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Posts
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The market interface is pretty lame and could do just about everything in a much clearer, more intuitive way, but you can't blame it for user error.
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Quote:That not originality, it's someone getting around a word filter.You know what's better. Not seeing names such as "Bigphatphish" or "xXxNether GoatxXx" or "Yuki Haru Kamamichi" or "31it3 Pwn3r" as considered original names because hey, they weren't taken.
Also, lots of players look down on some of those original names, like the xXxNAMEHERExXx (I believe this is available, feel free to use it) or "31it3 Pwn3r"
But it's no big deal in any case- if the person playing the characters doesn't mind why should I. Their character, their decisions. -
Quote:No, that isn't my point.But when they try to use that name, they have no idea it's in use, so they were original in their use of it.
Just because it was taken doesn't mean they were unoriginal, which is exactly what you were saying.
What I'm saying is if your obvious, blindingly appropriate name is taken you should limber up your creativity and find a different but still suitable & satisfying variation.
Which has always been my first impulse, a much more constructive one than OMG someone else has MY NAME! I MUST TAKE IT FROM THEM!! -
Quote:Excellent point!Well, let's qualify this a bit. It's manipulation FOR PROFIT that is difficult.
For example, back before my hiatus I was having fun "spiking" the price of a chronically over-supplied Uncommon...I think it was Alchemical Gold. I might have had some point to make, I don't remember...but anyway, ever so often I'd go through and buy up ALL the Alchemical Gold below a certain price point, then sit back and watch the carnage.
Driving the price up was child's play, but I didn't make any money off it- the volume was simply too great. Buying up the cheap junk meant destroying nearly all of it since I had nowhere to stash it.
And, of course, the price spikes never lasted very long- the suddenly "outrageous" price inspired everyone with some Alchemical Gold lying around to go get it and dump it on the market for big profits.
I did once, many moons ago, 'manipulate' Ancient Bones redside for a good bit, which was possible mainly due to the wretchedly low supply on the segregated villain market. Even so, it was a tedious, low profit operation that mainly proved villains were happy to list large numbers of Ancient Bones as long as someone was paying a decent price. -
Quote:Awesome.Actually, in one case I do know the player is never returning to City of Heroes.
I know some who are, so.....it's a wash?
Quote:The same type of person will be annoyed that they lost a piece of paper after someone cleans up after they've hoarded piles of junk for years.
Quote:Can you give a single reason why these people should be catered to?
The question is why should YOU be catered to at the expense of others? -
Perfect casting- he's every bit as wooden & uncharismatic as Christopher Lambert.
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you know what's easier and fairer?
Players coming up with original names.
Although I really like the mind reading going on amongst the pro-change faction- I just KNOW those people will never come back, and if they DID come back they wouldn't mind their name getting jacked (in spite of the fact that this entire thread is fueled by people getting het up about names)!
If they can actually *fix* the issue for good and all, that's terrific and a fine use of resources.
If it's just jacking names from one group and giving them to another, that's a waste of time. -
Been playing some new characters blue-and-red side the last while, and the other night I ran my first Mayhem Mission in quite a while.
I had a blast- very thematic, fun gameplay what with laying waste to the city & running into occasional side missions, then you get to rob a bank and lay the smackdown on a hero.
All in all, the perfect villain experience.
And then.....we have Safeguards.
Boring, tedious, confusing, eminently skippable Safeguards.
What am I doing that's fun and special? Villains get to run amok, I get to...street sweep? Then at some random point someone robs a bank, and I'm supposed to stop them, except sometimes even when you put the smackdown on the baddie you fail the mission because a lacky got away, or you just can't find the miscreants?
I used to take them anyway for the temp travel power, but thanks to Ninja Run now I happily ignore them. My motivation when I was forced to run them was get in, make sure you don't miss the robber, get out. So I'd bee-line for the bank, lie in wait, jump them on the alert and hope one didn't get away (if I was on a melee class).
It doesn't have to be like this.
Here's an off the cuff solution to the boring, generic, often confusing gameplay of safeguards: put heros on the offensive in the Rogue Isles, the same way villains get to be on the offensive in Mayhems.
Off the top of my head, how about Recluse wants to blow up a building in Paragon or something and is massing forces at a, I dunno, sub base or something. Use one of the little fortresses in Sharkead as the map. The hero job is to drop in and crush the operation before it gets started- give them lots of inanimate stuff to blow up as in a Mayhem, with some specific targets to complete before they're able to affect the sub, or whatever the main goal is.
Specifics don't really matter, just switch the focus of the mish from hanging around doing the same thing you always do (STOP VANDALS! Whoopee!) to striking at Recluse in a meaningful, fun (& highly destructive) way.
Mayhems are super fun, Safeguards should be too. -
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on the indie tip, Hal Hartley's excellently deadpan 1994 offering The Amateur featured a number of notables in small parts that triggered double takes during a recent re-watch.
Tim Blake Nelson (best known for Oh Brother, Where Art Thou), Parker Posy (90's indie 'it girl') & Michael Imperioli (Sopranos).
Always weird to watch a movie you know and love years later and spot people you didn't recognize at the time. -
Quote:See, you learn something new every day....thanks for the tip!This is not so bad anymore. If you get this set up, go ahead and take one. Then abandon it and pull up the radio/newspaper again, and you'll have three new missions cycled up. You can repeat that until you get something decent.
In the bad old days I had to take the ferry to another zone, then ride back to re-set the missions.
Hooray for QOL improvements! -
Quote:As the creator of the comic had no knowledge of your character, no.As for unoriginality. Does that mean since I made up a Marvel TST RP character called Backlash (and wrote stories for the character) long before there was a Backlash superhero, the creator of that comic is unoriginal?
