Build Help


Bludgeon

 

Posted

Been gone for a year and a half and find there have been quite a few changes. I'd like some advice on my build. Just respeced him and would like to know what I can do better.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Private Heck: Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Slug

  • (A) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Damage
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
Level 1: Radiant Aura
  • (A) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Endurance
Level 2: Buckshot
  • (A) Accuracy IO
  • (11) Damage Increase IO
  • (13) Damage Increase IO
  • (13) HamiO:Centriole Exposure
  • (15) Range IO
  • (15) Range IO
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (19) Endurance Modification IO
  • (19) Endurance Modification IO
  • (21) Endurance Modification IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Radiation Infection
  • (A) Defense Debuff IO
  • (23) Defense Debuff IO
  • (25) Defense Debuff IO
Level 10: Enervating Field
  • (A) Endurance Reduction IO
Level 12: Kick
  • (A) Accuracy IO
Level 14: Tough
  • (A) Endurance Reduction IO
  • (25) Resist Damage IO
  • (27) Resist Damage IO
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Defense/Endurance
Level 18: Super Jump
  • (A) Jumping IO
Level 20: Weave
  • (A) Endurance Reduction IO
  • (31) Defense Buff IO
  • (33) Defense Buff IO
Level 22: Flamethrower
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
Level 24: Lingering Radiation
  • (A) Range IO
  • (34) Tempered Readiness - Accuracy/Slow
  • (36) Tempered Readiness - Damage/Slow
  • (36) Tempered Readiness - Accuracy/Endurance
  • (36) Tempered Readiness - Range/Slow
  • (37) Tempered Readiness - Accuracy/Damage/Slow
Level 26: Ignite
  • (A) Air Burst - Accuracy/Damage
  • (37) Air Burst - Damage/Endurance
  • (37) Air Burst - Damage/Recharge
Level 28: Maneuvers
  • (A) Endurance Reduction IO
  • (39) Defense Buff IO
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 32: Full Auto
  • (A) Accuracy IO
  • (40) Damage Increase IO
  • (40) Damage Increase IO
  • (42) HamiO:Centriole Exposure
  • (42) Range IO
  • (42) Range IO
Level 35: Fallout
  • (A) Siphon Insight - ToHit Debuff
  • (43) Siphon Insight - Accuracy/ToHit Debuff
  • (43) Siphon Insight - Accuracy/Recharge
  • (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - Chance for +ToHit
Level 38: EM Pulse
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (45) Efficacy Adaptor - EndMod/Endurance
  • (46) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod
Level 41: Charged Armor
  • (A) Endurance Reduction IO
  • (48) Resist Damage IO
  • (48) Resist Damage IO
  • (50) Resist Damage IO
Level 44: Vengeance
  • (A) To Hit Buff IO
Level 47: Acrobatics
  • (A) Endurance Reduction IO
Level 49: Mutation
  • (A) Recharge Reduction IO
Level 50: Cardiac Boost
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO
Level 1: Scourge
Level 4: Ninja Run


The author of this post is speaking in generalities from his personal experience.
Your experience may vary.

 

Posted

I saw a lot of range in full auto but your debuffs with only 70ft of range.

The best thing about radiation infection it the tohit debuff. To me it is the first most important power. It will if slotted for it lower the enemies tohit by upto nearly 40%, leading you to only need 5% and maybe a little bit more just to be sure versus -def effects. With such minimal opportunity for you to get hit range is not much of an issue after 70ft.

The 6 slots in combat jump would of done more for you in weave and not needing all 6, 2 slots could of gone to manuevers so that the overall build is better for it. I wouldn't focus on getting a single power good. The whole build needs to be good overall.

In all I did play with it for 5 mins basing things on how I could have your power choices slotted on a first wave of thought.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Private Heck: Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Slug -- Apoc-Dmg/Rchg(A), Apoc-Dmg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(11)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Range-I(15)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(21)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Rchg/EndRdx(31)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 12: Kick -- Acc-I(A)
Level 14: Tough -- S'fstPrt-ResKB(A), ResDam-I(25), ResDam-I(27), EndRdx-I(27), EndRdx-I(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Super Jump -- Jump-I(A)
Level 20: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Def/EndRdx(50)
Level 22: Flamethrower -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
Level 24: Lingering Radiation -- Acc-I(A), EndRdx-I(34), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37)
Level 26: Ignite -- Dmg-I(A), Dmg-I(29), Acc-I(37)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(45)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 35: Fallout -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Range-I(45)
Level 38: EM Pulse -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-EndMod/Rchg(46), Efficacy-EndMod(48)
Level 41: Charged Armor -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), S'fstPrt-ResKB(50)
Level 44: Vengeance -- ToHit-I(A)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Mutation -- RechRdx-I(A)
Level 50: Cardiac Boost
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Scourge
Level 4: Ninja Run



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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

<DISCLAIMER/RANT>
These are my OPINIONS and only my OPINIONS. I reserve the right to be wrong, ignorant, stupid, myopic, and any other adjective that someone may wish to use to describe my suggestions.

