Critique this WP/Ice...?
ok... i tinkered with it a bit... here is what i got for you. The main problem with your first attempt was the low def. You should be able to softcap a WP's def.
This will be a little lower on total damage output then your first attempt, though it will be much more survivable.
This will really rock btw:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(21), Heal-I(33), RctvArm-ResDam(34), RctvArm-EndRdx(34)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(25), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/Rchg(40)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal/Rchg(42), Numna-Regen/Rcvry+(42), ToHitDeb-I(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(42)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(17), RgnTis-Regen+(17), Heal-I(45)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(25)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), EndMod-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), RctvArm-EndRdx(34)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(33)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Greater Ice Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46)
Level 44: Ice Blast -- Acc-I(A)
Level 47: Ice Storm -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(48)
Level 49: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Dmg/Rchg(50)
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Heal-I(45), Numna-Heal/EndRdx(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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You should try replacing those luck of the gamblers defense/recharge with recharge speed. It adds the same defense but the recharge is global.
In addition swapping those basic invention: Healing with a third Numeria's convalescence will add a max HP set bonus which helps with Regen.
In addition eventually whin you have the spare cash you might want to cosider sacrificing a slot in Rise to the challenge for another in health and adding the PVP IO Pancia: +hit points/end to it.
Lastly the gladiator's armor PVP IO will mace a nice replacement for the resist IO in Strength of Will.
That's all I can suggest for the will side of things. I don't know enough about Ice to help there.
You should try replacing those luck of the gamblers defense/recharge with recharge speed. It adds the same defense but the recharge is global.
In addition swapping those basic invention: Healing with a third Numeria's convalescence will add a max HP set bonus which helps with Regen. In addition eventually whin you have the spare cash you might want to cosider sacrificing a slot in Rise to the challenge for another in health and adding the PVP IO Pancia: +hit points/end to it. Lastly the gladiator's armor PVP IO will mace a nice replacement for the resist IO in Strength of Will. That's all I can suggest for the will side of things. I don't know enough about Ice to help there. |
I like to slot pricey... but that's slotting rich my friend. sure i could have posted a "wishlist" io slotting... but it will be hard enough for most people to find the kin combats (let alone scrapping up the inf for them)
A note about slotting for defense bonuses: if your powersets already grant you defense of either positional or typed, your defense bonuses should compliment those. WP/ is typed defense, so there's no need to go for the 6th-slot positional bonuses like in Red Fortune and Touch of Death. Kinetic Combats are very expensive, but between R- and A-merits, it's doable to get them in a reasonable about of time.
Here's my suggestion for a build update. I just imported your build, kept the power picks the same, and stripped/rearranged slots and changed enhancements. Ice is a little lower on damage so I slotted for some decent global recharge to help you go through your attack chain, which the extra recovery you get with wp/ should be enough to support it. Notice the Sandman proc in FA. That's how I have it slotted on my Ice/Ice/Soul. When it procs I get a 94hp heal, which can proc multiple times if you're surrounded by mobs. It's not reliable, sure, but I've had it proc 5 times in one go for a 470hp heal. I feel it's pretty nice to patch up minor scratches.
