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Quote:didn't a case like that lead to a change in our own logoff protocal?Not always true...I know a couple of people who had broken up with significant others and lost either the account or had been looted because it wasn't a friendly split.
I have dim memories from the dawn of time.... -
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Quote:The competitors in the market are the people on the same team.It's interesting to me that I have heard marketers defend and descibe the market as a kind of pvp minigame and that is what the developers want.
Sellers are competing with other sellers to offer goods at the lowest price so they can get the sale, buyers are competing with other buyers to get what they want by making the highest current bid without spending more than they'd like.
Every market sale is the result of a cooperative effort between the buyer and seller to arrive at a mutually acceptable price. There is no loser in any transaction. The seller got what they felt was a fair price, the buyer paid what they wanted to pay.*
That's the dirty little secret of the market.
If you must draw an in-game parallel, it's more Rikti War Zone than Recluse's Victory.
Quote:I call it bid sniping when I can see that another flipper is bidding 1001 for an item and I slide in and bid 1010. I am keeping his bid from filling (for a little while anyway).
That's just paying more because you want it more...and if you think that's some kind of unfair market voodoo I can't help you.
Quote:I also recall discussions where marketers talk about attacking a niche that another player is working.
The result of 'attacking' a niche is a narrowing of profit margins, meaning that sellers of raw materials make more and buyers pay less.
I thought you were worried about "the little guy"?
All those sharks are competing with each other to deliver more value to 'the little guy' than their competitors, because they want that sale.
* barring typos or other mishaps -
Quote:I have IRL friends I game with, but I knew them long before there was even an internet.I got into COH because most of my college buddies made me play it. I loved the game. I never have interacted much with others because well I mostly still play with my college buddies. Anyway, I was wondering if many folks made new friends playing COH/COV/GR ?. Also if you have made friends on here do you communicate with them offline as well as online?
I might be crazy asking that uestion, but I'm just wondering if the community goes beyond the game as far as social interaction?
I've made a ton of internet friends over the years in various communities, but have only met a few of them IRL. -
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Quote:I keep all mine in a fire pit in the 88's base.I'm just curious how my fellow ebil-doers store all of their dirty, dirty money. How much do you keep on a single character at a time? Do you spread it out because you're worried about a glitch causing you to lose it? Or do you keep it all on one character?
=P
BUUUUT seriously folks...
Mostly my characters keep whatever they make. I'll use gleemail if someone 'poor' wants something expensive, but that's about it. Over the course of the week most of my market mules fluctuate between 100m-1.5b, then Sunday night I skim a billion off the top and gleemail it to my main 88'er to feed the furnace. -
Quote:$14.95 in 2010 dollars is worth less than $14.95 in 2004 dollars.I don't and they won't get any more micros from me. I would rather they increase the subscription price a little than continue these crappy micros.
Bumping the sub fee isn't a realistic option, ergo they need to find other ways to juice profits and stay in business.
Voila, boosters!
But by all means keep enjoying your rent controlled sub fee.
I don't mind subsidizing the boosterphobic with my purchases from the NC Store- the more players the merrier! -
Quote:So when I list something for 5 million and it sells for 20 I'm being ganked by the buyer?I can see your point that the game system rewards a more in depth knowledge, I agree. The difference in my view is that the market is not a pure interaction between individuals and an automated program. It is a mild sort of PvP.
Huh, interesting.
Quote:Unlike PvP zones there is no warning that other players are going to attack your wealth when you enter the auction house.
Your PvP analogy is pure fail.
Quote:It doesn't mention that people are going to undercut your offers and snipe your bids or that players are going to over pay to set a higher price or try to corner the market or any number of other things that occur.
Because there are no timers in the AH.
Quote:Certainly if a new player wondered into a PvP zone and was killed dozens of times because he doesn't know the slightest thing about PvP he is unlikely to want to keep trying to PvP.
You have some really strange notions of how things work. I'm beginning to suspect you don't have a very strong understanding of markets in general. -
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OH hey, wait a sec.....I19.....Inherent fitness..........
.....I just might be okay after all! -
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I might skip next week's burn, I have a couple of ideas rolling around in my noggin that might take a giant pile of inf to get off the ground.
That'd give all y'all lazybones a fair chance to catch up...
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Quote:My ar/dev blaster invested almost his entire bankroll in low level Numina's procs quite a while back, it was one of my gigs where I just blanketed 10 or so levels with stacks of bids and walked away.So, friends, share your tales of woe. What's stubbornly sitting in YOUR slots?
Checked back after a suitable soak and had a lot of winners. I was getting them for 50-90m and at the time they were selling crafted for 150m+ with 0 generally for sale (the Goat's telltale sign of an underpriced niche.
So I crafted up a whole bunch of these guys and, where appropriate, highballed my listing price at 200m.
Shortly thereafter A-merits came along and goosed supply quite a bit, leaving me with a bunch of overpriced junk, about half of what I listed.
I'm leaving it there for now, hoping that I19 will divert the masses from farming A-merits, at least long enough to clear out my inventory without eating a giant loss.
WEEP FOR ME, CASUAL GAMERS! WEEP FOR ME, THAT I MIGHT DRINK YOUR TEARS IN MY TIME OF CRISIS! -
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Quote:I think he was talking about total supply, which flippers don't really have a say in.Flippers can change the supply if by propping the low end of the price up they encourage more people to pop and list items.
Flippers absolutely increase the supply of whatever on the market, by encouraging listings and recirculating stock. But as for creation of goods, as with creation of inf, that's in the hands of the players. -
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I agree, 2b should be the big one but they could also have badges for 1m, 10m, 100m, etc. Not many people would want to burn 2b on all their characters, but you could entice them to burn lesser amount across their stable with cool enough titles. =)
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Quote:Again, we get tons of badges for doing basically nothing (logging in at certain times, wandering over markers on the way to missions, etc etc).We probably won't ever get "Influence converted to Prestige" badges for the same reason we never got "Personal Prestige" count badges. The Devs don't seem to consider Prestige a thing that individual characters can "benefit" from in the form of badges.
Besides based on how relatively easy it now is to earn (then burn) 2 billion INF I kind of think getting badges for that would be a bit of an overkill. I don't play the market as seriously as some people do, but if I made it a priority I could probably earn (then burn) 2 billion INF within a couple of weeks, if that long.
Or do you consider exploration badges and anniversary/event badges "a bit of an overkill" too?
Prestige conversion badges would be a good way to encourage burning inf, something the game needs and which everyone would benefit from. -
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Quote:genius.Kill a target = You're hidden again. I'd love it. Slap that in and ship it out. Solve the whole demoralize-not-procing issue too since, if you 1-shot something with AS, you're still hidden to strike again. The enemies would still know you're there but you can pop another shot off...possibly killing another to put you in hide again...