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as others have said, hells to the naw.
I had an issue where I accidentally created a whole new account when CoV came out. I played CoV on that account and didn't think much about it, until they came up with the Vet Rewards program. Suddenly all that sub time had a purpose, so I went up the corporate food chain to see if there were a way I could get 'time played' on my original account applied to my accidental new one.
No dice.
So I abandoned my CoV account and went back to my CoH one.
Picked up a copy of CoV for a couple bucks on Amazon for the serial & haven't looked back.
Which is why there's a longer than 1 year gap in my vet badges...I 'lost' roughly another year on that alternate account. -
Quote:others can provide more directly explanatory links, but my experience and observations as a returning player are available via the link in my sig...The short of it, I had a retail account back in the day. I basically had CoH/CoV, but left just before Going Rogue came out. Dual Pistols were in beta if that tells you about the time frame.
Well now I'm back so to speak and I find I can play all my old characters and such for free under this whole "Freedom" thing, but what perplexes me is... What do I not have access to by not paying the subscription fee? I don't think it unlocks any of the power sets I don't have and I know it doesn't unlock any of the costume options I don't have as those are micro transactions.
Is there any benefit to subscribing for me?
and welcome back! -
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I think this set qualifies as Gratuitous Nerd Abuse.
I'll be filing a report with the FDA. -
Quote:Yah, I can imagine- Burn is level 25, slotted with generics and hasn't got her Numina's & Miracle yet. I didn't check out my teammates (tank & defender), but my impression is the tank was probably a 50 but the defender wasn't.Sounds like you had a bit of bad luck with losing a player, and possibly having under-50 characters, in that summer event run. Even when being exemplared down, being 50 makes a big difference in slots, good IOs, etc. Try it with a team of 4 50s and it's a lot less of a slog.
I should get a run in with Paraleghell, my 50 fire/ice blaster, and see what difference that makes...
/edit
actually, he's almost purpose built to SLAUGHTER this trial. I 'made' him as a DA farmer back in the day and all of his set IO's are level 30 so he could keep his bonuses. Heheheee! I think that fills out tonight's dance card... -
Quote:They aren't doing it to "showcase" anything, they're doing it to increase the diversity of player options.It is nice that they are adding more possibilities for powers and combat as a whole, but implementing them in every new powerset just to showcase a new bit of code is - not to be monotanous with the adjectives - more gimmicky than it is novel.
We have lots of plain vanilla sets if that's your thing- these are something different, and I say viva diversity. -
My potent Hand Wave Technique is more powerful than any discontinuity reality can throw my way!
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Quote:They add a layer of strategy/complexity to those powersets & ideally make using them an exercise in more than just mashing whatever attack is ready to go.What's the advantage in having these "gimmicks" in a powerset? They are "different", but I don't see the point in having them.
One players 'gimmick' is another's 'fun strategic decision'.
*shrug* -
welcome back!
the diary in my sig may prove helpful (or at least entertaining). -
I roll with Avast, Malwarebytes & Spybot.
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wait, how can Water Blast save them from going bankrupt when that's what super packs were for?!?
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I've enjoyed the whole series.
Yeah, the first two-three are quite a bit stronger than the later entries, but it's still the best sustained effort on a long fantasy series I've ever read.
The later books may not be as terrific as the earlier ones, but if you like the characters and want to find out what happens to them they still get the job done. -
Ok, finally got in a Summer Event run the other night.
Overall it was fun although I personally am not a fan of Casino Heist style gameplay- usually anything that requires me to read something and follow instructions to complete ends up being a dismal failure and just frustrates me.
In this case it was magnified by some weird situation where we only had three people on our team- I used the LFG queue and when we appeared in the lobby one of our teammates, uh, wasn't on the team. His name was white (?) and he could talk to us in /local but he wasn't on the team and we couldn't invite him.
So we carried on alone.
I took HITTER, which seemed to be the most straightforward.
I'm not sure if I did us any good, but we ended up in our 'hideout' fighting a big ol' pile of baddies, which was fun. I was on Burn Rate, my fire/fire blaster, and she had ample opportunity to ply her AoE's.
After a while a purple boss showed up, and we eventually whittled it down- I was less useful here, as she's got exactly two single-target attacks- my basic Fire Blast & Fire Sword. End was an issue with my AoEs and I'd burned through all my blues already.
Then ANOTHER purple boss showed up, and this was a total slog. We were all out of everything, and our tank was self-sustaining so it was just a matter of time. I actually ran off into a corner of the room and hit Rest at one point- got SO TIRED of waiting for my blue bar to fill up enough for an attack. Burn just isn't build for a long slog against a hard single target.
