NeverDark

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  1. Quote:
    Originally Posted by Umbral View Post
    You obviously don't know how fear actually operates then, if you're assuming that DS completely negates fear effects. If you attack a feared target, it's not going to completely cancel the fear effect out and allow the target to attack with no inhibition. The Fear effect only allows itself to be "broken" roughly once every 5 seconds to allow a single attack through. Running DS and CoF will still contribute quite a bit to your survivability (decreasing damage by roughly 50-75% especially at the higher levels wherein enemies are attacking almost constantly), not to mention that CoF does still have the tohit debuff (however small it may be) to assist in deflecting those attacks that are allowed through.
    Certainly, Death Shroud isn't going to completely negate the fear. But using the two at the same time reduces the potency of Cloak of Fear. As CoF isn't terribly potent as is (Oppressive Gloom has the same magnitude, will not be affected in any way by DS, and costs a minute fraction of the end), it doesn't need DS to cut any of its effectiveness.
  2. Quote:
    Originally Posted by eryq2 View Post
    Why give us a set with soo many toggles that you can't take them?
    Quote:
    the set has too many toggles to even pick the powers from the set. I don't even mind the heal because it gives us all our health back.
    The non-resistance toggles are clearly not meant to be run simultaneously. As proof:

    Cloak of Fear and Oppressive Gloom are both the same magnitude (except on Brutes). Running both is pointless, as enemies do not need to be both Feared and Stunned.

    Death Shroud and Cloak of Fear work at odds. The damage from Death Shroud breaks the Fear from Cloak of Fear, leaving the latter a waste of endurance.

    The toggles are meant to be chosen at the user's discretion, activated based on the scenario. Just as setting Reconstruction on auto would be a foolish strategy, so too would running all of the toggles in Dark Armor at the same time.

    As to the points in the original post:

    The toggles available to a Scrapper (assumed by the fact that you're claiming Spines as the primary) by 30 cost as follows:

    Dark Embrace: .21 end/sec
    Murky Cloud: .21 end/sec
    Obsidian Shield: .21 end/sec
    Cloak of Darkness: .26 end/sec
    Death Shroud: .52 end/sec
    Cloak of Fear: .52 end/sec

    In the first three toggles, the second endurance reduction only brings the cost down by 0.06 end/sec, equating to a total 0.18 end/sec. One slot in Stamina adds at least that, and a good bit more should you have any form of +End, such as the Atlas Medallion. Putting any of those slots towards damage in your attacks would up your damage/end far more than that, reducing the number of attacks necessary to defeat a mob and thus alleviating your endurance issues far more than by slotting them into the toggles. The return is nowhere near enough to offset the cost.
  3. Quote:
    Originally Posted by JadeTora View Post
    A couple people are getting the point of my post here. The point of my post here is to live up to some things I've done wrong, frankly I think that's a good thing. But I like how I'm being flamed nevertheless and it's being called things like, let's see..
    When your apology reads as "I'm sorry you got pissed off" rather than "I'm sorry I pissed you off", it tends to ruin the point of apologizing.
  4. Quote:
    Originally Posted by Trickshooter View Post
    On a Corruptor, TA gets lower debuff values AND shorter controls.
    Or you could try a Mastermind, where you get *significantly* lower debuff values in addition to shorter controls, and you get higher END costs to boot. In fact, don't try a /TA Mastermind. You might as well not have a secondary at all.

    Anything that makes TA work better gets a pass in my book.
  5. Quote:
    Originally Posted by Doomguide View Post
    Well while you can certainly wait them out or deal with the problem readily enough other ways >>> rikti drones, PP doing their MoG thing etc. come to mind. There is a certain satisfaction in having one toon that can just giggle and pound the snot out of them rather than "whiff, whiff, whiff"
    According to Surveillance, even con Rikti Drones have somewhere in the realm of 30% defense. Add that to the effects of the purple patch, and it's not unusual to find yourself floored against them. Night Widows also have considerably high defense, which they always stack with their obscene Smoke Grenades. PPD have those completely broken Flashbang Grenades, which are something like 44% debuffs.

    When either defense or -toHit is present in NPCs, it tends to be pretty high. And the effects of the purple patch can be pretty steep, especially when the player doesn't have the enhancements to deal with it.
  6. A few DS games, a few books, and a really nice set of speakers.

    The best gift though: I got my sister Rock Band: Beatles. And it meant that I finally had a version of Rock Band that the rest of the family would play. For the first time in months, I used all four instruments, and I got to drag the family into playing with me.
  7. Quote:
    Originally Posted by Reiraku View Post
    Hour Woman was the exception back in the day. That was the first time a lone defender dropped my noobish behind like it was a bad joke.

