Nethergoat

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  1. speaking of shows, the little man has been enjoying Futurama on our Roku lately.

    he calls it "rocketship".
  2. I've always hated all of the non-sword attacks in Firey Melee, to the point that I can't play the set. Replace them all, TIA.

    =D
  3. Quote:
    Originally Posted by TheJazMan View Post
    Do you have a source for this? It makes sense and I thought this is how it'd go but I was wondering if there was official word.
    castle said it somewhere in this very thread.
  4. Quote:
    Originally Posted by Ponytail View Post
    I don't think the change to fitness is designed to make the ultimate min/max people more powerful. I think it's more designed to help the normal average person who doesn't have billions of infamy, actually does the 1-20 mission arcs, uses regular IOs or SOs, etc.
    it doesn't seem to be aimed at any particular player demographic, more at correcting an old design choice that's become more and more of an anachronism over the years.

    As far as the playerbase goes it's a win for everybody, casual and min-maxer alike.
  5. Quote:
    Originally Posted by NinjaHavoc View Post
    Is this awesome or not?
    Awesome.
  6. Nethergoat

    So I saw Machete

    Quote:
    Originally Posted by Vox Populi View Post
    I

    Also- Thomas Jefferson didn't say that.
    like I said.....every word out of his mouth yadda yadda yadda.

    =)
  7. I like that Mirror gal in Faultline.
  8. Quote:
    Originally Posted by Jetpack View Post
    /nod

    Tough, even at base slot, sounds appealing.

    Recall Friend, self-rez's.

    Lots of options.
    Most of my characters have a power or two that's either situational or looks cool but isn't as generally useful as whatever I end up taking instead....this will make space for them.

    And I haven't checked it out in Mids yet, but I expect that 3 new power options will be a help in the quest to soft-cap my ar/dev for range.
  9. Quote:
    Originally Posted by UberGuy View Post
    PuGs are PuGs are PuGs. The powers and builds that allow people to softcap their teams are common and readily accessible, but people still run around looking for "healers".
    this is it in a nutshell.

    the prediction that some significant number of players will flock to Vengeance, creating an epidemic of UberTeams running roughshod over the game requires completely ignoring six years of accumulated player behavior.
  10. Quote:
    Originally Posted by Nicetry View Post
    goat mode. Try reading the thread.
    I've read it and understood it, which is one more hashmark on the achievement board than you've managed.

    I eagerly await the inevitable nerf to Vengeance that your tidal wave of new adopters will bring.

    =)
  11. Quote:
    Originally Posted by Fulmens View Post
    You'd need to be pulling an awful lot of shinies off a character to need 3+ respecs.
    I dunno, I just ended up overriting a bunch of 'good' stuff on the Goat (positrons and the like) because I was too annoyed by the process of respec'ing to do more than one. I could easily have done three without running out of expensive stuff to pull.
  12. Quote:
    Originally Posted by Timeshadow View Post
    So I want other players' opinions on giving NPCs these drastically modified God Mode powers. Do you find it a nice change of pace; a rare and entertaining challenge? Or does it make you wanna bang your head against the keyboard and auto complete the mission? Should such powers be left as they are or should they be modified to come with a crash or longer Recharge timers?
    IMHO it's never less than tedious and boring, and becomes genuinely tragic on one of those maps full of Paragon Protectors.

    It's lazy game design and I wish they'd do away with it. If they want to create a perception of difficulty they should make enemies more dangerous, not more annoying.
  13. Quote:
    Originally Posted by UberGuy View Post
    You comment on this further in later posts, but I do think the problem some folks are having is that we consider saying that something gets "tighter" has an inherently negative connotation.
    I'm not seeing it as making anything "tighter", I'm seeing it as vastly increasing flexibility in how we build our characters.


    Anything that gives us more options in this arena is an unalloyed good.
  14. Quote:
    Originally Posted by Nicetry View Post
    I didn't think you would be the type of person that would fail to see the difference between learning and utilizing the market and clicking a single power while playing.
    vengeance is closer to learning the market than, say, Fireball.

    There are steps involved in utilizing Vengeance that are not present for most of the other powers in the game. Each one of those steps will shed some % of players who might otherwise have taken the power. It has two prerequisites, it needs a team to be useful, it takes a corpse to activate.

    These are not inconsiderable hurdles in a game where mashing a couple of attack buttons is the totality of most player's tactical understanding. Your insistence on pretending otherwise speaks poorly for your argument.

    Quote:
    I haven't insisted otherwise, this again is you making an argument against something that wasn't said, just like earlier where you guys were attacking imaginary people that said this change was negative.
    Who is this "you guys"?
    I've never mis-characterized your position in this thread.
    it is instructive that you yourself dabble in a behavior you condemn in others.

    Quote:
    I'm saying random distribution of people choosing new power pools is almost enough to satisfy my statement. Add to that people that seek to improve their gameplay by a large amount with minimal investment and voila.
    Except people don't choose powers randomly, they mostly choose stuff they think will be fun.

    What looks less fun than Leadership to most players?
    Presence, maybe?

    Hardly anyone will be taking Vengeance.
    If you want to move the goalposts until that satisfies your requirements (which began at 20%), be my guest.