The review is the product of my experience, preferences, mood, and possibly what I ate for breakfast this morning. If you do not like it, please don't take offense as I am willing to accept your views for what they are....YOUR VIEWS.
</DISCLAIMER/RANT>


Snapshot Review:

1. You have selected some extremely expensive sets that will be hard to obtain. Ragnarok, Luck of the Gambler, and Apocalypse will take hundreds of Millions, if not Billions, to obtain. Get ready to spend a lot of time earning to get these sets. In the mean time what are you going to do? Consider downgrading your sets and replace them over time as the cash comes in.

2. You are a squsihy! You need some kind of soft control. (More on that later)

3. I would not use Acorbatics.....The Endurance/Benefit is very poor for a Corruptor. You are better off picking up the M30 Grenade. We will improve status protection later.

4. For Corruptors, I like to use set slotting to obtain status protection . Consider slotting Buckshot and Slug , and M30 with Kinetic Crash. It's cheap and you just picked up (3) Mag3 KB protection and improved your soft control with a heavy KB capability on your fast recharge powers. Though you reduce your damage, you have dramatically increased your soft control and reduced your endurance burn.

5. The Fighting Pool is an incremental improvement for toons that already have Resistance and Defense. It is not a substitute. My experience is that it is fairly useless on a squishy (Yes I have tried it ). Consider replacing it with the Flight Pool. The flight pool gives you the opportunity for a fast activating soft control (Air Superiority) and a status assist in hover. Both are far more useful to a squishy.

6. Same issue with the Leadership pool. It is meant to be an incremental improvement to groups, not individuals. Once again, believe me because I tried it on my Corr ;P. You could use the powers and slots elsewhere. Consider using the Concealment Pool as a replacement.

6. I would take Burst and slot it for Debuff. Since it doesn't do much damage, use it to reduce the capabilities of your victim and get some set bonuses. Shield Breaker and Touch of Lady Grey have large bonuses, and are both cheap and plentiful.

7. Way too many slots given to something Combat Jumping. The net effect of (6) slotting it with THE MOST EXPENSIVE defense set is a whopping 3.3% increase in defense. Apply the slots elsewhere. Think of combat jumping as a nice place to put specialty enhancements such as: Gift of the Ancient - Run Speed and/or Kismet - Accuracy and/or Luck of the Gamber - Recharge and/or Karma - KB Protection.

8. Lastly (Because I said Snapshot) is consider the places where you have (3) slotted a power with the same enh. For example, (3) slotting Hasten provides an improvement over (2) slotting of only 13 seconds....is it worth a slot? The same is true for Accelerate Metabolism. There are several powers that need additional slotting, but they have been taken up in areas where they are only providing benefit in diminishing returns.

I hope that you find these suggestions helpful. And Welcome Back!!!


In An Insane Society, The Sane Man Must Appear Insane - Stokely

 

Posted

Here's another version you may like.
It does make use of the spiritual core paragon, if that's a problem, the build can be tweaked a bit (hasten slotting, for one).

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Burst -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(15), Apoc-Dam%(31), Achilles-ResDeb%(31)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 2: Slug -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(23), Decim-Build%(34), Decim-Acc/Dmg/Rchg(34)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), Achilles-ResDeb%(43)
Level 8: M30 Grenade -- Posi-Dmg/EndRdx(A), Posi-Dam%(23), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), JavVoll-Acc/End/Rech(48)
Level 10: Enervating Field -- Range-I(A), EndRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(29)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Flamethrower -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), JavVoll-Acc/End/Rech(37)
Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(25), RechRdx-I(25)
Level 22: Boxing -- Empty(A)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Ignite -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg(29), Posi-Acc/Dmg/EndRdx(31)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(50)
Level 32: Full Auto -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34), Range-I(37)
Level 35: Fallout -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(36), Posi-Acc/Dmg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(37)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45)
Level 47: Force of Nature -- TtmC'tng-ResDam/Rchg(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(7), P'Shift-End%(9)



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FoN for when you're potentially having problems surviving, CP for when you throw EMP and can't seem to keep enough bluebar, plenty of endurance even with both toggles up and stealth running, 12 kb protection, and Full Auto in under 15 seconds.

`The DPA for slug and burst is nearly identical, so the slots in those powers could arguably be switched (between the apoc and decimation, that achille's heel has to stay, however).
That much would go down to playstyle/personal preference.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread