NightshadeLegree

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  1. That would be anything from Westin Phipps, a contact in Grandville, but specifically I think you're referring to "Miss Francine the Freakshow Teacher."

    I doubt there's any other story arc in the game that's been intentionally 'failed' so often.
  2. Quote:
    Originally Posted by FloatingFatMan View Post
    Says another freeloader.
    Cry some more, fatty.

    I bought the game, twice since I sometimes ran two accounts. I had two years worth of sub time over those accounts, much of it during the I13-15 period when the game really was dead on its feet. I've bought costume packs, and Going Rogue, and when CoH went F2P I paid up to unlock MMs and some character slots. My conscience is clear, and I and any other so-called 'freeloaders', have as much right to mourn what's happened to this game as you do.
  3. Quote:
    Originally Posted by NightshadeLegree View Post
    Log into Champions Online and troll zone chat, because obviously it'd be their fault!

    Um... or alternately go work on my Steam list.
    Ah, so that's why I reinstalled CO. I knew there had to be some reason...
  4. Quote:
    Originally Posted by Paladiamors View Post
    As it stands, you're just upset because he is right. If you didn't pay, then you weren't supporting the game financially. Its not really a difficult concept.
    He's not right. The way the genre works these days, no MMO that relied on retaining all of its players all of the time would survive past the first 6 months. People come and go - especially in games with F2P models, and that is, or should be, taken into account by the companies that run these games.

    @FFM, you're pissed off and looking for someone to blame, but insinuating that those players who took breaks from the game are partly to blame for this is wrong headed and downright low, and stinks of the kind of "thou shalt have no other game but me" fundamentalism that is one of the worst things about MMO communities.
  5. Coincidence? I certainly hope so.

    Because if NCsoft thought an MMO-in-name-only where you can't even create your own character would rival CoH, then they're even more out of touch than I thought.
  6. "All we have to decide is what to do with the time that is given to us."
    - Gandalf.

    I've been away at LOTRO recently, so that quote came to mind. For myself, there's still too much I haven't seen (especially blueside, gah) so I've rolled a couple of new characters for final levelling trips. Other games can wait.

    Nightshade Legree, formerly a thugs/poison MM and my first 50, I've rerolled, as I always wanted to, as a Dual Pistols/Poison Corr. I'll be spending time blueside as well, but when the lights go out I want to finish on redside, with a new 50, and the knowledge that I've seen and done as much as I can... in the time that is given to me.
  7. I've always been an on/off subscriber, though at times I had two accounts running at the same time. I'd have likely stayed Premium - at times I'd only play a few hours in a month, and so it made sense to me.

    Across my two accounts I'd paid a couple of years worth of subs prior to F2P. That didn't give me MMs or Controllers, or IOs, or more than a fragment of my character roster. When my cashflow was good for a short time following the implementation of Freedom I'd paid to unlock Masterminds, and some extra character slots, and IF my personal situation had allowed I'd have unlocked more of them over time, as well as the newer powersets, costumes etc.
  8. It's been amazing watching the Kickstarter phenomenon and realising how much money there is out there for projects. I wouldn't be surprised if this was viable.

    CoH 2 from a core team of ex-Paragon Studios is a dream.

    Sadly I fear that NCSoft would be willing to sell of the IP, and a CoH 2 without Paragon City and the Rogue Isles just wouldn't be the same.

    But if the IP was available, then I hope someone gets it, someone who'll use it. I don't want this world to end like this.
  9. No!

    My limited 9 open character slots is the only way I'll be able to focus over the next 3 months!

    J/k. Yes, it would be nice.
  10. In dollars and cents the damage done will be minimal, it's only realistic to acknowledge that.

    But... their image within the western MMO community will take a hit, a big hit. NCsoft are known for killing off MMOs, but never one this big, this long established and so apparently healthy.

    It's the way they've done it. No cutbacks, no server mergers, no maintenance mode, no attempt to keep the game alive in some way, and if they've treated us badly then they've treated Paragon Studios appallingly. I think that's going to be the tipping point for many people.

    Callous, cowardly and cruel is how I'd describe it. This won't be forgotten.
  11. I haven't played regularly in close to a year, but just within the last few days I'd started thinking about returning, then I saw the news on Massively.

