-
Posts
6709 -
Joined
-
Quote:"Useless at low levels" is a far cry from "useless except for massive recharge builds".At low levels I stand by it being useless (Or close to useless) because it is only up once a mission.
And once per mission is still handy for boss fights.
In this post-inherent stamina, ninja run, travel powers at 4 world most builds have plenty of room to take powers even more situational than build up at low levels. -
-
Quote:what absolute nonsense.Bu is once every 90s? (Or is it 120?)
I already skip Build Up because the uptime is worthless outside of massive recharge builds....
"This buff stinks because it doesn't fit my idiosyncratic playstyle like a glove!" complains the player, before it even enters beta.
*eyeroll* -
Quote:I'm with you on blasters needing *something* to deal with the veritable smorgasbord of mez in this game. But, I don't really care where it comes from- a change to opponent AI that prevented them from endlessly spamming their holds/sleeps/etc would make me just as happy as some sort of inherent resistance or avoidance technique.I'm unconvinced at the moment (pending testing of course). Yes the changes will be a "nice to have". Not sure that they will really address the major blaster issues especially as the snipe changes are an across the board change not a blaster only fix.
If the changes are specifically targeted towards fun and not towards numerical balance then some form of mez avoidance will need to be included at some point as the least fun thing I can think of is being unable to play the game without a built in, at least part time, cure.
One reason going for the ranged defense cap works so great for blasters is a massive reduction in how much mezz you have to deal with. Cutting it down on the attacking side would be a big step toward blaster parity. -
Quote:Because one is a melee attack and the other hits from long range.I discussed this a bit more in the Blaster forum thread, but the Snipe change should not require the +tohit in my opinion.
Why did Stalkers simply get an awesome new AS that alternates between slow and fast attack while Blaster's similar new mechanic is gated behind +tohit?
the dev's differentiation between melee & range has been well covered in the various blaster threads over the past few weeks.
Quote:This requirement, which will have many blaster slotting for +tohit, taking multiple new powers just to use the new Snipes, seems more punitive in the end. -
Quote:quick, name a popular female singing sensation from the 1930's.That's just a fad, I'm 99.99999999% sure people wont remember Taylor Swift in 200+ plus years like we all do Mozart.
Nothing springs to mind?
How about the 50's?
It'll take a lot fewer than 200 years to bury Taylor in the sands of history. -
All this sounds great to me.
Makes snipes worth taking, adds an indeterminate amount of survivability, and /dev gets a much needed upgrade.
Looking forward to checking it out! -
apropos this thread, was on a grueling, comically long Silver Mantis TF tonight- first mish was blues and whites so we all voted to turn it up, alas it got turned up to where it was all PURPLES.
Still, strong team, had a lot of fun, it just took for freaking EVER.
Long TFs with lots of deaths mean plenty of time to chat- turns one of our members, a Bane, had left the game "for good" a while back, given away all his inf & junk & deleted all his characters but one, the Bane. So he was scraping along with old enhancements & had 100k in the bank & kicking himself for dumping his stockpile.
I sent him a couple hundred million to get back on his feet- I'd been looking for something altruistic to do with that 900m over-bid I got a while back and this seemed like a good opportunity. So he came back to the game, got on a fun team overcoming ridiculous odds, and had a total stranger give him 200m in seed money.
If he doesn't stick around this time, nobody can say we didn't try...and hopefully he'll think twice before pitching his savings in the garbage. -
Quote:I'm not a fan of harder content for its own sake myself- a large part of my ambivalence toward GR was the general difficulty. Sure I could beat it, but I wasn't really enjoying myself- it played too fast and loose with the rules of engagement I'd spent years living with in the regular CoH-verse.It's not that the game itself is challenging, it's that Night Ward (and quite a bit of the new content) is poorly-calibrated for the game at large.
That said, I haven't gotten that feeling from the Wards yet. Also, generally power levels across all level ranges have been increasing for years so it makes sense that content *generally* would get tougher. Stuff like 'surprise' bosses I would still take exception to, but tough bosses as a component of a story arc, suitably labled, wouldn't bother me, whether I was playing my tank or my blaster or my corrupter.
Quote:The dev team seems to have forgotten that classes without defensive powersets exist. All of the Ward content comes with a lot of high-damage enemies and no shortage of crowd control. They love tossing in Bosses and Elite Bosses with the thought "lol, well nobody's coming through here on a defender" (And before you say anything, if they didn't intend for Defenders to have some solo capability then they wouldn't have buffed Defiance).
Quote:The Defender is a long-range support specialist. This Archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area.
Defenders are the premier helpers in the game - they are the best at strengthening their teammate's abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either.
