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Posts
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Joined
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Quote:There's a point at which you don't need more control, assuming you do reasonable damage. My fire/ice rarely needs any control beyond what Shiver delivers by itself. I haven't played ice/ice, but it seems to me all the slow and -rech in the primary is wasted since Shiver will floor everyone anyway.As an Ice/Ice blaster, I find this concept of "Too much" control intriguing. Explain.
Two holds also seems redundant- again, you should be doing enough damage that the difference between being at the recharge floor and being held doesn't matter.
The ice secondary delivers all the control a blaster is likely to need. Pairing it with a control-heavy primary is gilding the lily.
Quote:Again, questionable. I think I have comparable control ability to a Controller. -
I don't get the point of adding new drops that are destined to be junk.
If you want piddly little temp powers available to folk, just add them to vendors for a few K.
It isn't a big imposition deleting them from my inventory along with the other junk drops, but it'd be nice for me not to bother with them and it would be nice for the people who like them not to have to mess around on the market to get salvage and whatever. -
Quote:Ok guys not to long ago I ran into an AE lvl 50 in PI. He knows nothing about the game. Has NO CLUE how to get anywhere. Gets the entire team killed repeatedly. THIS is what AE is producing and yes in greater numbers than you might think.
The same thing happened before AE even existed.
What's your point? -
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I'm making a villain when I get home named
DIE-RONIC
a robotic assassin sent from the future to destroy irony. -
Waaaah, commie devs stoled your rightful double ex pees!
*rolleyes*
Eat a hot dog and get some sun. -
anything is 'acceptable' on a team. teams by their nature tend to cover up the flaws of individual member ATs via a potent combination of firepower, buffing, and debuffing in various configurations.
I'm not sure what changes they could make to stalkers to move them out of the "pity slot" on a big team. They're a melee AT that is comparatively fragile and their one 'trick', burst damage, is of more use in PvP than PvE.
I like how stalkers play now, but then again I liked pre-buff Dominators. -
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Quote:Who cares, play however you like.My question was answered, and then I got a tell that suggested I could be banned from that channel for farming. Now, we reap what we sow. A farming principle, to be sure. But, I'm curious if running the same AE mission (not one I created) over and over because my character has few challenges with it - is that farming?
Tell the haters to eat it. -
Quote:In what fantasy world?Theres a difference between giving people second and even thrid chances, and paying out of the taxpayers money to keep a multi-serial-killer in a cell thats more like a 5 star hotel room.
Because here in reality they're likely to end up in Pelican Bay than the Ritz Carlton. -
I believe villains earn at a rate roughly comparable to heroes.
It stands to reason they'll have more inf on hand because their smaller, slower market provides less junk for them to spend it on.
Assuming I generate the same income in the USA and Mongolia, I'm likely to have more cash on hand in Mongolia because they don't have a Target on every corner. -
Quote:yah, we used to have a lot of non-grim/evil looking basic faces, now we have, like, 3.ALL the original human faces from City of Heroes launch are disabled.
Also, we used to have a TON of domino-style face masks, now we have like, three.
I'd like all that stuff back. -
I was actually looking forward to Posi's "solution" to the market dilemma, in a kind of ooh look at that bus load of clowns heading for a sheer cliff! way.
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Cardiff Giant never disappoints.
*thumbsup* -
bronze is the most efficient pool for generating inf. the sheer # of recipes you roll pretty much guarantees you'll get good stuff that'll sell for a huge profit.
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Quote:there will be no more "sides" in a merged market, everyone will be in the same boat.I'm not sure if I am explaining myself correctly, I beleive that due to the lower population red side there will not be as much supply coming from them as it will be more from blue side and due to having characters with more unspent INF the prices will be driven higher than what the equilibrium is currently at. Of course I can be wrong but that is my prediction.
Triumph generates less junk than Freedom, but the market doesn't care because it's a shared pool of supply. -
Quote:the motivation is simple- 50 is where the most egregious profits are to be had, so that's where the efficient players congregate.I do not disagree at all that the data supportrs a (massive?) bias towards 50s producing material. I have no qualms about that at all. But aside from urban myth and anecdote (which I am reluctant to trust), I don't have any good idea as to the motivation behind it.
Combine with 50 being where your character is at the peak of their effectiveness and bob's your uncle.
I've been running various characters through my fave MA farm map to see how they compare to each other. Some of them are sub-50. The flood of recipes thus generated moves MUCH faster at 50 than it does at any of the lower level ranges.
Anyone interested in profits would have to notice the same thing. -
Quote:Honestly, you can't swing a dead cat without hitting a profitable set IO crafting niche these days.Throughout the experiment, I bought up Eradication, Adjusted Targeting, Impervium Armor, Reactive Armor, Doctored Wounds, Efficacy Adaptor, Steadfast Protection. Some of those recipes, and I joke about this not, I bought for as little as 50k.
I ran across an okay defense set recipe (Serendipity, I think) that I was able to pick up for almost literally nothing- I got a ten stack for less than 10k- and using cheapo salvage crafted and sold the lot for 5+ million each.
Not profitable enough for me to make a hobby of, but there's a TON of stuff out there just like it, as Fury notes. -
because MOAR IS ALWAYS BETTER, WAAAHAHAHAHAHAHAHHAH!!1
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Quote:it's demonstrably worse than two applications of Trip Mine, which can be laid down faster.But Time Bomb is also fairly decent at making fireworks too, IMO anyhow
it takes so long to activate from animation to explosion that literally any damage-dealing AT would have mopped up the spawn and moved on to the next one before it even goes off.
I mean, you can like it if you want- I'm fond of all sorts of underperforming powers in the game. But that doesn't change the fact that it just flat out sucks. -
as someone who's been playing an ar/dev an awful lot lately, I like FA. Taken out of context it's a solid fast-recharging fairly big AoE that's up often enough to be part of my regular attack chain.
that said, when we widen our perspective to encompass other sets it starts to lag (which is true of AR as a whole, actually). At the very, very least it could use a bump up from 10 to 16 targets. -
Quote:I have to laugh moderately hard at calling the grenade "very powerful".Assault Rifle gets 5 very powerful mob attacks: Buckshot, M30 Grenade, Flamethrower, Ignite, and Full Auto.
And while I personally like Ignite, it is highly situational and only qualifies as "very powerful" if you've got the foe immobilized or held.
I agree with your basic point that sets are balanced against themselves.
I still think Full Auto is underpowered. -
10-14 is the HOME RUN or strike out pool. If you have enough tickets to throw at it you can make some good inf...