New Dawn

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  1. Quote:
    Originally Posted by Call Me Awesome View Post
    There's always going to be a huge gap between the effectiveness of a base, SO enhanced character and one with massive IO bonuses. Therefore why shouldn't we have new (let me stress NEW; leave the old content alone) content designed to challenge those high end builds?
    I'd put money on a team of SO builds getting the Apex Mo. Once players know what they're doing it becomes simpler. It maybe that all IOs do is allow people to get through it the first to a few times easier.
  2. Well thats quite alot of slotting examples. The big idea is not imo to get the recharge of the RAs down, it's to get the recharge of Fortitude down. If you add a recharge to fortitude you could comfortably fort 6 people in the team provided they always stay within 80ft of you (actually too much to ask some people).

    Also I prefer power boosting fort doubling its effects so that someone has a lot of additional defense, very useful for tankers what need it in front of Recluse.
  3. New Dawn

    Dual Blades

    Quote:
    Originally Posted by Psiphon View Post
    Thanks for the replies.

    I'm definately going with invuln but undecided on the secondary, how does Kinetic Melee gel with invuln?

    It meets the criteria in that it doesn't have a standard build up.

    What is the damage like?
    How well do the damage buffs stuck?
    Damage/mitigation verses Dual Blades?

    Again any thoughts?
    I think Kinetic Melee but for 2 elements has been designed with past criticisms of other sets in mind therefore to me it looks like a safe option no matter what primary you have.
  4. Quote:
    Originally Posted by slainsteel View Post
    Actually, I call it 'inefficient'; considering it doesn't always work - I've seen him jump and 1 shot so many hover tanks, it's not even funny.
    If someone does it wrong then they are inefficient not the method. I've seen no end of people fail at something first time and never try it again safe in the knowledge that if they can't do it, no one can.
  5. Quote:
    Originally Posted by Mr_Body View Post
    This build isn't very endurance friendly to use all the time but only for taunting LR? It will work.
    I would want better taunt slotting than that. One could expect to see him unaffected and for him to run off and defeat some Dark/Dark Scrapper who has all his toggles on and just used soul drain on the generators. Not exactly a voice of experience, as in dont happen to me, but I've seen things.
  6. Quote:
    Originally Posted by BashfulBanshee View Post
    To help with your 'ghost' idea put a stealth proc in one of the prestige sprints then hover everywhere with it on. Looks neat.
    I just bought one for 40 million, total cost of build so far is looking like 110 million.
  7. I like to see peoples health bars whilst playing, hovering just above just takes a click and a keybind, job done.
  8. I don't know about defender section but often there is a little thing with helping people help themselves. If you attempt a build then people can see what you might of missed. Put Efficacy Adapters and Doctored Wounds in it. Make sure you don't have more than 5 of the exact same percentage bonus for anything and see what you come up with.
  9. Quote:
    Originally Posted by Sprite Fire View Post
    I like to slot pricey... but that's slotting rich my friend. sure i could have posted a "wishlist" io slotting... but it will be hard enough for most people to find the kin combats (let alone scrapping up the inf for them)
    Convert 100 merits into 2 Hero merits spending 40 million and then buy them. I bought lots that way, much cheaper than WW.
  10. I have a taunt:rechg ratio figure for taunt, because taunt can be resisted that I don't drop below and so would suggest taking some "3rd of the same basic IO" somewhere that shaves of something unmissable and just adding it to taunt.
  11. Quote:
    Originally Posted by Intrinsic View Post
    If you're holding aggro without taking damage by keeping out of range of the mob, that sounds more like kiting than tanking.

    Thats why its called kiting. With Kiting, with say the kiting of praetorian AVs who can have 310ft of range with a single attack you may just get to lower that AVs DPS because the one attack they can hit you with recharges only every 8 secs which might be easier than manhandling an entire attack chain.

    But with this kiting you are keeping effects directed off of the team whilst they attack the AV and so qualifies as tanking. Tankmaging is alright but you would have to know how much threat you can generate compared to other team mates. Threat is reduced by distance so if you're tankmaging with an Ice/Storm there is not necessarily a guarantee that you will keep aggro off of a Scrapper.

    In this game what seperates a Tanker from a Tankmaging controller is taunt control which offers the chance for any tanker to practically guarantee aggro control.

    If you're tankmaging with a controller, you are merely playing a controller, doing what is within a controllers flexibility to do. The controller does not become a Tanker. The day they can guarantee aggro of off everyone in the team as well as a Tanker is the day the Tankers are obsolete.
  12. New Dawn

    Build Help

    I saw a lot of range in full auto but your debuffs with only 70ft of range.

    The best thing about radiation infection it the tohit debuff. To me it is the first most important power. It will if slotted for it lower the enemies tohit by upto nearly 40%, leading you to only need 5% and maybe a little bit more just to be sure versus -def effects. With such minimal opportunity for you to get hit range is not much of an issue after 70ft.