    I divide my gaming time between several MMOs, but this is the first time one of them has been cancelled. I'm kind of surprised at how hard it's hit me. I haven't cried, yet, but I've come close, in-game, looking at the sights and sounds of the first MMO I ever subscribed to, knowing it'll all be gone soon. Too soon.
  12. Thank you all for a wonderful game. Although I'm a redsider at heart I've also rolled a new hero for my personal farewell tour, and the first place I'm really looking forward to is the Hollows, with your awesome npc chatter. It's just one of the many things I've loved about CoH, and will remember fondly.

    Best of luck to all of you in what you do next. You did good here. Really good.
  13. 1. Money spent on GW2 means money going to NCsoft. I'm not inclined to do that.
    2. I live in the UK, so...
    3. NCsoft's atrocious record for killing off MMOs means the western market would be better off without them.
    4. I wouldn't give them the money, even once. I wouldn't give them my time.

    I don't blame GW2, but Anet is associated with Ncsoft, and when you lie down with dogs you get fleas. The only way for NCsoft to redeem themselves is if it turns out that they had to do this for some contractual/licencing reason. Other than that, the appalling way they have dropped this bomb, and wiped out PS, means they've earned all the bad feeling that will come their way over the ensuing weeks, months and years.
  14. NightshadeLegree

    CoH Bucket List

    I've been away for a while, but just in the last few days I was thinking about coming back. I'm still shocked.

    I'll be starting one more hero and one more villain, to redo the story arcs I loved the most, and run some of those that I never got around to. One (two) final runs from 1 to 50, in my first MMO.

    I still can't quite believe it.
  15. Quote:
    Originally Posted by Golden Girl View Post
    What part of ""City of Villains" do you not understand?
    To quote TvTropes, "Even Evil Has Standards."

    City has always struck me as being a 'Bronze Age' comic book universe - i.e. the 70s/80s runs which, whilst more grounded in reality than the zaniness of the Silver Age, was still ultimately a world where death was a big deal. Villains didn't kill often, and Heroes didn't kill AT ALL. I always liked that the game was ambiguous about what happened to your 'defeated' enemies - leaving it for the player to decide if you just beat up a bunch of Longbow or if you killed everyone in the base.

    (Given your ... ah... unusually limited experience of redside you might not be able to identify with this, but prior to Going Rogue the number of arcs where even a villain would explicitly kill someone during a mission could be counted on the fingers of one hand.)

    Contacts like Westin Phipps gained their notoriety because they were the exception rather than the rule. Now we seem to be sliding more into a 90s Dark Age mentality, with lots of 'grim and gritty' violence, and...well, it just doesn't do it for me. Some of my villains would kill anyone who got in their way, sure, but others would much rather gloat over their unconscious bodies in a megalomaniacal manner then stroll off to get back to their own evil plans, regardless of that meaning they'll probably have to fight them all over again at a later date.

    Like I said, Praetoria works, because everyone in that reality plays by the same rather brutal rules and the setting justifies it, but ultimately Paragon and the Rogue Isles are rather silly settings, like good superhero comic book settings should be. Fighting the good guys is just part of the 'game', and quite a few of my villains would regard killing a helpless foe as at best unsporting and at worst as the act of a mere common criminal and hence beneath them.
  16. The spectral pirates in Port Oakes are very underused - appearing in only one arc (from a contact who has to be unlocked to begin with) and one mission as the Sea Witch's flunkies, and being relegated to an obscure corner of the zone which I suspect a lot of people never ever see since nothing points you there.

    Gadzul Oil. A shady foreign oil company with mystical connections. They could be cool - like the Syndicate crossed with the Circle of Thorns. Again, there's barely a mention of them.

    I also think the Luddites and Goldbrickers are pretty underdeveloped. Sure, they show up in some missions and they add a lot of background uniqueness to Cap au Diable, but they don't seem to actually do much overall.

    Oh yeah, and those Spetznaz commandos who appear in exactly one arc redside and are never heard from again...
  17. I have mixed feelings about the new Redside. It's fun to play through a couple of times, but I suspect a lot of my alts will be hitting Port Oakes as soon as they hit level 5 or 6 because I do feel the new set up is a bit restrictive.

