Nieromaru

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  1. So was the invasion supposed to start today? 4 or 5 zones got invaded on Justice this morning, but nothing has been seen since.
  2. Quote:
    Originally Posted by UberGuy View Post
    I wonder if they just "copy/pasted" the environment from the mayhems/safeguards so that we got the same building, complete with siren sound emitters.
    I could be wrong, and I don't have any evidence, but I think the police station interiors in zones like atlas and KR predate the mayhem/safeguard missions.
  3. That's probably as valid a response as any.
  4. This sunday, April 1st at 10pm EDT the Rikti will fall.

    This is no joke, No prank.

    The Rikti have visited violence and destruction upon our homes for far too long. It is time we took a stand. it is time for us to deny them access to our world, and reclaim these lands in the name of the White Plains, In the name of Paragon city, In the name of the sentient beings of Earth!

    Sunday. April 1st. 10:00 pm edt. RIKTI: WILL: DIE.
  5. Thanks for those builds, but I guess I should have been more clear. I'm trying to make a blaster that is as softcapped as possible, I realize this will gimp him offensively a bit and I'm okay with that.

    Since obviously softcapping everything would probably be impossible I'm going for positionals and hopefully getting S/L in the process.
  6. I was playing around in mid's seeing if I could make a softcapped blapper that wasn't incredibly expensive or horribly gimped to put into my 3rd build.

    With a tier 4 nerve i've got S/L at 42.4%, exotics around 24%, and positionals 25-32%

    Ideally I'd like to get an extra recharge IO or two in power boost since it boosts all my defense buffs.

    Here's what I've got so far and I'd love any feedback.

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Power Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (5) Thunderstrike - Damage/Endurance/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Power Thrust
    • (A) Empty
    Level 2: Energy Punch
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Chance of Damage(Negative)
    • (33) Touch of Death - Damage/Endurance/Recharge
    Level 4: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    Level 6: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Power Burst
    • (A) Ruin - Accuracy/Damage/Recharge
    • (19) Ruin - Accuracy/Damage
    • (21) Ruin - Damage/Endurance
    • (21) Ruin - Damage/Recharge
    • (23) Ruin - Accuracy/Endurance/Recharge
    Level 10: Build Up
    • (A) Rectified Reticle - Increased Perception
    • (43) Rectified Reticle - To Hit Buff/Recharge
    Level 12: Bone Smasher
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (23) Razzle Dazzle - Chance of Immobilize
    • (25) Razzle Dazzle - Endurance/Stun
    • (25) Razzle Dazzle - Accuracy/Endurance
    • (27) Razzle Dazzle - Stun/Range
    • (27) Razzle Dazzle - Accuracy/Stun/Recharge
    Level 14: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 16: Kick
    • (A) Empty
    Level 18: Tough
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance
    • (33) Aegis - Resistance/Recharge
    • (34) Aegis - Endurance/Recharge
    • (34) Aegis - Resistance/Endurance/Recharge
    Level 20: Weave
    • (A) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    • (36) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    Level 22: Maneuvers
    • (A) Serendipity - Defense/Endurance
    • (37) Serendipity - Defense/Recharge
    • (37) Serendipity - Endurance/Recharge
    • (39) Serendipity - Endurance
    • (39) Serendipity - Defense/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Explosive Blast
    • (A) Force Feedback - Damage/Endurance/Knockback
    • (40) Force Feedback - Chance for +Recharge
    • (40) Force Feedback - Recharge/Endurance
    • (42) Force Feedback - Recharge/Knockback
    • (42) Force Feedback - Accuracy/Knockback
    • (42) Force Feedback - Damage/Knockback
    Level 28: Conserve Power
    • (A) Empty
    Level 30: Power Boost
    • (A) Recharge Reduction IO
    Level 32: Energy Torrent
    • (A) Explosive Strike - Damage/Knockback
    • (43) Explosive Strike - Accuracy/Knockback
    • (50) Explosive Strike - Chance for Smashing Damage
    Level 35: Flash Freeze
    • (A) Lethargic Repose - Accuracy/Recharge
    • (43) Lethargic Repose - Endurance/Sleep
    • (45) Lethargic Repose - Accuracy/Endurance
    • (45) Lethargic Repose - Accuracy/Sleep/Recharge
    • (45) Lethargic Repose - Accuracy/Sleep
    Level 38: Stun
    • (A) Empty
    Level 41: Frozen Armor
    • (A) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Endurance
    Level 44: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (48) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 47: Hibernate
    • (A) Regenerative Tissue - +Regeneration
    Level 49: Tactics
    • (A) Empty
    Level 0: Eye of the Magus
    Level 0: Freedom Phalanx Reserve
    Level 0: Geas of the Kind Ones
    Level 0: Portal Jockey
    Level 0: Elusive Mind
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Vanguard Medal
    Level 50: Nerve Core Paragon
    Level 50: Rebirth Radial Epiphany
    Level 50: Diamagnetic Core Interface
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Miracle - +Recovery
    • (11) Numina's Convalescence - Heal
    • (13) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (13) Endurance Modification IO
    • (15) Endurance Modification IO
  7. I would love for free players to be able to use /r. I think it would do a lot to cut down on the local and broadcast spam of people organizing invites and whatnot.

