Nethergoat

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  1. Quote:
    Originally Posted by daveyj3 View Post
    i wish they at least gave a screenie of what the costupe pieces are, even if it's a stock image from when it was originally released. might up their sales. i have all the pieces, but i dont like buying things i cant see and that has prevented me from buying things before.
    Google is your friend, as is the Paragon Wiki.

    Not quite as convenient, but effective nonetheless.
  2. Quote:
    Originally Posted by Kirsten View Post
    Sadly, due to Marvel-based loony litigations, I fear that may never happen. There used to be a standalone costume editor that was released in promotion for City of Hero, the game's Korean adaptation, but it was discontinued due to City of Hero never happening and a lawsuit from Marvel.
    City of Hero did happen.
    It was a failure, but it was a going concern for longer than, say, Auto Assault.

    Quote:
    The suit itself was pretty stupid, as it claimed that CoH encouraged ripping off existing properties, despite the fact that the EULA specifically forbids/forbade it. The truth about the out-of-court settlement is a bit nebulous and vague, but one of the terms, iirc, was that NCSoft/Cryptic Studios never release a standalone costume editor/creator.
    I don't see how an offline tailor creates any problems not already enabled by an ON-line creator as long as live servers remain the only option for deploying characters.
  3. I already have this functionality without paying a cent- it's called "rolling an alt".
  4. Quote:
    Originally Posted by Bronze Knight View Post
    I don't think either one of us can say one way or the other for sure if COH 2 is going to happen. But in my opinion it is more likely to happen now that is to not happen.
    CoH 2 already happened, it's what we're playing right now.

    They just called it Freedom.
  5. hurrah, bat aura!

    That looks like my only pickup this week...
  6. six years?


    dang, that makes me feel old!

    Doesn't seem like it was very long ago to me. =/
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    This whole debate makes me wonder.

    If you were to poll all /Devices players in the game and offer them a choice between ONE of the following:

    A) Permanent fast snipe ability

    and

    B) The ability to use Build Up before their nuke.

    How many of those Devices players would choose permanent fast snipes over being able to use Build Up before a nuke? Especially if nukes get changed to deal less damage, recharge faster, and no longer crash your end.
    I like the snipe change mostly because it sounds like fun- it makes a kinda sucky power into one that's at least interesting. I'll be shoe-horning Snipe back into my ar/dev's build once this goes live.

    That said, anyone who'd take 'insta snipe' over a real Build Up is HIGH ON PAINT THINNER.

    I'd get more *useful* damage from Building Up one application of Full Auto on a big spawn than I'd get using an Insta-Snipe for an entire mission.

    But it's a buff, and it sounds fun, so I'm looking forward to it.
    Does it bug me that corrs and defenders benefit from it too?
    No, why should it?
    It'll be fun on my corrs and defenders too- I'll probably stick it back in the Goat's build. although it won't really do anything for his efficiency.

    I don't really get the big drama over the 'insta' part.
    It's a change that makes the power more appealing, to some sets more than others. It's single target, so it isn't really a game changer however well or poorly it works out for this or that character. They want some power combinations to be able to get it relatively easily, for others it's more conditional.

    So what?
    It isn't intended to "save" blasters, it's intended to make a lame power very few people take into a better, more fun power that more players will like.

    R/e the 'big picture' for blasters, to paraphrase the powers guy The Buffs Will Continue Until Performance Improves.

    Sounds good to me!

    I don't think this round will do it, but both the announced changes are helpful, seem fun and as long as I've got the assurance that more buffs will be forthcoming if these don't do the trick I'm content enough.
  8. Quote:
    Originally Posted by Bronze Knight View Post
    1. How many characters have you fully incarnated?
    2. How many characters have you incarnated?
    3. How many characters have you rolled with the intention of making them Full Incarnates?
    4. Do you have any characters that you, for whatever reason, are not going to make Incarnates?
    1: none.
    2: one.
    3: none.
    4: Yeah, pretty much all of them. And that's a lotta alts.


    It's a system with limited interest to me as its most efficient reward delivery comes from trials and TFs, a style of gameplay I don't really enjoy. If it appealed to me I'd probably still be playing that Big Fantasy MMO.

    I did the Incarnate thing on my fire/ice blaster just to check out the content, and I'm having a lot of fun running him through DA, but that's as far as it's going to go. Whatever incarnate rewards he can rack up in there is what he'll get- and that's thematically approrpiate, as he was my primary DA farmer back in the olden days & star of my DA farming thread.

    Quote:
    What all of this boils down to is how much content is going to be made that only VIP's can use and then how many of those VIP's are going to play it? There are many on these forums that screamed bloody murder when they couldn't solo their way to full incarnates. And now some of those same people are still saying "More solo content! I don't want to farm the same story ark over and over." I can understand this. But I ask you, when do we stop adding solo incarnate content? When we have enough to make it a stand alone game?
    Keeping the various player demographics content and involved is the dev's job, and from where I sit they've been doing a good job of spreading the love around. As one of the few game elements fully gated by the VIP wall they have a strong incentive to 'grow' the Incarnate system, but they seem to grasp that it isn't the be-all end-all for many players.


    I have a bit of a unique perspective as a longtime player who took a year off then came back. Yeah, there's a bunch of new incarnate stuff. But there's also a bunch of new everything else as well, at a variety of levels.
  9. Quote:
    Originally Posted by Organica View Post
    And also in point of fact, several marketeers made billions off of OTHER marketeers. At least one person... I want to say it was Xeaon, but I probably don't remember correctly -- admitted that they'd been storing money in 1 billion bids on Glad Armor procs and then forgot about it.
    OUCH!

    heh heh.



    Quote:
    I think what drives people bonkers is stuff like this:

    I wanted to buy a Commercial Cybernetic last night. There were something like 1700 for sale and about 400 bidding. Sounds like a buyer's market, yes? Well... no. A bid of 101,000 did not accomplish anything. After several minutes I bid 201,000 and then 301,000. I think I also tried 401,000 before making a purchase at half a million. I was impatient, and I can afford to be, but it was frustrating to me that there are roughly 1,700 Commercial Cybernetics on the market that have been listed for half a million or more.

    I could blame marketeers, but really, I doubt that's the work of one or two or three or even four people, and I doubt it's people working in collusion -- I just think that a lot of people have collectively decided that Commercial Cybernetics should sell for a lot of money. Probably because they have been selling for a lot of money for a good while, and it takes a lot to make a price like that collapse. If the average price is well above 100,000, then why list yours low?

    Here's what I've seen happen consistently over the years whenever I start messing around with a heretofore 'normal' piece of salvage- I start playing around, people notice the playing around and pile on in their own way- marketeers and 'regular' users both. Suddenly this junk salvage is 'worth' selling, so everybody starts selling it.

    Now, the reason it wasn't 'expensive' (comparatively speaking) before was demand. When you suddenly get someone coming along willing to provide that demand (the marketeer, in this case) everyone is more than happy to jump on the bandwagon.

    I've done this over the last couple of weeks with Clockwork Winders.
    I had a couple of instances where my crafter needed a pile of 'em, and there were never enough listed. I mean, like ridiculously low supply- 25, with a last 5 that looked like the notebook of a schizophrenic- 1, 200,000, 100, 5, 55,555, like that.

    So I threw up a whole pile of bids across several characters at the low end- a few k. High enough to make people notice they were worth selling, basically.

    Left it alone for a few days and came back to a BUNCH of wins.
    Since storing common salvage is a suckers game I just re-listed all of them at a wide range of price points, from cheap-ish to ridiculous. Supply jumped from under 50 to a couple of hundred instantly.

    Now I wasn't trying to make inf here- that's another sucker's game.
    I mean you can do it, but why bother?
    I just wanted to make sure that when my crafter needed 40 or 50 winders they'd be there.

    But that didn't stop other people from trying to 'push' the price, which ended up inadvertently making me a little $$$ (buy cheap enough and you can't help turning a profit).