    (And it's a lot harder, or at least less interesting, to street sweep 1 to 5 in the new Mercy)

    I also to some extent share Sam's qualms about the overly sadistic tone of some of it. That works in Praetoria because the entire place has this constant theme of torture, betrayal and murder, on both sides, but it feels a little jarring in the Isles.

    That's not to say there's not good stuff in there - Fire Wire's arc about the Mercy bank being robbed "all the time" made me laugh out loud, and I did enjoy good old Burke's cameo in it.
  18. My three words on the new Catwoman...

    "I miss Brubaker."
  19. NightshadeLegree

    Blueside MMs?

    Don't leave your pets on aggressive inside missions as they can easily aggro extra groups of enemies that the team isn't prepared for. Bots seem to be the worst offenders for this, with their combination of long range attacks and knockback.

    Oh, and try not to be too awesome. You'll just make the other lesser ATs feel inadequate
  20. Ah, my first day back after 5 months away. Oh, game is down, let's check out the forums and see if they've changed...

    Quote:
    Originally Posted by CrazyJerseyan View Post
    DOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM!!!!!!!!!! !!!!!! !!!!!!! !!!
    Apparently not
  21. In other news, we have always been at war with Eastasia.

    Not that I was expecting anything else from a puff piece (hey, it's nice to get the word out that the game is still alive I guess) but I hope that there's some frank discussion going on about what is wrong with the endgame, and what will be done to fix that.
  22. Quote:
    Originally Posted by BlueBattler View Post
    I don't think anything ever came of it, though. Ms. Liberty isn't the Apple Pie Mary Anne Level 1 Heroes see when they log into Atlas Park the first time. Behind that Girl Next Door face is a mind that's probably a good deal closer to Great Uncle Stefan's than even Megan herself wants to admit.
    Ms. Liberty's always been my favourite heroside signature character for exactly this reason. You just know she's got no problem at all with her personal army chasing down villains with their infamously unheroic flamethrowers.
  23. Quote:
    Originally Posted by Wicked_Wendy View Post
    This is the very first post I logged onto tonight when I came back after dinner....

    You can imagine the responses this guy got in resonse to that. Mine was simply "Oh we are sorry. Is our playing the GAME interferring with your RP? I am sure we are all so ashamed!"
    lolrp amirite?

    So you and a bunch of other people were snarky to an RPer... um, gratz?
  24. Quote:
    Originally Posted by EvilGeko View Post
    I swear I'll never understand this kind of /ragequit. City of Heroes has had large scaled multi-group encounters for years. It's still a tiny fraction of the overall content in the game. The devs devote 1/2 of 1 issue to adding a couple of these types of encounters and people are bolting for the door.
    It's not rage. I used up all my rage in the post-I20 announcement forum wars. As I said in the first part of my post, the pro-solo/small team argument is a lost cause, for now, so long as the new shiny remains new and shiny.

    So call it a /mehquit. There's nothing in this issue that interests me, and seeing every new art asset, map, enemy group, mechanic and power being poured into TFs and Raids really does take the shine of the existing game that I do normally enjoy. The likelihood is that I21, at least, will be more of the same, because they need to get more trials out there before everyone starts complaining that they have nothing to do with their 50+ characters. The devs can barely support CoV in addition to CoH (hence the increasingly boring emphasis on co-op content that has spilled over into the Trials) so how do they expect to feed the need for Incarnate content in addition to that?

    Put it a different way. Someone in the beta forums (I forget who) summarised the current direction of the game as "We're sorry you don't like large team content, because we really want you to like large team content." For the first time I'm really wondering what the game will look like in a year's time, and whether or not it's still going to be a game I want to spend time on.

    And if I21 won't be 'all team/trial all the time' then why is that all we're hearing about? Answer: becaue they really really want us to like large team content. Add in I22 (not an unreasonable possibility) and you're looking at 2012 before they've got this established, never mind whatever comes next.

    It's not about me wanting the powers but not wanting to grind for them. I have 2 50s, both naturals. Neither of them really want to be throwing giant AoEs of godly death around, or have a Praetorian ghost/spirit/whateverthehellitis following them around. It's more about a shift in the culture of the game, which I think we're already seeing, with all the forum trash talk about people not wanting to 'work' for their rewards. Nah, not for me. If I wanted to run the same stuff over and over again for epic loot I'd be playing the 800lb gorilla, not City of Heroes.