One last bit before I post the build. Alpha slotting. Personally I think you should go with Nerve Radial (included in this build). It will boost your Acc, Def, Holds, and Taunt. Also, I don't know if you have all the passive Accolades, but I included those, too. It is a pretty expensive build as I like long term projects.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Snowbrawl: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(34)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(43)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(36)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(17), Posi-Dmg/Rng(27), Range-I(46)
Level 6: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(23)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Taunt-I(34), Taunt-I(43)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
Level 14: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(46)
Level 16: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(17), Numna-Heal(33), Numna-Heal/EndRdx(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25), LkGmblr-Def(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(33), Dmg-I(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 32: Strength of Will -- ResDam-I(A), ResDam-I(33)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Frozen Aura -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40), CSndmn-Heal%(40)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/EndRdx(45)
Level 47: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit(48), AdjTgt-Rchg(50)
Level 49: Resurgence -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 6.125% Defense(Fire)
- 6.125% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 6.75% Defense(Ranged)
- 4.563% Defense(AoE)
- 1.8% Max End
- 68.75% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 309.22 HP (16.5%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- 9% (0.15 End/sec) Recovery
- 88% (6.885 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.575% Resistance(Fire)
- 6.575% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Not sure if it's post jacking, but I got this build I was thinking of... no purples or pvp or anything, but lots of other spendy stuff.. Manages almost 50% def vs all but psy, decent regen.... Probably not enough damage though, not sure. ANYWAY:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(19), Heal-I(19), Heal-I(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(46)
Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(7)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(17)
Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(17)
Level 14: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Heal-I(34)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(37)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(48)
Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Build Up -- AdjTgt-ToHit/Rchg(A)
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Heal-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 27.38% Defense(Smashing)
- 27.38% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 9.875% Defense(Ranged)
- 6.125% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 63.75% Enhancement(RechargeTime)
- 10% FlySpeed
- 224.89 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 11.55%
- MezResist(Stun) 2.2%
- 9.5% (0.159 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.875% Resistance(Negative)
- 10% RunSpeed
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I've got my stalker Artimis Setelana. She has 317 badges last I checked. Yay!
Also 2 servers worth of alts, 3 of which aren't catgirls. Mew.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hello,
I'm trying to update my build for my WP/Ice/Arctic tank. This struck me as a less-than-terrible effort, but I don't really know for sure. Can I get a little feedback?
Note that for his Alpha, I only just got it unlocked, so I'll be a while before I actually get to that. Also, the levels at which I chose powers might seem a little haphazard: I just kind of threw this together from an earlier file, so that aspect might warrant a tweak.
Thanks,
Gate
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Snowbrawl: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
------------
Level 1: Mind Over Body RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(5)
Level 1: Frozen Fists C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(9)
Level 2: Ice Sword T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(15)
Level 4: Frost Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(21), RechRdx-I:50(21)
Level 6: Super Jump Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-ResSlow:50(23)
Level 8: Indomitable Will RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(23), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(27), RedFtn-EndRdx:50(27)
Level 10: Rise to the Challenge Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(29), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(31), Numna-Regen/Rcvry+:50(31)
Level 12: Quick Recovery Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc:50(33)
Level 14: Fast Healing Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(33), Mrcl-Heal:40(34), Mrcl-Rcvry+:40(34)
Level 16: High Pain Tolerance RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(36), Numna-Heal/EndRdx:50(36), Numna-Heal:50(37)
Level 18: Heightened Senses RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(39), RedFtn-EndRdx:50(39)
Level 20: Ice Patch RechRdx-I:50(A)
Level 22: Taunt Mocking-Taunt/Rchg/Rng:50(A)
Level 24: Combat Jumping Jump-I:50(A)
Level 26: Boxing HO:Nucle(A)
Level 28: Freezing Touch Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Lock-Acc/Hold:50(42), Lock-Rchg/Hold:50(42)
Level 30: Tough TtmC'tng-ResDam/EndRdx:50(A)
Level 32: Strength of Will S'fstPrt-ResDam/Def+:30(A)
Level 35: Weave LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(42)
Level 38: Frozen Aura M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(43), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(45)
Level 41: Block of Ice Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(45), Lock-Rchg/Hold:50(46), Lock-EndRdx/Rchg/Hold:50(46), Lock-Acc/EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(48)
Level 44: Ice Blast Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(48), Dev'n-Acc/Dmg/Rchg:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50), Dev'n-Hold%:50(50)
Level 47: Build Up AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(50)
Level 49: Resurgence Efficacy-EndMod/Rchg:50(A)
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Run-I:50(A)
Level 2: Health Numna-Heal/EndRdx:50(A), Numna-Heal:50(15)
Level 2: Hurdle Jump-I:50(A)
Level 2: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(17)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!