    Eventually the value of slots & the annoyance of recycling what amounts to 'junk' salvage overcame the novelty of driving Winders from basically 0 supply to several thousand and I've mostly abandoned it now. What I expect will happen is the rationally priced once will eventually sell, the irrationally priced ones will just sit there (I know for a fact quite a few are listed for over 50k- I did a sweep one day and bought everything cheaper and there were a whole lot left).

    So I basically created the situation you described, but on a smaller scale- a lot of bids, a lot of stock, but nothing available at the price point it ought to sell for. Well, I didn't do all the work, I just got the ball rolling and let everybody else do the work for me- amazing the market effects you can create with investing just a few million inf.


    Quote:
    Anyway, the broader point is true: when you can make 130 million with a few minutes of work, then it no longer matters what you pay for salvage.
    Yeah- while I was fiddling around with Winders I spotted someone doing a similar thing with Steel- you could buy as many as you wanted around 80k if you were willing to wait (and step in line in front of the flipper, who was pretty obvious), but if you were in a hurry they would cost you 400-500k. I converted a bunch of my clockwork mules to Steel mules just for the heck of it. Made some inf, annoyed a flipper, and by the time I backed out of the niche the 'low' price was up to 100k and the 'high' was down to below 300.

    If the flipper is still there they should be able to reestablish their original price spread, provided nobody else botheres butting in.
  10. Quote:
    Originally Posted by Forbin_Project View Post
    I wonder how long it will take him to go thru his posts and count the ones where he didn't natter on about the finances so he can refute your post by saying something along the lines of, "That's not true. I only talked about the finances 263 times. That means I talked about other topics 82 times."
    I've *literally* never seen him post on any other topic, and I spend quite a bit of time here and read a lot of random threads.

    Now I know he must have thrown up at least a couple of posts on other subjects just for camouflage- it would be too damaging if someone did a search and found *nothing* except incessant concern about finances.

    Even so, the only reason I went as high as 5 non-doom posts is...I was gone for a year. =P
  11. AR is a solid set with some advantages (tons of AoE) and disadvantages (primarily sm/l damage). I personally really like /traps, and the combination is very thematic and fun. One of my older characters is an ar/dev, and I'd play him quite a bit more and have more fun with him if I could swap out his secondary for /traps.

    I don't have any advice on how it measures up performance wise to the 'good' sets/combinations, but I've always found both of them fun...and fun is why I play the game.
  12. So my connection was still crummy last night so it was just some marketeering and fiddling. This morning it seemed much improved- Netflix was working again- so hopefully tonight I'll be able to run a few things.

    Got a tell from Ultimus looking for help getting some badges, but my connection still wasn't playing nice and had to turn him down.

    Checked on my converted Ragnarok, and it sold....for 280m.
    Oh COME ON now! Who bid creeps on a 300m IO?!?
    =P


    Still, a tidy profit - around 150m invested, so a 130m profit minus market fees. Not bad for less than 5 minutes of "work".

    When people wax conspiratorial about this or that evil cabal "cornering" a bit of salvage, or something along those lines, I remember scores like this.

    Very few people need bother being nefarious on the market when massively profitable deals like this one are literally strewn all over the place. No eeeeeebil necessary, not even any real market know-how; just the willingness to take one step more than most other people.

    And that's a concept that scales fairly well- it doesn't apply just to high finance with purples, it even works with humble generics.

    I can, on any given day, pick up a ten stack of 'good' level 30 generic recipes (defined as 'anything people actually use'- heal, damage, accuracy, end mod & end redux have reliably high turnover) for 100 or so inf each, craft them & sell them by the next day for 2-300k each.

    Same goes for invention IOs- there are a lot of things that aren't super pricy that people still like. Over the past month or so I've picked up 10 stacks of this or that 'okay' recipe for a few k, mostly something I needed for a character, crafted them and sold 'em for 500-1m.

    No savvy required, just the willingness to put in some bids, buy some salvage & hit a crafting table somewhere.