CoH has the advantage of providing instant feedback by way of "that name is taken/unavailable". -
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it's ROBIN GIBB, no S.
RIP to one of the seminal artists of the 70's. -
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makes no sense to me.
the show's floundering, so just cancel it.
I don't see how firing the creator so you can turn it into some other, different, hopefully more popular show is a better idea than just canceling it and running an actual other (hopefully more popular) show.
It's not like every square inch of Hollywood is carpeted with desperate creatives pimping ideas for teevee shows, or anything.... -
If there were an easy way around the other people using names you want problem every MMO everywhere would have implemented it by now.
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your CPU and/or vid card might be overheating and shutting down- that happened to me for a while on my old system.
Pop the case and blow out your fans with some compressed air, see if that helps. -
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had a good one this morning while my son was running around AP with my level 50 fire/rad controller.
He likes hanging out in City Hall because there are lots of people to "talk" to (click on and get a dialog screen).
He ended up down in that hall where the old Origin contacts hang out, and found the right one. The dialog box read like this:
Quote:Maybe because I'd never spoken to him before?Greetings, Three Mile Isleman, I have been briefed about your abilities as a Controller. We have much to do. Let us begin.
Sorry, I don't have any more missions for you. You should ask your other contacts.
Anyway, amusing. -
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Well, getting my son to bed last night was a long, drawn out process in spite of (or because of?) the fact that he was completely exhausted from a day at the beach. So my play time was not as luxurious as expected.
did my now de rigueur 'log in old characters, check enhancements, update costume' routine for 20-odd minutes, then switched over to Scab Factory for some leveling before bed.
I went poking around the stack of weird powers and stuff I'd claimed from email when I made him- I'm pretty headlong with new characters, I don't usually even bother claiming the vet attacks unless I find I need them.
Noticed he had a big stack of XP boosters, so I thought I'd pop one and run some radio mishs, get him to 12 quick & slot some DOs, as I'd reached the point where having a mix of training drops and empty slots for enhancements was getting annoying. Found another power called Inner Inspiration, or something like that- said it'd generate big inspirations every 30 minutes? Nice! Added it to my tray & popped it off- two medium defenses and a large Accuracy.
Cool!
Pulled up /ah and insta-sold it for 200k.
If it reliably spits out big inspirations that's a terrific bump to lowbie earning power.
Checked Scabby's bank account- he's up around 2m, from nothing other than selling drops & flipping some generic IOs. Not bad for level 11.
Off to radio land!
Yes, they're repetitive and kinda lame, but I've run literally every contact mission in CoH dozens of times and have no inclination to revisit any of them- even the arcs I remember fondly (Wretch, Dr Aeon) grow tiresome on the 5,000th run-through. Radios are quick, reliable, and not tremendously annoying provided you can avoid the dreaded trifecta
Quote:Which, happily, I was able to do.*Rescue Timmy from the Circle!
*Rescue Joey from Arachnos!
*Rescue Annie from the Freakshow!
So, I beast-ran around Cap happily doing my radios & tearing through the level thanks to the XP booster, when the mission bar abruptly filled and I was sent to Desdemona the Glint.
And, I'm not sure how this is possible, but I'd *totally* blanked out on the existence of Mayhem Missions. Probably because I've been mostly doing hero stuff, and with Ninja & Beast Run available avoiding the overwhelming lameness that is Safeguards is reflexive.
But MAYHEM missions...and with a brute....OH YES!
Trucked across the map, hopped into the truck, and SCAB SMASH!
So much fun.
Charged around mowing everything in sight, stumbled into a side mission and picked up some IR Goggles, had 30 minutes on the timer when I finally hopped into the bank....and remembered the ONLY lame thing about bank mishs, HERDS OF PANICKED PEDESTRIANS.
I'd triggered a Longbow ambush on my way to the door, plus the ambush you get for entering the mission, PLUS I'd managed to aggro a big spawn in the first room as I bumbled around in the cloud of citizens.
Happily I had a full tray of inspirations so it was a fun, close shave fight instead of a face plant.
Headed for the vault & ding'ed while cleaning out a spawn- always handy for the boss fight.
Mowed the vault door & kept one of the security ambush guys around to keep my fury up until the hero showed up- brawl! brawl! brawl! brawl!
He was down to a sliver by the time the spines scrapper showed up, but did his job admirably. Popped an Acc, hit Build Up and made short work of the fight.
Why can't Safeguards be, if not equally awesome, as least not tedious and pointless? Send heroes into the Rogue Isles to retrieve loot, or rescue hostages, or tear up an Arachnos base or something. Safeguards are so profoundly lame that almost *anything* would be preferable, and they suffer even more cruelly in comparison to the super fun Mayhems villains get. -
Any system will generate just as many folk complaining about not getting "their" name, however you rig it up.
I see it as a waste of resources unless they actually *solve* the problem, maybe by linking names to global handles.
Then we could theoretically have an infinite number of FIRE BLAST GUY's running around, the game could differentiate them as @Nethergoat_Fire_Blast_Guy, @Burnt_Toast_Fire_Blast_Guy, etc etc. -
Who's to say *you'd* get the name if it did become available?
In a game with a lot of players the obvious stuff will generally be gone by the time you get to it, whether or not the devs periodically 'cull the herd'.
Another presumption of thread is that the name you want is being hoarded by some lame-oh that hasn't logged in since forever. It's just as likely the name you want belongs to an active player.
I've had many, many names I didn't get over the years- in each case applying a little creativity got me a name I liked *better*.
Sometimes the obvious choice isn't the most satisfying.