Emp/Dark Defender help


Doomguide

 

Posted

Trying to get a build on my Emp/Dark that makes it a great team player, but also lets me quest solo when I need to.. I seem to be running out of End soooo fast... trying to get a build that will let me get as short of a recharge on my RA Bufs as I can... if I get those two up and going, I have zero End or HP issues.. I doubt I will be doing x8 spawns, but at least Ill get to see what the other side of Debt feels like...


 

Posted

I don't know about defender section but often there is a little thing with helping people help themselves. If you attempt a build then people can see what you might of missed. Put Efficacy Adapters and Doctored Wounds in it. Make sure you don't have more than 5 of the exact same percentage bonus for anything and see what you come up with.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

This is what Ive put together so far.. Cant seem to get any shorter of a recharge for RA's

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 17 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Mrcl-Heal(A), Mrcl-Heal/Rchg(3), Mrcl-Heal/EndRdx(3), Mrcl-Heal/EndRdx/Rchg(36)
Level 1: Dark Blast -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/EndRdx/Rchg(5), Cloud-ToHitDeb(5), Cloud-Acc/Rchg(11)
Level 2: Heal Other -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(29)
Level 4: Gloom -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(9), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(15)
Level 6: Hover -- Frbd-Stlth(A), LkGmblr-Rchg+(11)
Level 8: Resurrect -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 10: Clear Mind -- EndRdx-I(A)
Level 12: Fly -- Empty(A)
Level 14: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 16: Recall Friend -- RechRdx-I(A)
Level 18: Recovery Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/Rchg(37)
Level 20: Tenebrous Tentacles -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(25), GravAnch-Acc/Rchg(27), GravAnch-Immob/Rchg(27), GravAnch-Hold%(29)
Level 22: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Dam%(31), Posi-Acc/Dmg/EndRdx(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Rchg(34), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(36)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/EndRdx(45)
Level 35: Life Drain -- Decim-Acc/Dmg(A), Decim-Build%(36), Decim-Acc/Dmg/Rchg(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43)
Level 38: Blackstar -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dam%(40)
Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Rchg(46)
Level 44: Dark Embrace -- S'fstPrt-ResKB(A), Aegis-Psi/Status(45), S'fstPrt-ResDam/Def+(45)
Level 47: Soul Transfer -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-Stun/Rchg(48), Amaze-ToHitDeb%(50)
Level 49: Soul Drain -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(50), Oblit-%Dam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(21)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.75% Max End
  • 18% Enhancement(Heal)
  • 54% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 72.49 HP (7.127%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 6.9%
  • 24% (0.401 End/sec) Recovery
  • 52% (2.208 HP/sec) Regeneration
  • 11.66% Resistance(Fire)
  • 11.66% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Miracle
(Healing Aura)
  • 2.5% (0.042 End/sec) Recovery
  • 19.08 HP (1.876%) HitPoints
  • 5% Enhancement(Heal)
Cloud Senses
(Dark Blast)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Miracle
(Heal Other)
  • 2.5% (0.042 End/sec) Recovery
  • 19.08 HP (1.876%) HitPoints
  • 5% Enhancement(Heal)
Entropic Chaos
(Gloom)
  • 10% (0.425 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Fortitude)
  • 10% (0.425 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Recovery Aura)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Gravitational Anchor
(Tenebrous Tentacles)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Night Fall)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Doctored Wounds
(Regeneration Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Adrenalin Boost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Decimation
(Life Drain)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Armageddon
(Blackstar)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Dark Consumption)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.025 End/sec) Recovery
  • Knockback (Mag -4), Knockup (Mag -4)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Dark Embrace)
  • 3% Resistance(Psionic)
Absolute Amazement
(Soul Transfer)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



no Idea how the Dmg on this is either


 

Posted

Some of the things I'd consider doing differently.

Slot both HA and HO with Doctored Wounds while not slotting Recovery Aura and Dark Consumption with full sets of Efficacy Adaptor. If you want to minimize downtime in RA this means hitting the ED cap for recharge in the power and then some. All that 'extra' recovery generated by Efficacy Adaptor slotting is mostly wasted. Should be hard, if not impossible, to run low on end with just the base buff from RA.

Slot Dark Blast to do damage not debuff. (Though I'm thinking instead you are chasing the +recharge here not trying to debuff per se)

1 slot and only 1 slot in Resurrection. I'd make it an Endred. If you or the team needs your Rez up so often that it requires 3 slots of recharge, in a build with the global recharge you are looking for, something is already terribly amiss.

Take and slot Dark Pit, especially in light of selecting Dark Mastery for your PPP, this means you have enough stun available to stun bosses when those two powers stack their effects.
EDIT: And take Oppressive Gloom ... that would be the other half of the stun bosses equation.

Entropic Chaos as a set has poor accuracy. I'd either use Decimation here or look for 1) more global accuracy, 2) to hit buffs or 3) a 6th slot for some accuracy slotting ... or all 3 things.

I'd look to add 1 slot to Adrenaline Boost and add some Endmod to it ... I usually use Endmod/Rech IO in there. This will put AB's +recovery over 1000%, enough to counter a nuke's -recovery crash all by itself.

