NightshadeLegree

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  1. Quote:
    Originally Posted by Klaatu View Post
    I hate PUG mayhem missions. So many red-side players have this blue-side mentality with bank missions where they do as you say - fly right to the bank then get overwhelmed with LB inside the door for a fast trip to jail. From there it's a typical comedy of errors that often results in mission failure. That's why I almost always do mayhems solo, and quit teams that, after a few paper missions, go for a mayhem.
    Some redside teams rush the bank intentionally, just to see how many Longbow they can AoE to death in the resultant chaos at the door.

    I love mayhem missions. Running battles against armies of cops; ambushes coming at you from all sides (good practice for GR); widespread property destruction - that's what I call being a supervillain.

    Funny thing is I usually hate timed missions in games - it always strikes me as an artificial way of ramping up the difficulty, but I make an exception for mayhems and always try to do the sides. It's even more fun when the Longbow follow you into one of the side missions.

    One thing I do wonder, now that all ATs are available on both sides... which playstyle will prove dominant in the long run? Blueside's "Tank must go first and we need a healer", or Redside's "Everyone is DPS. Last one to grab some aggro isn't trying hard enough" ?
  2. I've yet to team in Praetoria, and have no intention of doing so unless I've done that particular arc before, for exactly this reason.

    I'll also take this opportunity to insert my standard gripe about TFs being impossible to follow unless you're leading the team, and even then a typical speed run will disregard as much of the structure of the missions as possible in favour of MOAR XP GO GO GO. So I'll also throw in my request for soloable TFs with EBs instead of AVs, for those who might actually care about why they're fighting.
  3. I agree with Terminal Velocity.

    Additionally, MM personal attacks are essentially useless past about level 20 (weak damage unless you waste slots on them, and disproportionately high end cost) The only time Nightshade fires her guns in the higher levels is if I'm bored watching my pets kill everything. Usually I'm too busy firing off my secondary powers and using Provoke.

    I imagine it could also be too powerful. For example a /poison would have another slow to stack with Neurotoxic Breath, and Chem rounds to stack with Weaken. I'm not a number cruncher, but that's my impression.
  4. I would pay good infamy to watch a group of blueside only players running their first Mayhem Mission.
  5. Loyalist.

    My Praetorian Hero will carry that title proudly throughout her career in Paragon City.
  6. Look at it this way, to a badly played MM you and the rest of the team are valued allies and they're glad you're there.

    To a well played MM the rest of the team are just extra pets with unpredictable AI
  7. The devs have made a rod for their own back with GR. Praetoria looks fantastic, but this has the side effect of making Paragon City (and to a lesser extent the Isles) look terrible. Having a proper skyline, with y'know, actual sky on the horizon rather than energy walls, makes Praetoria feel like a real city. Paragon feels like, as the OP said, lots of little boxes.

    Quote:
    Originally Posted by Zombie Man View Post
    So, not likely to happen until CoH2, if that ever happens.
    GR feels like it already is CoH2. Bring the old game up to the standard of the new and they don't need to do a sequel to keep up with the competitors.*

    *of which, in the superhero genre, there isn't any. CO's impact was virtually non-existant and I doubt DCUO will do any better against CoH.
  8. Quote:
    Originally Posted by Peacemoon View Post
    I have to agree, a lot of the new arcs and TF's are seriously low in merits. Where most of the classic stuff is 20~ merits, the new stuff is always between 5-10. Something feels messed up, but I would love the new arcs to be brought up to par with the old ones.
    I think the main reason the merit rewards for the old stuff is so high is that very few people would do them otherwise. When you have to essentially bribe players to play content then there's something wrong with that content. I'm not talking about risk vs reward either. I'm talking about boredom vs reward.
  9. The problem with the broker system is that in the early zones by the time you've completed 3 papers and a mayhem mission you've outlevelled half the contacts in the zone, and the smoothing of the xp curve in the early game has made that even more of an issue.

    My latest villain ran Kalinda and Mongoose, mostly in a duo at 0/0 setting, and one solo paper at 0/x2/bosses. I didn't even do much street sweeping on the way. She's now level 10. So that's ALL of the PO contacts outlevelled except for The Radio and one unlockable contact at Fort Hades.

    So what now? If I finish the papers and run the mayhem I'll get the Radio. By the time I finish the Radio and run the requisite newspapers and mayhem in Cap au Diable I'll easily be level 15, thus outlevelling the 10-15 Cap contacts.

    If nothing else I wish they'd extend the level ranges a bit - make Vendetti, Heck and Bocor 6-15; put Themari and the other 10-15s up to 10-20; and extend Brass and the other 15-20s up to 15-25. This would also mean we're not forced to go to Sharkhead at level 20.