    The 6 slots in combat jump would of done more for you in weave and not needing all 6, 2 slots could of gone to manuevers so that the overall build is better for it. I wouldn't focus on getting a single power good. The whole build needs to be good overall.

    In all I did play with it for 5 mins basing things on how I could have your power choices slotted on a first wave of thought.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Private Heck: Level 50 Technology Corruptor
    Primary Power Set: Assault Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Slug -- Apoc-Dmg/Rchg(A), Apoc-Dmg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
    Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(11)
    Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Range-I(15)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(21)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(21)
    Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Rchg/EndRdx(31)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
    Level 12: Kick -- Acc-I(A)
    Level 14: Tough -- S'fstPrt-ResKB(A), ResDam-I(25), ResDam-I(27), EndRdx-I(27), EndRdx-I(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Super Jump -- Jump-I(A)
    Level 20: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Def/EndRdx(50)
    Level 22: Flamethrower -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
    Level 24: Lingering Radiation -- Acc-I(A), EndRdx-I(34), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37)
    Level 26: Ignite -- Dmg-I(A), Dmg-I(29), Acc-I(37)
    Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(45)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42)
    Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
    Level 35: Fallout -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Range-I(45)
    Level 38: EM Pulse -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-EndMod/Rchg(46), Efficacy-EndMod(48)
    Level 41: Charged Armor -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), S'fstPrt-ResKB(50)
    Level 44: Vengeance -- ToHit-I(A)
    Level 47: Acrobatics -- EndRdx-I(A)
    Level 49: Mutation -- RechRdx-I(A)
    Level 50: Cardiac Boost
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Born In Battle
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
    Level 1: Scourge
    Level 4: Ninja Run



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  13. Quote:
    Originally Posted by Ribic View Post
    Honestly, if they haven't removed it yet then they have no intention of ever removing it. You can tank LR sans the hover method with any set. I've never seen one "needed" with the possible exception of simply ignorant pug leaders, which doesn't count, those guys are still asking for healers.
    People maging out of range, exploiting the environment whilst no one else attacks lord recluse doesn't constitute tanking, you are only tanking if you keep aggro off of people attacking him, and then without taunt control your just tankmaging, all this stuff is 2006 to me.

    No team needs a <insert AT here> we play and team through choice.
  14. I dcd and then that was it, couldnt log back in. Anyone else having this prob?
  15. New Dawn

    Dual Blades

    DB with Inv is a good option, blinding feint will be buffed by the +tohit in Invincible. You should work out the tanking over the attack chains.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    Any tank with hover and taunt.
    Maybe the devs will deliberately leave this in, this what took too long to be noticed by people imo, but just so any team mix gets it done. "Need" is a dirty word and I hate seeing certain sets regarded as needed. Using Lord Recluses' limitations against him is putting brains over braun.
  17. I am not sure, having run out of villain content how much soloing I would need to do, I have controls as well so that's why I went with AoE def. Team mates of higher threat with me in close proximity would lead to aoe. Plus given priority of play I didn't want to spend too much.

    I am still a baddie so the pylons on the STF are a long way off but what interests me is the Acc/Mez which increases the magnitude of the (Edit: ) Sonic Cage. Is an increased magnitude a useful asset? I can easily do that and make it perma.

    The res debuff in liquefy is something I am considering now that, just like in Texs' build I can just as well go with 4 slots of DW in liquefy. Slightly less tohit debuff but with its other sec effects prolly not a prob.

    Shockwave and Shout do -res and each additional -res improves peoples attack chain results. I tried to see if the first two blasts self stack but they didn't seem to, perhaps with plenty of rechg am not sure.

    Cardiacs a clear win for now.

    I was tempted by Fight pool but the whole Ghost thing (which is in the name) kind of compels me to take concealment. It is alright for having people and me easily passing mobs on speed runs. Phase is a nice panic button but being already dead with the soul transfer being killed wont matter, nothing to worry about xp wise at 50.

    So thanks, for the further comments after my last reply, from each of you I have made changes.
  18. The Sonic/Sonic above is already 50 so not new, thanks for feedback so far. Going by it I might leave the slotting and power choices as is for now. Give it a few more days for more opinions and then respec her into it.
  19. I took cardiac because now I can definitely be somit of an energizer bunny worrying even less about rage crashes and end drain.
  20. I don't feel that there is a great deal one can do with a Sonic/Sonic when it comes to IO sets. I could be wrong. My concept is something ghost like, like a Banshee to be precise. Death is already something agreeable to me and between Dreadful Wail, Soul Transfer and Dark Consumption I like to think my concept makes great venge fodder.

    Typically with her Sonic Dispersion she could be situated amongst rangers or melee. In teams with aggro on characters that have higher threat all I would worry about is aoe. Otherwise I could phase shift or die and dyings never a problem.