    What's the worst case? someone whose costume I complimented turns out to be a gold seller and I start getting ads? That's what /ignore is for.

    I see no downside to this, so please reconsider.
  8. Two questions:

    1) Does unlocking an enhancement booster/unsloter give us one booster/unsloter per character, or just one for the whole account. Same for the limited use powers, do we get 5 uses per character or per account.

    2) Is there anything you have to do to gain access to the higher tiers? i.e. If all I'm interested in are costume parts could I start at the top unlocking the new (very cool looking) armor and glowy wings or do I have to work up from the bottom?
  9. *Picture of a cat with the caption "funny caption with terrible spelling and grammar."*
  10. Quote:
    Originally Posted by Steelclaw View Post

    * Over-used reference to bus stops without busses.

    Wait, did i start a forum meme with my bus stop question that got into the dev Q&A? Or was I unknowingly recreating it?
  11. Thanks so much for listening to all of our crazy rambling tunnel rat!

    In your replies you talk about lots of cool things you can do with auras, and especially the new trails. You even seem to imply that you have at least partially working versions already made. So what is it that shrinks all these ideas down to the slow trickle of stuff that actually comes out?

    For instance if you wanted to take half a dozen simple trail auras (I'm sure there are more than enough suggestions in here) and get them into the game as soon as possible what would stop you? Would it just be too much work for effects? (I realize that you guys do much more than just auras) Or does marketing or some other group prevent it or slow it down?

    If something is easy to get into the game I for one would love to have it, even if it's something silly that only a few people would ever use, like leaving a trail of letters, or having turtles swirling around you.
  12. I'd have to agree. I love the idea, and was even excited when i saw "TF race" in the JU motd. But once i saw that it was the old posi all desire to participate vanished.

    Then again maybe I should enter so I can win by default >.>
  13. How about the so called "matrix room" that was intended as a waiting area for the arena?

    It's even still in the game, even if you can only get to it by glitching underneath a map with an arena. Although I guess it'd still require some work to make a version of it that was its own co-op zone.

    It looks really cool and I'd love to see it used for something.
    Maybe add doors to one in PD, and the RWZ.

    Edit: hrmmm, 3 people in a row suggesting the same thing....
  14. No event? So you mean a bunch of developers will be sitting around with a bunch of helpless players on test for several hours and nothing weird is going to happen?
  15. Can one of the devs PLEASE just tell us their reason for this change already?

    All this speculation is only hurting your already spotty reputation for effective game fixes.

    This is of course assuming that you have a good reason, but the longer you stay silent the more I'll think you just enjoy messing with us.