    That said, Darrin Wade in Sharkhead requires no introduction, and when you conclude his arc I believe he offers you an intro to one of the other Sharkhead contacts, so you can probably skip the papers in Sharkhead altogether if you're so inclined.
  10. Quote:
    Originally Posted by Xzero45 View Post
    I dunno, doesn't Scirocco's arc kind of involve you stopping him from basically making every in the world govillain od? And giving GW her body back? I don't think you could just work with him on that and then play it off as actually happening. Scirocco would have to be stopped somehow. >.>
    I haven't played Scirocco's arc, but with regard to Ghost Widow, given that Arbiter Daos is THE highest authority in the Isles then yes, she would have to be defeated in the end, but for some characters, who would want to remain loyal to their patron, it would be extremely satisfying to be given an alternate final mission where you have to defend GW against Daos and his forces when they come to show you who's really running the Isles.

    Yes, you are going to lose. Yes, the final outcome would be the same, either because Daos is set up as Invincible, like Reichsman, or because GW gets taken out by one of his henchmen while you're fighting off the death squads. But it means I'm not stabbing my patron in the back just because Daos told me to.

    And I think Recluse would exert his behind the scenes influence over Daos to ensure you don't get executed for defying the Arbiters, on the basis that any villain who is brave (or insane) enough to defy the will of the Arbiters is someone who won't think twice about taking on the Freedom Phalanx, or Reichsman, or anyone else....
  11. You chose to set the sliders to +0/x2/bosses. Therefore the missions you are running are not designed to be solo'd. They are designed to be run by two (2) players.

    Whether or not some missions can be run by some characters on +0/x2, or +4/x8 for that matter, is besides the point.

    If you want to fight bosses (but not many) then reset to +0/x1/bosses. If you want to fight waves of easily mezzed cannon fodder then reset to +0/x2/no bosses. If you intentionally make the game harder (and you have) then you don't get to complain that it's now too hard.
  12. Quote:
    Originally Posted by Carnifax_NA View Post
    (coupled with the fact that I've generally been levelling so fast I haven't even made it through a single morality mission yet, I get to the end of the 2nd or 3rd contact and I've actually outlevelled the rest and don't get referred to the next one).
    You need to faceplant more

    The debt that my first Praetorian accumulated (and very little street combat since I used hover a lot) meant she only just dinged 19 at the end of the Neutropolis arcs, so I had to street sweep to 20, since I didn't want to spoil the other paths as I'm saving them for my next alts.

    That's on a blaster though. Debt is a blaster inherent.

    I can see myself revisiting GR's 1-20 game often. For starters I have at last another 3 alts to run through the different paths, and thats 20-30 hours of play for each of them. Then there will be eventually be heroic alts that require a villain AT from level 1; villain alts that require heroic ATs in the same way; alts with Praetorian back stories; or simply alts who start in Praetoria because it's a change of pace from blueside or redside.
  13. Miss Francine the Freakshow Teacher: People already fail the last mission of this one on purpose, so let's make that an actual morality choice. Come to think of it, Phipp's arcs are full of opportunities for moral choices and side switching.

    The Patron Arcs: Taking down Ghost Widow on Daos' orders really does not sit right with me. Given the choice I'd like the option to tell him to get lost, then fight whoever he sends to actually do his dirty work. I realise from a story point of view the Arbiters are supposed to be invincible, so the eventual outcome of the story would have to be the same, but don't force me to do it.
  14. NightshadeLegree

    2 ?s

    Limiting myself solely to my 4 currently active characters I can say only one of them will have a second build. My DP/Kin Corruptor will not be taking Speed Boost on her main build because I solo a lot and it's useless for soloists, but I can already hear the cries of despair that any future team will greet me with if I don't have it, so I'll keep it in reserve.

    That's really all I use second builds for - making solo friendly set ups on characters with access to a lot of team support powers - so basically Corruptors and Defenders.
  15. The animations I'd most like replaced, and these are powers that I either won't currently take or only use with great reluctance...

    The Assassin Strikes for Energy Melee and Dark Melee.
    Eviscerate - too showy for what it is, and what's with that weird grunt at the end?
    Heal Self - a power I will probably NEVER take until I have the option not to use the 'tricorder'
    Anything that uses the chest beating Tarzan animation.

    Special mention for Dual Pistols (all) - although I love them as they are some of the moves are a little OTT for some concepts.
  16. Quote:
    Originally Posted by Olantern View Post
    I believe our next major, future content will be a raid dealing with Tyrant himself.
    Hopefully they'll remember that not every hero or villain who runs it is against all that Cole stands for. It would be rather a letdown after the intelligent narratives of GR to have a TF/SF that expects every participant to be gung ho about taking on the Praetorians to nobly save Primal Earth. It'd be nice if any future TF didn't revert back to the original portrayal of Praetoria as the evil goattee universe.

    That said, my still loyal to Praetoria hero will welcome any opportunity that comes along to bust into the BAF and take down Mother Mayhem. It would be good to be able to fulfill Kang's last request.
  17. I started just before I13, and remember when base recharge was 5 minutes. Now, if you drop in one recharge enhancement it's down to 2 and a half minutes. If you need to Rest more than once every two and a half minutes your difficulty settings are too high or you're doing something wrong.