    On the off chance being that I am not a corrupter aficionado I was wondering if anyone else had either or both primary and secondary with different/better ideas they might like to share. If I pvped then perhaps sonic cage would be six slotted to concentrate on the main opposing threat. If I had a ranged pet I might have repulsion and just shoot whilst being next to it. With disruption field a melee pet would be nice but it a ghostly character.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Sonic Resonance
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Shriek -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(15), Ruin-Dmg/Rchg(15), Ruin-Acc/EndRdx/Rchg(36), Ruin-Acc/Dmg/Rchg(45)
    Level 1: Sonic Siphon -- Acc-I(A), EndRdx-I(43)
    Level 2: Scream -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(36), Ruin-Dmg/Rchg(37), Ruin-Acc/EndRdx/Rchg(37), Ruin-Acc/Dmg/Rchg(40)
    Level 4: Howl -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rng(5), Det'tn-Dmg/EndRdx/Rng(36), Det'tn-Acc/Dmg/EndRdx(37)
    Level 6: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(40)
    Level 8: Shout -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(9), Ruin-Dmg/Rchg(9), Ruin-Acc/EndRdx/Rchg(11), Ruin-Acc/Dmg/Rchg(13), RechRdx-I(48)
    Level 10: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(50)
    Level 12: Amplify -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Fly -- EndRdx-I(A)
    Level 16: Disruption Field -- EndRdx-I(A), EndRdx(17), EndRdx(17)
    Level 18: Sirens Song -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(19), CSndmn-Acc/EndRdx(19), CSndmn-Sleep/Rng(34), CSndmn-Acc/Sleep/Rchg(34)
    Level 20: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(31), S'fstPrt-ResKB(31)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Grant Invisibility -- EndRdx-I(A)
    Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(31)
    Level 28: Invisibility -- EndRdx-I(A)
    Level 30: Phase Shift -- EndRdx-I(A)
    Level 32: Dreadful Wail -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(45)
    Level 35: Clarity -- EndRdx-I(A)
    Level 38: Liquefy -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(40), RechRdx-I(50)
    Level 41: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(46)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
    Level 47: Soul Transfer -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Sonic Cage -- Acc-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(3), P'Shift-EndMod(3)



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  21. I type in my account name and password, it asks for me to answer the hint questions. I then have to remember exactly how I typed the answers which can be done in one of several ways depending whether or not I abbreviated, used caps etc...

    6 years ago.

    It then gives me a link to support in which it tells me how to submit a question about it and provide inside account information. I do that submitting red asterisked unnecessary stuff as well and it basically then sends me to a new account page.

    Unhelpful.

    I havent bought from different locations.
  22. Quote:
    Originally Posted by The_Spad_EU View Post
    Thanks for the suggestions guys.

    Rechg in hibernate. Upon using it you have a 2 min duration of no phase period. So you only need 2 mins of rechg. You could say that under -rechg conditions its a good thing but most would want a slot elsewhere as you should have 100% resistance to rechg debuffs.

    Everything else is well affordable. Much improved build although more hp might be nice if poss.
  23. Quote:
    Originally Posted by Finduilas View Post
    New Dawn, your build link doesn't work.

    Oh don't know why, although you can copy and paste it, you don't get the right figures.
  24. Because its late at night I threw together an amalgamation of my fire/fire, my ice/ice and your tank, just for slotting suggestions mainly. It's not right but at 1am on a Monday mornin' it's something.

    You will only have so many respecs to change so many times without chucking IOs away. No intention of saying you should do this. It's just a pick n mix. I in particular prefer assault over melt armour. That power is costly in endurance not giving fair bang for buck imo.

    Another thing is do you still have to take air sup? Thats something to consider.

    I hope someway my slotting suggestions won't be the full ticket because it late, am tired and hope ya can improve things to suit you.

    Teamed with you today, very good!

    Welcome back.


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
    Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(43), Mako-Dam%(46), B'ngBlow-Dmg/EndRdx(46)
    Level 2: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
    Level 4: Chilling Embrace -- ImpSwft-Dam%(A), EndRdx-I(37)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
    Level 10: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(11), Mocking-Taunt/Rchg(13), Mocking-Taunt(13), Mocking-Acc/Rchg(15), Mocking-Rchg(15)
    Level 12: Combustion -- Erad-Acc/Rchg(A), Erad-Dmg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), Sciroc-Dmg/EndRdx(19), Sciroc-Acc/Dmg/EndRdx(21)
    Level 14: Fly -- EndRdx-I(A)
    Level 16: Boxing -- Empty(A)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(23), LkGmblr-Rchg+(23)
    Level 20: Build Up -- RechRdx-I(A), RechRdx-I(25)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27), RctvArm-EndRdx(29)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Rchg+(31)
    Level 26: Energy Absorption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg/EndRdx(A), Erad-Dmg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
    Level 30: Icicles -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg(50), M'Strk-Acc/Dmg/EndRdx(50)
    Level 32: Hibernate -- Heal-I(A)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), B'ngBlow-Dmg/EndRdx(42)
    Level 41: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
  25. With my Icetanker, Cardiac sticks out like a sore thumb.