    I miss her
    You and me both, buddy.
  8. Quote:
    Originally Posted by adeon hawkwood View Post
    death to the servants of a false emperor! Blood for the blood god!
    Waaaaaaaaaaaaaaaaaaaaugh!
  9. Quote:
    Originally Posted by Jade_Dragon View Post
    (And I don't think Moment of Glory was changed because Regen was underpowered, rather Moment of Glory itself was not getting taken and used as often as the devs expected, or even at all. MoG filled a hole in Regen, that it was vulnerable to alpha strikes, but it was not really a hole that crippled the set. Although it might have made it more useful in team situations)
    Technically, the problem with Moment of Glory was that after around 2/3 of its duration, it was actually reducing your survivability. The complete inability to regenerate damage and massive health cut didn't balance out the defense and resistance, so you could very easily pop MoG and be worse than if you used any of the other clicks.
  10. Quote:
    Originally Posted by Oneirohero View Post
    Even though this was a result of unauthorised hacking, the fact a tech-savvy used was able to make a really big character at least shows that having oversized characters is possible.
    We already know giant-sized entities can exist. Giant Monsters have been in the game since launch. However, they exist in very specific situations (either outdoors or in very large indoor areas), have a very small selection of powers, and still have issues (due to oddities with their hitboxes, they can have problems with flying enemies). The number of issues to deal with before giant-sized players can exist is vast.

    Quote:
    As for the engine not being able to create a powerset over it, I'll just have to sit and wait for a change there. It's like what I said before, today's explitic is tomorrow's possibility.
    In order for power customization to be possible, it took over a year of work, and that affected every powerset for every AT in the game. To get an engine change that would allow for drastic size changes, it would likely take a similar amount of work, and that would only apply for one (limited in scope) powerset. You can try wishing away that work all you want, but it still exists, and it's still not cost-effective.

    Quote:
    even as I speak, BaBs is working on redoing the weapon sets so they can function without unnecessary redraws, another issues that was fairly 'minor' and wasn't in 'epic demand either.
    Actually, he's said that he can't make it work.

    Quote:
    You are entitled to your opinion, but you'd be surprised how often their tune changes when a redname comes in to save the day. Personally I take with what was paraphrased in the past with a pinch of salt (More than three months old specifically).
    Quote:
    Alrighty then, that's about the end of my rather ironically huge thread, it's now time to hear your views. Think this power's viable this year? Even as suggested? Or are you going to be ironic yourself by replying with one of the problems I just answered?
    If you're going to dismiss everything short of a direct answer from a dev, don't bother posting a thread. PM them directly. Any one of them will be able to answer, either with a direct response or a direction to who can better respond.

    We're going to tell exactly what we've been told before: it doesn't work. There are too many problems with the idea to implement. If you're not going to believe us, then you're wasting both our time and yours by making us repeat this song and dance every time.
  11. NeverDark

    Vanguard Pricing

    Quote:
    Originally Posted by all_hell View Post
    I don't think vanguard stuff is overpriced. There's not a damn thing else to do with the merits. They just pile up. Eventually you have to burn them on something.
    Yeah, it might take a bit if you're watching the pot waiting on it to boil. But basically, they just accumulate and accumulate with no where else to go.
    Only if you're:

    1.) Playing only one character
    2.) Fighting only Rikti
    3.) Waiting a decently long time (or doing multiple ship raids)

    If you don't meet all three of those requirements, getting the pieces is an insurmountable task. I've been trying to get the entire set on one character; in approximately twenty Borea missions, I've managed to get 10% of the way there. That means it'll take me two hundred (that's 200) missions to get the costume set on *one* character. If I want to kit out another character, I need to do another 200 missions.

    Should there be more things to spend merits on? Sure. Should the costume pieces cost less? Yes.
  12. NeverDark

    New Cape Mission

    Quote:
    Originally Posted by Golden Girl View Post
    I think she actually mentions Rikti in her briefing, so maybe they have removed the Lost from it.
    Nope. It still defaults to Lost in the lower levels.
  13. NeverDark

    New Cape Mission

    Quote:
    Originally Posted by Angryellow View Post
    New cape mission O_o?
    It still ends in a defendable, but it's different since the time capsule is used in the TF.
  14. NeverDark

    New Cape Mission

    Holy crap the new cape mission is amazing. For anyone looking for a taste of new story content, it's fantastic. Do it now.
  15. Quote:
    Originally Posted by Oneirohero View Post
    Damage-Protection is only overpowered if it's set high and enhanceable. What's wrong with being able to reduce damage by 5-10 points for certain types? If it was set as high as 50 or 100 points then I'd think it was overpowered, I would view Damage-protection as a minor supplement for Resistance and Defence, not an core mechanic.
    At level 4, 5-10 damage is usually 25-50% of the attack. That's pretty powerful, especially for such a low level character.