The Defender needs to keep an eye both on his teammates and the enemy in order to see which requires his powerful attention first!
The game is very up-front about the defenders support focus.
Quote:It's even worse for poor Stalkers. Nearly every "epic boss fight" could see me through stealth. There goes my Assassin's Strike. Placate might work, except when I'm fighting three boss-level Malaises. And if it does, it won't be long before I'm spotted again.
Quote:Okay, so there are times when I'm going to lose in this game. I accept that, I lose plenty of times.
The problem comes from when you work so hard to make something so atmospheric and involving for the player, only to pull them right out of it by springing a surprise three-boss ambush on them and forcing them to resurrect in a hospital ("We're running out of time, you have to save us! ...Oh, but, don't worry, they'll still be here when you get back"), scour the market for large inspirations or call up someone from somewhere else to come in and help them. -
Quote:thanks, that really helps my level 20 fire/fire.
-
-
-
-
Gaming?
Absolutely not.
I've met more than a handful of good friends through various games over the years.
On the other hand, I know I'll regret every second wasted watching reality teevee.... -
-
Quote:They gated the market?Really? Damn, I could have sworn that getting large inspirations and using the market required either being VIP or a minimum level of Paragon Rewards. A level you may not have reached before being able to buy access to First/Night Wards.
My bad, apparently?
I knew the IO system was limited to VIPs and tiered vets but didn't know they put basic market access behind a wall...lame. My apologies for making uninformed assumptions.
Strike all my previous comments on the subject of inspos then, I thought everyone had equal access.
Assuming email hasn't also been limited to paying customers, drop me a line in-game and I'll be happy to send along as many big inspos as you need- @nethergoat -
-
Quote:I buy them in bulk off the market.Large ones are much harder to come by, and not all players have access to them these days. "Get large ones" can't really be considered a viable answer to a problem in the game when not everyone can do it.
So can you, so can *anyone* who bothers to stop at the market before they log out and throw up a few stacks of lowball bids.
Yes, it takes *slightly* more effort than visiting a vendor.
The massive difference in effectiveness more than makes up for that one extra step.
Quote:I've played with Baka plenty of times, and he's hardly a defeatist.
Y'all keep ignoring readily available solutions and I'll keep dismissing your complaints- deal? -
and a quick note on playing with a restricted gaming schedule:
surveying one of those "what will be in the next issue!" threads and coming across the inevitable "wow there wasn't anything in the last issue" comments, I realized that for the first time in ever the game's content has been able to stay ahead of me.
Some of it's being away for a year and having a pile of stuff to dig through, part of it's my rampant alt-o-holism, but it's also that they're just making more stuff and making it faster than ever before.
I have a character in the middle of the Dark Astoria revamp.
I have a character in the middle of the First Ward arcs.
I have another one doing Night Ward.
The only thing I've made it all the way through is the revamped low level stuff.
There's enough new stuff around that I haven't played or am in the middle of playing that when you throw in occasional things like running a short TF or re-living Faultline, they could come out with a new issue before I've done all the stuff in the old one.
And this is just counting in-game storyline content.
I also, at some point, want to check out the Titan Weapons powerset.
And Beam Rifle.
And staff fighting.
And maybe even, someday, Beast Mastery.
Other than the release of CoV, I can't think of a single year in the history of the game that I could skip and return to find such an abundance of new stuff to do.
While I have my philosophical discontents with the Paragon Market, if it's driving this much development I'm not going to whine about it even a little bit. -
I give stuff away all the time and throw billions into the crazy 88's INFcincerator for laffs.
Easy come, easy go! -
Quote:This is a hilariously pathetic justification.The thing is, Hit Streak didn't do a compare or contrast thread.
He posted a link to a Leaderboard article on another site where they pit our costume creator against those from two other MMO's. He didn't even say what MMO's or if they are in the same genre as CoH.
Bravo! -
Quote:GR came out well before the marketplace.And I'm sure it's totally a coincidence that this started happening at the same time they started selling various buffs and boosts in the Paragon Market...
And going back in time, there was a HUGE increase in difficulty when they added Outcasts to Steel Canyon, however many years ago that was.
I doubt they were laying the groundwork for the market back in 2006... -
Quote:Use large ones.I'm pretty sure I have three different posts in which I said that I used inspirations for this fight and that despite using an entire tray, I still couldn't beat these two EBs.
That was my advice.
If you're saying you couldn't beat a couple of EBs with a tray full of large reds & purples, I'm doubting the veracity of your statement.
Quote:Fair enough. Unless, you know, I can't find a 50 who wants to help.
Inspirations can't fix that, so I'll leave you to wallow in the impossibility of everything- best of luck!