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Posts
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Quote:Jodhpurs. Jodhpurs went out of fashion about fifty or sixty years ago with the invention of modern fabrics that flex a whole lot better, with most riding pants today being nearly skin-tight breaches. However, many classic heroes, and indeed, Doc Savage is typical depicted in jodhpurs. It's part of a whole look from the 1920s, 30s and 40s adventurer.
*snip*
Doc Savage, the Man of Bronze. Had a Fortress of Solitude in Antarctica. Went through more shirts than Captain Kirk. First published: 1933. Doc Savage and the Shadow are two of the most influential pulp characters. How big? Well... Superman and Batman steal most of their shticks from them, for starters.
Fashion moved on since then, of course, when superheroes started basing their costumes after the outfits worn by circus performers (Superman's is based on circus strongman outfits, for instance).
Great history lesson, Doc!
If this were FB I would've just 'liked' it, but it isn't so instead you get this teeny, tiny post...
/edit
in an effort to make it worthwhile, I seem to remember back in the day we had a much, MUCH larger selection of 'face masks' of the partial-face covering variety- at some point they all went *poof* and now we only have a few.
Or am I hallucinating again? -
Quote:Thanks for the catch-up.I
Any way, it all made it seem like males would not even get new faces or beards. That ended up not being the case.
That is the reader's digest version.
I sometimes forget you can miss stuff when you're AWOL for a year. =P
Quote:I'm having a conversation, while trying to hear and respect all other opinions. You only care about your own opinion and feel the need to count the amount of follower each opinion gets.
Quote:I was referring to an actual post by Zwillinger that said "female exclusives only, everything else unisex". Now, I already accepted that I maybe have misunderstood that post, but 2 new faces don't exactly make a difference.
When you make a big deal about a supposed fact, and the fact turns out to be not really a fact at all, a person genuinely interested in having a conversation (as opposed to grinding the axe of a pet peeve) would pause and reassess their position.
And conversationally, I give what I get.
If you don't like the return fire, adjust your tone. -
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- Insiprations - Nice and all, but I often find myself going whole playing sessions without popping one anyway
- Reward Merits - I tend not to really spend the ones I have now. I think my main character is sitting on a couple thousand of them.
- Enhancements - The ATOs are nice, but I'm not guaranteed to get the ones I want, nor am I really into min/maxing my build. I don't have a fully IO'd out character at all. The inf I could get selling them is likewise a waste. I've got a few billion in inf I don't spend now.
- Enhancement Boosters, Unslotters, and Catalysts - More of the same. It's not that I don't know what they're for or what they can do; I just don't find them to be needed.
- Experience Boosters - I don't have any real need here either. Leveling is stupidly easy in this game even without farming.
- The pet wolf - It does what now? Yeah.
Visit the Hero Corps Analyst for a slider adjustment- suddenly, you'll have a use for most of that stuff!
Well, not the wolf, but....
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I luvs 'em like candy.
I think I've popped open 10 so far and gotten a good return of cool stuff.
GRATZ to Paragon for making a successful product- the equivalent of 3k subs is nothing to sneeze at. -
the ONLY time I've ever used walk in this game was as part of a costume contest- these folk were running an RP CoH take on Project Runway called Taskforce: Runway. My ma/sr scrapper made the finals and they invited us all to their base, which included a very impressive recreation of the Project Runway stage.
Everyone else was walking, so I dug around and found the power out of respect for all their effort. -
very handy Dump, I'll definitely be checking those out when I get an urge to hit the MA.
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I never take these online surveys, but for CoH I'll make an exception.
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Quote:I tried to say 'hey' when I rated it, but it told me your inbox was full.Thanks for the plug, glad you enjoyed the arc. Fun fact - a revamped version of the end boss won me this past year's Mr. Paragon contest (not Ms. as my forum title incorrectly states) Now if they would just add Time Manipulation to the AE I could update the arc.
It was the sort of arc I'd like to see replace those stale, lame contact missions still hanging around from the bad old days, and the sort of thing I wish were easier to find in MA- just a well planned and told story, not a test of the author's ability to think in non-sequiturs and construct unbeatable enemies.
Quality stuff, I really enjoyed it. -
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Mutants are played, as we used to say.
Marvel mined that vein until nothing but slag remained. -
Quote:*shrug*And John McClane was just a dude with a gun and no shoes having a really bad day. More than once.
Dr. Henry Jones, Jr was just a dude with a whip fetish and a penchant for running afoul of Nazis.
Alex Murphy was just a good cop who happened to be in the wrong place at the wrong time.
And let's not get into the depressing life of Martin Riggs.
Many action heroes have (or have had) tough lives.
That's as may be.
The point is when you're dealing with a post-apocalyptic setting grim misery is generally implied.
