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speaking of shows, the little man has been enjoying Futurama on our Roku lately.
he calls it "rocketship". -
I've always hated all of the non-sword attacks in Firey Melee, to the point that I can't play the set. Replace them all, TIA.
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Quote:it doesn't seem to be aimed at any particular player demographic, more at correcting an old design choice that's become more and more of an anachronism over the years.I don't think the change to fitness is designed to make the ultimate min/max people more powerful. I think it's more designed to help the normal average person who doesn't have billions of infamy, actually does the 1-20 mission arcs, uses regular IOs or SOs, etc.
As far as the playerbase goes it's a win for everybody, casual and min-maxer alike. -
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Quote:Most of my characters have a power or two that's either situational or looks cool but isn't as generally useful as whatever I end up taking instead....this will make space for them./nod
Tough, even at base slot, sounds appealing.
Recall Friend, self-rez's.
Lots of options.
And I haven't checked it out in Mids yet, but I expect that 3 new power options will be a help in the quest to soft-cap my ar/dev for range. -
Quote:this is it in a nutshell.PuGs are PuGs are PuGs. The powers and builds that allow people to softcap their teams are common and readily accessible, but people still run around looking for "healers".
the prediction that some significant number of players will flock to Vengeance, creating an epidemic of UberTeams running roughshod over the game requires completely ignoring six years of accumulated player behavior. -
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I dunno, I just ended up overriting a bunch of 'good' stuff on the Goat (positrons and the like) because I was too annoyed by the process of respec'ing to do more than one. I could easily have done three without running out of expensive stuff to pull.
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Quote:IMHO it's never less than tedious and boring, and becomes genuinely tragic on one of those maps full of Paragon Protectors.So I want other players' opinions on giving NPCs these drastically modified God Mode powers. Do you find it a nice change of pace; a rare and entertaining challenge? Or does it make you wanna bang your head against the keyboard and auto complete the mission? Should such powers be left as they are or should they be modified to come with a crash or longer Recharge timers?
It's lazy game design and I wish they'd do away with it. If they want to create a perception of difficulty they should make enemies more dangerous, not more annoying. -
Quote:I'm not seeing it as making anything "tighter", I'm seeing it as vastly increasing flexibility in how we build our characters.You comment on this further in later posts, but I do think the problem some folks are having is that we consider saying that something gets "tighter" has an inherently negative connotation.
Anything that gives us more options in this arena is an unalloyed good. -
Quote:vengeance is closer to learning the market than, say, Fireball.I didn't think you would be the type of person that would fail to see the difference between learning and utilizing the market and clicking a single power while playing.
There are steps involved in utilizing Vengeance that are not present for most of the other powers in the game. Each one of those steps will shed some % of players who might otherwise have taken the power. It has two prerequisites, it needs a team to be useful, it takes a corpse to activate.
These are not inconsiderable hurdles in a game where mashing a couple of attack buttons is the totality of most player's tactical understanding. Your insistence on pretending otherwise speaks poorly for your argument.
Quote:I haven't insisted otherwise, this again is you making an argument against something that wasn't said, just like earlier where you guys were attacking imaginary people that said this change was negative.
I've never mis-characterized your position in this thread.
it is instructive that you yourself dabble in a behavior you condemn in others.
Quote:I'm saying random distribution of people choosing new power pools is almost enough to satisfy my statement. Add to that people that seek to improve their gameplay by a large amount with minimal investment and voila.
What looks less fun than Leadership to most players?
Presence, maybe?
Hardly anyone will be taking Vengeance.
If you want to move the goalposts until that satisfies your requirements (which began at 20%), be my guest.
The number of people adding Vengeance to their builds will not be statistically significant and will not change game balance in any meaningful way.
Quote:The thing is while we both believe the average player isn't very intelligent, I don't believe they are quite as stupid as you depict.
Vengeance isn't something that's going to appeal to lazy, incurious players.
Quote:The notion of tackling +3's with the ease of +1's is tantalizing enough where I think even the most - as you describe them - 'stupid' players can be convinced. Luckily they don't have to be though to satisfy what I said.
If there was a bug with Vengeance that caused you to get x2 XP while it was active, then you'd see a MA Meow Farm style rush to add it to builds.
The problem you run up against with a performance based argument is that you're dealing with a game where a well built character can solo a mission set for +4/x8.
Any not completely retarded PUG *already* steamrolls everything they run across. I'm not seeing how "wow this buff is great and will make everything easier!" is the big sales pitch you think it is.
Quote:ok. I'm not going to explain it again or go over why the simple math supports what I'm saying, or why simply rationality supports what I'm saying. -
Quote:I've been part of an ad hoc organization dedicated to making everyone in the game rich since I9 added the market to the game. We even have our own forum.Your absolutely right, but knowledgeable players getting the word out that people looking for 3 filler powers that cost no slots and benefit you solo* and especially teamed will improve penetration.
We've succeeded so spectacularly that the devs have to keep thinking up new ways to hand out rewards because too many player can't be arsed to print their own money using our detailed instructions and buy them on the market.
You can proselytize all you want, people won't take a power they don't want to just because it's good.
Quote:Veng makes everyone within a country mile flash bright red for 2 min. The 'wow' factor of veng is just fine. It's not inferno, but it is better than most powers.
That's about three steps further than most players are willing to travel for a payoff.
Quote:Like I said, I wouldn't have said what I did if it wasn't so easy to back up
I'm not disagreeing it's a good idea, I'm saying they're simply not going to do it. -
You're not going to get anything approaching that number.
Taking Vengeance requires a tiny little bit of forsight- "oh, hey, if I fired that off on a big team it would be epic!"
That's more than 99.9% of the playerbase will ever exhibit.
Quote:Also you are the first person I've ever seen state that vengeance is a 'not fun' power.
fun as in it looks like something neat when you're leveling up and check out the power description at the trainer.
Vengeance is a fabulous power hardly anyone takes.
Giving them more chances to take it won't improve its market penetration by a meaningful amount. -
Quote:neither, provided the story is compelling and the characters well drawn.When experiencing a good story, do you need someone to identify with, or would you rather have someone to cheer on?
Plucking just one example from modern pop culture, there isn't really anyone in either Godfather movie I'd want to identify with or cheer on, yet they deliver one of the signature cinematic experiences available. -
that'd be a great perk for anyone who spends xxx millions of inf at Icon.
co-sign! -
just popping in to say this is my favorite thread title so far today.
*thumbsup* -
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they don't.
people will use these 'free' powers for all kinds of random stuff they think is fun.
very few will use it on a 'not fun' power that takes a corpse to activate.
if my years around here have taught me anything, it's that very few players pay any attention to making efficient choices. I'll wager more people will use a stamina pick on Flurry than Vengeance. -
Quote:when did listening to player feedback become a bad thing?They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue? Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content....
I'm glad they're taking the time to improve the system rather than shoving it out the door before it's ready. -
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Quote:so the optional purchase of some emotes carries as much weight for you as a free fundamental improvement to "pretty much" every character you create?Me too. All this information is really awesome (pretty much every character I make takes Fitness at some point. But the Party Pack is still a pretty big blow to the game for me.
Wowza. -
Quote:To some folks around here any sign of happiness or contentment is the MARK OF THE FANBOY.You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?
=P