A)
------------
Level 1: Brawl -- Acc-I:40(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-Travel:40(A), Zephyr-Travel/EndRdx:40(50)
Level 10: Combat Flight -- Krma-ResKB:30(A)
------------
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.56% Defense(Energy)
  • 1.56% Defense(Negative)
  • 3.13% Defense(Ranged)
  • 6.25% Defense(AoE)
  • 6.75% Max End
  • 59% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 112.4 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 40%
  • MezResist(Held) 40%
  • MezResist(Immobilize) 52.7%
  • MezResist(Sleep) 44.4%
  • MezResist(Stun) 40%
  • MezResist(Terrorized) 40%
  • 12.5% (0.21 End/sec) Recovery
  • 78% (3.49 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 5% RunSpeed




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Your feedback is welcome!

Be Well!
Fireheart


 

Posted

Luminous Detonation and Proton Scatter are absolute garbage if you ask me. They are okay if you are using them as mules for set bonuses, but otherwise they suck.

If I were you I would slot for recharge first and foremost on a human only Peacebringer because the faster your powers are up the better they are. This applies to any AT, but even more so for Peacebringers because you can stack Essence Boost and keep Reform Essence constantly available.

Take Hasten and drop Combat Jumping along with one of the aforementioned powers because you will get a more use out of them. You don't really need to worry about status protection because things will die fast and having knockback and knockdown as mitigation is more effective. My human only PB is a monster and can go toe to toe with a +1 AV minus insps as the main agroTank if needed, but otherwise is just a damage dealing supermodel of destruction. I don't know if you solo or play on teams, but if you do the latter you will be capped to one form of resistance or another depending on your team make up. My PB averages around 60-80% resistance during play sessions teamed and being mezzed is pretty much nothing to lose sleep over.

Hope this helps.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)