    So /unsigned.
  18. They all moved to Praetoria, where the citizens are healthier, better dressed and don't get mugged on every street corner.
  19. Quote:
    Originally Posted by AlienOne View Post
    They don't realize that by the time a CoX 2 came out, this game would have to have lasted ANOTHER 4 years.
    If they bring back Jack and the rest of his Cryptic chums CoH2 could be in the shops by Christmas 2011
  20. Quote:
    Originally Posted by Charcoal_EU View Post
    Red side: New zone. Level 15-25. Theme: tropical resort, with matching weather/environment. Low/minimal Arachnos presence, perhaps have the whole place owned by Crey or a different megacorp. Story themes: secrets, betrayal, spy games, heists.
    If we did get a new redside zone (ha ha, as if...) I'd definitely want it to be in this level range - mainly because villains between 15 and 20 have only 3 contacts to choose from, plus Seer Marino, and only Marshall Brass is really that good anyway. Oh, and 20-25 because I hate Sharkhead with a passion. It's the one redside zone where I'm in agreement with those who say redside is too dirty and depressing. I know it's meant to be, but still... hate the place and can't get out quickly enough.

    Someone mentioned Crey's Folly and I'd definitely agree with that. I've been there exactly once, and that was only because of the insanely random placing of door missions on blueside (yeah, it's a comic book convention, being held in the middle of an industrial disaster zone... um, what?) and had no desire to go back.

    I quite like DA as it is for some odd reason. It's got great potential as a story driven zone though - I seem to recall it has a rather sad back story.
  21. Quote:
    Originally Posted by SuperDonkey View Post
    And what we have now is a long discussion if people just can't play the game properly or if it's broken or whatever.
    Actually since the GR forum and the Suggestions forum have their own threads on exactly the same subject there's three long discussions. Sigh.

    Quote:
    There is absolutely no need for this.

    I just don't get Paragon Studios on this one. Guys you already have a working solution in CoH/CoV that is working perfectly fine. Use it and this will stop! Easy!
    This.

    Absolutely this.
  22. NightshadeLegree

    Damn Timing

    a) When Freedom goes green.

    b) When DCUO is released.

    c) When the Devs start talking about I19.

    d) All of the above
  23. I like the ambushes.

    I just ran the Investigate Pharmatox mission - the one with 8 waves of Syndicate ambushes in a row. Running a lvl 9 Dual Pistols/Mental Blaster I took them all down, and it felt great.

    My playstyle feels like its on a different level in Praetoria. I'm making more use of positioning (thank you, tier 1 immobilise) and hover blasting and switching back and forth from target to target than I ever have. I love that this is the only MMO I can think of where you can fight your way through eight consecutive ambushes before your level is into double figures, and I love that the GR mission design actually recognises that you are super powered, even in the early levels.

    Clearly it's not to everyone's preference, but personally I'm loving it. I just hope that when the devs turn their attention to the incarnate content they deliver something that challenges IO'd 50s as much as GR is challenging the lowbies.
  24. Like the OP I was fully expecting the story of GR to come down to Resistance = Good and Loyalist = Bad. I held out hope that there would be at least a hint that the Resistance weren't all good, or that you could be a Loyalist without being a stereotypical villain, but I wasn't expecting much.

    GR has totally exceeded my expectations. When I was running the hospital bombing mission with my Loyalist I could barely believe it - yes, these resistance guys I'd been fighting were terrorists, no question about it. I'm surprised, and very pleased, that the devs have been so willing to portray the 'good guys' like this.

    Despite the very impressive new zone tech on display; the interesting and challenging new enemy groups and missions; the excellent new powersets... the thing that's impressed me most in GR is the writing, and how intelligent and well thought out it is.

    There's a lot of talk about 'adult' content in games, and usually all that means is sex, gore and strong language... but GR is truly adult content - intelligent, challenging and thought provoking.

    Bravo, Devs.
  25. Let's say you can give the zone new contacts and/or revamp the contacts that are already there; new story arcs showing off the clever tech used in GR; revamped enemy groups and of course the visual upgrade to make your one of choice look as good as Praetoria.

    Redside I'd go for St. Martial. It's my least favourite villain zone mainly because it promises so much (Las Vegas! With Demons!) and yet it's all a bit bland, with the villains acting like low life mob thugs working for the casinos or beating up Wailers over and over again for Hardcase.

    It also features two enemy groups who could really do with a reworking - the aforementioned Wailers with their one minion/one lieutenant/one boss set-up (all sharing the same model give or take size and coloring) and the Family, a group so unsuited to higher level content they've had their xp cut, and who look even shabbier than they did now that we have the Syndicate to compare them with.

    And of course the place would look fantastic with a cityscape of GR's quality.

    Blueside I find it harder to choose, given how many lacklustre zones there currently are, but measuring it on potential awesomeness vs actual pointlessness the Shadow Shard wins by a mile, for reasons which should be obvious to anyone who's ever visited the Shard.

    So what would you pick?