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Posts
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Joined
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So was the invasion supposed to start today? 4 or 5 zones got invaded on Justice this morning, but nothing has been seen since.
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So... Moon zone confirmed?
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I could be wrong, and I don't have any evidence, but I think the police station interiors in zones like atlas and KR predate the mayhem/safeguard missions.
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"I just wanted to be in the cut scene...."
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That's probably as valid a response as any.
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This sunday, April 1st at 10pm EDT the Rikti will fall.
This is no joke, No prank.
The Rikti have visited violence and destruction upon our homes for far too long. It is time we took a stand. it is time for us to deny them access to our world, and reclaim these lands in the name of the White Plains, In the name of Paragon city, In the name of the sentient beings of Earth!
Sunday. April 1st. 10:00 pm edt. RIKTI: WILL: DIE. -
Thanks for those builds, but I guess I should have been more clear. I'm trying to make a blaster that is as softcapped as possible, I realize this will gimp him offensively a bit and I'm okay with that.
Since obviously softcapping everything would probably be impossible I'm going for positionals and hopefully getting S/L in the process. -
I was playing around in mid's seeing if I could make a softcapped blapper that wasn't incredibly expensive or horribly gimped to put into my 3rd build.
With a tier 4 nerve i've got S/L at 42.4%, exotics around 24%, and positionals 25-32%
Ideally I'd like to get an extra recharge IO or two in power boost since it boosts all my defense buffs.
Here's what I've got so far and I'd love any feedback.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (A) Empty
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Chance of Damage(Negative)
- (33) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Ruin - Accuracy/Damage/Recharge
- (19) Ruin - Accuracy/Damage
- (21) Ruin - Damage/Endurance
- (21) Ruin - Damage/Recharge
- (23) Ruin - Accuracy/Endurance/Recharge
- (A) Rectified Reticle - Increased Perception
- (43) Rectified Reticle - To Hit Buff/Recharge
- (A) Razzle Dazzle - Accuracy/Recharge
- (23) Razzle Dazzle - Chance of Immobilize
- (25) Razzle Dazzle - Endurance/Stun
- (25) Razzle Dazzle - Accuracy/Endurance
- (27) Razzle Dazzle - Stun/Range
- (27) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance
- (33) Aegis - Resistance/Recharge
- (34) Aegis - Endurance/Recharge
- (34) Aegis - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (37) Serendipity - Defense/Recharge
- (37) Serendipity - Endurance/Recharge
- (39) Serendipity - Endurance
- (39) Serendipity - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Force Feedback - Damage/Endurance/Knockback
- (40) Force Feedback - Chance for +Recharge
- (40) Force Feedback - Recharge/Endurance
- (42) Force Feedback - Recharge/Knockback
- (42) Force Feedback - Accuracy/Knockback
- (42) Force Feedback - Damage/Knockback
- (A) Empty
- (A) Recharge Reduction IO
- (A) Explosive Strike - Damage/Knockback
- (43) Explosive Strike - Accuracy/Knockback
- (50) Explosive Strike - Chance for Smashing Damage
- (A) Lethargic Repose - Accuracy/Recharge
- (43) Lethargic Repose - Endurance/Sleep
- (45) Lethargic Repose - Accuracy/Endurance
- (45) Lethargic Repose - Accuracy/Sleep/Recharge
- (45) Lethargic Repose - Accuracy/Sleep
- (A) Empty
- (A) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Regenerative Tissue - +Regeneration
- (A) Empty
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Nerve Core Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Diamagnetic Core Interface
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
- (11) Numina's Convalescence - Heal
- (13) Miracle - Heal
- (A) Empty
- (A) Endurance Modification IO
- (13) Endurance Modification IO
- (15) Endurance Modification IO
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I would love for free players to be able to use /r. I think it would do a lot to cut down on the local and broadcast spam of people organizing invites and whatnot.
What's the worst case? someone whose costume I complimented turns out to be a gold seller and I start getting ads? That's what /ignore is for.
I see no downside to this, so please reconsider. -
Two questions:
1) Does unlocking an enhancement booster/unsloter give us one booster/unsloter per character, or just one for the whole account. Same for the limited use powers, do we get 5 uses per character or per account.
2) Is there anything you have to do to gain access to the higher tiers? i.e. If all I'm interested in are costume parts could I start at the top unlocking the new (very cool looking) armor and glowy wings or do I have to work up from the bottom? -
*Picture of a cat with the caption "funny caption with terrible spelling and grammar."*
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Thanks so much for listening to all of our crazy rambling tunnel rat!
In your replies you talk about lots of cool things you can do with auras, and especially the new trails. You even seem to imply that you have at least partially working versions already made. So what is it that shrinks all these ideas down to the slow trickle of stuff that actually comes out?
For instance if you wanted to take half a dozen simple trail auras (I'm sure there are more than enough suggestions in here) and get them into the game as soon as possible what would stop you? Would it just be too much work for effects? (I realize that you guys do much more than just auras) Or does marketing or some other group prevent it or slow it down?
If something is easy to get into the game I for one would love to have it, even if it's something silly that only a few people would ever use, like leaving a trail of letters, or having turtles swirling around you. -
I'd have to agree. I love the idea, and was even excited when i saw "TF race" in the JU motd. But once i saw that it was the old posi all desire to participate vanished.
Then again maybe I should enter so I can win by default >.> -
How about the so called "matrix room" that was intended as a waiting area for the arena?
It's even still in the game, even if you can only get to it by glitching underneath a map with an arena. Although I guess it'd still require some work to make a version of it that was its own co-op zone.
It looks really cool and I'd love to see it used for something.
Maybe add doors to one in PD, and the RWZ.
Edit: hrmmm, 3 people in a row suggesting the same thing.... -
No event? So you mean a bunch of developers will be sitting around with a bunch of helpless players on test for several hours and nothing weird is going to happen?
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Can one of the devs PLEASE just tell us their reason for this change already?
All this speculation is only hurting your already spotty reputation for effective game fixes.
This is of course assuming that you have a good reason, but the longer you stay silent the more I'll think you just enjoy messing with us.