There are a small handful of exceptions across genres (Fallout, Six String Samurai was mentioned, maybe a few more) but the overwhelming majority of works on the topic would be objectively categorized as 'depressing'.
Arguing otherwise is akin to starting a debate on the color of the sky on a clear summer's day. -
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Defenders are way down on my list of ATs to play, about even with stalkers & tanks. One of the first few characters I made was an emp/elec defender, Doctor Love, and I still really like him.
But I find myself soloing 99% of the time and haven't found defenders to be much fun. And now that you can get corruptors blue side, defenders are even less attractive.
If the game was harder, if teams *needed* defenders to really succeed, they'd be more popular. As it is, pretty much any team composition works and pretty much any other AT is more fun to solo, so..... -
Quote:I was under the impression we were discussing the first one.Maybe in the first one, but in all the sequels he had transformed into a BA one would not want to mess with.
Road Warrior was definitely more of a post-apocalyptic Leone western in tone...and the less said about Beyond Blunderdome the better. -
Quote:I was looking at that the other night but didn't pick it up as the store text doesn't make clear that it unlocks at creation- the wording left me unsure if I'd still have to wait for level 20 or whatever.I bought the cape/aura unlock off the market; totally worth it. Now I can have cape/aura toons at level uno.
If it unlocks as 1, that's the deal of the century! -
Quote:Well, those films are all quite thematically depressing.The same sort of planet where the best thing in life is to crush your enemies, see them driven before you, and hear the lamentation of their women. The same one where the stranger with no name wanders into town and is coerced into helping the townsfolk drive off a brutal gang of miscreants. The same one where a man/child witnessing the murder of his family isn't driven to a life of therapy, but rather to a life of vengeance/justice.
But Conan & Batman are pure fantasy while the Leone films are sly distillations of their genre, imbuing them with an underlying humor even at their most apocalyptic.
Mad Max is a straight up exploitation vengeance quest, notably lacking in humor or referential cinematic commentary and deeply rooted in contemporary reality. He isn't battling wizards & monsters, he hasn't trained himself to a superhuman peak of perfection, he's just a dude with a car and a gun.
It's basically Death Wish with some spectacular set piece chase scenes. -
Quote:Not sure on what planet Mad Max wasn't depressing, but it isn't this one.When I think "post apocalyptic", the first two things that come to mind are Fallout and Gamma World, both of which have a humorous bent. The third thing that comes to mind is Mad Max, which still isn't particularly depressing - more like a pulp adventure, really. Indeed, I'm having trouble thinking of something post apocalyptic that's depressing.
And Fallout aside, 'post apocalypic' is nearly a synonym for grim, gritty & depressing. As befits a genre that takes the destruction of civilizations as its launching point... -
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Quote:whew, time does fly!As of the next issue you will be able to unlock and slot from Alpha up to Hybrid.
Probably won't log any gametime tonight- I made quite merry at a friend's birthday part last night & got to bed late, a circumstance my son happily ignored while shouting me awake at 7:30 am.
So it's been a long day. =P -
Quote:They neatly illustrated my point that authorial power defines fictional worlds.Well you're the one that brought up examples that didn't make a point and at best were just tangents.
Quote:But anyone can justify practically any concept in this game.
so complaining about it not being 'realistic' for rad armor to protect vs psi is a hollow exercise. -
Quote:Ok, figured as much.To put it briefly (and I hope no one is offended by my summary), there was indeed a major forum explosion when they introduced Super Packs (microtransactions containing a random selection of items, mostly costume pieces and consumables) that birthed, or at least brought to light, a group with an ideological bone to pick with the whole idea of Super Packs. I believe this happened during the period Nethergoat was absent from the fora.
And yeah, I meant Super Packs...old habits die hard! -
Quote:obviously an MMO is not directly comparable to a comic book.Bestowing powers on a character in a comic does not equal bestowing powers on all characters that share similar powers in all of a brand's continuity.
The fact remains that the dev "authors" can make stuff do anything they want it to, as they are the defining power in the game universe. -
As a recent returnee who spent the past month playing for free (albeit as a Tier 9 vet) I don't see much wiggle room for improvements without badly undermining the incentive to re-subscribe.
With subscribers remaining a major part of the revenue stream, I don't see that happening. -
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Quote:And the behavior of a rabid minority in the PvP community has a lot to do with that perception.*shrugs* Are we no longer manning up to largely ignoring PvP before? Not defending childish behavior but I don't like liars either. PvP has been ridiculed and neglected before and still are stereotyped and segregated as something 'ikky' and 'bad'.
It always has been and probably always will be a tough sell in this game, which was built for PvE and attracted that sort of playerbase. Some PvP'ers continually acting out achieves nothing but reinforcing negative stereotypes.