You are an Empath, you shouldn't need to ever use Drain Life. You've got both better Healing and better damage causing options than this power.

-Knockback somewhere in the build is a very good idea, but max out your +resistance in Dark Embrace before including the -kb here. Personally I like to slot a BotZ -kb in a travel pool power like Recall Friend. Unless you change the focus of the build considerably (from +recharge to +defense) the Steadfast resist/+3% is of dubious value here also.

I'll point out that the recharge your build does have for RA and Regen Aura is quite good, particularly in the case of Regen Aura. Reducing the downtime further, by more than a few seconds, is going to take a LOT more +recharge owing to the way recharge works. You can get it down further but you'll most likely need 5 of the 10% recharge from purple sets as a base to build on. And it'll get correspondingly more expensive, probably a lot more.

Incorporating the above and you might get something like this. There are some things that if it were my build would be quite a bit different but I don't necessarily think they'd be "better" just more what I like.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(23), Dct'dW-Rchg(36)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Cloud-%Dam(37)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(17), Dct'dW-Rchg(29)
Level 4: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Dmg/EndRdx(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Dam%(13), Decim-Acc/EndRdx/Rchg(15), Cloud-%Dam(15)
Level 6: Hover -- Frbd-Stlth(A), LkGmblr-Rchg+(11), Ksmt-ToHit+(19)
Level 8: Resurrect -- EndRdx-I(A)
Level 10: Clear Mind -- Range-I(A)
Level 12: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 14: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 16: Recall Friend -- Zephyr-ResKB(A)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 20: Tenebrous Tentacles -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(25), GravAnch-Acc/Rchg(27), GravAnch-Immob/Rchg(27), GravAnch-Hold%(29)
Level 22: Night Fall -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Rchg(34), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(36)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/EndRdx(45), Efficacy-EndMod/Rchg(46)
Level 35: Air Superiority -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
Level 38: Blackstar -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dam%(40)
Level 41: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 44: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Rchg(50)
Level 49: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)



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Posted

wow.. that helps a lot... I didnt even notice a lot of the redundancies I had going, appreciate the help... One thing to point out that maybe I shoulda done before hand.. This is my main Playing toon... I have a farmer, but for TF's and grouping.. I prefer this toon... So I dont mind spending a ton on it... And Im not against other Epic power sets... hell.. I would even be willing to change the Dark half of the Emp/Dark combo if I could do so without having to Reroll -_-... so if you know of something that would work better for the recovery.. by all means.. tear the build apart...


 

Posted

Well thats quite alot of slotting examples. The big idea is not imo to get the recharge of the RAs down, it's to get the recharge of Fortitude down. If you add a recharge to fortitude you could comfortably fort 6 people in the team provided they always stay within 80ft of you (actually too much to ask some people).

Also I prefer power boosting fort doubling its effects so that someone has a lot of additional defense, very useful for tankers what need it in front of Recluse.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok.. so I took that build you linked.. Moved 2 slotd from Dark consumption (in hopes I wont need to End drain all that much) put them in Fort and got more Def and Recharge, I also swaped one of the IO's in Dark Embrace for the Ageis Psi/status resist... ( i HATE getting held, slept ect) And I was able to keep the Recharge buffs throughout..

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(23), Dct'dW-Rchg(36)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Cloud-%Dam(37)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(17), Dct'dW-Rchg(29)
Level 4: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Dmg/EndRdx(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Dam%(13), Decim-Acc/EndRdx/Rchg(15), Cloud-%Dam(15)
Level 6: Hover -- Frbd-Stlth(A), LkGmblr-Rchg+(11), Ksmt-ToHit+(19)
Level 8: Resurrect -- EndRdx-I(A)
Level 10: Clear Mind -- Range-I(A)
Level 12: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 14: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 16: Recall Friend -- Zephyr-ResKB(A)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 20: Tenebrous Tentacles -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(25), GravAnch-Acc/Rchg(27), GravAnch-Immob/Rchg(27), GravAnch-Hold%(29)
Level 22: Night Fall -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Rchg(34), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(36)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/EndRdx(45), Efficacy-EndMod/Rchg(46)
Level 35: Air Superiority -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
Level 38: Blackstar -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dam%(40)
Level 41: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 44: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), Aegis-Psi/Status(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Rchg(50)
Level 49: Dark Consumption -- P'Shift-EndMod/Acc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)


 

Posted

Looking very solid. And no with 30 seconds downtime on the Auras (down to around 20 seconds with the Tier 4 very rare Spiritual) and a net recovery of 2.7 or so end/sec (which assumes both the +max end accolades) I suspect the only time your blue bar will be near the bottom is after being sapped or using Black Star I would imagine.

As a level 50+ only version of the build with a Spiritual Boost you could move one slot from Hasten (perma with room to spare on 2 rech IOs) and slot DC with 2 Rech IO's putting it on the same timer with your nuke (both recharging at around 87 seconds). Perfect synch to always have DC ready to help recover fast from using Black Star.