How would AR/traps be compared to more popular choices?
AR is a solid set with some advantages (tons of AoE) and disadvantages (primarily sm/l damage). I personally really like /traps, and the combination is very thematic and fun. One of my older characters is an ar/dev, and I'd play him quite a bit more and have more fun with him if I could swap out his secondary for /traps.
I don't have any advice on how it measures up performance wise to the 'good' sets/combinations, but I've always found both of them fun...and fun is why I play the game.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Can't go wrong with traps. Ever.
Here is the issue with Traps on Corruptors. It is very, very endurance heavy. You will need some sort of endurance recovery power from the PPP or APP to help you out. It is less of an issue with AR Traps Defender. It is all doable though.
I have a Traps DP and a Traps Sonic Corruptor. Both defense capped. The nice thing about Traps is it is pretty much the same across the board regardless of what Arch Type you have.
I will post the builds when I get home. Though the Sonic might be a bit outdated and needs to be respeced to a newer DP build.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Thank you all for your replies! It sounds like AR/Traps has the potential to be a fun and interesting character well worth exploring.
I also had no idea traps was an endurance heavy set, I'll be sure to keep that in mind!
Also, an idea that struck me is that putting the new -knockback IO in M30 Grenade might improve the entire set as whole, lots of less scattering for your cones (and teammates) and instead making M30 An awesome damage and control power.
Still with a -very- basic costume but here is my new character, she used to be a member of the police but felt she lacked the freedum to get "creative" with her weapons and devices, so now she runs her own security firm instead.
Traps DP
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Traps Sonic again you will clearly see the similarities.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I played an AR/Traps corr up to the mid forties but fizzled out on him. Traps works well in melee range and AR... doesn't.
Hi all,
My question is pretty much as the title states! Background is that I have this strange itch recently to really try out Assault Rifle as I've never really done so, and the concept of a completely "natural" hero seemed cool to me. And while I do enjoy my concept characters, I also enjoy being effective in-game
So yea.. how would an AR/Traps compare to the more popular choices?
Alternativly, if there is a secondary that would work much better with AR feel to suggest that, even if it's not "natural."!