    On weird thing I've noticed since returning to the game is you can get positively DISGUSTING prices for super low level generics- level 15 and 20's.
    I was churning out level 35s on my field crafter for a while before I noticed that he could sell 15's and 20's for the same price, but with a lot lower overhead.

    I think it's due to DFB.
    People hit the FF button and arrive at level 12 or whatever with totally empty slots, and spending a few hundred K on a generic they won't have to mess around with for a while is a no brainer.

    Anyway, it's something that can be a good moneymaker for your low level guys.
  13. Quote:
    Originally Posted by Aurora_Girl View Post
    Quick caveat on the "ANYONE could plainly see it on their Facebook page" thing:

    I run a fan page on Facebook, and the released statistics show only about 10% of a page's fans (people who've "liked" that particular page) actually see posts made by that page.
    A good point.
    Facebook's information disseminating is completely arbitrary, barring slipping them some cash to improve it.
  14. Quote:
    Originally Posted by deadpool415 View Post
    I am just curious as to what seems a lack of content on Red side.
    The game has limited resources.
    Most players prefer blue side.
    So blue side is going to get most of the resources.
  15. Quote:
    Originally Posted by Father Xmas View Post
    Obviously is still a problem for some who either blow by the warnings, or English isn't a language they fully understand, and an additional visual indicator may be enough for them to pause.
    There's only so much nannying the devs can do before responsibility devolves to the player.

    IMHO you get plenty of notice. If you blow by the warnings, how is that the devs responsibility? If your English is poor, how is that the devs responsibility?

    The warnings are clearly posted.
    If you ignore them, whoops that's your own damn fault.
    If you have trouble reading them, well, you're ON THE INTERNET.
    Help is a mouse click away.
  16. Quote:
    Originally Posted by Pebblebrook View Post
    No, i did see it. There's not a lot of topics i feel i can respond to but i do read many of them.
    345 posts, roughly 340 of them doomcrying about CoH finances.

    One wonders why an actual player would only ever bother posting if it gave them an opportunity to pontificate on the impending failure of the game.

    Strange, that.
  17. Hey Ulty, sorry I couldn't help ya out tonight.
    My connection is really rough lately and I was just doing a little marketeering.
  18. Quote:
    Originally Posted by Aggelakis View Post
    I see Pebblebrook hasn't seen Arcanaville's awesome Super Pack Revenue post.
    It's been about three years since he started banging on his this game is dying, DYING I SAY drum, he's not about to let a little thing like reality interrupt his groove.
  19. Quote:
    Originally Posted by Pebblebrook View Post
    If going by total revenue, then i wouldn't say CoX was doing financially better than ever.
    Do you ever talk about ANYTHING besides the impending financial doom of the game?

    You're worse than Beetlejuice- someone only has to mention "revenue" ONCE and up you pop with your sad head shaking and glum expression.
  20. Quote:
    Originally Posted by Hatred666 View Post
    Who do you think is the most powerful fictional character ever?
    God.


    /thread


    =P
  21. Quote:
    Originally Posted by Gemini_2099 View Post
    So, those who are turning green with envy that the IO system may be baseline to free and premium player need to realize the paradigm is shifting.
    As you have no idea what's going to end up live this "paradigm shift" is entirely in your mind.
  22. Quote:
    Originally Posted by Chuckers View Post
    They can just update the Prima Guide.

    (Am I the only one who still has one? Am I the only one who knows what I am talking about?)
    I saw one once!
    My OCD friend bought it along with the game back in the day.
  23. Quote:
    Originally Posted by TClauss View Post
    My opinion feels otherwise. Since the mere fact that it's a vet reward. Longer term players are entitled to have them free, and some are not. They have set the bar there not the players. A long term player is just as likely to never pay since they already have IO's then a free player that has them. At least that's how I feel about it. I don't have any proof or statistics.
    This argument makes my Spidey Sense tingle.....I'M OUT OF HERE!
  24. I'd pay for access to a web-based market interface, like the one That Giant Fantasy MMO has.

    I'd also pay for stand-alone offline and/or web based Tailor access.
  25. removing Puking Guy from the D would destroy my immersion.


    /UNSIGNED