Nethergoat

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  1. w00t w00t!

    Quote:
    I'm sorry about the unusual delay in getting back to you. We've been extremely busy as of late and it has affected our response time. Thank you for providing those characters names.

    I have corrected this by making the following INF adjustments:

    *Doctor Love - 1,999,999,998 INF
    *Mant - 999,999,999 INF

    You will find these changes effective the next time you access the game.
    also, yeah, let's have a big party on the 21st, with cake and invitations and everything!
    maybe a base tour or something.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    But we can't know, because you can rate an arc without playing it, and most people who think an arc sucks don't have the stones to step out of the safe zone of anonymous star ratings and actually say so. Of course, since the author of the arc you just tore apart can easily 1-star your arc as revenge, I can't entirely blame them. Even if they do stand behind their low rating and send a comment, nobody but the author will ever see it, or see why they rated the way they did. If I do a search for "Malta" and find an arc that somebody 1-starred because they hate Malta....their opinion of the arc is irrelevant to me, but I don't know that.
    Which is why I'm in favor of the 'like' system of ratings.

    Taking it a step further, I'd like to see an Amazon-style system of user reviews appended to the arc, identified by global handle. I'm usually able to get an accurate sense of whether or not I'll like a book by reading what other people enjoyed or didn't enjoy about a title.
  3. Quote:
    Originally Posted by Triplash View Post
    If my reasoning is off though, then Wendy's question stands: Why do some people feel it's so important that we remove influence from the game?
    here ya go.
  4. Quote:
    Originally Posted by RadDidIt View Post
    The boards have effectively killed Energy Aura, merely by hearsay.
    Gamers as a population don't need "the forums" to tell them what's strong and what's weak. An ATs forum reputation springs directly from performance, not vice versa. To generalize wildly, doms used to suck and nobody played them. They got flack on the forums because they had some very real problems. Changes were made, and now they're a reasonably popular AT. I had an ice/cold dom back in the old days that I liked fine- that didn't make the AT or the set 'good' in any objective way, I just wasn't especially bothered by its obvious shortcomings. I liked my EA brute the same way. I had fun with it while realizing it was not a strong performer.

    EA's got a couple of structural problems created by the evolution of the game since it was released.

    One, stealth. So what, a few million inf or a few evenings running tip missions and any other brute gets the same utility. I don't have an EA brute any more, but all of my brutes have Stealth IOs of some flavor for judicious stealthing.

    Two, the value of end management is depreciated by the IO system and to a lesser extent Inherent Stamina. Having a couple of 'big' powers dedicated to endurance is of much less use in a game where EVERYONE gets to 'skip' stamina and take other stuff.


    The playerbase's lack of excitement for EA is totally understandable. If they want defense they go SR. The things that once differentiated EA aren't as valuable as they used to be.
  5. I think every SG base should be powered by an inf burning furnace.


    Wait...what was the topic again?
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Good luck convincing some it's not "unplayable" - EM/EA was my first brute to 50, not long after COV came out. I enjoyed it, survived reasonably well, but try telling that to people here. (I still survive pretty well. *shrug* Don't run +4/x8, but I don't run that on anything.)
    I took a stone/EA brute to the 40s during the early days of CoV and enjoyed the ride (of course, stone had some really nice synergy going for it).

    I'm not saying it's unplayable, I'm saying it's weak and needs an update.
    When there is no compelling reason to take a set and many reasons to choose something else, that set could use some work.
  7. really good points Chase, stuff I knew but hadn't applied to the current discussion. I tend to think of big corporations as being mostly alike, but clearly Apple's customer base and business model would give them far greater leverage than NC when it came down to negotiating rates.
  8. got around to actually playing the Trapdoor mission last night.
    My fire blaster popped some reds and a big purple, walked up to him and had him whimpering for mommy in no time.


    *shrug*


    I can see how the structure of the mission would work against those who can't put up big orange numbers, but as noted there are a variety of tools available to the inveterate soloist that would mostly neuter its difficulty.