    At level 40, 5-10 damage is at best 2-5% of the attack. That's so miniscule it's not worth having, especially when attacks at that level are going to have devastating secondary effects as well.

    It's nigh impossible to find a nice balance between useless and godly for protection that directly subtracts from damage. A percentage based protection automatically scales perfectly, making it much more preferable.
  16. Quote:
    Originally Posted by Leo_G View Post
    NeverDark, you seem to be acquainted with the numbers. So why in the *HECK* did you not step in when some idiot poster claimed that Claws had no discounts on their END/rech when you in fact knew they did? Or did you rather enjoy me twisting in the wind trying to explain it in simple words to the ignorant?
    I'm pretty sure that part happened while I was at work.

    Quote:
    As for why the accuracy bonus isn't a secondary effect: Because Battle Axe, Katana, Broadsword, War Mace and Assault Rifle all have that same base accuracy which is around 3-5% higher than normal attacks. If you want to consider it a secondary effect then it only raises the bar higher with some sets having 2 secondary effects.

    Now Archery on the other hand, that is an inherent accuracy bonus. Somewhere in the realm of 8-12% or something for blasters and higher for Defenders.
    Archery always has a 15.5% bonus, regardless of AT (5% for being a weapon set, 10% as a set-defining bonus). I'd certainly like to see MA get the same, but I don't think it's really necessary.

    Quote:
    MA has no niche, no specialty, no theme that sets it apart. That is what needs to be addressed. Or can you tell me what is special about MA?
    Technically, MA's niche is its slightly higher accuracy and its wide range of control potential. How useful that is can be debated, but it is there.

    Quote:
    I'm the one to bring up the Power Boost effect added to Focus Chi. That wouldn't improve the damage of the set at all, just make the effects of the set more noticeable and provide good synergy with the secondary set.
    If it didn't affect anything except the controls, I could probably be convinced for it. But if it affects the full range that regular Power Boost does, I'd be against it.
  17. Quote:
    Originally Posted by Leo_G View Post
    This is true but it's not a secondary effect (as that would mean that Katana has 2 set-wide secondary effects).
    Quote:
    I said claw attacks get recharge and endurance discounts. This means their powers cost less endurance and recharge faster for the damage they do.
    These two statements don't mesh. You can't claim that MA's inherent accuracy bonus is not a secondary effect and then claim that Claws' discounts are. Either both are or neither is.

    Quote:
    No, I mean the range of 1kcuts was hyperextended to longer than normal melee range. This was an addition to Stalker DBs meant to be a special feature of the set.
    Ah, right, that's the one you're talking about. My apologies, you are right.

    Quote:
    Waiting for your data claiming MA is perfectly balanced.
    One who properly uses logic knows that the burden of proof lies on those accusing the status quo. You're the one attempting to affect a change, so you need to prove that such change is necessary. We don't have to prove that the status quo shouldn't change; that's the base assumption. If you don't properly demonstrate the necessity of your suggestion, then it's not going to be implemented.
  18. Quote:
    Originally Posted by Leo_G View Post
    I already pointed out that the set offers no particular advantage or synergy with secondary sets. And for its troubles doesn't get an outlier specialty or effective well roundedness.
    Technically, it gets slightly higher accuracy (the same as weapon sets get) and slightly higher crit chances.

    Quote:
    Stalker Dual Blades worked fine defeating enemies but then they increased the range of One Thousand Cuts.
    One Thousand Cuts had its range increased because it didn't happen when the rest of the melee attacks had their ranges increased. It was more of a bug fix than a balance tweak.
  19. Quote:
    Originally Posted by Leo_G View Post
    Basically, if you're saying it's not a needed change, you're saying it wasn't needed for them to increase the damage of Siphon Life because Dark melee was already balanced and performed well. But seeing as it was changed, DM is simply *better* now. Is it overpowered? Well, you tell me.
    And the devs made that change of their own volition. In order to convince them to do so again, you need a strong argument. This is unabashedly a buff to a set that does not currently underperform, and it's a buff that causes a power to break from the mold set for powers of its type. Thus far, there hasn't been much argument made beyond "it does low damage".