Anyway, finished it off eventually.
It went okay, and I can see it really appealing to a certain type of player, but that player isn't me.
On to the second, and IMHO much more fun episode, TIME GLADIATOR!
Reminded me of a fun mission in that big fantasy MMO in a gladiator pit.
Gameplay was more my speed- no fiddling, just waves of enemies to plow through plus a parade of bosses with their own weird abilities. It was a pretty terrific fight- we had a couple of deaths, but the vet rez came in handy. The waves were challenging without being overwhelming, and the bosses were tough without being discouraging. I spent pretty much the whole battle down below half health, but only faceplanted once. Great fun.
As it was my first run through I didn't really have a handle on what any of them did, it was basically just a frenzy of attacking and running away. But fun, and that's my only demand on the game.
One unfortunate thing was I got a tell in the middle of the run from someone who wanted some market advice- "are you Nethergoat from the forums?" Which hardly ever happens, and I always enjoy spreading the market gospel, but there wasn't really any breathing room in the trial and they had to log off before we finished. Kind of a bummer, as I spend more time in-game just hanging around messing with the market or sightseeing with my son than anything else and usually have plenty of time to help folk out with stuff.
Anyway, sorry about that, unknown chatter!
You just caught me at a bad time.
So I got one of the IOs and just stuck it in base storage- it was time to log off and I didn't want to just toss it on the market without sniffing around a bit to see what the deal was. -
just logged in fine using Opera, of all things.
Good luck! -
great idea for a doc, looking forward to it.
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Quote:I haven't noticed *anything* lasting long on a (good) team throughout the entire history of the game.Between nukes, new snipes, and whatnot, I'm somewhat concerned about the future difficulty of the game. At that point, +4 enemies won't be lasting long at all, especially on a team.
I see these changes mainly benefiting soloists- on a team, it's just overkill.
But the ATs benefiting most from the changes still won't be casually blasting through high difficulty farm maps- they're still "squishies".
In the case of blasters, they've long been at the bottom of the food chain. Even a fairly huge buff isn't going to make them 'overpowered'. The basic flaw of the AT (no inherent mez defenses in a game with a whole lot of mez) remains in place.
And given the historically cautious approach the devs take to any sort of buff I doubt any of this stuff is the result of 4am philosophizing after a lengthy pub crawl. -
Quote:This is why I might take another shot at playing one.Sadly after their nerfing Quants/Voids effectively pose no unique "Kryptonite-like" threat to Kheldians anymore.
As you note, this kind of "game balance" works with IRL role playing because the GM is there to prevent it from becoming oppressive. When every spawn in every mission has the potential for harboring a Kryptonite machine gun, that's not fun. Or rather, it's Jack's Idea of Fun, which is a distant, deranged relative of the real thing.
On topic, I'm wildly happy with the proposed changes to Nukes.
I'll gladly trade a little damage for a lot of utility.
And hopefully Full Auto will have its target cap adjusted now. -
Quote:As a Tier 9 vet who could ignore most FTP limitations limited character slots were by far the biggest incentive to re-sub.I've always considered set IOs to be a complex and nuanced feature that can take a while to learn. Hardly something someone peeking in at the game would pick up in the very short term.
For a F2P player the lack of Tell, most drops, no e-mail and tiny bank is their encouragement to spend money.
Quote:The company hopes that some of those free players will be willing to pay something but if they don't they are simply a cost on the wrong side of the balance sheet.
Being VIP has actually saved me money- the monthly stipend of market points gives me a reason to be patient instead of just saying "aw heck, I might as well buy it now, I know I'm going to eventually!" -
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spotted my favorite lowbrow entry so far hanging around Atlas last night:
R. Kelly. -
Quote:That's some great info Canine, thanks!4 rolls within Rarity would be 4 converters.
Each converter costs 250K inf, and either 10 Reward merits, 1/10th of an Alignment merit, 2/3rds of an Astral Merit or 1/5th of an Empyrean Merit. Or you find one as a random drop.
(http://paragonwiki.com/wiki/Converters)
So, for effectively 1M inf and 40 reward merits (or equivalent other merit fraction), you increased the sale price on something by 150M inf.
Sounds like a good return to me, or at least a pretty damn reasonable one. <grin> -
I just like that we've reached a point where asking "do we have too many random events?" is a question that doesn't trigger instant uncontrollable laughter in the forum population.