    On to the loved & loathed Honoree mission tonight.
  9. here's some inspirational listening (and my original motivation for this financial ritual) from XTC:

    Burn up the old
    Bring in the new
    Burn up the old
    Bring in the new
  10. I really miss your 4chan remix of Perfect Pain's avatar avatar, Slax.
  11. Quote:
    Originally Posted by Scarlet Shocker View Post
    The simple fact is that this is an MMO... Massively Multi-Player Online Game - if it was a Massively Single Player game you'd maybe have a point.
    It is, and I do. I play 'single player' 99.9% of the time I'm logged on.
    The reality is that lots of people like to solo. Maybe at some point in the distant past the "multi player" in the genre's acronym referred to teaming, but currently it means little more than "there are lots of other people sharing the game world, who you can choose to interact with, or not."


    Quote:
    The basic premise is that it's a team game and if your schedule doesn't fit that then it sucks to be you.
    The reality of the game is that it DOESN'T suck to be me, because
    it was conceived, marketed and sold and has been maintained for many years as a 'solo friendly' alternative to the 'forced teaming' model of a prior generation.

    There's a reason such a minute portion of the content actually requires a team.

    Quote:
    As for your point that it's more players beat a tighter community - that's highly debatable:
    Only if you're worse at math than me, which would be impressive.


    I'm not sure why you're in such a hissy in the first place.
    My original post noted the comedy of anyone whining about needing to get some help in a game where nearly everything is eminently soloable.
  12. was fooling around with mids and cooked up a melee-capped AoE build:


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Battle Axe
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Armageddon - Damage
    • (9) Armageddon - Accuracy/Damage/Recharge
    • (9) Armageddon - Damage/Endurance
    • (15) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Chance for Fire Damage
    Level 1: Beheader
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    Level 2: Fire Shield
    • (A) Titanium Coating - Resistance/Recharge
    • (3) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Endurance/Recharge
    • (13) Titanium Coating - Resistance/Endurance/Recharge
    • (15) Titanium Coating - Resistance
    • (33) Titanium Coating - Endurance
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Recharge
    • (5) Miracle - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Recharge
    • (13) Harmonized Healing - Heal/Recharge
    Level 6: Gash
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (25) Touch of Death - Accuracy/Damage/Endurance
    • (27) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 8: Consume
    • (A) Empty
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Karma - Knockback Protection
    Level 12: Kick
    • (A) Empty
    Level 14: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Recharge
    • (17) Titanium Coating - Endurance/Recharge
    • (21) Titanium Coating - Resistance/Endurance/Recharge
    • (42) Titanium Coating - Resistance
    • (42) Titanium Coating - Endurance
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 18: Burn
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 20: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Taunt
    • (A) Perfect Zinger - Taunt
    • (36) Perfect Zinger - Taunt/Recharge
    • (36) Perfect Zinger - Taunt/Recharge/Range
    • (36) Perfect Zinger - Accuracy/Recharge
    • (37) Perfect Zinger - Taunt/Range
    • (37) Perfect Zinger - Chance for Psi Damage
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 28: Whirling Axe
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 30: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 32: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 35: Cleave
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 38: Pendulum
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Weave
    • (A) Endurance Reduction IO
    Level 44: Block of Ice
    • (A) Neuronic Shutdown - Accuracy/Recharge
    • (45) Neuronic Shutdown - Endurance/Hold
    • (45) Neuronic Shutdown - Accuracy/Endurance
    • (45) Neuronic Shutdown - Hold/Range
    • (46) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (46) Neuronic Shutdown - Chance of Damage(Psionic)
    Level 47: Chilblain
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (48) Enfeebled Operation - Endurance/Immobilize
    • (48) Enfeebled Operation - Accuracy/Endurance
    • (48) Enfeebled Operation - Immobilize/Range
    • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (50) Enfeebled Operation - Accuracy/Immobilize
    Level 49: Super Jump
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 27.56% Defense(Smashing)
    • 27.56% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 40.69% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 2% Enhancement(Held)
    • 46.25% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 58% Enhancement(Accuracy)
    • 5% FlySpeed
    • 147.58 HP (7.875%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 11%
    • MezResist(Terrorized) 2.75%
    • 6.5% (0.109 End/sec) Recovery
    • 10% (0.782 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 5% RunSpeed


    I can see why people like sm/le defense, getting to the cap on melee takes SLOTS.
  13. Quote:
    Originally Posted by Jophiel View Post
    Which would make comparing it to iPad apps "apples and shotgun shells"
    the underlying financial realities of the systems are similar enough that a comparison is entirely applicable.
  14. Quote:
    Originally Posted by Rylas View Post
    Thoughts?
    they should make it worth taking for the ATs that already get it before they worry about porting it for tanks.

