Shield/Stone Advice Please


Ebon_Wrath

 

Posted

I'm just coming back after a long break, so I've got some new powers to pick. This is what I've put together, and I'd appreciate any suggestions:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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FD 19: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
Level 1: Stone Fist -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: True Grit -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), Numna-Heal(13), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15), S'fstPrt-ResDam/Def+(17)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 18: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 20: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(33), FrcFbk-Rechg%(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 32: One with the Shield -- RgnTis-Regen+(A)
Level 35: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(42)
Level 38: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Hold(43)
Level 41: Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Physical Perfection -- EndMod(A), EndMod(48), EndMod(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48), Mrcl-Heal(50), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(46), EndMod-I(46)
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 4.563% Defense(Fire)
  • 4.563% Defense(Cold)
  • 4.875% Defense(Energy)
  • 4.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Ranged)
  • 6.125% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 58.75% Enhancement(RechargeTime)
  • 295.17 HP (15.75%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 14% (0.234 End/sec) Recovery
  • 64% (5.007 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.125% Resistance(Negative)
  • 5% Resistance(Psionic)
------------
Set Bonuses:
Luck of the Gambler
(Deflection)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Deflection)
  • 2.5% (0.042 End/sec) Recovery
Mako's Bite
(Stone Fist)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Impervium Armor
(True Grit)
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(True Grit)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Steadfast Protection
(True Grit)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Crushing Impact
(Stone Mallet)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Heavy Mallet)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler
(Battle Agility)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Stupefy
(Fault)
  • 2.5% (0.042 End/sec) Recovery
  • 35.14 HP (1.875%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Tremor)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Mako's Bite
(Seismic Smash)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Unbreakable Constraint
(Seismic Smash)
  • 4% (0.067 End/sec) Recovery
Luck of the Gambler
(Grant Cover)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery


Wrath smash good.

 

Posted

Slotting your toggles + CJ + Weave + Steadfast 3% defense + a Gaussian's set should put you at the soft cap. That is the most efficient way to do it on a Shield Tanker. That saves you a lot more slots for recharge or whatever other bonuses you like. You could easily reach perma-Hasten without purple sets because of how easy it is to soft cap Shield Defense.

It may be a good idea to slot Tough and Deflection better for resistance. Every bit helps you survive longer.

The 6th Crushing Impact doesn't give you a useful bonus.

Regenerative Tissue is a 120s duration proc and should not be in One With the Shield.

Slotting 2 Membranes in Active Defense (and 1 more reacharge if needed) can help you reach the defense debuff resistance cap.

You should not need to chase after recovery bonuses. With Stamina slotted well, the two +recovery uniques, and Physical Perfection, you won't need any extra recovery.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Slotting your toggles + CJ + Weave + Steadfast 3% defense + a Gaussian's set should put you at the soft cap. That is the most efficient way to do it on a Shield Tanker. That saves you a lot more slots for recharge or whatever other bonuses you like. You could easily reach perma-Hasten without purple sets because of how easy it is to soft cap Shield Defense.

It may be a good idea to slot Tough and Deflection better for resistance. Every bit helps you survive longer.

The 6th Crushing Impact doesn't give you a useful bonus.

Regenerative Tissue is a 120s duration proc and should not be in One With the Shield.

Slotting 2 Membranes in Active Defense (and 1 more reacharge if needed) can help you reach the defense debuff resistance cap.

You should not need to chase after recovery bonuses. With Stamina slotted well, the two +recovery uniques, and Physical Perfection, you won't need any extra recovery.
Syntax42 has pretty much nailed it - cap with a set of Gaussians and then go for recharge.

Personally I slot 3 membranes in AD.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

I have a taunt:rechg ratio figure for taunt, because taunt can be resisted that I don't drop below and so would suggest taking some "3rd of the same basic IO" somewhere that shaves of something unmissable and just adding it to taunt.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.