    The number of people adding Vengeance to their builds will not be statistically significant and will not change game balance in any meaningful way.

    Quote:
    The thing is while we both believe the average player isn't very intelligent, I don't believe they are quite as stupid as you depict.
    They aren't stupid, they're just incurious and lazy.
    Vengeance isn't something that's going to appeal to lazy, incurious players.


    Quote:
    The notion of tackling +3's with the ease of +1's is tantalizing enough where I think even the most - as you describe them - 'stupid' players can be convinced. Luckily they don't have to be though to satisfy what I said.
    You can't convince enough players in this game of ANYTHING to make a meaningful difference.

    If there was a bug with Vengeance that caused you to get x2 XP while it was active, then you'd see a MA Meow Farm style rush to add it to builds.

    The problem you run up against with a performance based argument is that you're dealing with a game where a well built character can solo a mission set for +4/x8.

    Any not completely retarded PUG *already* steamrolls everything they run across. I'm not seeing how "wow this buff is great and will make everything easier!" is the big sales pitch you think it is.

    Quote:
    ok. I'm not going to explain it again or go over why the simple math supports what I'm saying, or why simply rationality supports what I'm saying.
    That's a fine idea, since neither is true.
  15. Quote:
    Originally Posted by Nicetry View Post
    Your absolutely right, but knowledgeable players getting the word out that people looking for 3 filler powers that cost no slots and benefit you solo* and especially teamed will improve penetration.
    I've been part of an ad hoc organization dedicated to making everyone in the game rich since I9 added the market to the game. We even have our own forum.

    We've succeeded so spectacularly that the devs have to keep thinking up new ways to hand out rewards because too many player can't be arsed to print their own money using our detailed instructions and buy them on the market.


    You can proselytize all you want, people won't take a power they don't want to just because it's good.


    Quote:
    Veng makes everyone within a country mile flash bright red for 2 min. The 'wow' factor of veng is just fine. It's not inferno, but it is better than most powers.
    people have to take it, get on a team, have someone die, remember they have it and fire it off for that to happen.

    That's about three steps further than most players are willing to travel for a payoff.

    Quote:
    Like I said, I wouldn't have said what I did if it wasn't so easy to back up
    You haven't backed up anything, you've just explained why it makes sense for people to take Vengeance.

    I'm not disagreeing it's a good idea, I'm saying they're simply not going to do it.
  16. Quote:
    Originally Posted by Nicetry View Post
    It only takes one person per pug really.
    You're not going to get anything approaching that number.

    Taking Vengeance requires a tiny little bit of forsight- "oh, hey, if I fired that off on a big team it would be epic!"
    That's more than 99.9% of the playerbase will ever exhibit.

    Quote:
    Also you are the first person I've ever seen state that vengeance is a 'not fun' power.
    fun as in you hit a button and WOW THAT'S COOL!

    fun as in it looks like something neat when you're leveling up and check out the power description at the trainer.

    Vengeance is a fabulous power hardly anyone takes.
    Giving them more chances to take it won't improve its market penetration by a meaningful amount.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    When experiencing a good story, do you need someone to identify with, or would you rather have someone to cheer on?
    neither, provided the story is compelling and the characters well drawn.

    Plucking just one example from modern pop culture, there isn't really anyone in either Godfather movie I'd want to identify with or cheer on, yet they deliver one of the signature cinematic experiences available.
  18. Nethergoat

    Portable ICON!

    that'd be a great perk for anyone who spends xxx millions of inf at Icon.

    co-sign!
  19. just popping in to say this is my favorite thread title so far today.

    *thumbsup*
  20. Nethergoat

    Blaster Farming?

    Quote:
    Originally Posted by Gilia View Post
    If you're going to farm with Fire/ your best friend is Fire Ball. Fire Breathe is dangerous if you're alone, and Rain of Fire's scatter is counter productive if there's no one immobilizing.
    my fire/ice uses RoF to excellent effect.

    =)
  21. Quote:
    Originally Posted by Nicetry View Post
    Provided roughly 20% of people think like I do.....
    they don't.

    people will use these 'free' powers for all kinds of random stuff they think is fun.
    very few will use it on a 'not fun' power that takes a corpse to activate.

    if my years around here have taught me anything, it's that very few players pay any attention to making efficient choices. I'll wager more people will use a stamina pick on Flurry than Vengeance.
  22. Quote:
    Originally Posted by Championess View Post
    They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue? Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content....
    when did listening to player feedback become a bad thing?

    I'm glad they're taking the time to improve the system rather than shoving it out the door before it's ready.
  23. Nethergoat

    Ninja Run

    Quote:
    Originally Posted by Faolon View Post
    Honestly, I can't take any of those people seriously.
    I'm sure they're heartbroken.
  24. Quote:
    Originally Posted by Evilanna View Post
    Me too. All this information is really awesome (pretty much every character I make takes Fitness at some point. But the Party Pack is still a pretty big blow to the game for me.
    so the optional purchase of some emotes carries as much weight for you as a free fundamental improvement to "pretty much" every character you create?

    Wowza.
  25. Quote:
    Originally Posted by Oliin View Post
    You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?
    To some folks around here any sign of happiness or contentment is the MARK OF THE FANBOY.

    =P