    =P
  15. Quote:
    Originally Posted by Lothic View Post
    It's not really a matter of "haggling" with NCSoft. It's more a matter of comparing what we got in earlier packs versus the Party Pack. In comparison I'd have to agree that the Party Pack was really only "half-a-pack" in relative terms so they really should have only charged us half the price. Nothing too picky about that price point I should think.
    huh, which previous pack delivered an equal amount of quality idle emotes?
    Did I miss something?
    I mean I really like the Magic pack juggle emotes, but that's one animation with different balls.

    The party pack is the first of its kind, rating its 'value' against previous packs is an apples and oranges deal.
  16. Quote:
    Originally Posted by Silver Gale View Post
    I
    Maybe the NCSoft marketing guys aren't as dumb as they look.
    Impossible, everyone knows they choose price points based solely on the amount of NERDRAGE it will generate on the forums.

    =P
  17. Quote:
    Originally Posted by SuperFerret View Post
    So... I'm the only one who's planning on only having some of my characters become Incarnates?
    I'm looking at *one* myself.

    Unless the process is more entertaining than it looks from the outside.
  18. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Remember how people would whine about all the good names being taken and suggest the devs free up names from inactive accounts and the devs said no? They don't want to risk alienating returning players with that. I'm guessing that same thiking would apply here.
    they wouldn't need to wipe anything with a decent GUI that had some meaningful sorting features.
  19. Quote:
    Originally Posted by Organica View Post

    I have a standing offer up on my SG web site to give out money to whoever posts in my thread there. Posted a month ago; so far only one person has taken me up on it.
    with as much poverty crying as we see on these forums, it always amazes me how hard it is to GIVE AWAY influence.

    I regularly tell new/returning players that are suffering 'sticker shock' to PM me their global for free monies, I've only ever had one person take me up on it.

    I have better luck just handing it out in the newbie zones.
  20. Nethergoat

    Lost IOs

    Quote:
    Originally Posted by Orynn View Post
    I just recalled why I don't post much.
    Everyone gets better with practice, keep trying.

    Quote:
    I am now wrong, in your opinion because we need inf sinks? Then you back that up with a way that it can be side-stepped so as to NOT be an inf sink? Wow, problem solved! /sarcasm 0
    An inefficient sink is better than none at all.
    Your suggestion eliminates one of the few sinks we have.
    That's a bad idea.

    Quote:
    I already have "all the junk", I'm just trying to keep it from evaporating for no other reason than just cuz/"inf sink that aren't inf sinks"!!!
    You can already keep it from evaporating.
    Don't want to make the effort? That's your decision.
    The functionality exists.

    Quote:
    So, how does anything of what you said fix this or make it go away?
    The status quo works and I see no need to change it.
    If I were to suggest a change, I'd eliminate the ability to 'save' IOs at all.
    Want a respec? That's cool....start over from scratch!


    Quote:
    I'm not wrong when I say "it's a good idea" if it translates into happier players and less down time/metagame time.
    You can re-phrase a bad idea in as many different ways as you like, it'll never magically transform into a good one.
  21. Dunno about the act itself, but I thought the book was pretty good.
  22. Nethergoat

    No More Tips?

    I haven't noticed any difference.
    I still get enough to delete the annoying ones without slowing my roll.

    anyone who's having issues, just hit Dark Astoria and mow a few spawns, you'll have all the tips you can carry.
  23. Quote:
    Originally Posted by FourSpeed View Post
    They may be more inclined to try to play "keep away" once we start
    narrowing their cushion down the road a bit.
    I'm hoping my SOLSTICE BONFIRE will close the gap a bit.
    I'm planning on stripping all the inf off all my characters except for a few million to cover listing fees and starting the new year with a clean slate!
  24. Nethergoat

    Lost IOs

    Quote:
    Originally Posted by Orynn View Post
    Bottom line is, it's a good idea.
    no it isn't.

    I mean, obviously you think it is, but oh well.

    The game is in desperate need of inf sinks and IOs are one of the few we have.

    Also, you can *already* keep your stuff via multiple respecs, it just takes extra effort.

    Of course that little extra effort means that a lot of people just pull the REALLY good stuff when they respec and blow off the rest, which strikes me as a fine compromise. Want all the junk, okay but it's harder.