    Quote:
    For MA, the set has no secondary effect. It just has a mish mash of effects like knock-, slow, immobilize, stun and Stalker/Scrapper-specific +crit. None of them stack effectively or are particularly noticeable on their own.
    This is stronger, but it still doesn't completely prove that MA needs a solid buff, and it definitely doesn't lead into buffing the damage on Cobra Strike.

    Quote:
    ...personally, I'd suggest a change to Focus Chi. Make it a power build up power that improves your stuns, slows and immobilizes as well as your def, heals and speed for the duration of the effect (10-15sec).
    Highly, highly, highly unlikely. Castle hates all forms of Power Boost as it is now.
  20. Cobra Strike does DS 0.2625, putting it equal to all ST stuns (technically, it does slightly more damage than some of the others thanks to AT modifiers). It's currently perfectly in line with all other ST stuns.

    In order to get Cobra Strike changed to do more damage, you need to do three things:

    1.) You need to convince the devs that there is a problem with Martial Arts. If they don't believe that Martial Arts has a problem, they won't look at any of the powers in that set.

    2.) You need to convince the devs that of all the powers in Martial Arts, only Cobra Strike needs changing. Once they decide they need to look into the set, they could change any of the powers in the set to fix the perceived problem, and there's only a 1 in 9 chance that it's Cobra Strike they pick.

    3.) You need to convince the devs that the only way to fix Cobra Strike is by giving it more damage. There are approximately 6 attributes that they could tweak to fix Cobra Strike, and there's no guarantee that damage is the one they'll pick.

    You've jumped immediately to step 3, and that's a recipe for failure.
  21. Quote:
    Originally Posted by ReclusesPhantom View Post
    Then they would have to code the objects so your character can pick them up and throw them. I'm not too sure how difficult this may be,
    Very. In order for objects and characters to interact in that way, the devs would have to rework the engine. For the less technical, that's basically like reworking the laws of physics. It's a tremendous amount of work (as it essentially requires remaking the game) for a limited benefit.
  22. Quote:
    Originally Posted by Samson_Sledge View Post
    You guys mean to tell me,and this applies to those who simply love to play the game hard as well,that whenever you want to team,and people say "No" over and over and over and over and over and over and over and over again..that that dosent make you mad?
    Nope. Never had that problem. When I want to team, I turn to my friends and say, "Hey, let's start a team." That's the benefit of having friends.

    Quote:
    Come on players,you wrecked AE and all those teams that I just loved joining and playing,and making progress in-game on,especially on red side.You wrecked AE because we wanted to make the game harder for players to find teammates and gain levels,while you all laughed and danced in joy.You left other players no choice but to use AE when you just sat on our butts at Pocket D,and meaninglessly roleplayed.What the heck did you guys care anyway?!?!You all were too busy holding Pocket D down.
    Curses! You've discovered the evil RP conspiracy! The Pocket D Illuminati has the developers' children kept in a bunker to make sure the developers make it as hard for people to team as possible. That way, everyone who would be teaming must instead go to Pocket D and spend all their time RPing instead! One day, all enemies will be removed, all other zones will be removed, and the only way to get to 50 will be to cyber with everyone else on the server.

    Quote:
    Now,I am presenting to you all something else to destroy:The players ability(including me) to be unable to say no to teams,whether it be trying to get a coveted reward we all want,or something else entirely.
    Heck, I've got a better idea. When someone logs into the game, they're immediately pressganged onto your team. If there's no room, they're stuck in the character select screen on a queue, waiting for a slot to open up. If you're on a hero, villain side is entirely shut down, and vice versa. And if, at any given time, they aren't fighting an enemy, they have thirty seconds to start, or they're kicked from the game and their account is deleted. That way, you'll never have problems finding a team. There won't be any other options!

    Also, if someone uses the letters 'R' and 'P' in the same order - or even the same paragraph - they're jettisoned into the sun.
  23. Definitely wasn't in closed beta. Combing through the Dev Digest, there's nothing related to it at all.
  24. NeverDark

    Softcappers

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'm not sure what the defense hard cap is but it's high enough to be functionally irrelevant.
    Like the resistance cap, it varies by archetype. Unlike the resistance cap, that doesn't really matter because even for the squishies, it's significantly above 45%. There's plenty of room between the two caps to allow for debuff protection, so the hard cap tends to be negligible.
  25. Quote:
    Originally Posted by Justice Blues View Post
    Admittedly, you will not be able to travel as quickly with just the Fitness powers.
    Actually, you'll get pretty close. With two slots in Swift, Hurdle, and Sprint, and the occasional use of the GvE jump pack, you can easily travel as quickly as someone using Fly. One of my characters actually uses that, explained away as Parkour.